After a year of swinging around in paid beta, Worlds Adrift will enter its next phase of development and officially launch on Steam Early Access on May 17th, developers Bossa Studios announced today. Our boy Brendy ventured into the sandbox explore-o-crafting MMO’s world of floating islands last year, swinging around with his grappling hook, building an airship, and getting into a fight over a parking space. You can’t take him anywhere. Officially going to Early Access will usher Worlds Adrift into the next phase of development as it seeks a wider audience. (more…)
The ambitious new multiplayer sky-ships game Worlds Adrift, from Surgeon Simulator developer Bossa Studios, will launch in Steam Early Access 17th May, and cost 19.50/€23/$25.
Worlds Adrift grew out of a game jam four years ago. Back then, Bossa was small and the idea was big: let players build their own flying ships to explore a vast fantasy world of floating islands. But steadily, with investment and expansion - and use of Improbable's much talked about but not yet publicly proven SpatialOS engine - Worlds Adrift was made.
The original idea for Worlds Adrift was to procedurally generate a limitless world - an idea conceived when No Man's Sky and procedural generation were buzzing. But somewhere along the line Bossa changed its mind, perhaps wisely, and now Worlds Adrift boasts a world created by players, courtesy of an Island Creator tool. Bossa calls it "the world's first community-crafted MMO".