Frostpunk, the new city-building survival game by This War of Mine developer 11 bit Studios, finally has a release date. Despite having been told it would be out by the end of March, it will, in fact, be released in April - 24th April 2018.
Frostpunk will cost 23/$30 downloaded or $35 (and whatever the regional equivalent is) in a shop. But if you buy it in a box, you get an art book included.
Alongside the date announcement comes a new trailer for the game. It's CGI but gives a good idea of the level of detail in the wrought-iron ornate settlements you build, which you can see if you zoom right in - but who zooms right in? The trailer also broaches the thorny themes of the game and the kind of difficult dilemmas you'll face.
As the Beast from the East freezes Europe to a standstill, and scientists worry this could be the first of many climate change anomalies to come, 11 bit Studios' imminent city-building game Frostpunk looks oddly prescient. It asks how far you would go to ensure the survival of the last human settlement on a frozen Earth.
We've seen, and I've played, how it begins - the immediate scramble in the opening days to build shelters, fuel the furnace and feed mouths. It's a constant battle. But what will it be like weeks down the line when you're up and running and people no longer fear daily for their lives? That, apparently, is when the dissent begins.
People will group themselves into factions and cause trouble. One group shown in a new developer diary is the Londoners, which is a bit close to home. Maybe they'll protest, maybe they'll riot, and how you deal with them will show what kind of leader you are.
Frostpunk, the game about building and maintaining a society in very undesirable (read: frosty) circumstances, will release in March. But in the meantime, studio 11 Bit has released details about the game's "advanced endgame", which involves keeping your society on the straight and narrow or, if you want, tyrannically beating it into the shape you desire.
In other words, you'll have plenty of freedom regarding how you'd like to evolve and nurture your snow swept community. "You can try to be the noble one and listen to the people, no matter if they're right or wrong," says lead gameplay programmer Aleksander Kauch, "or you can believe that your cold-blooded calculations will prove valid over the course of survival."
One example provided is if you take the "path of Order" which, by the look of it, is basically taking the law and order (or police state) route. It allows you to build guard stations and institute neighbourhood watch and patrol programs.
More on the meat of the update can be read over here, alternatively there's a video embedded below. On the subject of pricing, the game will cost US$29.99/EU$29.99 when it launches next month. If you want an idea of how it is to spend some time in Frostpunk, Chris played it last year and enjoyed it.
The last time we ventured into the frigid world of Frostpunk, children died, people were eaten, and there was something going on with soup. Five months after that debacle (oh, there was a generator explosion in there, too), developer 11 Bit Studios has revealed a new addition to the Arctic hellscape that surely can't possibly make life even worse for humanity's most desperate dregs.
Automatons are massive, steam-driven machines that can replace entire manual labor crews, working without rest (except for minor breaks to refuel) and without concern for the harsh environment or many dangers that can result in lost human lives. "They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival," art director Przemyslaw Marszal said.
It sounds like the helpful machines are all upside, but can it really be that simple? Senior lead designer Jakub Stokalski alludes to some Steampunk Cybernet shenanigans in the teaser, describing automatons as "the pinnacle of human engineering" before going on to hint that maybe—maybe—there's some kind of massive, ugly downside waiting to bite players in the ass. Maybe the only way to refuel them is to have Hattie Ridley's little brother climb onto their backs with a live 240 volt line and a blowtorch?
The update also includes an assurance that the game is not dead, despite the relative quiet from the developers, and a promise of more news to come this month, "which should shed some light on the premiere date." For now, Frostpunk is on track to come out sometime in the first quarter of the year.
Frostpunk, the city-building survival game by This War of Mine team 11 bit Studios, will be released by the end of March 2018. The marketing gears are cranking into life and we'll know an exact date soon, it sounds like.
"The game is scheduled to be released by the end of Q1 and we are right on track to make this happen," 11 bit Studios' senior marketing manager Karol Zajączkowski told me. "Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date."
His comments come alongside a short new video for Frostpunk showing a new automaton you can build to help your settlement. It's a giant steampunk robot, basically, and it can - unlike humans - work around the clock without rest, as long as you have the fuel to power it. But your population may not like having it around. Like so much else in Frostpunk, it's a toss-up between humanity and productivity.
In Frostpunk, what doesn’t kill you definitely doesn’t make you stronger. It probably makes your arm fall off, or convinces everyone that you’re no longer a capable part of the workforce so that they feel compelled to save some power by cutting off the heat supply to your house. And, hey, if you’re lucky, you might be able to contribute to the survival of your pals even if you do die because there are lots of hungry mouths to feed, and what’s a little cannibalism between friends?
I’ve taken a good, long look at Frostpunk already and I liked what I saw. I’ll admit, I did wonder why there were no towering quadrupedal automatons that filled me with equal parts awe and dread. Guess what just WHIRR-STOMPED into view…