Frostpunk

The last time we ventured into the frigid world of Frostpunk, children died, people were eaten, and there was something going on with soup. Five months after that debacle (oh, there was a generator explosion in there, too), developer 11 Bit Studios has revealed a new addition to the Arctic hellscape that surely can't possibly make life even worse for humanity's most desperate dregs. 

Automatons are massive, steam-driven machines that can replace entire manual labor crews, working without rest (except for minor breaks to refuel) and without concern for the harsh environment or many dangers that can result in lost human lives. "They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival," art director Przemyslaw Marszal said. 

It sounds like the helpful machines are all upside, but can it really be that simple? Senior lead designer Jakub Stokalski alludes to some Steampunk Cybernet shenanigans in the teaser, describing automatons as "the pinnacle of human engineering" before going on to hint that maybe—maybe—there's some kind of massive, ugly downside waiting to bite players in the ass. Maybe the only way to refuel them is to have Hattie Ridley's little brother climb onto their backs with a live 240 volt line and a blowtorch?   

The update also includes an assurance that the game is not dead, despite the relative quiet from the developers, and a promise of more news to come this month, "which should shed some light on the premiere date." For now, Frostpunk is on track to come out sometime in the first quarter of the year. 

Frostpunk

Frostpunk, the city-building survival game by This War of Mine team 11 bit Studios, will be released by the end of March 2018. The marketing gears are cranking into life and we'll know an exact date soon, it sounds like.

"The game is scheduled to be released by the end of Q1 and we are right on track to make this happen," 11 bit Studios' senior marketing manager Karol Zajączkowski told me. "Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date."

His comments come alongside a short new video for Frostpunk showing a new automaton you can build to help your settlement. It's a giant steampunk robot, basically, and it can - unlike humans - work around the clock without rest, as long as you have the fuel to power it. But your population may not like having it around. Like so much else in Frostpunk, it's a toss-up between humanity and productivity.

Read more…

Frostpunk - contact@rockpapershotgun.com (Adam Smith)

frostpunkautomaton

In Frostpunk, what doesn’t kill you definitely doesn’t make you stronger. It probably makes your arm fall off, or convinces everyone that you’re no longer a capable part of the workforce so that they feel compelled to save some power by cutting off the heat supply to your house. And, hey, if you’re lucky, you might be able to contribute to the survival of your pals even if you do die because there are lots of hungry mouths to feed, and what’s a little cannibalism between friends?

I’ve taken a good, long look at Frostpunk already and I liked what I saw. I’ll admit, I did wonder why there were no towering quadrupedal automatons that filled me with equal parts awe and dread. Guess what just WHIRR-STOMPED into view…

(more…)

Frostpunk - Rufus Blackwood

"Despite the darkness and deepening gloom... We could see something heading towards us...
We stopped at the verge of a wide and deep ravine, marveling at the steel bridge spanning it and above all at the huge automaton sweeping snow from the roadway..."

Hello there, everyone!

We've been quiet for some time - focused on developing the game itself - but the time has come! Time to show you something brand new. Something that we are really excited about - because it fully basks in well-oiled steampunk-y glory: THE AUTOMATONS!

An automaton heading to a mine to replace manual labour crews.
Full animation loop of an automaton working in Charcoal Kiln.

--- THE AUTOMATONS AND FUTURE UPDATES ---

Lifting the curtain on Frostpunk's lore and the development progress is the game’s Art Director, Przemyslaw Marszal:
It’s been a long journey, and I’m happy to see Frostpunk reaching its final stages. The game evolved into an unprecedented mixture of survival, city-builder, and society simulator. In the upcoming weeks we'll be releasing a new gameplay trailer intriguingly named “Irreversible”, and unveil more details about the game, including release date. Before that happens, let me tease you with these new sneak-peek images presenting the automatons - huge, steam-powered machines that are the pinnacle of human engineering, used to ease the burden of hard labor from your wearied citizens. They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival. Of course, automatons are just one of many features you may encounter in your city - there’s plenty more to see in the upcoming trailer!

Watch Frostpunk's Lead Designer Kuba Stokalski introducing the automatons in The Cogs of Progress video:
https://youtu.be/EQgJeLskhmo
--- WHAT DOES IT MEAN FOR THE GAMEPLAY ITSELF? ---

Automatons are mankind's greatest creation! They will help your economy greatly by replacing entire manual labour crews. They work around the clock, caring not about the overwhelming cold, with only short breaks to refuel at the Generator. You can also research upgrades to raise their efficiency and capability. Besides that - they are automatons - so they look freakin' cool!

We will be showing more details about the automatons and other features in future updates. There is PLENTY of stuff that you haven't seen, yet - and we want to show you everything as soon as we're ready. There's more where that came from - so stay tuned! In the meantime, here are some screenshots, concepts and work in progress designs of the automatons that we have never shown before:


Click here to view full size


Click here to view full size


Click here to view full size

--- Q&A ---

We've received a lot of questions and feedback from you - be it on Steam Discussions, Facebook, Twitter or YouTube - and we are VERY thankful for all of it! With that said, we've already addressed some of concerns - but we want to be sure that our answers reach all of you, so here it is:

1. Is this game DEAD?
Nope. :) It is very much alive and kicking.

2. Have we seen all the choices available in the Book of Laws?
Not at all! There are A LOT more choices to make later on in the game. We didn't even show half of it, yet.

3. What happens when I finish the campaign? Are there any other game modes?
We plan to implement more modes besides the main campaign, yes. We already hinted before that there are going to be different modes in Frostpunk. We don't want to get into details right now. Be it sandbox/endless mode or some scenarios - we can't tell you that, yet - but we have a lot stuff hidden in the shadows. Stay tuned for future updates!



4. I want to fiddle with the in-game camera. What are the limitations?
We're still tweaking the camera. The graphics in the final game will be better that you've seen in the demo. It already looks better and different in the current build that we are working on and testing internally. So the limit for the zoom-in will be dictated by a simple question "does the game still looks good when zoomed in so close?".

5. What threats/enemies are there in Frostpunk?
This is a society survival game set in a frozen, post-apocalyptic world. So the overwhelming cold, hunger, lack of supplies, civil unrest - are your main "enemies". You will have to face a lot of tough moral decisions - and that's another roadblock that Frostpunk will throw in your way. Again, there are some decisions and parts of the game that we didn't show, yet - so we can't tell you everything in this update. :)

6. Is Frostpunk first game in some kind of bigger series?
Yup, the general idea was that Frostpunk will be starting a brand new world for us - a world that we can explore in other games in the future. This is something we knew and talked about from the start. But how will it develop, what ideas do we really have in mind - our lips are sealed, it's totally too soon to say anything. :) But yes - there is room here for other Frostpunk-related games, for sure.

7. What's the price of the game?
We can't give you the exact price (but we want to announce it as soon as it gets set in stone) - but we can give you a hint. It's not going to be priced as small indie game, our team is quite big at the moment - and it's not an AAA game either. Think about it as a Premium Indie title or an AA project - that might give you some ideas. ;)



8. When can I preorder the game?
We don't have a specific date in mind, yet. But we are most definitely thinking about preorders and we'll announce it as soon as we're ready.

9. Can you tell us something about the release date?
The game is scheduled to be released by the end of Q1 and we are right on track to make this happen. Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date.

10. What platforms can we expect?
Frostpunk will be available on Steam, Humble Store, GOG and other digital stores for Windows. For the time being be sure to follow it on Steam and add it to your Wishlist, though!

That's all the stuff we've planned for this update - more info coming in following weeks! In the meantime, be sure to follow our social channels:Have a good one and see you next time!
Frostpunk - Rufus Blackwood

"Despite the darkness and deepening gloom... We could see something heading towards us...
We stopped at the verge of a wide and deep ravine, marveling at the steel bridge spanning it and above all at the huge automaton sweeping snow from the roadway..."

Hello there, everyone!

We've been quiet for some time - focused on developing the game itself - but the time has come! Time to show you something brand new. Something that we are really excited about - because it fully basks in well-oiled steampunk-y glory: THE AUTOMATONS!

An automaton heading to a mine to replace manual labour crews.
Full animation loop of an automaton working in Charcoal Kiln.

--- THE AUTOMATONS AND FUTURE UPDATES ---

Lifting the curtain on Frostpunk's lore and the development progress is the game’s Art Director, Przemyslaw Marszal:
It’s been a long journey, and I’m happy to see Frostpunk reaching its final stages. The game evolved into an unprecedented mixture of survival, city-builder, and society simulator. In the upcoming weeks we'll be releasing a new gameplay trailer intriguingly named “Irreversible”, and unveil more details about the game, including release date. Before that happens, let me tease you with these new sneak-peek images presenting the automatons - huge, steam-powered machines that are the pinnacle of human engineering, used to ease the burden of hard labor from your wearied citizens. They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival. Of course, automatons are just one of many features you may encounter in your city - there’s plenty more to see in the upcoming trailer!

Watch Frostpunk's Lead Designer Kuba Stokalski introducing the automatons in The Cogs of Progress video:
https://youtu.be/EQgJeLskhmo
--- WHAT DOES IT MEAN FOR THE GAMEPLAY ITSELF? ---

Automatons are mankind's greatest creation! They will help your economy greatly by replacing entire manual labour crews. They work around the clock, caring not about the overwhelming cold, with only short breaks to refuel at the Generator. You can also research upgrades to raise their efficiency and capability. Besides that - they are automatons - so they look freakin' cool!

We will be showing more details about the automatons and other features in future updates. There is PLENTY of stuff that you haven't seen, yet - and we want to show you everything as soon as we're ready. There's more where that came from - so stay tuned! In the meantime, here are some screenshots, concepts and work in progress designs of the automatons that we have never shown before:


Click here to view full size


Click here to view full size


Click here to view full size

--- Q&A ---

We've received a lot of questions and feedback from you - be it on Steam Discussions, Facebook, Twitter or YouTube - and we are VERY thankful for all of it! With that said, we've already addressed some of concerns - but we want to be sure that our answers reach all of you, so here it is:

1. Is this game DEAD?
Nope. :) It is very much alive and kicking.

2. Have we seen all the choices available in the Book of Laws?
Not at all! There are A LOT more choices to make later on in the game. We didn't even show half of it, yet.

3. What happens when I finish the campaign? Are there any other game modes?
We plan to implement more modes besides the main campaign, yes. We already hinted before that there are going to be different modes in Frostpunk. We don't want to get into details right now. Be it sandbox/endless mode or some scenarios - we can't tell you that, yet - but we have a lot stuff hidden in the shadows. Stay tuned for future updates!



4. I want to fiddle with the in-game camera. What are the limitations?
We're still tweaking the camera. The graphics in the final game will be better that you've seen in the demo. It already looks better and different in the current build that we are working on and testing internally. So the limit for the zoom-in will be dictated by a simple question "does the game still looks good when zoomed in so close?".

5. What threats/enemies are there in Frostpunk?
This is a society survival game set in a frozen, post-apocalyptic world. So the overwhelming cold, hunger, lack of supplies, civil unrest - are your main "enemies". You will have to face a lot of tough moral decisions - and that's another roadblock that Frostpunk will throw in your way. Again, there are some decisions and parts of the game that we didn't show, yet - so we can't tell you everything in this update. :)

6. Is Frostpunk first game in some kind of bigger series?
Yup, the general idea was that Frostpunk will be starting a brand new world for us - a world that we can explore in other games in the future. This is something we knew and talked about from the start. But how will it develop, what ideas do we really have in mind - our lips are sealed, it's totally too soon to say anything. :) But yes - there is room here for other Frostpunk-related games, for sure.

7. What's the price of the game?
We can't give you the exact price (but we want to announce it as soon as it gets set in stone) - but we can give you a hint. It's not going to be priced as small indie game, our team is quite big at the moment - and it's not an AAA game either. Think about it as a Premium Indie title or an AA project - that might give you some ideas. ;)



8. When can I preorder the game?
We don't have a specific date in mind, yet. But we are most definitely thinking about preorders and we'll announce it as soon as we're ready.

9. Can you tell us something about the release date?
The game is scheduled to be released by the end of Q1 and we are right on track to make this happen. Starting from February we are bringing out the big guns, so in upcoming weeks you can expect a lot of news about the game, which should shed some light on the premiere date.

10. What platforms can we expect?
Frostpunk will be available on Steam, Humble Store, GOG and other digital stores for Windows. For the time being be sure to follow it on Steam and add it to your Wishlist, though!

That's all the stuff we've planned for this update - more info coming in following weeks! In the meantime, be sure to follow our social channels:Have a good one and see you next time!
This War of Mine

It's been three years since powerful civilian war survival game This War of Mine put Polish developer 11 bit Studios on the map. To celebrate, a new series of Stories downloadable content will be released, starting today and continuing in 2018.

The first of the Stories, Father's Promise, is available now for 1.69. It's based on an audio drama written by Polish author Łukasz Orbitowski, and follows father Adam as he struggles to save his daughters from the horrors of war. "Follow their steps and discover a story of love, hate and sacrifice - the emotions we all share in the darkest of days," the blurb says.

Father's Promise apparently offers several hours of play across four new locations and five remastered ones. There are new mechanics too, both in dialogue and when searching for clues.

Read more…

Frostpunk

Once every twelve hours in the Frostpunk demo I've managed to get my hands on, I can open the Book of Laws and issue a new decree. It's all treated very gravely—Frostpunk, from 11 bit Studios, is a tough and gritty game about building and managing a city in a hostile, frozen environment—but it's hard not to laugh a little when my first law involves soup.

I get the gravity of the situation, I really do. My small collection of citizens are starving and freezing and miserable. Resources are in short supply. My generator is barely keeping people warm, many are sick and injured, and night is falling which will bring even colder temperatures. Cooking soup—and only soup—means being able to feed more people with less food, which makes sense.

Still, it's a soup law. It's a law about soup. It's hard to take myself seriously as the leader of the last civilization, one on the brink of doom, when I'm opening a big law book, probably while surrounded by my most trusted advisers, and writing the word 'soup' in it. Maybe in capital letters. SOUP.

That's the first and last laugh I get in the Frostpunk demo, which gives me ten days of in-game time to play. Those are ten incredibly stressful, horrible days full of tough choices and tougher laws. Much tougher than my Law Of Only Soup.

I begin with just a generator and a few dozen cold, hungry survivors. I assign some to collecting coal, wood, and steel from the crater my city sits in, and watch as my tiny workers push their way through chest-high snowdrifts. They all leave grooves in the snow behind them, which fill back in when more snow falls. It's a really nice touch and makes me wish the zoom could push in all the way. I want to see my miserable, soup-sucking civilians up close as they shoulder their way through the frost.

With some resources gathered I can turn on the generator for warmth (the snow around it melts away, another lovely detail) and begin to build the handful of structures available, which will crowd in a circle around my massive generator. At first there are just tents and a shelter, a hunting lodge and cookhouse, but more are added as I slowly progress through the first few days. If I keep the city together through its shaky first week I'll be able to add a building for tech research, a medical building, sawmills for harvesting trees, a coal mine, and other structures.

Aside from shelters, buildings need to be staffed with workers who are pulled from gathering duty, which means fewer resources. All the while, there are two meters at the bottom of the screen: discontent and hope. They fill and empty depending on the current circumstances and my decisions. One of those meters, like the bellies of my citizens, is always just about empty.

I regularly get to open my Book of Laws and make a decision, like about how to care for the ill, how to dispose of the dead (build a cemetery or just dump 'em in the snow), and whether or not children should be given jobs. Well, forced into jobs. Safe jobs! But still, jobs.

I do have one bright moment amid the grim and cold days. When I finish researching scouting, a balloon slowly lifts from the city which I can use to examine the surrounding map. It's small beacon of hope (for me, at least, as I'm too busy watching the balloon to notice if it lifts the spirits of my citizens as well). Having spied a few new locations in the world from the balloon, I can send small scouting parties out.

This results in more decisions. First, which workforce do I draw from to create my scouts in the first place? Every person I reassign from a task leaves me short-handed. My scouts, once I've assigned and dispatched them, find other survivors on the map, who I need for my labor pool but who will also deplete my meager soup reserves and take up space in the shelters. I also have to choose if I should have my scouts accompany them back (thus costing my scouts some valuable time) or hope the survivors can find my city on their own (thus risking some of them dying along the way). Every choice has a downside.

As my city slowly grows, more decisions crop up. Should I enact a law that says I can force people to work at night during an emergency? Yes, definitely, though mainly because I'm frustrated when the work stops at night anyway, especially when my latest tech research is 94% complete. I know, you're all tired and cold and hungry, but things need doing and the longer things take to do the more of you will die and the even longer things will take. To do. So do 'em.

I find that forcing children into labor is a pretty easy decision.

I find that forcing children into labor is a pretty easy decision. This comes after noticing that one kid's status is that he is on his way to play. Play? In a frozen city of death? Trust me, kid, you can make a game out of gathering rusty, jagged steel from a snowbank. It'll be fun! A little later, I'm asked to decide if kids should perform more dangerous jobs. Um... yes, but let's not issue a press release on this one, fellas. I'm beginning to feel like a pretty terrible person.

I've already had to pull staff from the medical building to gather more coal, and this is with my sick numbering so high I've run out of beds and they're lying on the floors. I can't afford the resources for a more advanced medical building so I've told my doctors to start cutting off limbs (their patients' limbs, not their own) if it's more efficient than longer, kinder treatments. 

Meanwhile, the consequences of my terrible decisions begin arriving like snowfall. The people whose legs I've been sawing off can't work, but they sure can still eat. One kid I've forced to work hurt himself, and I'm torn between giving him a day off (he is a kid, after all) or reprimanding him (look, I can't have other kids deliberately hurting themselves to get out of coal duty, right?).

As I approach day 7 of the 10-day demo, things really begin falling apart. I haven't built enough housing for everyone and half my population is homeless. My hunters aren't gathering enough food and the cookhouse is empty. People are sick and cold and dying. Research on new tech is happening too slowly. Every person who dies means fewer resources that can be gathered, but not enough of them are dying to solve my housing shortage. I'm mulling over a decision to make cannibalism a city-sanctioned activity (should spice up the soup, at least) when I'm told my generator, which I've been running on overdrive for more warmth to combat dropping temperatures, has gone critical and needs to be repaired.

I'm told the only one who can fix it is someone small enough to crawl inside. Yes, yet another child whose life I've ruined is my city's only hope. I send her in, and she fixes the generator, dying in the process. Little Hattie Ridley, you will be remembered as a hero, because I stuffed you into a generator hatch and crossed my fingers. And then probably ate someone else's fingers.

We don't yet know Frostpunk's release date, but boy I hope it's soon. Those ten days (well, eight—my generator wound up exploding the next day anyway) were filled with challenging decisions and grim stories, and it's a gorgeous looking game to boot. The demo, as far as I know, isn't available to everyone, but if that changes I'll be sure to let you know.

Frostpunk - Rufus Blackwood


- - - WHAT IS FROSTPUNK? - - -
Frostpunk is the first game of society survival. In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in.


- - - TRAILERS - - -

Teaser trailer - "The Fall"
https://youtu.be/dHxTtSatvQM
Trailer - "Whiteout"
https://youtu.be/6saqbmVT9qk
Debut gameplay trailer - "Heartbeats"
https://youtu.be/UxTxUL_8VkA

- - - MEDIA ABOUT FROSTPUNK - - -
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun

"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat

"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer


- - - STORY - - -
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.

What decisions will you make so the society can survive? What will you do when pushed to the limits? And...

...who will you become in the process?


- - - DETAILS - - -

The City must SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.

Maintain the HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.

Make the LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.

Weight your CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.

EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.


- - - MORE INFO - - -

Follow Frostpunk on:
Frostpunk - Rufus Blackwood


- - - WHAT IS FROSTPUNK? - - -
Frostpunk is the first game of society survival. In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in.


- - - TRAILERS - - -

Teaser trailer - "The Fall"
https://youtu.be/dHxTtSatvQM
Trailer - "Whiteout"
https://youtu.be/6saqbmVT9qk
Debut gameplay trailer - "Heartbeats"
https://youtu.be/UxTxUL_8VkA

- - - MEDIA ABOUT FROSTPUNK - - -
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun

"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat

"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer


- - - STORY - - -
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.

What decisions will you make so the society can survive? What will you do when pushed to the limits? And...

...who will you become in the process?


- - - DETAILS - - -

The City must SURVIVE
Frostpunk is a city-survival game where heat means life and every decision comes with a cost.

Maintain the HOPE
Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success.

Make the LAW
Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society.

Weight your CHOICES
Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality.

EXPLORE
The world covers not only bits of the past but also the potential means to secure the future of your people.


- - - MORE INFO - - -

Follow Frostpunk on:
Frostpunk

Frostpunk is part city-builder and part survival game, and we've already seen some of the tough moral choices you may encounter as leader of the last society on a frozen Earth. Forcing children into labor and letting the dead freeze where they fall is the price of survival in this harsh world, and your miserable citizens may need to indulge in a few morally questionable activities just to cope with the stress.

Evan spoke to Pawel Miechowski of 11 Bit Studios about Frostpunk at PAX West, who said that building brothels and fighting pits for your citizens might not the best moral choice but could let your miserable population blow off a little steam from time to time. Clearly, Frostpunk isn't your typical cheery and relaxing "society simulator," as Miechowski describes it, and I don't think we'll see gladiator pits coming to Cities: Skylines anytime soon.

Watch the full interview above, and follow our continuing coverage of PAX West 2017 here.

...