Jun 16, 2015
Vagante - Keo
New/Balance
  • New Item: Ring of Seltioc
  • Improved Mage Skins
  • Boss Chests now drop potions again
  • Chests now sit on top of trap triggers (instead of blocking view of them)
  • Unstable level feel shake frequency reduced
  • ShopKeepers now have a fade-in animation when entering a level behind you
  • Use Gamepad checkbox can now be properly unchecked when player is disabled
  • Added some new rooms
Bugfixes
  • Fairy no longer lights up intermission
  • Fixed bug where the Catacombs exit had a hidden platform underneath it.
  • Fixed bug where shrines could not be used underwater
  • Fixed crash associated with Chaos effects
  • Fixed Bonfire + Crossbow softlock
  • Fixed crash when using a Crossbow with a shadow clone
  • Fixed dagger throw + ice slime interaction
  • Fixed skeletons failing to respawn correctly after wallphasing
  • Fixed SpeechBubbles not fading out properly at the end of their duration
  • Fixed boulders interacting strangely with BossWorm
  • Fixed Zombies pushing idle Abomination
  • Fixed frozen bosses not revealing vision
Jun 16, 2015
Vagante - Lefty_Spurlock
New/Balance
  • New Item: Ring of Seltioc
  • Improved Mage Skins
  • Boss Chests now drop potions again
  • Chests now sit on top of trap triggers (instead of blocking view of them)
  • Unstable level feel shake frequency reduced
  • ShopKeepers now have a fade-in animation when entering a level behind you
  • Use Gamepad checkbox can now be properly unchecked when player is disabled
  • Added some new rooms
Bugfixes
  • Fairy no longer lights up intermission
  • Fixed bug where the Catacombs exit had a hidden platform underneath it.
  • Fixed bug where shrines could not be used underwater
  • Fixed crash associated with Chaos effects
  • Fixed Bonfire + Crossbow softlock
  • Fixed crash when using a Crossbow with a shadow clone
  • Fixed dagger throw + ice slime interaction
  • Fixed skeletons failing to respawn correctly after wallphasing
  • Fixed SpeechBubbles not fading out properly at the end of their duration
  • Fixed boulders interacting strangely with BossWorm
  • Fixed Zombies pushing idle Abomination
  • Fixed frozen bosses not revealing vision
Jun 3, 2015
Vagante - Keo
  • Bonfire heal increased from 8 -> 10.
  • Bonfire heal speed increased
  • Rogue animations polished
  • Ascetic background reworked
  • Nimble background bonus speed increased from 1 -> 2
  • Fixed crash associate with buying items from shops
  • Fixed mysterious invisible shrines sometimes spawning
  • Fixed visual bug with top of Forest
Jun 3, 2015
Vagante - Lefty_Spurlock
  • Bonfire heal increased from 8 -> 10.
  • Bonfire heal speed increased
  • Rogue animations polished
  • Ascetic background reworked
  • Nimble background bonus speed increased from 1 -> 2
  • Fixed crash associate with buying items from shops
  • Fixed mysterious invisible shrines sometimes spawning
  • Fixed visual bug with top of Forest
Jun 2, 2015
Vagante - Keo
New/Balance
  • Bonfires
  • All intermissions now have a bonfire
  • Sitting at a bonfire will heal some health*
  • Spells now level up in strength
  • Continued improvements in character skins and animations
  • Heal spell removed
  • New spell: dark metamorphosis
  • Improved CQC/crossbow/boomerang sprites
  • Boss chests no longer drop potions, but instead drop gold
Bugfixes
  • Toggling full screen no longer resets window size
  • Fix bear stomping on ladder causing fall damage
  • Frozen plants can no longer eat you
  • Fixed Rainbow slimes not giving boss experience
  • Fixed lion roar + gore ball interactions
Jun 2, 2015
Vagante - Lefty_Spurlock
New/Balance
  • Bonfires
  • All intermissions now have a bonfire
  • Sitting at a bonfire will heal some health*
  • Spells now level up in strength
  • Continued improvements in character skins and animations
  • Heal spell removed
  • New spell: dark metamorphosis
  • Improved CQC/crossbow/boomerang sprites
  • Boss chests no longer drop potions, but instead drop gold
Bugfixes
  • Toggling full screen no longer resets window size
  • Fix bear stomping on ladder causing fall damage
  • Frozen plants can no longer eat you
  • Fixed Rainbow slimes not giving boss experience
  • Fixed lion roar + gore ball interactions
May 19, 2015
Vagante - ekun
New/Balance
  • New Level Feels
    • Slimes
    • Falling Rocks
  • Updated WIP player class skins
  • New Gui Checkbox sprites
  • Increase Wolf Sprint activation frames from 5 to 9
  • Changed how Lion Roar works
  • Bear Stomp now overrides the effects of featherfall
  • Gold Collector item attribute now gives small chance of extra gold
  • Reduced chance of random level feels
  • Improved Lurker death animation
  • Added leash range Wisps in which Wisps follow you. Teleporting or moving far away will de-aggro wisps now.
  • Teleport scrolls now give a brief invulnerability period after teleporting
  • Limited Golem view distance in order to reduce instances of Golems falling from the sky onto the player
  • Buffed Zombie defense
  • Buffed Hand damage + health
  • Pork Chops are now used on pickup (instead of on collision)
  • Aura helmets now have associated particle effects
  • New interactions added for Shackled God
Bugfixes
  • Fixed bug where rings could spawn with +1 defense and -1 defense
  • Fixed Wolf Sprint allowing player to phase through spikes and boulders
  • Fixed weird onStun bug with Crawlers
  • Fixed tooltip for Bombs (now shows damage from explosion)
  • Fixed several crashes
  • Fixed Abomination boss not getting angry from taking damage
  • Fixed trailblazer boots + rogue bow strafe not working
  • Fixed crates/barrels hitting units that are intersecting with them when they are initially accelerated
  • Fixed grappling hook + teleport bug
  • Fixed global Unit stun bug
  • Fixed some instances of ice wands clipping objects out-of-bounds
  • Fixed archery affinity level 4 & 5 not working with Magic Arrows
  • Fixed piety not saving with GameSave
  • Fixed glitched stepping sound effects when attempting to move while casting
  • Fixed electricity projectiles causing boulders to move
  • Fixed selected player palette not saving with GameSave
  • Fixed caster affinity 4 description
  • Fixed damage reflection item attribute affecting blood shrines
  • Fixed Bear Stomp + ladder glitch
  • Fixed thief quest NPC glitch when killed by high-damage sources such as boulders
  • Fixed weighted shoes + ledge-grabbing under water
  • Fixed BossDragon corpse mysteriously falling through platforms
May 19, 2015
Vagante - Lefty_Spurlock
New/Balance
  • New Level Feels
    • Slimes
    • Falling Rocks
  • Updated WIP player class skins
  • New Gui Checkbox sprites
  • Increase Wolf Sprint activation frames from 5 to 9
  • Changed how Lion Roar works
  • Bear Stomp now overrides the effects of featherfall
  • Gold Collector item attribute now gives small chance of extra gold
  • Reduced chance of random level feels
  • Improved Lurker death animation
  • Added leash range Wisps in which Wisps follow you. Teleporting or moving far away will de-aggro wisps now.
  • Teleport scrolls now give a brief invulnerability period after teleporting
  • Limited Golem view distance in order to reduce instances of Golems falling from the sky onto the player
  • Buffed Zombie defense
  • Buffed Hand damage + health
  • Pork Chops are now used on pickup (instead of on collision)
  • Aura helmets now have associated particle effects
  • New interactions added for Shackled God
Bugfixes
  • Fixed bug where rings could spawn with +1 defense and -1 defense
  • Fixed Wolf Sprint allowing player to phase through spikes and boulders
  • Fixed weird onStun bug with Crawlers
  • Fixed tooltip for Bombs (now shows damage from explosion)
  • Fixed several crashes
  • Fixed Abomination boss not getting angry from taking damage
  • Fixed trailblazer boots + rogue bow strafe not working
  • Fixed crates/barrels hitting units that are intersecting with them when they are initially accelerated
  • Fixed grappling hook + teleport bug
  • Fixed global Unit stun bug
  • Fixed some instances of ice wands clipping objects out-of-bounds
  • Fixed archery affinity level 4 & 5 not working with Magic Arrows
  • Fixed piety not saving with GameSave
  • Fixed glitched stepping sound effects when attempting to move while casting
  • Fixed electricity projectiles causing boulders to move
  • Fixed selected player palette not saving with GameSave
  • Fixed caster affinity 4 description
  • Fixed damage reflection item attribute affecting blood shrines
  • Fixed Bear Stomp + ladder glitch
  • Fixed thief quest NPC glitch when killed by high-damage sources such as boulders
  • Fixed weighted shoes + ledge-grabbing under water
  • Fixed BossDragon corpse mysteriously falling through platforms
May 5, 2015
Vagante - Keo
New/Balance
  • More WIP Class Skins
  • 4th Class Affinities
  • Major overhaul to Stun mechanics
    • Stability now actually matters
    • Weapon knockback now affects stun-chance
  • Close quarter combat weapons
  • Loading screen
  • Greatly slowed the rate of flooding in Flood level event
  • Better game initialization logging
  • Temporarily removed spear and axe from item generation
Bugfixes
  • Should now be impossible for items to sacrifice themselves to God Shrines
  • Fixed Bats being able to lift Boulders
  • Fixed Walk-ledge grabbing sometimes not working on wet surfaces
  • Fixed disabled checkboxes still being pressable
  • Fixed a couple of minor stray pixels in art
  • Fixed a bug with rolling while exiting level
  • Improved zombie dragon movement & dive attack
  • Prevent Gore Balls from aggroing shopkeeper
  • Can now recover other players’ boomerangs
  • Fixed bug where Cultist curse spells overlap and give permanent stat bonuses
  • Fixed bug where player familiars target invisible enemies
  • Fixed a bug where thief quest npc reappeared after loading a game save
May 5, 2015
Vagante - Lefty_Spurlock
New/Balance
  • More WIP Class Skins
  • 4th Class Affinities
  • Major overhaul to Stun mechanics
    • Stability now actually matters
    • Weapon knockback now affects stun-chance
  • Close quarter combat weapons
  • Loading screen
  • Greatly slowed the rate of flooding in Flood level event
  • Better game initialization logging
  • Temporarily removed spear and axe from item generation
Bugfixes
  • Should now be impossible for items to sacrifice themselves to God Shrines
  • Fixed Bats being able to lift Boulders
  • Fixed Walk-ledge grabbing sometimes not working on wet surfaces
  • Fixed disabled checkboxes still being pressable
  • Fixed a couple of minor stray pixels in art
  • Fixed a bug with rolling while exiting level
  • Improved zombie dragon movement & dive attack
  • Prevent Gore Balls from aggroing shopkeeper
  • Can now recover other players’ boomerangs
  • Fixed bug where Cultist curse spells overlap and give permanent stat bonuses
  • Fixed bug where player familiars target invisible enemies
  • Fixed a bug where thief quest npc reappeared after loading a game save
...