Frostpunk - Rufus Blackwood


Hello there, Citizens!

It was a long journey, we travelled for years... No horizon in sight. But hope pushed us forward. And finally...the time has come. Time to built the last city on Earth. The City must survive!

Also, we have more good news! If you already own 'This War of Mine' in your Steam Library you can get 'Frostpunk' with a 10% discount! The offer stands until May 1st, 2018.

- - - FROSTPUNK IS OUT! GET IT NOW! - - -

http://store.steampowered.com/app/323190/Frostpunk/

From This War of Mine to Frostpunk, we’ve evolved our game’s content to robustly explore player’s morality deeper and more in-depth than ever before. We’ve been searching this fascinating gray-area, where nothing is purely good or evil. You, as a player, need to make decisions based on your moral compass and ability to foresee the consequences of your choices. From deciding the fate of individuals to deciding the destiny of an entire society - that was the creative process of Frostpunk. That’s how I’ve watched this game develop into a story about the price of power; about the responsibility of being a leader. That was a challenging project, but I’m delighted to see its premiere today and I’d like to express my big thanks and respect for the team at 11 bit studios for making this game as it is,” says Grzegorz Miechowski, CEO at 11 bit studios. “I hope it’s just the beginning of a long journey. We already have a ton of ideas and plans to add new scenarios to the game and vastly expand the universe.” he adds.

- - - FROSTPUNK OFFICIAL LAUNCH TRAILER - - -
https://youtu.be/qqEpSOFDXGA

- - - Day one fixes - - -
  • We have added brand new (bigger and better!) endlogs!
  • 21:9 screens are supported
  • Stability tweaks
  • Balance tweaks
  • A TON of minor bug fixes
  • Important note: probably your old save files from the preview builds won't work anymore. Sorry about that. :(
- - - FOLLOW US - - -
- - - LEARN MORE ABOUT THE GAME - - -
Want to know what Frostpunk is all about? Great! We have released "11 facts about Frostpunk" - a feature preview video. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!
Frostpunk - Rufus Blackwood


Welcome, Citizens!

The time has come to tell you a little bit about Frostpunk's ADDITIONAL SCENARIOS! Some of you may already know that on top of the main campaign, which you could already see on multiple Twitch streams and YouTube let’s plays, full version of Frostpunk offers two more robust scenarios.

Both of them adding different perspectives on society survival, introducing new challenges to tackle and extending your overall experience. In both scenarios you’re gonna have to come up with smart ways of planning and building your city, adjusting strategy to differently shaped maps surrounded by new sites to discover.



SCENARIO #1: THE ARKS
‘We've been chosen to safeguard a priceless treasure – the seeds and seedlings of plants from all over the world. They've been deposited in Seedling Arks to stop them from freezing, but it falls to us to build a city to protect these precious buildings until the winter ends, however long that may be. The only way to do this is with automatons. We'll ensure the green earth is reborn – even if we aren't there to witness it.’

‘The Arks’ leaves you with very limited population, pushing you onto the path of technological advancement, where automatons become vital for the city’s survival.

SCENARIO #2: REFUGEES
‘We were condemned to die with the rest of the common folk when London was destroyed. But we rose up. We commandeered the ships that were meant to carry the wealthy to safety and sailed north. Here we found a Generator and claimed it for ourselves. Now we must gather all our people in this new city before the lords arrive to rob us of our freedom again.’

If the ultimate winter was not enough, in ‘Refugees’ scenario you have to deal with social stratification & unrest in rapidly growing society.

--- RELEASE DETAILS & EXTRA INFO ---
Frostpunk releases on 24.04.2018 (4/24/2018)
at 3:00 PM CEST / 6 AM PDT
.

You can add it to your Wishlist here:
http://store.steampowered.com/app/323190/Frostpunk/

Additionally, release of Frostpunk is not the end of our journey with the game. Be aware that free content updates are planned. For details and new announcements stay with us here or follow on:Also, be sure to check out previous updates:And if you want to learn EVEN MORE about the game - we have just released "11 facts about Frostpunk" - a feature preview video. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!
Frostpunk - Rufus Blackwood


“The function of prayer is not to influence God, but rather to change the nature of the one who prays.”
Søren Kierkegaard

Hello there, Citizens!

Pfew! Crazy times! We are getting ready to release the game on 24.04.2018 - but we still want to show you some new stuff. If you’re watching Twitch - you’ve probably already seen the second path that you can choose in Frostpunk, besides the Path of Order. However, for those of you who prefer to avoid major feature spoilers ('cause streamers tend to show you the whole thing) - we prepared a brief presentantion of some basic laws that you can establish if you choose the path of the true devotion!

“There's a saying "There are no atheists in foxholes" and we felt it rang true for the situation depicted in the game. But Frostpunk is about the extremes people go to to survive and we asked ourselves how it could impact the need for faith people would naturally develop. A cynical leader might twist it to control and brainwash, supplanting the idea of a higher power with cynical will of man. We wanted to ask the players whether they are comfortable with that, if it meant greater chances of survival.”
― Marta Fijak, Senior Game Designer


Click here for full size


Click here for full size


Click here for full size

--- GAMEPLAY DETAILS ---
Choosing the Path of Faith means showing your society a brand new way of life. However - for you as their leader - it means unlocking new instruments to influence the shape of the city itself. Discover new buildings and abilities as you make your first steps on the Path of Faith. Here are some examples:

Law: House of Prayer
A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near Houses of Prayer will be more hopeful.

This law will unlock a new building: House of Prayer, where people can practice their faith in peace. It also unlocks new ability: Sermon. When you use this ability, people living nearby will gather to pray, which will raise their hope.



Law: Shrines
A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently.

This law adds a new building: Shrine, and a new passive effect: shrines will raise the spirits of people in nearby workplaces, so they work more efficiently and are more hopeful.

Law: House of Healing
A hospital run by the faithful. Heals the sick and the gravely ill slightly slower than an Infirmary, but doesn't require engineers. Slightly raises patients' hope.

This law will unlock new building: House of Healing. It doesn't require engineers, treats the gravely ill and gives all patients a small hope bonus.

Law: Field Kitchens
Each Field Kitchen will provide people working nearby with hot meals to keep them warm.

After establishing this law you will gain access to another building called Field Kitchen. Any workplaces in range will get a bonus to their heating thanks to the warm meals served in this building.



Law: The Temple
The symbol of our devotion and our central place of worship. It brings peace to the faithful and inspires hope throughout the city. It may cause some doubters to mend their ways.

This law unlock a new building: The Temple. It will kindle hope in the hearts of the faithful and sway the doubtful. It also gives you a new ability: Ceremonial Service - that raises hope and comforts the discontented. There can only be one temple in the city.

Law: Evening Prayers
We shall meet and pray together to warm not only our bodies, but also our souls.

This law unlocks new ability: Evening Prayers - each use raises hope and lowers discontent.



--- ADDITIONAL Q&A ---
1. When exactly does it release on Steam?
Game releases on 24.04.2018 (4/24/2018) at 3:00 PM CEST / 6 AM PDT.

2. I've heard there was na AMA on the Fan Discord Server! Can I see it anywhere?
We didn't have time to archive it, yet - but you can read the summary on Survive This website!

3. Where can I find the previous updates?
They are available on Steam, same as this one:4. I can't wait to play the game! What can I do about it?!
The best solution is to add Frostpunk to your Steam Wishlist and wait for its release on 24.04.2018:
http://store.steampowered.com/app/323190/Frostpunk/
5. I want to learn more about the game! How can I do that?
Perfect timing! We have just released "11 facts about Frostpunk" - a feature preview video about our game. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!

Frostpunk - Rufus Blackwood


Hi there, Citizens!

We are aware that it is not an easy task to survive the endless winter...but we have some tips for you that will help you deal with this burden!

Here are 11 FACTS about FROSTPUNK!
https://youtu.be/1VEKpJBX8V4
▶️ Frostpunk on Steam: http://store.steampowered.com/app/323190/Frostpunk/

AVAILABLE 24.04.2018!

THE CITY MUST SURVIVE.
Frostpunk - Rufus Blackwood


Hi there,

there's an exclusive stream happening NOW over at Yogscast Twitch channel: https://www.twitch.tv/yogscast

It's the first time we're showcasing a brand new build, not the 10 days demo!

VOD from this stream will be available in the future on the Yogscast Live YouTube channel as well: https://www.youtube.com/user/yogslive

Cheers!
Frostpunk - Rufus Blackwood


Hi there,

there's an exclusive stream happening NOW over at Yogscast Twitch channel: https://www.twitch.tv/yogscast

It's the first time we're showcasing a brand new build, not the 10 days demo!

VOD from this stream will be available in the future on the Yogscast Live YouTube channel as well: https://www.youtube.com/user/yogslive

Cheers!
Frostpunk - Rufus Blackwood


Hi there!

We don't want to tease you anymore than we already have - so without further ado, here's the:
Frostpunk's Official Release Date Trailer - "Serenity":
https://youtu.be/YPCgltNJoHI
Grzegorz Miechowski, managing director at 11 bit studios says: “We wanted to make it before end of Q1, but we ended up slightly moving the release further. The reason is simple - we needed this time for the final polishing required to deliver a game that, we believe, is the best 11 bit studios title so far. For us, production value is always the most important thing and a bug-free, carefully-balanced game is crucial to offer gamers the experience we want them to have. This War of Mine was a unique game about moral choices, and with Frostpunk, we are bringing this to a whole new level. It’s true that it took us some time to get here, but I’m happy to say that it was worth it!”


Coming to Steam, GOG.com, and Humble Store at launch, Frostpunk will land on PCs in a digital version for the price of $29.99 USD and retail version for the suggested price of $34.99 USD in the form of a special “Victorian Edition”. This special edition includes the “New London - The Art of Frostpunk” hardcover book which shows off the beautifully crafted artwork and concept images from Frostpunk’s icy interior.

Be sure to follow our social media:
Have a good one and see you next time!
Frostpunk - Rufus Blackwood


Hi there!

We don't want to tease you anymore than we already have - so without further ado, here's the:
Frostpunk's Official Release Date Trailer - "Serenity":
https://youtu.be/YPCgltNJoHI
Grzegorz Miechowski, managing director at 11 bit studios says: “We wanted to make it before end of Q1, but we ended up slightly moving the release further. The reason is simple - we needed this time for the final polishing required to deliver a game that, we believe, is the best 11 bit studios title so far. For us, production value is always the most important thing and a bug-free, carefully-balanced game is crucial to offer gamers the experience we want them to have. This War of Mine was a unique game about moral choices, and with Frostpunk, we are bringing this to a whole new level. It’s true that it took us some time to get here, but I’m happy to say that it was worth it!”


Coming to Steam, GOG.com, and Humble Store at launch, Frostpunk will land on PCs in a digital version for the price of $29.99 USD and retail version for the suggested price of $34.99 USD in the form of a special “Victorian Edition”. This special edition includes the “New London - The Art of Frostpunk” hardcover book which shows off the beautifully crafted artwork and concept images from Frostpunk’s icy interior.

Be sure to follow our social media:
Have a good one and see you next time!
Frostpunk - Rufus Blackwood


Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking.
- Niccolò Machiavelli

Hello everyone!

Last time we have introduced the automatons with The Cogs of Progress Update - this time let’s talk about something even bigger: advanced endgame mechanics. It’s something we’ve kept secret for a long time - even though you tried really hard to squeeze some information out of us. We’re finally ready to show you one of the biggest choices you’re going to make in Frostpunk: choosing the path for your people. Showing them purpose... even if you have to do it with an iron fist.

--- ENDGAME MECHANICS REVEAL ---

"What makes you a good leader? Or to put it differently - what makes you an effective leader? If you're democratically elected one in some modern country, or if you rule a city in a video game about last bits of civilization trying to survive on a frozen Earth, the rules stay the same" - says Aleksander Kauch, lead gameplay programmer of Frostpunk. "You can try to be the noble one and listen to the people, no matter if they're right or wrong, or you can believe that your cold-blooded calculations will prove valid over the course of survival. Introducing Neighbourhood Watch Law can be the answer to the need of safety on the streets... unless you deem it insufficient and decide to send guards to detain rioters with bats. From a watchful overseer to the rigorous visionary that puts the higher cause over decency - that will be your choice as a player."

See the newly unveiled endgame mechanics and features in the “Irreversible” Developer Update video:
https://youtu.be/pFId6lm2MZo

--- GAMEPLAY DETAILS ---

Choosing the path of Order will deeply impact your society - and for you as a leader it means a whole new range of tools available at your disposal. We want you to discover them when you play the game but let us show you some examples of new laws that will become accessible after you choose to pursue the path of Order.



Law: Neighbourhood Watch
We need to mobilise and stand together to help people in need and protect them from troublemakers.

Neighbourhood Watch allows you to construct a brand new building: Watchtower. People living nearby Watchtowers are protected by their neighbours serving as watch members and feel a lot safer. This gives them hope.



Law: Guard Stations
Organised militia will guard the peace and order in our city and help us deal with anyone who would threaten it.

This law allows you to establish a Guard Station. Guard Stations bring peace and order to nearby homes. The presence of guards lowers the discontent and restores hope.



Law: Patrol
Ensuring safety and order is of utmost priority to the long term survival of our city.

This law won’t unlock any new buildings - but it gives you an active Patrol ability to use. After enabling it, guards will patrol the streets near their guard stations to uphold law and order. You'll have to provide them with extra food for their effort.

These are just three basic laws that you can introduce after choosing the path of Order. More of them - in different form and magnitude - await you in the world of Frostpunk!

--- RELEASE DETAILS ---

We’ve already announced that we aim to set the price for Frostpunk to be on a “premium indie” level. What most of you assumed was €35-40... so you should be happy to hear that Frostpunk’s digital version will be available for $29,99/EUR 29,99 (or your regional equivalent)! We really want it to be as accessible as possible - so we hope you’re happy with this price!

That’s not all! We have also finished the box art for the game! It was created by one and only Jakub Kowalczyk - who was responsible for a lot of “This War of Mine” artworks as well. Jakub - busy as he is - was cool enough to share some insights about creating Frostpunk’s cover art:
“The biggest challenge here was to create an inclusive art that would show all aspects of the game: harsh and freezing weather, the generator that towers above the city, cross-section of the society and - of course - you as its leader. It not only had to work as an attractive illustration - but I had to make sure it’s still usable as box art - which means adjustability for different platforms etc. You never know where some additional pesky logos may appear...”


Click here for high resolution

What about the price of the retail version? What versions of the game are we preparing in general? Do we plan to release an art book? What about the release date? We’d love to answer all these questions now but we’re still discussing some final technicalities with distributors and whatnot. We will give you all the details in one of the future updates - stay tuned!

--- ADDITIONAL Q&A ---

1. Do you plan to support controllers (Xbox/PS4/Steam Controller)?
Maybe in the future - but definitely not on day one.


Click here for high resolution

2. Are you going to do a surprise release or are you going to announce a release date some days in advance?
We plan to announce it beforehand. We just gave you the box art and the price so rejoice! We want to share more info about the release in one of the future updates, stay tuned.

3. You started to show new things from the game: first the automatons, now the Order. Are you adding it to the game last minute?
Don't worry, we are not adding new stuff to the game at this point. Automatons are not something new, we didn't introduce them two weeks ago. We just didn't show them before! Same situation with the Order mechanics - they are not new by any means, we were just keeping them a secret.

4. Do you plan to make some kind of AMA in the future?
Yes, we would love to do that later on - when we have more information revealed already. In the meantime, we try to visit this discord channel created by our wonderful community: https://discord.gg/CukfhBG - we tend to answer some smaller questions there, so be sure to visit us from time to time!


Click here for high resolution

5. One word: airships. Do you plan to include them in Frostpunk?
Well… you have already seen the Beacons that we have in game, right? Let’s just say that they are not the only flying objects in Frostpunk! However, remember that we try to depict our vision of steampunk - which is quite pragmatic and authentic. So don’t expect huge fleets of airships or something like that.

6. Is there going to be a new preview demo for press/influencers anytime soon?
Nope. We focus on bringing the final game as soon as possible so the next build that we plan to distribute is going to be the full, review copy of Frostpunk.


Click here for high resolution

7. When do you plan to post next update?
We want to release it in few weeks at most. Again, the idea is to create substantial updates - and those take some time. However, in the meantime we’re going to share some cool screenshots (and GIFs?!) on our social channels - so be sure to follow us there:Have a good one and see you next time!
Frostpunk - Rufus Blackwood


Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking.
- Niccolò Machiavelli

Hello everyone!

Last time we have introduced the automatons with The Cogs of Progress Update - this time let’s talk about something even bigger: advanced endgame mechanics. It’s something we’ve kept secret for a long time - even though you tried really hard to squeeze some information out of us. We’re finally ready to show you one of the biggest choices you’re going to make in Frostpunk: choosing the path for your people. Showing them purpose... even if you have to do it with an iron fist.

--- ENDGAME MECHANICS REVEAL ---

"What makes you a good leader? Or to put it differently - what makes you an effective leader? If you're democratically elected one in some modern country, or if you rule a city in a video game about last bits of civilization trying to survive on a frozen Earth, the rules stay the same" - says Aleksander Kauch, lead gameplay programmer of Frostpunk. "You can try to be the noble one and listen to the people, no matter if they're right or wrong, or you can believe that your cold-blooded calculations will prove valid over the course of survival. Introducing Neighbourhood Watch Law can be the answer to the need of safety on the streets... unless you deem it insufficient and decide to send guards to detain rioters with bats. From a watchful overseer to the rigorous visionary that puts the higher cause over decency - that will be your choice as a player."

See the newly unveiled endgame mechanics and features in the “Irreversible” Developer Update video:
https://youtu.be/pFId6lm2MZo

--- GAMEPLAY DETAILS ---

Choosing the path of Order will deeply impact your society - and for you as a leader it means a whole new range of tools available at your disposal. We want you to discover them when you play the game but let us show you some examples of new laws that will become accessible after you choose to pursue the path of Order.



Law: Neighbourhood Watch
We need to mobilise and stand together to help people in need and protect them from troublemakers.

Neighbourhood Watch allows you to construct a brand new building: Watchtower. People living nearby Watchtowers are protected by their neighbours serving as watch members and feel a lot safer. This gives them hope.



Law: Guard Stations
Organised militia will guard the peace and order in our city and help us deal with anyone who would threaten it.

This law allows you to establish a Guard Station. Guard Stations bring peace and order to nearby homes. The presence of guards lowers the discontent and restores hope.



Law: Patrol
Ensuring safety and order is of utmost priority to the long term survival of our city.

This law won’t unlock any new buildings - but it gives you an active Patrol ability to use. After enabling it, guards will patrol the streets near their guard stations to uphold law and order. You'll have to provide them with extra food for their effort.

These are just three basic laws that you can introduce after choosing the path of Order. More of them - in different form and magnitude - await you in the world of Frostpunk!

--- RELEASE DETAILS ---

We’ve already announced that we aim to set the price for Frostpunk to be on a “premium indie” level. What most of you assumed was €35-40... so you should be happy to hear that Frostpunk’s digital version will be available for $29,99/EUR 29,99 (or your regional equivalent)! We really want it to be as accessible as possible - so we hope you’re happy with this price!

That’s not all! We have also finished the box art for the game! It was created by one and only Jakub Kowalczyk - who was responsible for a lot of “This War of Mine” artworks as well. Jakub - busy as he is - was cool enough to share some insights about creating Frostpunk’s cover art:
“The biggest challenge here was to create an inclusive art that would show all aspects of the game: harsh and freezing weather, the generator that towers above the city, cross-section of the society and - of course - you as its leader. It not only had to work as an attractive illustration - but I had to make sure it’s still usable as box art - which means adjustability for different platforms etc. You never know where some additional pesky logos may appear...”


Click here for high resolution

What about the price of the retail version? What versions of the game are we preparing in general? Do we plan to release an art book? What about the release date? We’d love to answer all these questions now but we’re still discussing some final technicalities with distributors and whatnot. We will give you all the details in one of the future updates - stay tuned!

--- ADDITIONAL Q&A ---

1. Do you plan to support controllers (Xbox/PS4/Steam Controller)?
Maybe in the future - but definitely not on day one.


Click here for high resolution

2. Are you going to do a surprise release or are you going to announce a release date some days in advance?
We plan to announce it beforehand. We just gave you the box art and the price so rejoice! We want to share more info about the release in one of the future updates, stay tuned.

3. You started to show new things from the game: first the automatons, now the Order. Are you adding it to the game last minute?
Don't worry, we are not adding new stuff to the game at this point. Automatons are not something new, we didn't introduce them two weeks ago. We just didn't show them before! Same situation with the Order mechanics - they are not new by any means, we were just keeping them a secret.

4. Do you plan to make some kind of AMA in the future?
Yes, we would love to do that later on - when we have more information revealed already. In the meantime, we try to visit this discord channel created by our wonderful community: https://discord.gg/CukfhBG - we tend to answer some smaller questions there, so be sure to visit us from time to time!


Click here for high resolution

5. One word: airships. Do you plan to include them in Frostpunk?
Well… you have already seen the Beacons that we have in game, right? Let’s just say that they are not the only flying objects in Frostpunk! However, remember that we try to depict our vision of steampunk - which is quite pragmatic and authentic. So don’t expect huge fleets of airships or something like that.

6. Is there going to be a new preview demo for press/influencers anytime soon?
Nope. We focus on bringing the final game as soon as possible so the next build that we plan to distribute is going to be the full, review copy of Frostpunk.


Click here for high resolution

7. When do you plan to post next update?
We want to release it in few weeks at most. Again, the idea is to create substantial updates - and those take some time. However, in the meantime we’re going to share some cool screenshots (and GIFs?!) on our social channels - so be sure to follow us there:Have a good one and see you next time!
...