Frostpunk

Frostpunk, the city-building survival management game from 11 Bit Studios, puts you in charge of building a city in a frozen crater and keeping a handful of citizens warm, fed, healthy, and hopeful. It's a tricky balancing act and you'll be faced with a lot of tough decisions as you push resources, technology, and your people to their absolute limits.

It's a grim, great, and challenging game—you can read my review of Frostpunk here—and below I've put together some tips to help you get started.

Build multiple workshops early 

When you begin playing, it's hard to look at your collection of hungry, cold, homeless citizens and not want to focus entirely on food and shelter. But you need to think long term if they're going to survive, and unlocking new tech is key to a brighter (sorta) future. You can speed things up by building more than one workshop, and you should do it as soon as possible. For each additional workshop you build (up to four of them), you get a speed bonus to unlocking new tech more quickly. Your citizens will thank you for it (they won't).

Your crater's resources won't last long without mining 

When you first arrive in the frosty crater, there will be resources your miserable citizens can just pick up: piles of coal, old wooden crates, and steel scrap. These collectible resources are easy to harvest but won't last long, so be prepared to start researching buildings like sawmills for cutting up frozen trees and mines for unearthing ore and coal within a few days of your arrival. Even some of those resources won't last: frozen forests will eventually deplete, meaning you'll need to shut down your sawmills and unlock the next tech tier: a drill to dig into crater walls for buried lumber. Plan ahead and be prepared—even a few hours where you're not building your stockpiles can be devastating.

You can turn wood into fuel with a kiln

You need lots of lumber for building and researching new tech, but in a pinch you can use it to generate charcoal which can add to your supply of coal for heat. It's not something you'll want to do constantly—you should always have a good supply of lumber for quick construction—but in a pinch it can help to bolster coal production for a few days if you've got a surplus of wood. Just remember to either shut down the kiln or move the workers to other buildings so you don't burn up your entire supply.

You can't make more of your two most important resources

If Frostpunk spanned decades, you could probably count on two miserable people producing a brand new miserable person, ripe for adding to your workforce once they're old enough to walk. But the game spans only about a month and a half, so if you need more workers and engineers you'll need to find them outside your city. You can't create steam cores, either, which are needed for advanced facilities like certain mines or infirmaries, and automatons. Keep a very close eye on how many steam cores you have left, how many you'll need for certain buildings (some high-tech units require several), and if your scouts come across any, call them right back to the city to deliver them before they continue exploring.

Warmth is key to keeping people healthy 

Illness can be a major hit on a smoothly running city. Not only will sickies miss work, leaving your industrial jobs understaffed, but they'll need medical treatment administered by workers who themselves could be doing other jobs. To avoid a double hit on productivity, make sure their tents or houses are within range of a steam tower. Warmth equals health.

Assign more than one scouting party 

Scouting is of major importance and scouts can supply you with new discoveries and resources. Once you've built a beacon you'll have to peel off five workers to become scouts, and then you should begin research on how to add a second scouting team. It's not easy finding another five workers to peel out of your labor pool, but it'll pay off eventually. When you can spare it, research improved sleds to speed up your scouts' travel time. The second they reach a new destination, explore it and then move them onto something else. There's a lot out there to find, so the more teams you've got looking and the faster they travel, the better.

Some buildings have features you need to manually activate 

Once a structure is built, don't just forget about it. Most buildings have heaters that can encourage productivity, and they need to be manually switched on (or off, if you need to save coal). Some buildings have special abilities, like guard towers that send out patrols for law and order, or foremen (if you've unlocked them) that can speed up production. They won't do these things automatically, you'll need to click the button yourself to make it happen. Make you sure know what all your buildings can do, and how to activate each ability—and then don't forget to do it.

Using automatons to run coal mines is risky

Automatons are big stompy robots that don't complain, which sounds perfect. But in addition to breaking down once in a while, they also have to take breaks to refuel from your generator. This can lead to a big problem: if your robot is running your coal plant, and needs to refuel, it'll stop mining coal and clomp on over to the generator. If you run out of coal before it can refuel, you're doubly screwed: you can't power the bot and there's no one manning the coal plant to dig up more. Even if you immediately add workers, they won't start the plant if it's nighttime (unless you demand an emergency shift, which will piss everyone off), so you could wind up with a long spell with no heat, leading to a cavalcade of other problems.

Build resource depots when you can 

For a while it'll seem unimaginable that your city could ever have too much of something except corpses and snow, but a few technological advancements and some fruitful scouting missions and you might wind up with a major surplus of resources. If you see your resource meters filling up (getting red) and scouts are on their way back with loads more, make sure you have some resource depots built and assigned to the type of resource. Otherwise, you'll lose whatever doesn't fit.

Frostpunk - Rufus Blackwood


Hello there, Citizens!

It was a long journey, we travelled for years... No horizon in sight. But hope pushed us forward. And finally...the time has come. Time to built the last city on Earth. The City must survive!

Also, we have more good news! If you already own 'This War of Mine' in your Steam Library you can get 'Frostpunk' with a 10% discount! The offer stands until May 1st, 2018.

- - - FROSTPUNK IS OUT! GET IT NOW! - - -

http://store.steampowered.com/app/323190/Frostpunk/

From This War of Mine to Frostpunk, we’ve evolved our game’s content to robustly explore player’s morality deeper and more in-depth than ever before. We’ve been searching this fascinating gray-area, where nothing is purely good or evil. You, as a player, need to make decisions based on your moral compass and ability to foresee the consequences of your choices. From deciding the fate of individuals to deciding the destiny of an entire society - that was the creative process of Frostpunk. That’s how I’ve watched this game develop into a story about the price of power; about the responsibility of being a leader. That was a challenging project, but I’m delighted to see its premiere today and I’d like to express my big thanks and respect for the team at 11 bit studios for making this game as it is,” says Grzegorz Miechowski, CEO at 11 bit studios. “I hope it’s just the beginning of a long journey. We already have a ton of ideas and plans to add new scenarios to the game and vastly expand the universe.” he adds.

- - - FROSTPUNK OFFICIAL LAUNCH TRAILER - - -
https://youtu.be/qqEpSOFDXGA

- - - Day one fixes - - -
  • We have added brand new (bigger and better!) endlogs!
  • 21:9 screens are supported
  • Stability tweaks
  • Balance tweaks
  • A TON of minor bug fixes
  • Important note: probably your old save files from the preview builds won't work anymore. Sorry about that. :(
- - - FOLLOW US - - -
- - - LEARN MORE ABOUT THE GAME - - -
Want to know what Frostpunk is all about? Great! We have released "11 facts about Frostpunk" - a feature preview video. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!
Frostpunk - contact@rockpapershotgun.com (Matt Cox)

frostpunklaunchheader

Despite society/city builder Frostpunk being on my radar for months, I somehow only just clocked that the name’s a play on steampunk. The revelations continue: steam is something that can conceivably turn into frost!> The This War Of Mine devs sure can name a good game.

Anyway, Chillypunk is now out and standing about in the cold with a launch trailer, waiting for you to come along and buy it. Xalavier Nelson’s review calls it “one of the most tense, exciting city building survival games on PC”, so you might want to take pity on the poor thing and show it the warmth of your wallet.

(more…)

Frostpunk - Valve
Frostpunk is Now Available on Steam!

Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Frostpunk - Valve
Frostpunk is Now Available on Steam!

Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Apr 23, 2018
Frostpunk - contact@rockpapershotgun.com (Xalavier Nelson Jr)

frostpunk-review-1

When I signed the law drafting children into my city s workforce, I should have felt resistance. Some sense of remorse, or an impulse to explore other options anything but this. Instead, I was simply surprised at just how many kids lived here.

Then I sent them to the coal mines. (more…)

Frostpunk - Rufus Blackwood


Welcome, Citizens!

The time has come to tell you a little bit about Frostpunk's ADDITIONAL SCENARIOS! Some of you may already know that on top of the main campaign, which you could already see on multiple Twitch streams and YouTube let’s plays, full version of Frostpunk offers two more robust scenarios.

Both of them adding different perspectives on society survival, introducing new challenges to tackle and extending your overall experience. In both scenarios you’re gonna have to come up with smart ways of planning and building your city, adjusting strategy to differently shaped maps surrounded by new sites to discover.



SCENARIO #1: THE ARKS
‘We've been chosen to safeguard a priceless treasure – the seeds and seedlings of plants from all over the world. They've been deposited in Seedling Arks to stop them from freezing, but it falls to us to build a city to protect these precious buildings until the winter ends, however long that may be. The only way to do this is with automatons. We'll ensure the green earth is reborn – even if we aren't there to witness it.’

‘The Arks’ leaves you with very limited population, pushing you onto the path of technological advancement, where automatons become vital for the city’s survival.

SCENARIO #2: REFUGEES
‘We were condemned to die with the rest of the common folk when London was destroyed. But we rose up. We commandeered the ships that were meant to carry the wealthy to safety and sailed north. Here we found a Generator and claimed it for ourselves. Now we must gather all our people in this new city before the lords arrive to rob us of our freedom again.’

If the ultimate winter was not enough, in ‘Refugees’ scenario you have to deal with social stratification & unrest in rapidly growing society.

--- RELEASE DETAILS & EXTRA INFO ---
Frostpunk releases on 24.04.2018 (4/24/2018)
at 3:00 PM CEST / 6 AM PDT
.

You can add it to your Wishlist here:
http://store.steampowered.com/app/323190/Frostpunk/

Additionally, release of Frostpunk is not the end of our journey with the game. Be aware that free content updates are planned. For details and new announcements stay with us here or follow on:Also, be sure to check out previous updates:And if you want to learn EVEN MORE about the game - we have just released "11 facts about Frostpunk" - a feature preview video. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!
Frostpunk - Rufus Blackwood


“The function of prayer is not to influence God, but rather to change the nature of the one who prays.”
Søren Kierkegaard

Hello there, Citizens!

Pfew! Crazy times! We are getting ready to release the game on 24.04.2018 - but we still want to show you some new stuff. If you’re watching Twitch - you’ve probably already seen the second path that you can choose in Frostpunk, besides the Path of Order. However, for those of you who prefer to avoid major feature spoilers ('cause streamers tend to show you the whole thing) - we prepared a brief presentantion of some basic laws that you can establish if you choose the path of the true devotion!

“There's a saying "There are no atheists in foxholes" and we felt it rang true for the situation depicted in the game. But Frostpunk is about the extremes people go to to survive and we asked ourselves how it could impact the need for faith people would naturally develop. A cynical leader might twist it to control and brainwash, supplanting the idea of a higher power with cynical will of man. We wanted to ask the players whether they are comfortable with that, if it meant greater chances of survival.”
― Marta Fijak, Senior Game Designer


Click here for full size


Click here for full size


Click here for full size

--- GAMEPLAY DETAILS ---
Choosing the Path of Faith means showing your society a brand new way of life. However - for you as their leader - it means unlocking new instruments to influence the shape of the city itself. Discover new buildings and abilities as you make your first steps on the Path of Faith. Here are some examples:

Law: House of Prayer
A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near Houses of Prayer will be more hopeful.

This law will unlock a new building: House of Prayer, where people can practice their faith in peace. It also unlocks new ability: Sermon. When you use this ability, people living nearby will gather to pray, which will raise their hope.



Law: Shrines
A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently.

This law adds a new building: Shrine, and a new passive effect: shrines will raise the spirits of people in nearby workplaces, so they work more efficiently and are more hopeful.

Law: House of Healing
A hospital run by the faithful. Heals the sick and the gravely ill slightly slower than an Infirmary, but doesn't require engineers. Slightly raises patients' hope.

This law will unlock new building: House of Healing. It doesn't require engineers, treats the gravely ill and gives all patients a small hope bonus.

Law: Field Kitchens
Each Field Kitchen will provide people working nearby with hot meals to keep them warm.

After establishing this law you will gain access to another building called Field Kitchen. Any workplaces in range will get a bonus to their heating thanks to the warm meals served in this building.



Law: The Temple
The symbol of our devotion and our central place of worship. It brings peace to the faithful and inspires hope throughout the city. It may cause some doubters to mend their ways.

This law unlock a new building: The Temple. It will kindle hope in the hearts of the faithful and sway the doubtful. It also gives you a new ability: Ceremonial Service - that raises hope and comforts the discontented. There can only be one temple in the city.

Law: Evening Prayers
We shall meet and pray together to warm not only our bodies, but also our souls.

This law unlocks new ability: Evening Prayers - each use raises hope and lowers discontent.



--- ADDITIONAL Q&A ---
1. When exactly does it release on Steam?
Game releases on 24.04.2018 (4/24/2018) at 3:00 PM CEST / 6 AM PDT.

2. I've heard there was na AMA on the Fan Discord Server! Can I see it anywhere?
We didn't have time to archive it, yet - but you can read the summary on Survive This website!

3. Where can I find the previous updates?
They are available on Steam, same as this one:4. I can't wait to play the game! What can I do about it?!
The best solution is to add Frostpunk to your Steam Wishlist and wait for its release on 24.04.2018:
http://store.steampowered.com/app/323190/Frostpunk/
5. I want to learn more about the game! How can I do that?
Perfect timing! We have just released "11 facts about Frostpunk" - a feature preview video about our game. You can watch it here:
https://youtu.be/1VEKpJBX8V4
THE CITY MUST SURVIVE!

Frostpunk - Rufus Blackwood


Hi there, Citizens!

We are aware that it is not an easy task to survive the endless winter...but we have some tips for you that will help you deal with this burden!

Here are 11 FACTS about FROSTPUNK!
https://youtu.be/1VEKpJBX8V4
▶️ Frostpunk on Steam: http://store.steampowered.com/app/323190/Frostpunk/

AVAILABLE 24.04.2018!

THE CITY MUST SURVIVE.
Frostpunk - Rufus Blackwood


Hi there,

there's an exclusive stream happening NOW over at Yogscast Twitch channel: https://www.twitch.tv/yogscast

It's the first time we're showcasing a brand new build, not the 10 days demo!

VOD from this stream will be available in the future on the Yogscast Live YouTube channel as well: https://www.youtube.com/user/yogslive

Cheers!
...