We have a small Hotfix to tide you over before our release on August 26th.
UPDATE NOTES
XP
Skirmish victory give full XP (as if you killed all enemies) like multiplayer.
Resigned games should now give XP as if the player who didn’t resign won.
Fixed issue where players only levelled up after passing the XP required for a level, not if they landed on it
Fix a visual issue in results screen where sometimes the players XP starting level/xp during the count up was in fact based of their new total XP, not the XP from the start of the match - so the values were to high.
Resigned games should now gives XP as if the player who didn’t resign won.
ARMOURY
Fixed all the issues with abilities re-locking and the incorrect number of available skill points being displayed.
CAMPAIGN
Fixed issue where offline players would be unable to continue at the end of a campaign match.
MULTIPLAYER
Fixed a crash that occurred only when drawing a match against a random opponent
GENERAL
Fix for a crash that could occur if friends online status changed exactly as you start loading into a level.
BUG FIXES
Multiplayer menu exception has been fixed. Hopefully this means the issue for some players that have been unable to start matches is now fixed, but we've been unable to reproduce this issue to be able to confirm, so further testing is required.
Offline XP is now saved
Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - social@hammerfallpublishng.com
We have a small Hotfix to tide you over before our release on August 26th.
UPDATE NOTES
XP
Skirmish victory give full XP (as if you killed all enemies) like multiplayer.
Resigned games should now give XP as if the player who didn’t resign won.
Fixed issue where players only levelled up after passing the XP required for a level, not if they landed on it
Fix a visual issue in results screen where sometimes the players XP starting level/xp during the count up was in fact based of their new total XP, not the XP from the start of the match - so the values were to high.
Resigned games should now gives XP as if the player who didn’t resign won.
ARMOURY
Fixed all the issues with abilities re-locking and the incorrect number of available skill points being displayed.
CAMPAIGN
Fixed issue where offline players would be unable to continue at the end of a campaign match.
MULTIPLAYER
Fixed a crash that occurred only when drawing a match against a random opponent
GENERAL
Fix for a crash that could occur if friends online status changed exactly as you start loading into a level.
BUG FIXES
Multiplayer menu exception has been fixed. Hopefully this means the issue for some players that have been unable to start matches is now fixed, but we've been unable to reproduce this issue to be able to confirm, so further testing is required.
Offline XP is now saved
Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - social@hammerfallpublishng.com
The newest Update 1.3 for Warhammer 40,000: Regicide is officially live! Armour Tiers are now available as well as new sound effects have been added so that Boltgun fire sounds just as devastating as it should and best of all the battlefield remains bloodier for longer.
A plethora of new unit and player abilities have been added in this update in an effort to make the Space Marines and Orks more diverse and play very differently. The Orks now behave more like a mob of animalistic hooligans, their abilities having a chance to be a detriment rather than a boon whereas the Space Marines now act as an army of heroes.
This update also includes the Beta version of the Armoury. This means the XP you earn from now on will be persistent and recorded. When you level up you will earn points to spend on unlocking abilities to customize the way you play, you can unlock and assign skills within the armoury.
Finally, we are very excited to announce the first Act of the Campaign where you can finally meet Captain Dracomedes and Librarian Baldassar as they hunt the vile Orks on Hethgar Prime! The first act contains ten lovingly crafted missions that show the Captain’s vicious hunt of the Orks and the Weirdboy Zugtoof.
If you've not yet purchased the game it is available in Early Access through the Steam Store here for Windows. We hope you enjoy playing this game as much as we enjoy working on it!
UPDATE NOTES
HIGHLIGHTS
Act I of the Campaign
Beta Version of the Armoury
Tiered Cosmetic Awards for Orks and Space Marines
New Player and Unit Abilities
New Audio and Visual FX
Unlocked Player Experience and Skill Points Systems
ARMOURY
Loadouts for each race vs race combination on the left; available player abilities on the right
Assign abilities by selecting them and then clicking on a slot in the loadouts on the left
Unlock Player Abilities via expending Skill Points
Loadouts selected in the Armoury are now used in Multiplayer and Skirmish Regicide matches
ANIMATIONS
Tactical Marine snapshot speed has been increased
AUDIO
Most Units Snap Shot’s sound FX have been updates
Bullet’s sound effects drop off at longer distances
Grenades now sound more boomy
Many ability sound updates
Many Capture sound updates
New Music Tracks for Victory, Defeat and Draw Scenarios
New Character Dialogue Lines
BUG FIXES
Accept and Decline buttons no longer appear when trying to load back into a Challenge match
If the King is in Check when one player leaves and then rejoins the Multiplayer match, the tile effect will now be present
Artifacts no longer appear around the white marker that shows where the player has moved to on the chessboard
Several “Second Login” issues have now been resolved
Classic: Health bars no longer switch on again after a capture
Fix to stop players loading into completed matches then going into the connection dropped state
Player ability hotkeys are now correctly labelled
CODEX
New Ork and Space Marine Unit Abilities
Space Marine Bishop‘s Pin Them Down ability is now called Suppressing Fire
Space Marine Knight’s Moving Attack ability is now called Hammer of Wrath
Armour of Contempt is now called Iron Halo
Unyielding is now called Artificer Armour
Orks! Orks! Orks! is now called Kustom Force Field
ABILITIES
General
Increased the cooldown of Thunderfire Bombard and Mekgun Bombard from 5 to 6
Frag Grenade and Stikkbomb now cost 2 IP across all races, has a base chance to hit of 75% and damage scales Independent of unit strength
Grenades can no longer crit or cause armour attrition
Iron Gob cooldown increased from 3 to 5.
Lifeleech damage and health gain increased from 2 to 3.
Gork’ll Fix It removed (He did not fix it)
Pin Them Down renamed to Suppressing Fire.
Move Attack renamed to Hammer of Wrath.
Shield cooldown reduced from 6 to 5 for both races. Orks! Orks! Orks! renamed to Kustom Force Field. Armour of Contempt renamed to Iron Halo.
Unyielding renamed Artificer Armour. Changed to single-target. IP cost reduced to 1.
New Space Marine and Ork unit abilities available:
Librarian
Shockwave: A psychically-produced concussive blast that damages adjacent enemies
Go Fasta: The weirdboy spurs the boys into action, gaining an extra Initiative Point (IP) for this turn. Assault Marine
Krak Grenade: An implosive grenade for cracking open the heaviest armour. Stormboy
Rokkit Slam: A rokkit-powered attack that damages the user and all units around him. Loota
Mek’s Tools: The Loota scraps together some additional armour for an adjacent ally
New Space Marine and Ork player abilities available:
Space Marines
Auspex: Unit engages its Auspex scanner, increasing the accuracy of itself and nearby allies.
Chapter Banner: Place a chapter banner down, bolstering the Weapon Skill of nearby marines. Orks
Grot-Prod: Whips a unit into a frenzy by prodding it with a powerful zapper, damaging it and increasing its critical hit chance.
Green Iz Best: Unit is filled with confidence by surrounding units, gaining Weapon Skill and Strength for each adjacent ally.
UI
In-game:
Updated Promotion UI
Promotion UI now represents locked out choices
Small general fixes (e.g. extended length of enemy player name)
Ability costs represented on the ability buttons
“Press space to skip” - text is now capitalised and smaller
Weapon strength swords icon replaced with machine gun icon
Tooltips when hovering over menu buttons have been moved so that they do not cover the button
Plinks:
Consequence plinks now show for units that have died
Consequence plinks are always shown at the same height
Chance to hit plinks have been reworked to always appear and they no longer stack up
Selecting a unit will show a sorted list of the current buffs on the unit. They have the ability name that caused the buff preceded by a “+”, e.g. “+GO TO GROUND”.
Menu:
Improved settings UI
Disabled camera movement while settings is up
Small improvements to the Skirmish menu
FX
General
Large blood stains now remain for longer
Smaller blood stains now stay on the map for twice as long
Oodles of effects added for new abilities
Effect Sequence Feedback updates:
Ork Bishop vs. Ork Rook killcam: camera is no longer off centre
Ork Bishop vs. Ork Knight killcam: camera no longer shakes after the Knight has been killed
Ork Rook vs. Ork Bishop killcam: camera is no longer too close
Ork Queen vs. Ork Knight killcam: southwest camera transition no longer finishes too close to the Queen
Ork Queen’s fingers no longer clip through its staff during the idle pose
Settings menu: F6 hotkey information for the settings menu has been removed (Esc still opens this menu)
Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - social@hammerfallpublishng.com
The newest Update 1.3 for Warhammer 40,000: Regicide is officially live! Armour Tiers are now available as well as new sound effects have been added so that Boltgun fire sounds just as devastating as it should and best of all the battlefield remains bloodier for longer.
A plethora of new unit and player abilities have been added in this update in an effort to make the Space Marines and Orks more diverse and play very differently. The Orks now behave more like a mob of animalistic hooligans, their abilities having a chance to be a detriment rather than a boon whereas the Space Marines now act as an army of heroes.
This update also includes the Beta version of the Armoury. This means the XP you earn from now on will be persistent and recorded. When you level up you will earn points to spend on unlocking abilities to customize the way you play, you can unlock and assign skills within the armoury.
Finally, we are very excited to announce the first Act of the Campaign where you can finally meet Captain Dracomedes and Librarian Baldassar as they hunt the vile Orks on Hethgar Prime! The first act contains ten lovingly crafted missions that show the Captain’s vicious hunt of the Orks and the Weirdboy Zugtoof.
If you've not yet purchased the game it is available in Early Access through the Steam Store here for Windows. We hope you enjoy playing this game as much as we enjoy working on it!
UPDATE NOTES
HIGHLIGHTS
Act I of the Campaign
Beta Version of the Armoury
Tiered Cosmetic Awards for Orks and Space Marines
New Player and Unit Abilities
New Audio and Visual FX
Unlocked Player Experience and Skill Points Systems
ARMOURY
Loadouts for each race vs race combination on the left; available player abilities on the right
Assign abilities by selecting them and then clicking on a slot in the loadouts on the left
Unlock Player Abilities via expending Skill Points
Loadouts selected in the Armoury are now used in Multiplayer and Skirmish Regicide matches
ANIMATIONS
Tactical Marine snapshot speed has been increased
AUDIO
Most Units Snap Shot’s sound FX have been updates
Bullet’s sound effects drop off at longer distances
Grenades now sound more boomy
Many ability sound updates
Many Capture sound updates
New Music Tracks for Victory, Defeat and Draw Scenarios
New Character Dialogue Lines
BUG FIXES
Accept and Decline buttons no longer appear when trying to load back into a Challenge match
If the King is in Check when one player leaves and then rejoins the Multiplayer match, the tile effect will now be present
Artifacts no longer appear around the white marker that shows where the player has moved to on the chessboard
Several “Second Login” issues have now been resolved
Classic: Health bars no longer switch on again after a capture
Fix to stop players loading into completed matches then going into the connection dropped state
Player ability hotkeys are now correctly labelled
CODEX
New Ork and Space Marine Unit Abilities
Space Marine Bishop‘s Pin Them Down ability is now called Suppressing Fire
Space Marine Knight’s Moving Attack ability is now called Hammer of Wrath
Armour of Contempt is now called Iron Halo
Unyielding is now called Artificer Armour
Orks! Orks! Orks! is now called Kustom Force Field
ABILITIES
General
Increased the cooldown of Thunderfire Bombard and Mekgun Bombard from 5 to 6
Frag Grenade and Stikkbomb now cost 2 IP across all races, has a base chance to hit of 75% and damage scales Independent of unit strength
Grenades can no longer crit or cause armour attrition
Iron Gob cooldown increased from 3 to 5.
Lifeleech damage and health gain increased from 2 to 3.
Gork’ll Fix It removed (He did not fix it)
Pin Them Down renamed to Suppressing Fire.
Move Attack renamed to Hammer of Wrath.
Shield cooldown reduced from 6 to 5 for both races. Orks! Orks! Orks! renamed to Kustom Force Field. Armour of Contempt renamed to Iron Halo.
Unyielding renamed Artificer Armour. Changed to single-target. IP cost reduced to 1.
New Space Marine and Ork unit abilities available:
Librarian
Shockwave: A psychically-produced concussive blast that damages adjacent enemies
Go Fasta: The weirdboy spurs the boys into action, gaining an extra Initiative Point (IP) for this turn. Assault Marine
Krak Grenade: An implosive grenade for cracking open the heaviest armour. Stormboy
Rokkit Slam: A rokkit-powered attack that damages the user and all units around him. Loota
Mek’s Tools: The Loota scraps together some additional armour for an adjacent ally
New Space Marine and Ork player abilities available:
Space Marines
Auspex: Unit engages its Auspex scanner, increasing the accuracy of itself and nearby allies.
Chapter Banner: Place a chapter banner down, bolstering the Weapon Skill of nearby marines. Orks
Grot-Prod: Whips a unit into a frenzy by prodding it with a powerful zapper, damaging it and increasing its critical hit chance.
Green Iz Best: Unit is filled with confidence by surrounding units, gaining Weapon Skill and Strength for each adjacent ally.
UI
In-game:
Updated Promotion UI
Promotion UI now represents locked out choices
Small general fixes (e.g. extended length of enemy player name)
Ability costs represented on the ability buttons
“Press space to skip” - text is now capitalised and smaller
Weapon strength swords icon replaced with machine gun icon
Tooltips when hovering over menu buttons have been moved so that they do not cover the button
Plinks:
Consequence plinks now show for units that have died
Consequence plinks are always shown at the same height
Chance to hit plinks have been reworked to always appear and they no longer stack up
Selecting a unit will show a sorted list of the current buffs on the unit. They have the ability name that caused the buff preceded by a “+”, e.g. “+GO TO GROUND”.
Menu:
Improved settings UI
Disabled camera movement while settings is up
Small improvements to the Skirmish menu
FX
General
Large blood stains now remain for longer
Smaller blood stains now stay on the map for twice as long
Oodles of effects added for new abilities
Effect Sequence Feedback updates:
Ork Bishop vs. Ork Rook killcam: camera is no longer off centre
Ork Bishop vs. Ork Knight killcam: camera no longer shakes after the Knight has been killed
Ork Rook vs. Ork Bishop killcam: camera is no longer too close
Ork Queen vs. Ork Knight killcam: southwest camera transition no longer finishes too close to the Queen
Ork Queen’s fingers no longer clip through its staff during the idle pose
Settings menu: F6 hotkey information for the settings menu has been removed (Esc still opens this menu)
Thanks for taking the time to read our update notes. If you ever want to contact the dev team - we're always here to listen. Email us using - social@hammerfallpublishng.com
It's here... Early Access Update 1.2, the largest update Regicide has seen since its launch, is now live! Get ready to battle against multiple maps using a selection of new chapters and clans.
- White Scars activation bug fixed - users who created their accounts after Update 1.1 were not given access to this content. This should now be resolved for all users. - Exception no longer occurs on the loading screen after accepting a challenge. - Loading screen appears correctly in the larger 16:10 resolutions up to 1920 x 1200. - King Kill is now triggered at the end of the Classic tutorial. - Error message now occurs when opening the Librarium outside of Steam (if it cannot open it in a browser or when playing offline). - Exception no longer occurs after returning to the main menu while on the "Host or Join New Game" Multiplayer menu - Health bars are no longer on by default in Classic Chess matches or in the Classic Tutorial (though these can still be toggled on using the menu button) - Labels are now present on the tabs in the Options menu while in the Multiplayer menu - 16:10 letterbox effect is now present when completing a Tutorial and returning to the Tutorial menu - Hotkeys have now been disabled in the Regicide tutorial so that they no longer break the tutorial flow - Orks are no longer automatically selected in the Join Game screen when challenging a friend - Skirmish tooltip has been updated so that it mentions playing against a guest - Opening the Options menu in the Skirmish and Multiplayer menus no longer causes the menu icons and text to overlap - Exception no longer occurs on the Victory splash screen when completing the Regicide Tutorial - Exception no longer occurs when saving and quitting out of a Regicide match without taking a turn - Regicide Tutorial no longer references the Player Ability panel - Exceptions no longer occur when quitting out of a Multiplayer match as the opponent finishes moving - Tile reference annotation is no longer upside down when playing as black in Multiplayer matches - Accepting a challenge when the challenger has already resigned from the match no longer leaves the match open - Game no longer freezes when rejoining a completed match - Double-clicking a completed match no longer opens an unresponsive new game - Top right bunker wall light can no longer be seen through the wall - Players are no longer able to select menu buttons when quitting the game from the Main Menu - Resigning from a Tutorial now shows a tutorial-specific resign message - Pin effect abilities no longer act differently depending on White/Black: it now lasts for one turn for both sides - Exception no longer occurs when attempting to load into a declined challenge match that had already been cancelled - Exception no longer occurs when the player leaves the difficulty drop down box open in the Skirmish menu and returns to the Main Menu - Clicking the close button in the right panel of the Skirmish menu when the Unit panel is open no longer causes it to overlap with the matches panel - Tutorial questions now appear as soon as the player resets the Camera and HUD tutorials in the Settings menu - Tutorial questions now appear when resetting the Camera and HUD tutorials while playing offline - Highlight around the Initiative Point counter and There Is Only War ability are no longer misaligned in the Regicide Tutorial - Factions no longer overlap each other in the Multiplayer menu drop down boxes after switching races - Multiplayer timers now update correctly when loading back into a match - Segments around the timer now continue to animate while it is the Initiative Phase to show that the timer is still counting - Segments around the opponent's timer now animate while it is their turn - timer is then updated after they have moved or used an ability - Opponent's profile icon is now shown in Multiplayer matches - Exception no longer occurs leaving the Multiplayer menu before the match list was fully populated - Various animation fixes to fix pops and sliding. - Clawed Fiend of the Donorian Sector ‘removed’. No further details available.
CODEX ENGINE V508
- Regicide: - - Ability Points/Initiative Points now accumulate up to 5. - - Unused Initiative points carry over into subsequent turns. - - Critical hit chance is now Additive rather than multiplicative - - Base critical hit chance reduced to 0% - - Critical damage multiplier is reduced to 1.5 from 2 - Classic: - - Draw now occurs in Classic Chess after fifty consecutive moves without moving a Pawn or capturing a piece - - Threefold repetition rule now ends Classic Chess matches in a Draw - - Considerable revamp of Classic engine produces playing strengths up to twice as high as the former public version.
ABILITIES
- Increased the IP Cost of Thunderfire / Mekgun Bombard from 3 to 5. - Decreased the Warm-up of Thunderfire / Mekgun Bombard from 10 to 5. - Increased the Cooldown of Armour Of Contempt / Orks! Orks! Orks! from 5 to 6. - Decreased the Duration of Assail / Squig Bomb from 2 turns to 1 turn. - Increased the Cooldown of Assail / Squig Bomb from 5 to 6. - Decreased the IP Cost of Unyielding from 3 to 2. - Increased the Duration of Unyielding from 2 to 4 - Decreased the Duration of Pin Them Down from 2 turns to 1 turn. - Decreased the IP Cost of LifeLeech from 2 to 1 - Decreased Iron Gob Critical Hit Multiplier to 100% from over 9000. - Decreased the chance and shield will generate from Gok'll Fix It from 75% to 50%.
ENVIRONMENTS
- Lighting tweaks for all environments. - 'Ancient Forest' environment added. - Time-of-day presets available for new environment.
FX
- General: - - Bolters/heavy cannons now have custom impacts. - - Orks and Space Marines now have unique grenade effects - - Improved grenade effects. 2x bigger effect with tweaked initial flash. - - Stormboy jetpack smoke is now fainter - - Reduced Ork Weirdboy's 'haze' effect - - Ejected cartridges now operate properly in ability sequences. - - Brain meshes removed from all gibs. - Effect sequence feedback updates: - - added laser magnet to Ork Bishop to resolve aiming issues - - Ork Qn vs Ork Rk - Weirdboy plasma energy now emits from mouth - - Sm Kn vs Sm Bp - Improved blood when chainsword is pulled from Bp's neck - - Sm Qn vs Sm Pn - removed orange gib flash upon detonation\n - - Sm Qn vs Sm Rk - added blood boil steam effect
It's here... Early Access Update 1.2, the largest update Regicide has seen since its launch, is now live! Get ready to battle against multiple maps using a selection of new chapters and clans.
- White Scars activation bug fixed - users who created their accounts after Update 1.1 were not given access to this content. This should now be resolved for all users. - Exception no longer occurs on the loading screen after accepting a challenge. - Loading screen appears correctly in the larger 16:10 resolutions up to 1920 x 1200. - King Kill is now triggered at the end of the Classic tutorial. - Error message now occurs when opening the Librarium outside of Steam (if it cannot open it in a browser or when playing offline). - Exception no longer occurs after returning to the main menu while on the "Host or Join New Game" Multiplayer menu - Health bars are no longer on by default in Classic Chess matches or in the Classic Tutorial (though these can still be toggled on using the menu button) - Labels are now present on the tabs in the Options menu while in the Multiplayer menu - 16:10 letterbox effect is now present when completing a Tutorial and returning to the Tutorial menu - Hotkeys have now been disabled in the Regicide tutorial so that they no longer break the tutorial flow - Orks are no longer automatically selected in the Join Game screen when challenging a friend - Skirmish tooltip has been updated so that it mentions playing against a guest - Opening the Options menu in the Skirmish and Multiplayer menus no longer causes the menu icons and text to overlap - Exception no longer occurs on the Victory splash screen when completing the Regicide Tutorial - Exception no longer occurs when saving and quitting out of a Regicide match without taking a turn - Regicide Tutorial no longer references the Player Ability panel - Exceptions no longer occur when quitting out of a Multiplayer match as the opponent finishes moving - Tile reference annotation is no longer upside down when playing as black in Multiplayer matches - Accepting a challenge when the challenger has already resigned from the match no longer leaves the match open - Game no longer freezes when rejoining a completed match - Double-clicking a completed match no longer opens an unresponsive new game - Top right bunker wall light can no longer be seen through the wall - Players are no longer able to select menu buttons when quitting the game from the Main Menu - Resigning from a Tutorial now shows a tutorial-specific resign message - Pin effect abilities no longer act differently depending on White/Black: it now lasts for one turn for both sides - Exception no longer occurs when attempting to load into a declined challenge match that had already been cancelled - Exception no longer occurs when the player leaves the difficulty drop down box open in the Skirmish menu and returns to the Main Menu - Clicking the close button in the right panel of the Skirmish menu when the Unit panel is open no longer causes it to overlap with the matches panel - Tutorial questions now appear as soon as the player resets the Camera and HUD tutorials in the Settings menu - Tutorial questions now appear when resetting the Camera and HUD tutorials while playing offline - Highlight around the Initiative Point counter and There Is Only War ability are no longer misaligned in the Regicide Tutorial - Factions no longer overlap each other in the Multiplayer menu drop down boxes after switching races - Multiplayer timers now update correctly when loading back into a match - Segments around the timer now continue to animate while it is the Initiative Phase to show that the timer is still counting - Segments around the opponent's timer now animate while it is their turn - timer is then updated after they have moved or used an ability - Opponent's profile icon is now shown in Multiplayer matches - Exception no longer occurs leaving the Multiplayer menu before the match list was fully populated - Various animation fixes to fix pops and sliding. - Clawed Fiend of the Donorian Sector ‘removed’. No further details available.
CODEX ENGINE V508
- Regicide: - - Ability Points/Initiative Points now accumulate up to 5. - - Unused Initiative points carry over into subsequent turns. - - Critical hit chance is now Additive rather than multiplicative - - Base critical hit chance reduced to 0% - - Critical damage multiplier is reduced to 1.5 from 2 - Classic: - - Draw now occurs in Classic Chess after fifty consecutive moves without moving a Pawn or capturing a piece - - Threefold repetition rule now ends Classic Chess matches in a Draw - - Considerable revamp of Classic engine produces playing strengths up to twice as high as the former public version.
ABILITIES
- Increased the IP Cost of Thunderfire / Mekgun Bombard from 3 to 5. - Decreased the Warm-up of Thunderfire / Mekgun Bombard from 10 to 5. - Increased the Cooldown of Armour Of Contempt / Orks! Orks! Orks! from 5 to 6. - Decreased the Duration of Assail / Squig Bomb from 2 turns to 1 turn. - Increased the Cooldown of Assail / Squig Bomb from 5 to 6. - Decreased the IP Cost of Unyielding from 3 to 2. - Increased the Duration of Unyielding from 2 to 4 - Decreased the Duration of Pin Them Down from 2 turns to 1 turn. - Decreased the IP Cost of LifeLeech from 2 to 1 - Decreased Iron Gob Critical Hit Multiplier to 100% from over 9000. - Decreased the chance and shield will generate from Gok'll Fix It from 75% to 50%.
ENVIRONMENTS
- Lighting tweaks for all environments. - 'Ancient Forest' environment added. - Time-of-day presets available for new environment.
FX
- General: - - Bolters/heavy cannons now have custom impacts. - - Orks and Space Marines now have unique grenade effects - - Improved grenade effects. 2x bigger effect with tweaked initial flash. - - Stormboy jetpack smoke is now fainter - - Reduced Ork Weirdboy's 'haze' effect - - Ejected cartridges now operate properly in ability sequences. - - Brain meshes removed from all gibs. - Effect sequence feedback updates: - - added laser magnet to Ork Bishop to resolve aiming issues - - Ork Qn vs Ork Rk - Weirdboy plasma energy now emits from mouth - - Sm Kn vs Sm Bp - Improved blood when chainsword is pulled from Bp's neck - - Sm Qn vs Sm Pn - removed orange gib flash upon detonation\n - - Sm Qn vs Sm Rk - added blood boil steam effect
We're excited to announce that we have the biggest update to date arriving on Steam in a few short days time!!
Monday the 29th will see a huge update to Regicide with everything from Skirmish, Multiplayer, Environments, Armies, UI, + more being updated. Heres a few of the items you can look forward to;
New Space Marine faction
New Ork faction
New environments with time of day settings.
Live Multiplayer Mode!
Hot Seat Mode!
Regicide AI is now 300 ELO harder!
Classic AI is now twice as hard at maximum difficulty!
Drastically updated audio
+ Many more items to be revealed
We are still only part way through our journey in Early Access, we're currently working on the Armoury, XP & Leveling, Objectives, Language support, and a few more items too.
BEFORE YOU GO, WE'RE HOSTING OUR FIRST LIVE STREAM!
We're going to be playing some games, giving away some loot and answering your questions LIVE next week!
Join us as we battle it out Hotseat-style, show off the new forces, chat to the devs live, and possibly even get a public game in too! Are you up to the challenge?
Early Access Update 1.2 goes public on Monday, and it's the biggest one yet.
We're excited to announce that we have the biggest update to date arriving on Steam in a few short days time!!
Monday the 29th will see a huge update to Regicide with everything from Skirmish, Multiplayer, Environments, Armies, UI, + more being updated. Heres a few of the items you can look forward to;
New Space Marine faction
New Ork faction
New environments with time of day settings.
Live Multiplayer Mode!
Hot Seat Mode!
Regicide AI is now 300 ELO harder!
Classic AI is now twice as hard at maximum difficulty!
Drastically updated audio
+ Many more items to be revealed
We are still only part way through our journey in Early Access, we're currently working on the Armoury, XP & Leveling, Objectives, Language support, and a few more items too.
BEFORE YOU GO, WE'RE HOSTING OUR FIRST LIVE STREAM!
We're going to be playing some games, giving away some loot and answering your questions LIVE next week!
Join us as we battle it out Hotseat-style, show off the new forces, chat to the devs live, and possibly even get a public game in too! Are you up to the challenge?
Early Access Update 1.2 goes public on Monday, and it's the biggest one yet.
We’re excited to finally announce our first update to Early Access!
Since we went live on May 4th, we’ve been taking in hundreds of suggestions, support requests and wishlists - and have added many of them to our own roadmap. This forum is just a drop compared to the long emailed lists of detailed requests coming through our support link, but we appreciate every bit. We've been online quite a lot! The organic process of taking in your feedback and treating it seriously is really important to us.
There have been a few background account and text related fixes along the way that you might have noticed in your Steam Library, but didn't necessarily notice in-game.
Our development roadmap is a constantly evolving beast, but with this first round of suggested features, bugfixes and updates we’re one step closer to landing the exciting single-player campaign and extra content features. We have tried our best to prioritise what you want - where we can achieve it - and there’s plenty more to come!
NOTE - The in-game build notes refer to 4K compatibility. 3840x2160 is not currently available. This note is an error that will be resolved in the next patch. 2560x1440 has been added and 10:16 up to 2560x1600 is also UI-supported.
UI: - 16:10 Support for UI overlay - New in-game ESC Menu graphics - Exiting/resigning from a multiplayer match no longer tells you that your save will be deleted. - Tooltips added to unit statistic displays. - ‘Friends’ (Battle Brothers) functionality implemented
Balance Tweaks: - Base ranged to-hit chance increased to 40, increasing overall chance to hit with ranged attacks. - Armour of Contempt and Orks! Orks! Orks! cooldown increased from 4 to 5 - Assail and Squig Bomb cooldown increased from 5 to 6
Audio: - Added fanfares in the Results splash screen - Many updated capture sounds - Snap Shot shield impact sounds added
Animation and VFX: - Fixed ‘enemy unknown bug’ (hits could visually miss, misses could hit) - Bullet anti-magnet makes determined misses actually miss their target. - Bullet magnet improved to avoid visual misses when a hit is determined. - Units no longer flinch if a shot misses.
Multiplayer: - Player presence indicator added to in game avatar and match list - - Green - In match - - Yellow - Unknown/Not seen for 5 minutes - - Red - Not in match/Not seen for 20 minutes - Can now directly challenge friends from the dropdown in the match setup page - - Known issue: - - - X button functionality/dialogues currently display same messages regardless of whether you are the sender or receiver of a challenge
Codex Engine: - Critical chance is now additive rather than factorial. It is no longer dependent on the attacker’s skill or the opponent’s toughness, and all units have a base chance of zero. - Fixed ‘Skynet bug’ - Regicide AI self-awareness bug at higher difficulties has been fixed; the advent of the Dark Age of Technology has potentially been thwarted.
General Bug Fixes: - Fixed a crash on replaying a Skirmish game against Novice AI - Enemy killcams now work correctly if player killcams are disabled but enemy cameras are enabled. - Space Marine and Ork Pawns no longer trigger two death reports when killed by Snap Shot. - Crash no longer occurs when selecting a piece then restarting the Regicide Tutorial - Bishop vs. Queen captures now work correctly at variable ranges - the Bishop no longer moves to the adjacent square first. - Classic Tutorial - Final dialog box now uses the start/end dialog box instead of the standard dialog box. - Players can now close the Welcome menu screen by pressing Esc - Camera tutorial now functions for PC’s running the game at a low frame rate - Players can now press Spacebar to skip the Camera tutorial prompts (excluding the Backspace and final prompt) - Space Marine Rook no longer fires into the ground at the end of the Snap Shot ability Ork Rook no longer has incorrect unit abilities - Weather effects are no longer doubled during killcams - Skipping the Snap Shot animation no longer causes the unit to slide very slightly in the direction it fired in - Skipping the Space Marine Queen vs. Ork Pawn killcam in the Regicide Tutorial no longer causes the Queen to teleport to one square away for the attack and walk slowly to the Pawn’s square - Space Marine Queen no longer walks to the adjacent tile before attacking in ranged captures - Players can no longer press Esc to open the Pause menu during the King vs. King animations, or while on the Results screen
Resolutions: - Support for four popular 16:10 resolutions added. - The game no longer allows resolutions larger than supported by detected monitors. - Added 2560x1440 (16:9) and 2560x1600 (16:10) - - Known issues: - - - Regicide Tutorial menu buttons can be pressed in some states - doing so will hang the tutorial - - - Matches panel in the Multiplayer menu is larger - - - Results screen may be slightly cut off on either side - - - Letterbox effect disappears after completing a Tutorial and returning to the Training menu
Try out the new features, try to break them, and let us know how you go! If you’d like to send us feedback about anything you find, you can use support@hammerfallpublishing.com to contact us directly.
We’re excited to finally announce our first update to Early Access!
Since we went live on May 4th, we’ve been taking in hundreds of suggestions, support requests and wishlists - and have added many of them to our own roadmap. This forum is just a drop compared to the long emailed lists of detailed requests coming through our support link, but we appreciate every bit. We've been online quite a lot! The organic process of taking in your feedback and treating it seriously is really important to us.
There have been a few background account and text related fixes along the way that you might have noticed in your Steam Library, but didn't necessarily notice in-game.
Our development roadmap is a constantly evolving beast, but with this first round of suggested features, bugfixes and updates we’re one step closer to landing the exciting single-player campaign and extra content features. We have tried our best to prioritise what you want - where we can achieve it - and there’s plenty more to come!
NOTE - The in-game build notes refer to 4K compatibility. 3840x2160 is not currently available. This note is an error that will be resolved in the next patch. 2560x1440 has been added and 10:16 up to 2560x1600 is also UI-supported.
UI: - 16:10 Support for UI overlay - New in-game ESC Menu graphics - Exiting/resigning from a multiplayer match no longer tells you that your save will be deleted. - Tooltips added to unit statistic displays. - ‘Friends’ (Battle Brothers) functionality implemented
Balance Tweaks: - Base ranged to-hit chance increased to 40, increasing overall chance to hit with ranged attacks. - Armour of Contempt and Orks! Orks! Orks! cooldown increased from 4 to 5 - Assail and Squig Bomb cooldown increased from 5 to 6
Audio: - Added fanfares in the Results splash screen - Many updated capture sounds - Snap Shot shield impact sounds added
Animation and VFX: - Fixed ‘enemy unknown bug’ (hits could visually miss, misses could hit) - Bullet anti-magnet makes determined misses actually miss their target. - Bullet magnet improved to avoid visual misses when a hit is determined. - Units no longer flinch if a shot misses.
Multiplayer: - Player presence indicator added to in game avatar and match list - - Green - In match - - Yellow - Unknown/Not seen for 5 minutes - - Red - Not in match/Not seen for 20 minutes - Can now directly challenge friends from the dropdown in the match setup page - - Known issue: - - - X button functionality/dialogues currently display same messages regardless of whether you are the sender or receiver of a challenge
Codex Engine: - Critical chance is now additive rather than factorial. It is no longer dependent on the attacker’s skill or the opponent’s toughness, and all units have a base chance of zero. - Fixed ‘Skynet bug’ - Regicide AI self-awareness bug at higher difficulties has been fixed; the advent of the Dark Age of Technology has potentially been thwarted.
General Bug Fixes: - Fixed a crash on replaying a Skirmish game against Novice AI - Enemy killcams now work correctly if player killcams are disabled but enemy cameras are enabled. - Space Marine and Ork Pawns no longer trigger two death reports when killed by Snap Shot. - Crash no longer occurs when selecting a piece then restarting the Regicide Tutorial - Bishop vs. Queen captures now work correctly at variable ranges - the Bishop no longer moves to the adjacent square first. - Classic Tutorial - Final dialog box now uses the start/end dialog box instead of the standard dialog box. - Players can now close the Welcome menu screen by pressing Esc - Camera tutorial now functions for PC’s running the game at a low frame rate - Players can now press Spacebar to skip the Camera tutorial prompts (excluding the Backspace and final prompt) - Space Marine Rook no longer fires into the ground at the end of the Snap Shot ability Ork Rook no longer has incorrect unit abilities - Weather effects are no longer doubled during killcams - Skipping the Snap Shot animation no longer causes the unit to slide very slightly in the direction it fired in - Skipping the Space Marine Queen vs. Ork Pawn killcam in the Regicide Tutorial no longer causes the Queen to teleport to one square away for the attack and walk slowly to the Pawn’s square - Space Marine Queen no longer walks to the adjacent tile before attacking in ranged captures - Players can no longer press Esc to open the Pause menu during the King vs. King animations, or while on the Results screen
Resolutions: - Support for four popular 16:10 resolutions added. - The game no longer allows resolutions larger than supported by detected monitors. - Added 2560x1440 (16:9) and 2560x1600 (16:10) - - Known issues: - - - Regicide Tutorial menu buttons can be pressed in some states - doing so will hang the tutorial - - - Matches panel in the Multiplayer menu is larger - - - Results screen may be slightly cut off on either side - - - Letterbox effect disappears after completing a Tutorial and returning to the Training menu
Try out the new features, try to break them, and let us know how you go! If you’d like to send us feedback about anything you find, you can use support@hammerfallpublishing.com to contact us directly.