Frostpunk - Rufus Blackwood


Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking.
- Niccolò Machiavelli

Hello everyone!

Last time we have introduced the automatons with The Cogs of Progress Update - this time let’s talk about something even bigger: advanced endgame mechanics. It’s something we’ve kept secret for a long time - even though you tried really hard to squeeze some information out of us. We’re finally ready to show you one of the biggest choices you’re going to make in Frostpunk: choosing the path for your people. Showing them purpose... even if you have to do it with an iron fist.

--- ENDGAME MECHANICS REVEAL ---

"What makes you a good leader? Or to put it differently - what makes you an effective leader? If you're democratically elected one in some modern country, or if you rule a city in a video game about last bits of civilization trying to survive on a frozen Earth, the rules stay the same" - says Aleksander Kauch, lead gameplay programmer of Frostpunk. "You can try to be the noble one and listen to the people, no matter if they're right or wrong, or you can believe that your cold-blooded calculations will prove valid over the course of survival. Introducing Neighbourhood Watch Law can be the answer to the need of safety on the streets... unless you deem it insufficient and decide to send guards to detain rioters with bats. From a watchful overseer to the rigorous visionary that puts the higher cause over decency - that will be your choice as a player."

See the newly unveiled endgame mechanics and features in the “Irreversible” Developer Update video:
https://youtu.be/pFId6lm2MZo

--- GAMEPLAY DETAILS ---

Choosing the path of Order will deeply impact your society - and for you as a leader it means a whole new range of tools available at your disposal. We want you to discover them when you play the game but let us show you some examples of new laws that will become accessible after you choose to pursue the path of Order.



Law: Neighbourhood Watch
We need to mobilise and stand together to help people in need and protect them from troublemakers.

Neighbourhood Watch allows you to construct a brand new building: Watchtower. People living nearby Watchtowers are protected by their neighbours serving as watch members and feel a lot safer. This gives them hope.



Law: Guard Stations
Organised militia will guard the peace and order in our city and help us deal with anyone who would threaten it.

This law allows you to establish a Guard Station. Guard Stations bring peace and order to nearby homes. The presence of guards lowers the discontent and restores hope.



Law: Patrol
Ensuring safety and order is of utmost priority to the long term survival of our city.

This law won’t unlock any new buildings - but it gives you an active Patrol ability to use. After enabling it, guards will patrol the streets near their guard stations to uphold law and order. You'll have to provide them with extra food for their effort.

These are just three basic laws that you can introduce after choosing the path of Order. More of them - in different form and magnitude - await you in the world of Frostpunk!

--- RELEASE DETAILS ---

We’ve already announced that we aim to set the price for Frostpunk to be on a “premium indie” level. What most of you assumed was €35-40... so you should be happy to hear that Frostpunk’s digital version will be available for $29,99/EUR 29,99 (or your regional equivalent)! We really want it to be as accessible as possible - so we hope you’re happy with this price!

That’s not all! We have also finished the box art for the game! It was created by one and only Jakub Kowalczyk - who was responsible for a lot of “This War of Mine” artworks as well. Jakub - busy as he is - was cool enough to share some insights about creating Frostpunk’s cover art:
“The biggest challenge here was to create an inclusive art that would show all aspects of the game: harsh and freezing weather, the generator that towers above the city, cross-section of the society and - of course - you as its leader. It not only had to work as an attractive illustration - but I had to make sure it’s still usable as box art - which means adjustability for different platforms etc. You never know where some additional pesky logos may appear...”


Click here for high resolution

What about the price of the retail version? What versions of the game are we preparing in general? Do we plan to release an art book? What about the release date? We’d love to answer all these questions now but we’re still discussing some final technicalities with distributors and whatnot. We will give you all the details in one of the future updates - stay tuned!

--- ADDITIONAL Q&A ---

1. Do you plan to support controllers (Xbox/PS4/Steam Controller)?
Maybe in the future - but definitely not on day one.


Click here for high resolution

2. Are you going to do a surprise release or are you going to announce a release date some days in advance?
We plan to announce it beforehand. We just gave you the box art and the price so rejoice! We want to share more info about the release in one of the future updates, stay tuned.

3. You started to show new things from the game: first the automatons, now the Order. Are you adding it to the game last minute?
Don't worry, we are not adding new stuff to the game at this point. Automatons are not something new, we didn't introduce them two weeks ago. We just didn't show them before! Same situation with the Order mechanics - they are not new by any means, we were just keeping them a secret.

4. Do you plan to make some kind of AMA in the future?
Yes, we would love to do that later on - when we have more information revealed already. In the meantime, we try to visit this discord channel created by our wonderful community: https://discord.gg/CukfhBG - we tend to answer some smaller questions there, so be sure to visit us from time to time!


Click here for high resolution

5. One word: airships. Do you plan to include them in Frostpunk?
Well… you have already seen the Beacons that we have in game, right? Let’s just say that they are not the only flying objects in Frostpunk! However, remember that we try to depict our vision of steampunk - which is quite pragmatic and authentic. So don’t expect huge fleets of airships or something like that.

6. Is there going to be a new preview demo for press/influencers anytime soon?
Nope. We focus on bringing the final game as soon as possible so the next build that we plan to distribute is going to be the full, review copy of Frostpunk.


Click here for high resolution

7. When do you plan to post next update?
We want to release it in few weeks at most. Again, the idea is to create substantial updates - and those take some time. However, in the meantime we’re going to share some cool screenshots (and GIFs?!) on our social channels - so be sure to follow us there:Have a good one and see you next time!
Frostpunk - Rufus Blackwood


Since it is difficult to join them together, it is safer to be feared than to be loved when one of the two must be lacking.
- Niccolò Machiavelli

Hello everyone!

Last time we have introduced the automatons with The Cogs of Progress Update - this time let’s talk about something even bigger: advanced endgame mechanics. It’s something we’ve kept secret for a long time - even though you tried really hard to squeeze some information out of us. We’re finally ready to show you one of the biggest choices you’re going to make in Frostpunk: choosing the path for your people. Showing them purpose... even if you have to do it with an iron fist.

--- ENDGAME MECHANICS REVEAL ---

"What makes you a good leader? Or to put it differently - what makes you an effective leader? If you're democratically elected one in some modern country, or if you rule a city in a video game about last bits of civilization trying to survive on a frozen Earth, the rules stay the same" - says Aleksander Kauch, lead gameplay programmer of Frostpunk. "You can try to be the noble one and listen to the people, no matter if they're right or wrong, or you can believe that your cold-blooded calculations will prove valid over the course of survival. Introducing Neighbourhood Watch Law can be the answer to the need of safety on the streets... unless you deem it insufficient and decide to send guards to detain rioters with bats. From a watchful overseer to the rigorous visionary that puts the higher cause over decency - that will be your choice as a player."

See the newly unveiled endgame mechanics and features in the “Irreversible” Developer Update video:
https://youtu.be/pFId6lm2MZo

--- GAMEPLAY DETAILS ---

Choosing the path of Order will deeply impact your society - and for you as a leader it means a whole new range of tools available at your disposal. We want you to discover them when you play the game but let us show you some examples of new laws that will become accessible after you choose to pursue the path of Order.



Law: Neighbourhood Watch
We need to mobilise and stand together to help people in need and protect them from troublemakers.

Neighbourhood Watch allows you to construct a brand new building: Watchtower. People living nearby Watchtowers are protected by their neighbours serving as watch members and feel a lot safer. This gives them hope.



Law: Guard Stations
Organised militia will guard the peace and order in our city and help us deal with anyone who would threaten it.

This law allows you to establish a Guard Station. Guard Stations bring peace and order to nearby homes. The presence of guards lowers the discontent and restores hope.



Law: Patrol
Ensuring safety and order is of utmost priority to the long term survival of our city.

This law won’t unlock any new buildings - but it gives you an active Patrol ability to use. After enabling it, guards will patrol the streets near their guard stations to uphold law and order. You'll have to provide them with extra food for their effort.

These are just three basic laws that you can introduce after choosing the path of Order. More of them - in different form and magnitude - await you in the world of Frostpunk!

--- RELEASE DETAILS ---

We’ve already announced that we aim to set the price for Frostpunk to be on a “premium indie” level. What most of you assumed was €35-40... so you should be happy to hear that Frostpunk’s digital version will be available for $29,99/EUR 29,99 (or your regional equivalent)! We really want it to be as accessible as possible - so we hope you’re happy with this price!

That’s not all! We have also finished the box art for the game! It was created by one and only Jakub Kowalczyk - who was responsible for a lot of “This War of Mine” artworks as well. Jakub - busy as he is - was cool enough to share some insights about creating Frostpunk’s cover art:
“The biggest challenge here was to create an inclusive art that would show all aspects of the game: harsh and freezing weather, the generator that towers above the city, cross-section of the society and - of course - you as its leader. It not only had to work as an attractive illustration - but I had to make sure it’s still usable as box art - which means adjustability for different platforms etc. You never know where some additional pesky logos may appear...”


Click here for high resolution

What about the price of the retail version? What versions of the game are we preparing in general? Do we plan to release an art book? What about the release date? We’d love to answer all these questions now but we’re still discussing some final technicalities with distributors and whatnot. We will give you all the details in one of the future updates - stay tuned!

--- ADDITIONAL Q&A ---

1. Do you plan to support controllers (Xbox/PS4/Steam Controller)?
Maybe in the future - but definitely not on day one.


Click here for high resolution

2. Are you going to do a surprise release or are you going to announce a release date some days in advance?
We plan to announce it beforehand. We just gave you the box art and the price so rejoice! We want to share more info about the release in one of the future updates, stay tuned.

3. You started to show new things from the game: first the automatons, now the Order. Are you adding it to the game last minute?
Don't worry, we are not adding new stuff to the game at this point. Automatons are not something new, we didn't introduce them two weeks ago. We just didn't show them before! Same situation with the Order mechanics - they are not new by any means, we were just keeping them a secret.

4. Do you plan to make some kind of AMA in the future?
Yes, we would love to do that later on - when we have more information revealed already. In the meantime, we try to visit this discord channel created by our wonderful community: https://discord.gg/CukfhBG - we tend to answer some smaller questions there, so be sure to visit us from time to time!


Click here for high resolution

5. One word: airships. Do you plan to include them in Frostpunk?
Well… you have already seen the Beacons that we have in game, right? Let’s just say that they are not the only flying objects in Frostpunk! However, remember that we try to depict our vision of steampunk - which is quite pragmatic and authentic. So don’t expect huge fleets of airships or something like that.

6. Is there going to be a new preview demo for press/influencers anytime soon?
Nope. We focus on bringing the final game as soon as possible so the next build that we plan to distribute is going to be the full, review copy of Frostpunk.


Click here for high resolution

7. When do you plan to post next update?
We want to release it in few weeks at most. Again, the idea is to create substantial updates - and those take some time. However, in the meantime we’re going to share some cool screenshots (and GIFs?!) on our social channels - so be sure to follow us there:Have a good one and see you next time!
Frostpunk - Rufus Blackwood

"Despite the darkness and deepening gloom... We could see something heading towards us...
We stopped at the verge of a wide and deep ravine, marveling at the steel bridge spanning it and above all at the huge automaton sweeping snow from the roadway..."

Hello there, everyone!

We've been quiet for some time - focused on developing the game itself - but the time has come! Time to show you something brand new. Something that we are really excited about - because it fully basks in well-oiled steampunk-y glory: THE AUTOMATONS!

An automaton heading to a mine to replace manual labour crews.
Full animation loop of an automaton working in Charcoal Kiln.

--- THE AUTOMATONS AND FUTURE UPDATES ---

Lifting the curtain on Frostpunk's lore and the development progress is the game’s Art Director, Przemyslaw Marszal:
It’s been a long journey, and I’m happy to see Frostpunk reaching its final stages. The game evolved into an unprecedented mixture of survival, city-builder, and society simulator. In the upcoming weeks we'll be releasing a new gameplay trailer intriguingly named “Irreversible”, and unveil more details about the game, including release date. Before that happens, let me tease you with these new sneak-peek images presenting the automatons - huge, steam-powered machines that are the pinnacle of human engineering, used to ease the burden of hard labor from your wearied citizens. They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival. Of course, automatons are just one of many features you may encounter in your city - there’s plenty more to see in the upcoming trailer!

Watch Frostpunk's Lead Designer Kuba Stokalski introducing the automatons in The Cogs of Progress video:
https://youtu.be/EQgJeLskhmo
--- WHAT DOES IT MEAN FOR THE GAMEPLAY ITSELF? ---

Automatons are mankind's greatest creation! They will help your economy greatly by replacing entire manual labour crews. They work around the clock, caring not about the overwhelming cold, with only short breaks to refuel at the Generator. You can also research upgrades to raise their efficiency and capability. Besides that - they are automatons - so they look freakin' cool!

We will be showing more details about the automatons and other features in future updates. There is PLENTY of stuff that you haven't seen, yet - and we want to show you everything as soon as we're ready. There's more where that came from - so stay tuned! In the meantime, here are some screenshots, concepts and work in progress designs of the automatons that we have never shown before:


Click here to view full size


Click here to view full size


Click here to view full size

--- Q&A ---

We've received a lot of questions and feedback from you - be it on Steam Discussions, Facebook, Twitter or YouTube - and we are VERY thankful for all of it! With that said, we've already addressed some of concerns - but we want to be sure that our answers reach all of you, so here it is:

1. Is this game DEAD?
Nope. :) It is very much alive and kicking.

2. Have we seen all the choices available in the Book of Laws?
Not at all! There are A LOT more choices to make later on in the game. We didn't even show half of it, yet.

3. What happens when I finish the campaign? Are there any other game modes?
We plan to implement more modes besides the main campaign, yes. We already hinted before that there are going to be different modes in Frostpunk. We don't want to get into details right now. Be it sandbox/endless mode or some scenarios - we can't tell you that, yet - but we have a lot stuff hidden in the shadows. Stay tuned for future updates!



4. I want to fiddle with the in-game camera. What are the limitations?
We're still tweaking the camera. The graphics in the final game will be better that you've seen in the demo. It already looks better and different in the current build that we are working on and testing internally. So the limit for the zoom-in will be dictated by a simple question "does the game still looks good when zoomed in so close?".

5. What threats/enemies are there in Frostpunk?
This is a society survival game set in a frozen, post-apocalyptic world. So the overwhelming cold, hunger, lack of supplies, civil unrest - are your main "enemies". You will have to face a lot of tough moral decisions - and that's another roadblock that Frostpunk will throw in your way. Again, there are some decisions and parts of the game that we didn't show, yet - so we can't tell you everything in this update. :)

6. Is Frostpunk first game in some kind of bigger series?
Yup, the general idea was that Frostpunk will be starting a brand new world for us - a world that we can explore in other games in the future. This is something we knew and talked about from the start. But how will it develop, what ideas do we really have in mind - our lips are sealed, it's totally too soon to say anything. :) But yes - there is room here for other Frostpunk-related games, for sure.

7. What's the price of the game?
We can't give you the exact price (but we want to announce it as soon as it gets set in stone) - but we can give you a hint. It's not going to be priced as small indie game, our team is quite big at the moment - and it's not an AAA game either. Think about it as a Premium Indie title or an AA project - that might give you some ideas. ;)



8. When can I preorder the game?
We don't have a specific date in mind, yet. But we are most definitely thinking about preorders and we'll announce it as soon as we're ready.

9. Can you tell us something about the release date?
The game is scheduled to be released by the end of Q1 and we are right on track to make this happen. Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date.

10. What platforms can we expect?
Frostpunk will be available on Steam, Humble Store, GOG and other digital stores for Windows. For the time being be sure to follow it on Steam and add it to your Wishlist, though!

That's all the stuff we've planned for this update - more info coming in following weeks! In the meantime, be sure to follow our social channels:Have a good one and see you next time!
Frostpunk - Rufus Blackwood

"Despite the darkness and deepening gloom... We could see something heading towards us...
We stopped at the verge of a wide and deep ravine, marveling at the steel bridge spanning it and above all at the huge automaton sweeping snow from the roadway..."

Hello there, everyone!

We've been quiet for some time - focused on developing the game itself - but the time has come! Time to show you something brand new. Something that we are really excited about - because it fully basks in well-oiled steampunk-y glory: THE AUTOMATONS!

An automaton heading to a mine to replace manual labour crews.
Full animation loop of an automaton working in Charcoal Kiln.

--- THE AUTOMATONS AND FUTURE UPDATES ---

Lifting the curtain on Frostpunk's lore and the development progress is the game’s Art Director, Przemyslaw Marszal:
It’s been a long journey, and I’m happy to see Frostpunk reaching its final stages. The game evolved into an unprecedented mixture of survival, city-builder, and society simulator. In the upcoming weeks we'll be releasing a new gameplay trailer intriguingly named “Irreversible”, and unveil more details about the game, including release date. Before that happens, let me tease you with these new sneak-peek images presenting the automatons - huge, steam-powered machines that are the pinnacle of human engineering, used to ease the burden of hard labor from your wearied citizens. They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival. Of course, automatons are just one of many features you may encounter in your city - there’s plenty more to see in the upcoming trailer!

Watch Frostpunk's Lead Designer Kuba Stokalski introducing the automatons in The Cogs of Progress video:
https://youtu.be/EQgJeLskhmo
--- WHAT DOES IT MEAN FOR THE GAMEPLAY ITSELF? ---

Automatons are mankind's greatest creation! They will help your economy greatly by replacing entire manual labour crews. They work around the clock, caring not about the overwhelming cold, with only short breaks to refuel at the Generator. You can also research upgrades to raise their efficiency and capability. Besides that - they are automatons - so they look freakin' cool!

We will be showing more details about the automatons and other features in future updates. There is PLENTY of stuff that you haven't seen, yet - and we want to show you everything as soon as we're ready. There's more where that came from - so stay tuned! In the meantime, here are some screenshots, concepts and work in progress designs of the automatons that we have never shown before:


Click here to view full size


Click here to view full size


Click here to view full size

--- Q&A ---

We've received a lot of questions and feedback from you - be it on Steam Discussions, Facebook, Twitter or YouTube - and we are VERY thankful for all of it! With that said, we've already addressed some of concerns - but we want to be sure that our answers reach all of you, so here it is:

1. Is this game DEAD?
Nope. :) It is very much alive and kicking.

2. Have we seen all the choices available in the Book of Laws?
Not at all! There are A LOT more choices to make later on in the game. We didn't even show half of it, yet.

3. What happens when I finish the campaign? Are there any other game modes?
We plan to implement more modes besides the main campaign, yes. We already hinted before that there are going to be different modes in Frostpunk. We don't want to get into details right now. Be it sandbox/endless mode or some scenarios - we can't tell you that, yet - but we have a lot stuff hidden in the shadows. Stay tuned for future updates!



4. I want to fiddle with the in-game camera. What are the limitations?
We're still tweaking the camera. The graphics in the final game will be better that you've seen in the demo. It already looks better and different in the current build that we are working on and testing internally. So the limit for the zoom-in will be dictated by a simple question "does the game still looks good when zoomed in so close?".

5. What threats/enemies are there in Frostpunk?
This is a society survival game set in a frozen, post-apocalyptic world. So the overwhelming cold, hunger, lack of supplies, civil unrest - are your main "enemies". You will have to face a lot of tough moral decisions - and that's another roadblock that Frostpunk will throw in your way. Again, there are some decisions and parts of the game that we didn't show, yet - so we can't tell you everything in this update. :)

6. Is Frostpunk first game in some kind of bigger series?
Yup, the general idea was that Frostpunk will be starting a brand new world for us - a world that we can explore in other games in the future. This is something we knew and talked about from the start. But how will it develop, what ideas do we really have in mind - our lips are sealed, it's totally too soon to say anything. :) But yes - there is room here for other Frostpunk-related games, for sure.

7. What's the price of the game?
We can't give you the exact price (but we want to announce it as soon as it gets set in stone) - but we can give you a hint. It's not going to be priced as small indie game, our team is quite big at the moment - and it's not an AAA game either. Think about it as a Premium Indie title or an AA project - that might give you some ideas. ;)



8. When can I preorder the game?
We don't have a specific date in mind, yet. But we are most definitely thinking about preorders and we'll announce it as soon as we're ready.

9. Can you tell us something about the release date?
The game is scheduled to be released by the end of Q1 and we are right on track to make this happen. Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date.

10. What platforms can we expect?
Frostpunk will be available on Steam, Humble Store, GOG and other digital stores for Windows. For the time being be sure to follow it on Steam and add it to your Wishlist, though!

That's all the stuff we've planned for this update - more info coming in following weeks! In the meantime, be sure to follow our social channels:Have a good one and see you next time!
Frostpunk - Rufus Blackwood


- - - WHAT IS FROSTPUNK? - - -
Frostpunk is the first game of society survival. In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in.


- - - TRAILERS - - -

Teaser trailer - "The Fall"
https://youtu.be/dHxTtSatvQM
Trailer - "Whiteout"
https://youtu.be/6saqbmVT9qk
Debut gameplay trailer - "Heartbeats"
https://youtu.be/UxTxUL_8VkA

- - - MEDIA ABOUT FROSTPUNK - - -
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun

"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat

"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer


- - - STORY - - -
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.

What decisions will you make so the society can survive? What will you do when pushed to the limits? And...

...who will you become in the process?


- - - DETAILS - - -

The City must SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.

Maintain the HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.

Make the LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.

Weight your CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.

EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.


- - - MORE INFO - - -

Follow Frostpunk on:
Frostpunk - Rufus Blackwood


- - - WHAT IS FROSTPUNK? - - -
Frostpunk is the first game of society survival. In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in.


- - - TRAILERS - - -

Teaser trailer - "The Fall"
https://youtu.be/dHxTtSatvQM
Trailer - "Whiteout"
https://youtu.be/6saqbmVT9qk
Debut gameplay trailer - "Heartbeats"
https://youtu.be/UxTxUL_8VkA

- - - MEDIA ABOUT FROSTPUNK - - -
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun

"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat

"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer


- - - STORY - - -
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.

What decisions will you make so the society can survive? What will you do when pushed to the limits? And...

...who will you become in the process?


- - - DETAILS - - -

The City must SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.

Maintain the HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.

Make the LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.

Weight your CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.

EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.


- - - MORE INFO - - -

Follow Frostpunk on:
Frostpunk - marek
You've been waiting for it for a long time! For the very first time you can see gameplay from Frostpunk. Go and check "Heartbeats" trailer right here:
https://youtu.be/UxTxUL_8VkA



Frostpunk - marekziemak
You've been waiting for it for a long time! For the very first time you can see gameplay from Frostpunk. Go and check "Heartbeats" trailer right here:
https://youtu.be/UxTxUL_8VkA



...