Frostpunk - Rufus Blackwood


Hello there, Citizens!

We bring you another update based on your suggestions! A lot of you tried Frostpunk on the Survivor Mode and succeeded (congrats!). Some of you, however, wanted to play the game on this really hard difficulty – but with the option to pause the game and use the save slots as you would in a regular playthrough. We decided to give you this option – so now you can customize your difficulty settings even more!

- - - FULL CHANGE LOG - - -

New features:
  • We’ve added Extreme Difficulty level based on Survivor Mode - now you can play every scenario on the hardest difficulty without the need to turn on the Survivor Mode – so you still have the option to pause the game and save it normally.
Smaller changes and balancing:
  • Removed unfinished Workshop models, thus fixing possible glitches and crashes
Fixes:
  • Fixed crash in the Economy Panel
  • Fixed visual glitch in settings menu
  • Fixed and enabled Ansel in the Survivor Mode
  • Minor fixes in translations
  • Fixed issue where wrong icons were showing on buildings in various situations
  • Additional minor tweaks and fixes

Don't want to miss future updates?
If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing and amazing support!

Stay safe, warm and remember...
The City Must Survive!
Frostpunk

For the iron-willed survivalists among you who think that Frostpunk's "hard" mode is too damn easy, today's 1.10 update introduces the new Survivor Mode promised last month. The mode, which I assume is named ironically, ratchets up the challenge by eliminating the ability to pause the game unless you open a menu, and only saving progress when you exit. 

The core difficulty is also cranked up in Survivor Mode: Developer 11 Bit Studios didn't get into the details but said that "meeting the people's needs or balancing the delicate economy of your city will be even harder." The good news is that all the innocent people who will inevitably suffer slow, grim deaths because of your insistence on playing this way won't have died in vain, thanks to the addition of new Survivor Mode achievements. 

On the technical side of things, Frostpunk now supports Nvidia's Ansel, which enables—among other things—"super cool high-resolution screenshots like this one." (That's 12672 × 6432, by the way.) There's also a new quicksave/quickload option (F5 and F9 by default), and multiple other changes and fixes that you can dive into below. And if you haven't already picked it up, Frostpunk is also currently on sale on Steam for 15 percent off, taking it to $26/£21/€26 until June 21. Read the patch notes below.

 Smaller changes and balancing: 

  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately
  • Added blocking other panels by in-game menu Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources

 Fixes:

  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets
Frostpunk - contact@rockpapershotgun.com (Dominic Tarason)

Frostpunk

Okay, which of you asked for this? Survival-management game Frostpunk was already bad enough, turning innocent and mild-mannered RPS writers into tyrannical despots desperate to eke out just one more day in the frozen apocalyptic wastes. Today’s update threatens to push them over the edge with a new difficulty level – Survivor Mode – for those who figured even Hard was too forgiving. The new mode removes active pause mode, and limits you to a single rolling save slot. In short, it’s Ironman mode, and they’ve not solved the icing problem.

(more…)

Frostpunk - Rufus Blackwood


Hello there, Citizens!

Remember the Development Road Map that we've posted some time ago? The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final. The difficulty level itself is also more rough and demanding - meeting the people's needs or balancing the delicate economy of your city will be even harder. What's more: finishing the game in this mode will reward you with some new achievements as well. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customization button.

On top of that, we believe it's a good idea to celebrate the update with something really special. That's why we have prepared a discount for you!

Frostpunk is -15% off! Get it now:
https://store.steampowered.com/app/323190/Frostpunk/

Survivor Mode Developer Update video:
https://youtu.be/15X35dqSvCo

- - - FULL CHANGE LOG - - -

New features:
  • Added Survivor Mode!
  • Added new achievements for Survivor Mode
  • Added Ansel SDK integration (more about it below)
  • Added quick save/load - default F5 and F9
Smaller changes and balancing:
  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
  • Added blocking other panels by in-game menu
  • Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources
Fixes:
  • Fixed conditions for Saviour and Iron Saviour achievements
  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets



What is Ansel?
Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That's the theory. In practice, this tool allows you - among other things - to take super cool, high resolution screenshots like this one.You can learn more about Ansel on the official website!

(Note: Ansel is available for Steam and GOG.com versions only).

Don't want to miss future updates?
If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing an totally awesome support!

Stay safe, warm and remember...
The City Must Survive!
Frostpunk

I loved Frostpunk (read my review if you like) but it was a bit thin, so 11 bit Studios revealing the downloadable content coming this year is very welcome news. Better yet, it will all be free.

The biggest addition will be a whole new scenario - a bespoke, storied campaign. Currently Frostpunk has two - Ark and Refugees - in addition to the game's main story. The third and new scenario will be called The Builders, and that's all we know.

"This is the most substantial update for 2018," said 11 bit Studios in a Frostpunk Steam update. "A brand new scenario with its own story and challenge. We won't spoil anything at all at the moment but let's just say you should stay excited."

Read more…

Frostpunk

Frostpunk's good, ain't it? Chris called it a grim and engrossing city-builder in his review, and I was already engrossed after talking to developer 11 Bit Studios earlier this year. Today, 11 Bit announced a slew of free content which will be added to the frosty society sim throughout the year, starting with a tough new survivor mode arriving next month. Frostpunk is plenty hard already, so I shudder to think what challenges survivor mode's "new, special modifiers" will bring. 

Additionally, another mode called 'endurance' is in the works. 11 Bit describes endurance mode as a direct response to mounting demand for an endless or sandbox mode, but in a Steam blog post, the studio said "it's gonna be our distinctive take on this feature." A new scenario called The Builders, said to be "the most substantial update for 2018," is also on its way, but 11 Bit is keeping details close to its chest for now. 

Outside of new modes and challenges, a few quality of life features are planned for the year. Customization options for citizens, both human and automaton, are perhaps the most interesting. It will just be names at first but more options are planned for the future, and as Chris said in his review, anything that helps you connect with your citizens is a plus. 

Finally, a photo mode will let you capture better shots of Frostpunk's gorgeous wintry landscapes. Smaller patches loaded with tweaks and fixes will arrive between these more sizable updates, and 11 Bit says new content will continue to roll out well into 2019. 

Frostpunk - Rufus Blackwood


Hello there, Citizens!

As you already know, we were working on a development road map - to give you some idea where we are heading with Frostpunk. We've received a lot of feedback from you - be it ideas, suggestions or bug reports. We tried to take everything into our consideration and then we matched it with our own concepts and intentions. It was also crucial for us to make all of those updates free - because you are amazing and we love the passion that you show for Frostpunk. Without further ado: what lies before you is a plan that we want to carry into execution in 2018.


(Click the image for full resolution)

- - - ROAD MAP DETAILS - - -

As you can see - there is plenty to wait for! We're going to tell you more about each step of the way when we get there - but for now, let us share some basic ideas about each waypoint.

1. Survivor - NEW MODE!
Survivor update is bringing a brand new challange for those of you who have mastered the surviving techniques - even on the hardest difficulty setting. This mode will unlock some new, special modifiers that should make you sweat - even though it's -120℃ out there! It's our first big update and we plan to roll it out in June!

2. People & Automatons - Basic Customization Options.
You asked us if we can give you some naming options for your citizens and automatons - and that's exactly what we are doing. Oh, and we hope we can bring even more customization options in the future - but you gotta start somewhere, right?

3. The Builders - NEW SCENARIO!
This is the most substantial update for 2018. A brand new scenario, with its own story and challenge. We won't spoil anything at all at the moment - but let's just say you should stay excited.

4. Endurance - NEW GAME MODE!
One of the major requests from you was to implement some kind of endless or sandbox mode. Endurance Game Mode is our response to your needs. But as you can expect from us - it's gonna be our distinctive take on this feature.

5. Winter Snapshots - Update.
Let's admit it - Frostpunk looks good. And we want you to be able to capture its beauty with more precise tools. That's why we plan to introduce a special photo/screenshot tool so you can snap some icy, intense pics of New London. We've also prepared a special surprise for this update - but we're not spoiling that, either.

6. Further expeditions in 2019...
Of course - that's not the end of the journey. That's just how much stuff we were able to pack into year 2018. But we have more ideas (and we bet you have some, too) to implement in upcoming year 2019...

This should go without saying - but between the bigger updates - we also plan to roll out some smaller ones - containing bug fixes, stability tweaks etc.

If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing support! Stay safe, warm and remember...
The City Must Survive!
Frostpunk - contact@rockpapershotgun.com (Alec Meer)

frostpunk-ending

Concluding my brutish and short first play of survival-management curio Frostpunk. When last you left us, we had survived disaster by the skin of our teeth, and even welcomed a giant robot into the fold. Now, as the nights draw in and the fires dim, can my proud people survive the rest of this calamitous winter? (more…)

Frostpunk - Rufus Blackwood


Hello there, Citizens!

We're received a lot of feedback from you since Frostpunk's release. Some of it was about game's features and content updates (more on that at the end of this post) - and some was strictly about technical stuff. Our Tech Support and QA guys worked very hard to investigate, replicate and fix all the major and most common issues.

Here's the full list of changes and fixes:
  • Default display mode detection fix - we know you've experienced some issues with screen resolutions; it should be all fixed now (if it's still happening for you - we have a manual solution that you can use - described below)
  • More diagnostics tools - we've added some analytics that will help us track and fix issues in the future
  • "Bread and Games" achievement is working properly now
  • "The Union" achievement is fixed as well - it was working before - but was triggered by wrong events
  • "Iron Man (The Arks)" achievement is fixed - now it's only possible to get it during The Arks scenario
  • Memory leaks are fixed - which should improve stability and overall performance (more FPS, less crashes etc.)
  • Save game buffor memory increased - which should eliminate any issues that you had with autosaving feature
  • Fixed a bunch of crashes related to Heaters, Generator and endlog timelapse
Added feature: AlienFX.
Working with Alienware, we've added new feature to our game - which should brighten up Frostpunk's dark atmoshpere a bit. If you're using compatible hardware:
  • Your keyboard's backlight colours will change depending on the current temperature in your city. And let's just say: if you see some purple lights - better fire up that Generator overdrive.
  • Weather warnings - when the temperature rises or drops - your keyboard will let you know about it, pulsating with coresponding colours.

Read more about AlienFX here:
ROCCAT and Alienware have joined forces to bring you the most innovative and game-enhancing lighting system on the market, AlienFX. Two of the most trusted names in gaming with an amazing partnership, one incredible light show, and an ever-expanding portfolio of awesome ROCCAT products that it's compatible with. AlienFX makes in-game events for some of the most popular titles that much more thrilling and immersive, bringing gamers closer to the worlds they play in than ever before with lighting effects tied directly to the action. More info on the official websites: here and here.



Screen resolutions issue - manual solution.
Remember that one pesky issue that we've mentioned in "changes and fixes" section? The one about resolutions? Well, we've fixed it. However, it's not humanly possible to test it on each and every hardware configuration. So if you - for some strange reason - still encounter this problem, do not despair, we have a manual solution for you.

Long story short:
  • we've added a special file to game's folder. It is called "GfxConfig.ini"
  • you can open it using Notepad - that's easy!
  • then you can change some setting by yourself - like Quality (Low - Very High), VSync, resolution, windowed mode/fullscreen
  • for these settings to work - you have to launch the game with -gfxconfig parameter (find instructions on how to do that below)
  • when you launch the game - you can change in-game settings as you please
  • however, whenever you launch the game again with -gfxconfig parameter - it will reset to settings from the GfxConfig.ini file
  • if you remove the -gfxconfig parameter - game will launch with the settings that you've selected in-game
So we suspect that most of you are going to:
  • Set windowed mode with a low resolution (800x600) in GfxConfig.ini
  • Launch the game with -gfxconfig parameter
  • Change the settings to desired ones
  • Quit the game
  • Remove the -gfxconfig and launch the game without it from now on
How do I add -gfxconfig parameter?

The easy way:
- Right-click on Frostpunk in your Steam library;
- Click on “SET LAUNCH OPTIONS”;
- Write “ -gfxconfig” in the newly appearing window (without the inverted commas but with space before the dash character);
- Click “OK” and launch the game

The hard way:
- Right-click on Frostpunk in your Steam library;
- Navigate to the “Local files” tab and click on “Browse Local Files…”;
- New explorer window with the game files will open, please find “Frostpunk.exe” in the folder;
- Create a shortcut to the application in the very same folder;
- Right-click on the newly-created shortcut, select “Properties”;
- In the “Target” line, add “ -gfxconfig” at the very end of the path (without the inverted commas but with the space before the dash character);
- Apply the changes;
- Launch the game using the newly-created and edited shortcut

---

What about some content updates?
We've received A LOT of good ideas from you. We've confronted them with our own vision - and thanks to that: development road map is almost ready. We are probably going to post it next week - so stay tuned to learn everything about DLCs, future patches and Frostpunk-related plans!

The City Must Survive!
Frostpunk

Frostpunk is the best game I've played this year (my review is here), a blend of city-building, survival, and society simulation. After a recent chat with 11 Bit Studios, the developers of the tense survival sim, I was sent some lovely concept art for the game's characters, buildings, and setting, which you can see below. To enlarge the images, click the upper right hand corner. I've also provided links to full size images.

Inside the factory

In Frostpunk you get to construct all sorts of buildings—houses, factories, workshops, temples, and other facilities—but you never get to see inside them. That's why I love this artist's rendering of the inside of a factory. You can see automatons being built—automatons being towering coal-powered robots that can take the place of a team of human workers, and can even be put in charge of operating the factories themselves.

See if full size here.

Scouting party

Not all of Frostpunk takes place in your city. You can (and in fact must) send out teams of explorers to scout the frozen world for additional resources, other survivors, and scraps of information about what has happened to the world—and what will happen next. This image depicts a scouting team making a discovery (of some sort) in a frozen cave. Hopefully, whatever they've found is good news, though I wouldn't bet on it.

See it full size here.

A frozen world

This conceptual image doesn't look all that much like the final game, but the mood and feeling is certainly there. The frozen tundra, gray skies, and the workers headed out into the snow with pickaxes. These might be the massive vehicles used to reach the ultimate location of the city—we don't see them in the game but can re-discover their locations during scouting missions in some scenarios.

See it full size here.

The hunter

The hunters play a vital role early on, heading out for long hours to gather food while you wait anxiously, watching your citizens growing more and more hungry. It's nice to see such a finely detailed image of the hunters, since they spend precious little time actually inside your city.

See it full size here.

The worker

Yes, that's about the expression I'd expect to see if I could zoom in close on my workers faces. Long work hours—sometimes around the clock—and dangerous if not deadly conditions, followed by a meal of questionable origins and a night spent sleeping in a freezing house or visiting a fighting pit. This is about as close to a smile as you may ever see in Frostpunk.

See it full size here.

The workshop

Ultimately the most important building for the survival of your citizens is the workshop. It's where your engineers can develop new technology, everything from better mining equipment to improvements in heating to more advanced medical facilities. The final design of the workshop doesn't look much like this concept art—they wound up much narrower, probably so you can cram them into tight spots between other buildings—but I love all the fine detail in this image, from the icicles to the smears of rust to the little fellow standing outside, which gives it some scale.

See it full size here.

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