We’re just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we’ve shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you’re reading right now this second.
And what games they are! 2018 has been a great year so far, and our top picks run the whole range, from hand drawn oddities made by one person, to big mega-studio blockbusters that took the work of hundreds. And each of them is special to us in some way. Just like you are too. Click through the arrows to see the full spread of our faves so far. Better luck next year to the games that didn’t make the cut this time.
That big shop on the internet, Amazon, has been selling pirated copies of PC games, some do-gooders have discovered (or rather, sellers using Amazon as a storefront have been selling the pirate goods). The dodgy games include icy societal survival game Frostpunk and dusty martian city-builder Surviving Mars, which were being sold for the suspiciously cheapo prices of $3 and $4. If you bought one of these games, you got an illegitimate installer to download, which contained some files ripped from GOG store versions of the games. Oh no. (more…)
We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)
Base-building is de rigueur these days, what with all those survival games, Minecraft, Fallout 4 and now Fortnite, but before all that we had tiny top-down or isometric worlds in which we diligently built cities and dungeons and theme parks and rail networks. The central appeal of management games was and is that they give us an idealised sense of what it is like to create a game – to weave new worlds upon our screens, guided only by our imaginations, ingenuity and the limitations of the in-game taxation system. Magic, right there: the birth of your own universe.
For a while there, it looked as though the management flame was fading, choked by the low-grade tycoon games that littered supermarkets’ dusty games shelves. But this is The New Age Of PC Games, which means every near-abandoned idea of yesteryear has been revisited in thoughtful and ambitious new ways. Town sims and theme sims are now healthier and more vibrant than they’ve ever been, expanding. This round-up comprises the very best of the past and the very best of today: the twenty management games which are, by 2018 standards, most guaranteed to to consume your every waking thought.
These aren’t in any particular order, by-the-by: they are, simply, the 20 best management games. (more…)
For the iron-willed survivalists among you who think that Frostpunk's "hard" mode is too damn easy, today's 1.10 update introduces the new Survivor Mode promised last month. The mode, which I assume is named ironically, ratchets up the challenge by eliminating the ability to pause the game unless you open a menu, and only saving progress when you exit.
The core difficulty is also cranked up in Survivor Mode: Developer 11 Bit Studios didn't get into the details but said that "meeting the people's needs or balancing the delicate economy of your city will be even harder." The good news is that all the innocent people who will inevitably suffer slow, grim deaths because of your insistence on playing this way won't have died in vain, thanks to the addition of new Survivor Mode achievements.
On the technical side of things, Frostpunk now supports Nvidia's Ansel, which enables—among other things—"super cool high-resolution screenshots like this one." (That's 12672 × 6432, by the way.) There's also a new quicksave/quickload option (F5 and F9 by default), and multiple other changes and fixes that you can dive into below. And if you haven't already picked it up, Frostpunk is also currently on sale on Steam for 15 percent off, taking it to $26/£21/€26 until June 21. Read the patch notes below.
Smaller changes and balancing:
Fixes:
Okay, which of you asked for this? Survival-management game Frostpunk was already bad enough, turning innocent and mild-mannered RPS writers into tyrannical despots desperate to eke out just one more day in the frozen apocalyptic wastes. Today’s update threatens to push them over the edge with a new difficulty level – Survivor Mode – for those who figured even Hard was too forgiving. The new mode removes active pause mode, and limits you to a single rolling save slot. In short, it’s Ironman mode, and they’ve not solved the icing problem.
I loved Frostpunk (read my review if you like) but it was a bit thin, so 11 bit Studios revealing the downloadable content coming this year is very welcome news. Better yet, it will all be free.
The biggest addition will be a whole new scenario - a bespoke, storied campaign. Currently Frostpunk has two - Ark and Refugees - in addition to the game's main story. The third and new scenario will be called The Builders, and that's all we know.
"This is the most substantial update for 2018," said 11 bit Studios in a Frostpunk Steam update. "A brand new scenario with its own story and challenge. We won't spoil anything at all at the moment but let's just say you should stay excited."
Frostpunk's good, ain't it? Chris called it a grim and engrossing city-builder in his review, and I was already engrossed after talking to developer 11 Bit Studios earlier this year. Today, 11 Bit announced a slew of free content which will be added to the frosty society sim throughout the year, starting with a tough new survivor mode arriving next month. Frostpunk is plenty hard already, so I shudder to think what challenges survivor mode's "new, special modifiers" will bring.
Additionally, another mode called 'endurance' is in the works. 11 Bit describes endurance mode as a direct response to mounting demand for an endless or sandbox mode, but in a Steam blog post, the studio said "it's gonna be our distinctive take on this feature." A new scenario called The Builders, said to be "the most substantial update for 2018," is also on its way, but 11 Bit is keeping details close to its chest for now.
Outside of new modes and challenges, a few quality of life features are planned for the year. Customization options for citizens, both human and automaton, are perhaps the most interesting. It will just be names at first but more options are planned for the future, and as Chris said in his review, anything that helps you connect with your citizens is a plus.
Finally, a photo mode will let you capture better shots of Frostpunk's gorgeous wintry landscapes. Smaller patches loaded with tweaks and fixes will arrive between these more sizable updates, and 11 Bit says new content will continue to roll out well into 2019.