Mar 4, 2016
Vagante - ekun
Online Multiplayer Changes
  • Fixed being unable to level up stats other than STR
  • Fixed Skeleton Skulls triggering aggro of certain enemies
  • Greatly reduce size of transmitted level data.
  • Fixed Fairy visually being drawn over other players.
  • Fixed other players appearing to be stuck in the cast cooldown animation.
  • Added port number to in-game IP address information.
  • Game Over fadeout synchronized between players.
  • Fixed Spriggan Boss crashing the game upon death.
  • Fixed some issues with held objects behaving strangely after transitioning levels.
  • Fixed a crash when games lasted a long time
  • Fixed crash when leveling up an affinity past maximum.
  • Added some missing font symbols.

Misc
  • New lightning effect
  • Fixed crash when swapping player palettes
Mar 4, 2016
Vagante - ekun
Online Multiplayer Changes
  • Fixed being unable to level up stats other than STR
  • Fixed Skeleton Skulls triggering aggro of certain enemies
  • Greatly reduce size of transmitted level data.
  • Fixed Fairy visually being drawn over other players.
  • Fixed other players appearing to be stuck in the cast cooldown animation.
  • Added port number to in-game IP address information.
  • Game Over fadeout synchronized between players.
  • Fixed Spriggan Boss crashing the game upon death.
  • Fixed some issues with held objects behaving strangely after transitioning levels.
  • Fixed a crash when games lasted a long time
  • Fixed crash when leveling up an affinity past maximum.
  • Added some missing font symbols.

Misc
  • New lightning effect
  • Fixed crash when swapping player palettes
Mar 4, 2016
Vagante - ekun
Online Multiplayer Changes
  • Fixed being unable to level up stats other than STR
  • Fixed Skeleton Skulls triggering aggro of certain enemies
  • Greatly reduce size of transmitted level data.
  • Fixed Fairy visually being drawn over other players.
  • Fixed other players appearing to be stuck in the cast cooldown animation.
  • Added port number to in-game IP address information.
  • Game Over fadeout synchronized between players.
  • Fixed Spriggan Boss crashing the game upon death.
  • Fixed some issues with held objects behaving strangely after transitioning levels.
  • Fixed a crash when games lasted a long time
  • Fixed crash when leveling up an affinity past maximum.
  • Added some missing font symbols.

Misc
  • New lightning effect
  • Fixed crash when swapping player palettes
Mar 2, 2016
Vagante - ekun
  • Fixed Knight Holy affinity crash.
  • Fixed being pushed around by enemies while hanging on a ledge.
  • OMP: Dying as a skeleton now respawns you as a floating skull.
  • OMP: Overhead chat text appearance speed increased.
  • OMP: Overhead chat text display duration increased.
  • OMP: Fixed a crash.
  • OMP: Fixed(?) players sometimes being unable to attack.
  • OMP: Fixed(?) skeletons being unable to move.

OMP - Online Multiplayer
Mar 2, 2016
Vagante - ekun
  • Fixed Knight Holy affinity crash.
  • Fixed being pushed around by enemies while hanging on a ledge.
  • OMP: Dying as a skeleton now respawns you as a floating skull.
  • OMP: Overhead chat text appearance speed increased.
  • OMP: Overhead chat text display duration increased.
  • OMP: Fixed a crash.
  • OMP: Fixed(?) players sometimes being unable to attack.
  • OMP: Fixed(?) skeletons being unable to move.

OMP - Online Multiplayer
Mar 1, 2016
Vagante - ekun


New/Balance
  • Act 2 (Forest) graphics reworked
  • Cumulative combat numbers now an optional setting
  • Reverted casting control scheme to previous version
    • Directional casting is now an optional setting
    • Optional hybrid cycle mode
  • Many optimizations to game speed
  • New unlockable Act 1 (Cave) alternate musical theme
  • Reworked Wildling CQC Affinity
    • Bear Stomp
    • No longer possible on grapple hook
    • No longer possible when on ladder
    • No longer possible with bouncy shoes
    • Consecutive stomps result in longer stun
  • Crates/Barrels no longer bounce
  • Crates/Barrels now trigger boulder traps
  • Boss chest items are now guaranteed to be uncursed
  • Magic Missile starting damage increased, intelligence scaling decreased
  • Frost Nova always freezes on first cast, but recently frozen enemies now have resistance to repeated freezing
  • ᴱᶰᵃᵇᶫᵉᵈ ᵛᵉʳʸ ᵉᵃʳᶫʸ ᵇᵉᵗᵃ ᵒᶰᶫᶦᶰᵉ ᵐᵘᶫᵗᶦᵖᶫᵃʸᵉʳ

Bugfixes
  • Fixed Boss Goblin always facing left before leaping
  • Fixed Boss Dragon sometimes pausing in air for no reason
  • Fixed frozen ambush slimes falling through level
  • Fixed jerky caravan placement during fade-to-black transition
  • Fixed mouse cursor sometimes hijacking control of menu when not using mouse
  • Fixed Book Pedestal floating in mid-air after ground below them being destroyed
  • Fixed ManEatingPlant stem being visible when head wasn’t, and vice versa
  • Fixed mana orbs not disappearing after player death
  • Fixed bug with walking while Wolf Sprinting
Mar 1, 2016
Vagante - ekun


New/Balance
  • Act 2 (Forest) graphics reworked
  • Cumulative combat numbers now an optional setting
  • Reverted casting control scheme to previous version
    • Directional casting is now an optional setting
    • Optional hybrid cycle mode
  • Many optimizations to game speed
  • New unlockable Act 1 (Cave) alternate musical theme
  • Reworked Wildling CQC Affinity
    • Bear Stomp
    • No longer possible on grapple hook
    • No longer possible when on ladder
    • No longer possible with bouncy shoes
    • Consecutive stomps result in longer stun
  • Crates/Barrels no longer bounce
  • Crates/Barrels now trigger boulder traps
  • Boss chest items are now guaranteed to be uncursed
  • Magic Missile starting damage increased, intelligence scaling decreased
  • Frost Nova always freezes on first cast, but recently frozen enemies now have resistance to repeated freezing
  • ᴱᶰᵃᵇᶫᵉᵈ ᵛᵉʳʸ ᵉᵃʳᶫʸ ᵇᵉᵗᵃ ᵒᶰᶫᶦᶰᵉ ᵐᵘᶫᵗᶦᵖᶫᵃʸᵉʳ

Bugfixes
  • Fixed Boss Goblin always facing left before leaping
  • Fixed Boss Dragon sometimes pausing in air for no reason
  • Fixed frozen ambush slimes falling through level
  • Fixed jerky caravan placement during fade-to-black transition
  • Fixed mouse cursor sometimes hijacking control of menu when not using mouse
  • Fixed Book Pedestal floating in mid-air after ground below them being destroyed
  • Fixed ManEatingPlant stem being visible when head wasn’t, and vice versa
  • Fixed mana orbs not disappearing after player death
  • Fixed bug with walking while Wolf Sprinting
Feb 19, 2016
Vagante - ekun
- Added new locking mechanic to swapping spells that utilizes the Swap button.
- Fix some layer order drawing bug with foreground
- Fix Thief enemy freezing sometimes
- Fix singular Zombie being able to stunlock you
- Fix branch entrance sometimes not being generated
- Fix exits being generated at high, unreachable locations (noticeable in Forest)
han
Feb 19, 2016
Vagante - ekun
- Added new locking mechanic to swapping spells that utilizes the Swap button.
- Fix some layer order drawing bug with foreground
- Fix Thief enemy freezing sometimes
- Fix singular Zombie being able to stunlock you
- Fix branch entrance sometimes not being generated
- Fix exits being generated at high, unreachable locations (noticeable in Forest)
han
Feb 16, 2016
Vagante - Keo

New/Balance
  • New gesture-based spellcasting system
    • Spells can now be assigned to the cast button + direction combination
  • Picking up objects and interacting with shrines now uses the interact button
  • Multiplayer Game Saves
  • Four save slots available
  • Floating damage numbers now show cumulative damage/healing
  • Mage
    • Removed Flame Pillar from mage starting skills
    • Reduced Frost Nova cast cooldown
    • Frost Nova no longer has guaranteed freeze effect
  • Flame Pillar has charges 
  • Evil Transformation duration increased
  • Casting a spell now drops you from the ladder
  • Converted numerous sound effects to be 3D
  • Added an option for disabling floating in-game tooltips over player’s head
Bugfixes
  • Fixed ice wand pushing monsters out of bounds
  • Fixed experience not resetting after death
  • Fix cast cooldown bar flashing graphical bug
  • Fixed held unit/fairy floating in air after multiplayer revival
  • Fixed crash associated with picking up items
  • Fixed bug where player sometimes had trouble colliding with a bonfire
  • Fixed crates/barrels spawning on top of shrines
  • Fixed save/loading of bonfire wand recharge state
  • Fixed stealth + trailblazer exploit
  • Fixed Spriggan boss not targeting skeletons
...