There are a lot ways for your citizens to die in survival sim Frostpunk: The Last Autumn, the follow-up to one of 2018's best games. They can die of starvation. Sickness. Accidents. Brawls. Exposure to unsafe working conditions. But even if none of those happen I just may murder them all myself. I hate my citizens that much.
Don't get me wrong: I love my little Frostpunk citizens, too. I want them to survive. Each of their deaths breaks my heart a little. But I hate them. It's a more palpable hate than I've experienced for tiny AI-controlled people in pretty much any other game I've ever played. Here I am, nobly trying to protect them from the incredibly harsh conditions I'm forcing them to endure, and what do they do? Betray me. Again and again. We'll be busy building the massive generator that will warm us against the encroaching, inevitable frost, and then some of them will notice a bunch of owls flying around during the daytime and assume they're harbingers of doom, and everything will grind to a halt.
The game text places the blame on the owls. Not me. I blame my citizens.
As in the original Frostpunk, I pretty quickly slide into fascism.
And my people aren't entirely wrong: those owls most certainly are an omen, an omen of just how badly human-made climate change will fuck with nature. But half of these idiots don't even believe that climate change is really happening, and they take the daytime owls not as a sign to work faster to build the generator, but as sign that nature is warning them to give up the construction project and go home. That's like deciding rain isn't a reason to patch the hole in your roof but a reason to give up on the idea of a roof altogether.
I hate my citizens so much. I want to save them, but boy do I hate them.
And saving them is not fucking easy. Frostpunk: The Last Autumn seems like it should be easier. Out today, it's a prequel to Frostpunk and takes place before the complete freezing of the world, so there's still green grass at the construction site. The outside world is still functioning: boats deliver material supplies, and after building a telegraph tower you can send for additional workers instead of relying on children for labor or accepting a bunch of refugees who are at death's door, as in Frostpunk's base game.
But while that sounds more pleasant, there really is no hope because I've seen the future of Frostpunk and I know those oceans will freeze solid and those lovely steampunk ships will stop arriving and children will someday be sent crawling around inside machinery by some awful, callous city leader (me). I know the world is doomed. Which is why I'm working these poor people (the ones I hate) so viciously to finish building the generator. It's the only chance we've got to live long enough to see the horrible, hopeless future.
As in the original Frostpunk, in The Last Autumn I pretty quickly slide into fascism. But can you blame me? An erotic photo mailed to a worker leads to chaos as people fight over it, repeatedly, and letters bearing bad news from home threaten to sink the motivation of the workers. I'm trying to protect them from themselves and preserve order, and the best way to do that, in my opinion, is to decide for them what they need to know and what they don't. Go ahead and judge me, but these are people who want to abandon the project because a few birds flew over it. The less they know, the better.
The guilt of censoring mail, of making people work long hours, of knowing that if there were any children available to me I would put them to work on dangerous machinery, it weighs heavily on me. Which is why I'm genuinely pleased when the labor portion of the book of laws opens up. Yes! Labor laws. This is exactly what I need.
That's not sarcasm, in case you were wondering. I really do need this. I can't be trusted not to use and abuse my citizens until they're corpses, especially with fresh workers arriving at the docks every few days. There needs to be a check in place against my horrifying, heroically brutal leadership.
I pass a law that there must be a labor union and a worker's council. It's risky—now the same idiots who take their cues from owls will now have a say in how the construction of the generator proceeds. I build them a labor hall (well, to be fair, I make them build themselves a labor hall, but unlike their cramped tents, crowded medical facility, and the understaffed pub it might actually be a place they enjoy spending time), and institute collective bargaining, which means they can negotiate in the event of a strike. We've had two strikes already, so it's doesn't take an oracle to divine there will be a third.
Setting up labor laws feels good to me, a feeling I don't often get while playing Frostpunk. And I won't lie, it feels good not just because the union will counter my worst impulses, but also because when things go wrong and we all die I'll be able to spread the blame around a little bit. Turns out, though, we don't even get that far. The first act of the labor union is to fire me.
They stick me in a rowboat and send me out to sea, and I can't say I blame them. I've broken several promises already, being late to build a chapel and bath houses and get everyone fed properly like I said I would. Not to mention all the mail censoring I've done. At least I can die at sea knowing I did what I could to give my workers a voice, even if that voice told me, loudly and in unison, to piss off.
Frostpunk: The Last Autumn is out today for $17. It requires the base game, which is currently on sale for $12.
Last month, the hellishly cold city management game Frostpunk announced an upcoming DLC telling the story of civilisation just before the freeze. At the time, there was only an animated teaser trailer for The Last Autumn. This week, 11 Bit Studios are showing off gameplay from the new DLC with some of the elements you can expect from the prequel story.
Developer 11 Bit Studios' superb, if rather bleak, post-apocalyptic city-builder Frostpunk is poised to receive another sizeable chunk of DLC on 21st January. Known as The Last Autumn, its pre-freeze setting shakes up Frostpunk's core mechanics in surprisingly significant ways, and 11 Bit has offered a closer look at these changes in its latest developer video.
The Last Autumn, as its name suggests, unfolds prior to the apocalyptic freeze that's decimated civilisation by the time the base game gets underway. Some have already predicted its arrival, however, and are making preparations should the worst come to pass.
This is where you come in, charged with constructing a generator tower in the middle of the wilderness, in order to establish a safe haven for humanity and support the evacuation efforts of the British Empire. The result, according to 11 Bit, is a "completely revamped experience", affecting "pretty much every layer of the game".
Frostpunk is a fantastic city-scale survival game that takes place beyond the world as we know it, in a new ice age that puts a question mark on the prospect of human survival. Surprisingly, rather than deepen the cold in its upcoming expansion, 11 Bit Studios has chosen to melt some of the snow, turning back the clock to just before the globe was consumed by ice in The Last Autumn.
The lengthy, narrated gameplay video above runs through the ways a bit of green grass changes the game. It's still dire—the ice is on the way—but rather than living in hell, you're building a lifeboat to climb in before it arrives. It's still fundamentally the same kind of plate-spinning city building sim, but new laws will change how you manage discontent and productivity as you attempt to construct a giant generator that will power life following the freeze. The resources have also changed, with most arriving by sea, and safety ratings are another thing to worry about. Workers don't love working in death traps.
The Last Autumn releases on January 21. There's no price for just the DLC listed right now, but it can be purchased as part of the Frostpunk Season Pass bundle, which also includes the existing Rifts DLC, one future expansion, a digital art book, and the soundtrack. That's on sale for $24.47 right now, but will be $34.97 or £27.77 normally.
There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision.
To find out, and more importantly show you>, I’ve rounded up all the very best ultrawide PC games, complete with pictures of what they actually look like in the flesh, plus oodles of lovely GIFs so you can see how it works in action. If you thought playing Red Dead Redemption 2 in 5120×1440 was impressive, you ain’t seen nothing yet.
The world of Frostpunk is a hellscape where the cold will kill your entire city despite all those tough choices you made to allow cannibalism or put children to work in coal mines. Brendan Caldwell called it one of the harshest winters in games which is, if anything, an understatement. There had to have been something before the Game Of Thrones style winter that never ends. 11 bit Studios are going back to when it all began in the upcoming DLC for Frostpunk called The Last Autumn scheduled for January.
The Last Autumn, developer 11 Bit Studios' second bit of paid DLC for its superb post-apocalyptic city builder Frostpunk, will be out on PC in January - and there's a brand-new trailer to get you in the pre-apocalyptic mood.
Previously described as a "prequel expansion", The Last Autumn introduces a brand-new scenario that unfolds in an area known as Site 113, so far untouched by snow. Here, players must lead a group of engineers in an attempt to construct a generator before the freezing cataclysm seen in the main campaign takes hold.
According to 11 Bit Studios, The Last Autumn will introduce new lore and narrative elements, a new (non-snowy) environment and new buildings, new Books of Laws, unique technologies, plus "game-changing mechanics and unique architecture". You can get an early taste of that in the expansion's reveal trailer below.
The world of Frostpunk was already frozen over when we first got put in charge of one of humanity's last cities, but the next DLC will take us to an earlier point, before everything was quite as chilly. The Last Autumn is set during the construction of the life-saving generator that heats Frostpunk's city, when you could still see grass and all the water hadn't become ice.
Instead of looking after a group of starving, desperate survivors, you'll be running a team of engineers building the generator. That doesn't mean it's doing away with its survival themes, however, as the site is far from civilisation and will have to deal with a bunch of new crises. Thankfully there's also a new Book of Laws to let you mould your wee society, along with more steam-powered tech and buildings.
It's a pretty bleak prospect, given the inevitability of the big freeze and the end of the world, but bleak is Frostpunk's raison d'être. The main scenario starts off initially pretty hopeless, but this time we'll see its actual descent as the planet starts to freeze. Fun!
The Last Autumn is due out on January 21, and you can pick it up as part of the season pass or on its own. The final DLC, Project TVADGYCGJR, will also appear next year. In the meantime, you can grab the base game for 60 percent off on Steam.