Frostpunk - Rufus Blackwood


Hi there, Citizens!

Frostpunk was released in April but development and improvement on the title hasn't slowed down! Today, we are very happy to announce that the brand new DLC 'People and Automatons' is now available to all owners of Frostpunk - for free!

While working on this update, we at 11 bit studios have spent hours on top of hours browsing through forums and comment sections on Frostpunk. Based on suggestions from our community, most of the features and changes implemented directly address those concerns — and because of that we'd like to take this opportunity to thank all the people who are contributing there on daily basis. Without further delay, let’s take a look at the new content:
https://youtu.be/ZroC7y24yHs
- - - GENERAL NOTES - - -
  1. Naming Characters and Automatons — You can now change the names of your people and automatons. This feature not only allows you to dive deeper into the in-game world, but will also help you while managing your city because from now on, you’ll be able to search for individuals (both men and machines) using given names. And we can also imagine that some streamers and youtubers might be happy about this one - naming citizens after their subscribers? Sounds like a perfect idea!
  2. New Visuals — We dedicated many hours working on new visuals for certain elements of the game, including: Hunter Airships, Hunters’ Huts, Gathering Posts, Outposts and Workshops. From now on your city will look better than ever before and what’s more, it will be easier to find certain facilities among all the other buildings.
  3. Intel NUC Skull Canyon and Razer Chroma Support — it’s rather self explanatory, really! If you own the aforementioned devices you can now use their full potential in our games. We think you’re gonna like it!
  4. Fixes, optimization and ALL THAT STUFF — As always, we crushed a number of bugs that were bothering our players and optimized here and there, improving the overall experience for the game. For the full list of changes, be sure to check the changelog below.

- - - FULL CHANGE LOG - - -

New features:
  • You can now change the names of your people and automatons
  • You can now search for people and automatons by name
  • New visual variants of hunter airships
  • Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops
  • Keyboard can now be used to navigate the main menu
  • Added Intel NUC Skull Canyon support
  • Added Razer Chroma support



Smaller changes and balancing:
  • Building grid revamped - it is now easier to fit an optimal number of buildings within an area. Also, buildings will expand to adjacent, otherwise unusable single-cell spaces, resulting in cleaner layouts.
  • Many tweaks dealing with erratic hunter behavior and people getting stuck
  • Additional UI tweaks and fixes



Fixes:
  • Fixed a crash after selecting a group of people approaching the city
  • Numerous optimization changes
  • Fixed required temperature tutorial
  • Fixed problems with binding multimedia keys
  • Additional FX fixes
  • Fixed issue where wrong icons appeared over buildings


Click here for full resolution

That’s it for today, but remember that’s not our last word when it comes to Frostpunk. There are more free updates coming in the future (new scenario!), so be sure to follow our social media channels to stay up to date:
You can get Frostpunk on Steam:
https://store.steampowered.com/app/323190/Frostpunk

Thank you all for the ongoing an totally awesome support!

Stay safe, warm and remember…
The City Must Survive!
Kerbal Space Program

It's Indie Mega Week at the Humble Store right now, which - as you may have gleaned from the name - is a big celebration of some of the best indie games around, with the range seeing discounts of up to 90 per cent for the time being.

There are pages of stuff on offer in the Indie Mega Week sale range, ranging from smaller and more obscure titles to some of the biggest indie games released in recent years, and some soundtracks and DLC packs are even thrown in for good measure.

Some of the most notable games on offer include 11-bit Studios' recent suffer-sim Frostpunk, which is down to 21.24 / $25.49, current Twitch favourite House Flipper for 13.16 / $16.99, the unrelentingly addictive Dead Cells for 17.59 / $19.99, and the closet thing we'll get to a Left 4 Dead 3 anytime soon, Warhammer: Vermintide 2 for 15.40 / $20.09.

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And what games they are! 2018 has been a great year so far, and our top picks run the whole range, from hand drawn oddities made by one person, to big mega-studio blockbusters that took the work of hundreds. And each of them is special to us in some way. Just like you are too. Click through the arrows to see the full spread of our faves so far. Better luck next year to the games that didn’t make the cut this time.

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2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

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Base-building is de rigueur these days, what with all those survival games, Minecraft, Fallout 4 and now Fortnite, but before all that we had tiny top-down or isometric worlds in which we diligently built cities and dungeons and theme parks and rail networks. The central appeal of management games was and is that they give us an idealised sense of what it is like to create a game – to weave new worlds upon our screens, guided only by our imaginations, ingenuity and the limitations of the in-game taxation system. Magic, right there: the birth of your own universe.

For a while there, it looked as though the management flame was fading, choked by the low-grade tycoon games that littered supermarkets’ dusty games shelves. But this is The New Age Of PC Games, which means every near-abandoned idea of yesteryear has been revisited in thoughtful and ambitious new ways. Town sims and theme sims are now healthier and more vibrant than they’ve ever been, expanding. This round-up comprises the very best of the past and the very best of today: the twenty management games which are, by 2018 standards, most guaranteed to to consume your every waking thought.

These aren’t in any particular order, by-the-by: they are, simply, the 20 best management games. (more…)

Frostpunk - Rufus Blackwood


Hello there, Citizens!

We bring you another update based on your suggestions! A lot of you tried Frostpunk on the Survivor Mode and succeeded (congrats!). Some of you, however, wanted to play the game on this really hard difficulty – but with the option to pause the game and use the save slots as you would in a regular playthrough. We decided to give you this option – so now you can customize your difficulty settings even more!

- - - FULL CHANGE LOG - - -

New features:
  • We’ve added Extreme Difficulty level based on Survivor Mode - now you can play every scenario on the hardest difficulty without the need to turn on the Survivor Mode – so you still have the option to pause the game and save it normally.
Smaller changes and balancing:
  • Removed unfinished Workshop models, thus fixing possible glitches and crashes
Fixes:
  • Fixed crash in the Economy Panel
  • Fixed visual glitch in settings menu
  • Fixed and enabled Ansel in the Survivor Mode
  • Minor fixes in translations
  • Fixed issue where wrong icons were showing on buildings in various situations
  • Additional minor tweaks and fixes

Don't want to miss future updates?
If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing and amazing support!

Stay safe, warm and remember...
The City Must Survive!
Frostpunk

For the iron-willed survivalists among you who think that Frostpunk's "hard" mode is too damn easy, today's 1.10 update introduces the new Survivor Mode promised last month. The mode, which I assume is named ironically, ratchets up the challenge by eliminating the ability to pause the game unless you open a menu, and only saving progress when you exit. 

The core difficulty is also cranked up in Survivor Mode: Developer 11 Bit Studios didn't get into the details but said that "meeting the people's needs or balancing the delicate economy of your city will be even harder." The good news is that all the innocent people who will inevitably suffer slow, grim deaths because of your insistence on playing this way won't have died in vain, thanks to the addition of new Survivor Mode achievements. 

On the technical side of things, Frostpunk now supports Nvidia's Ansel, which enables—among other things—"super cool high-resolution screenshots like this one." (That's 12672 × 6432, by the way.) There's also a new quicksave/quickload option (F5 and F9 by default), and multiple other changes and fixes that you can dive into below. And if you haven't already picked it up, Frostpunk is also currently on sale on Steam for 15 percent off, taking it to $26/£21/€26 until June 21. Read the patch notes below.

 Smaller changes and balancing: 

  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately
  • Added blocking other panels by in-game menu Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources

 Fixes:

  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets
Frostpunk - contact@rockpapershotgun.com (Dominic Tarason)

Frostpunk

Okay, which of you asked for this? Survival-management game Frostpunk was already bad enough, turning innocent and mild-mannered RPS writers into tyrannical despots desperate to eke out just one more day in the frozen apocalyptic wastes. Today’s update threatens to push them over the edge with a new difficulty level – Survivor Mode – for those who figured even Hard was too forgiving. The new mode removes active pause mode, and limits you to a single rolling save slot. In short, it’s Ironman mode, and they’ve not solved the icing problem.

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Frostpunk - Rufus Blackwood


Hello there, Citizens!

Remember the Development Road Map that we've posted some time ago? The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final. The difficulty level itself is also more rough and demanding - meeting the people's needs or balancing the delicate economy of your city will be even harder. What's more: finishing the game in this mode will reward you with some new achievements as well. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customization button.

On top of that, we believe it's a good idea to celebrate the update with something really special. That's why we have prepared a discount for you!

Frostpunk is -15% off! Get it now:
https://store.steampowered.com/app/323190/Frostpunk/

Survivor Mode Developer Update video:
https://youtu.be/15X35dqSvCo

- - - FULL CHANGE LOG - - -

New features:
  • Added Survivor Mode!
  • Added new achievements for Survivor Mode
  • Added Ansel SDK integration (more about it below)
  • Added quick save/load - default F5 and F9
Smaller changes and balancing:
  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
  • Added blocking other panels by in-game menu
  • Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources
Fixes:
  • Fixed conditions for Saviour and Iron Saviour achievements
  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets



What is Ansel?
Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That's the theory. In practice, this tool allows you - among other things - to take super cool, high resolution screenshots like this one.You can learn more about Ansel on the official website!

(Note: Ansel is available for Steam and GOG.com versions only).

Don't want to miss future updates?
If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing an totally awesome support!

Stay safe, warm and remember...
The City Must Survive!
...