The following is an update for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
Finally here it is. Very first update for MIND CONTROL DELETE! Let’s get right to it and see what’s in store.
Gameplay:
Four new levels (Desperados Bar, Lab, Office, Oil Rig) If you’ve played SUPERHOT before you might recognise some of them. They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points. Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR. This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.
Keybinds Finally you will be able to change controls to suit your fancy playstyle habits. All those AZERTY keyboards are screaming.
Smaller collider on player’s head This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
Changed slomotion jumping tip
HUD tweaks (changed recall katana skill icon)
Added more customization options in graphics settings
Bug Fixes:
“To err is human, to persist in error is diabolical.” Here is the rundown of bugs and errors we smushed.
Player can no longer grab items through walls
Level tweaks (bug fixes, new throwables)
Fixed bug with changing the volume in settings
Fixes to katana recall skill (katana bowling remains unchanged for now)
Enemies can no longer kill you after the end of the level
Audio fixes (defrag, esc sound, volumes)
Other fixes to stuff you don't really care about but we do cause we love you.
That's it for this update but no worries we are not done for this month. Next up is Story Update coming in late January.
Until that time: stay healthy, stay safe and first and foremost stay tuned.
The following is an update for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
Finally here it is. Very first update for MIND CONTROL DELETE! Let’s get right to it and see what’s in store.
Gameplay:
Four new levels (Desperados Bar, Lab, Office, Oil Rig) If you’ve played SUPERHOT before you might recognise some of them. They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points. Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR. This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.
Keybinds Finally you will be able to change controls to suit your fancy playstyle habits. All those AZERTY keyboards are screaming.
Smaller collider on player’s head This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
Changed slomotion jumping tip
HUD tweaks (changed recall katana skill icon)
Added more customization options in graphics settings
Bug Fixes:
“To err is human, to persist in error is diabolical.” Here is the rundown of bugs and errors we smushed.
Player can no longer grab items through walls
Level tweaks (bug fixes, new throwables)
Fixed bug with changing the volume in settings
Fixes to katana recall skill (katana bowling remains unchanged for now)
Enemies can no longer kill you after the end of the level
Audio fixes (defrag, esc sound, volumes)
Other fixes to stuff you don't really care about but we do cause we love you.
That's it for this update but no worries we are not done for this month. Next up is Story Update coming in late January.
Until that time: stay healthy, stay safe and first and foremost stay tuned.
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
“You've a jolly old face and a little round belly, That shakes when you laugh like a bowl full of jelly; My scanners can see you, but still I insist, Since you're not in my program, you cannot exist!"
Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans. We decided to have two updates per month instead of one.
“But how is it possible?” You might ask. “How are you going to manage such a feat with such a small team?”
Don’t fret over it. We decided to divide updates by main themes.
First one will be dedicated to the mechanics . Those will be the most apparent changes. Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.
Second one is for those who like to dive deep into the story. I mean deep. You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.
Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).
First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.
I will give you a short glimpse into it for now. You will be able to give it a go yourself when it drops next week.
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
“You've a jolly old face and a little round belly, That shakes when you laugh like a bowl full of jelly; My scanners can see you, but still I insist, Since you're not in my program, you cannot exist!"
Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans. We decided to have two updates per month instead of one.
“But how is it possible?” You might ask. “How are you going to manage such a feat with such a small team?”
Don’t fret over it. We decided to divide updates by main themes.
First one will be dedicated to the mechanics . Those will be the most apparent changes. Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.
Second one is for those who like to dive deep into the story. I mean deep. You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.
Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).
First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.
I will give you a short glimpse into it for now. You will be able to give it a go yourself when it drops next week.
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.
“How can we visually reinforce, different characters with movement only?”
Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.
Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.
“I know he is shooting and jumping now but does he like small cats ?”
Right?
In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.
This guy is responsible for all that. Meet Bartek our animator.
To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.
“How can we visually reinforce, different characters with movement only?”
Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.
Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.
“I know he is shooting and jumping now but does he like small cats ?”
Right?
In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.
This guy is responsible for all that. Meet Bartek our animator.
To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
I remember when it hit me. I was looking at guys fidgeting around the office. 10 minutes before the stream for SUPERHOt: MIND CONTROL DELETE.
“Should we have awards in the background?”
“Hell no! We don’t want to bragg. Should we? I don’t know!”
“Where is Kuba??”
“What do you mean playing Mtg?Now?”
Cables lying everywhere,people running around, somebody is missing, oh shit, oh shit. Panic and excitement, anxiety and joy. Holy shit we are releasing a game today!
We missed that feeling. Starting over, getting people's feedback while you are still working on something and polishing along the way. Just like the good old Kickstarter days. With MCD in early access we are coming back to regular updates. Additionally we will stream a few times per month for more direct contact with you guys. Bring your questions,suggestions and life stories.
Your feedback is already very helpful and it's just the beginning of the whole trip with MCD. Take a peek at our first stream and join MCD Discord to have a taste of beautiful chaos that dwells over there :)
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
I remember when it hit me. I was looking at guys fidgeting around the office. 10 minutes before the stream for SUPERHOt: MIND CONTROL DELETE.
“Should we have awards in the background?”
“Hell no! We don’t want to bragg. Should we? I don’t know!”
“Where is Kuba??”
“What do you mean playing Mtg?Now?”
Cables lying everywhere,people running around, somebody is missing, oh shit, oh shit. Panic and excitement, anxiety and joy. Holy shit we are releasing a game today!
We missed that feeling. Starting over, getting people's feedback while you are still working on something and polishing along the way. Just like the good old Kickstarter days. With MCD in early access we are coming back to regular updates. Additionally we will stream a few times per month for more direct contact with you guys. Bring your questions,suggestions and life stories.
Your feedback is already very helpful and it's just the beginning of the whole trip with MCD. Take a peek at our first stream and join MCD Discord to have a taste of beautiful chaos that dwells over there :)
The wait is finally over! We took some sweet time with this but today we can shed some light upon our newest baby. Please welcome SUPERHOT: MIND CONTROL DELETE
MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat.
Drop by if you want to see how silly we look in front of cameras. Or you might just ask some questions about the game itself and watch us do a live let'splay. Both options are fine :)
The wait is finally over! We took some sweet time with this but today we can shed some light upon our newest baby. Please welcome SUPERHOT: MIND CONTROL DELETE
MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat.
Drop by if you want to see how silly we look in front of cameras. Or you might just ask some questions about the game itself and watch us do a live let'splay. Both options are fine :)