So 2016 has been a pretty busy year for us. We released SUPERHOT , then it came out on Xbox, after that SUPERHOT VR came to light. We are not stopping here though. Among many other projects we are also planning to tackle the world of tabletop games. Yep. Tabletop games. Because why not?
With help of our friends from Board&Dice we are working on SUPERHOT THE CARD GAME for which we plan to launch a kickstarter campaign in 2017 .
The game was designed with love of the source material, and with meticulous attention to all the details that make SUPERHOT so amazing. The game will be produced in Poland, using the highest quality materials, and with assistance from tried and true production partners.
Hand crafted micro deckbuilding mechanisms will immerse you in the ever changing, visceral and already iconic fight sequences of SUPERHOT. Every turn and every move is an intense snapshot of lethal combat frozen in motion. Your decisions and your execution dictate the pace of the game. Daredevil maneuvers and risk taking can reward you greatly, or exact harsh punishment.
Every card you play advances the timeline. You shoot a guy’s head off. Enemies pour into the room. A shower of bullets fills the air. The clock is ticking.
CARD GAME MECHANISMS
In this crafty card game, you will face a line of enemies moving your way. Make the most of your hand of cards, taking them out, and using items and elements of your location to your advantage.
In this intense puzzle of moves and plays, a dynamic strategy is the key to survival.
DYNAMIC GAME PLAY
Interact dynamically with a line of enemies. If you take a foe out, their card will go straight into your hand, and you will be able to make use of it next turn. Observe your surroundings, react, and create a set of events that leaves only you standing.
The cards you play hasten or slow down movements of the enemy line. Depending on what cards are in front of you, the pace will change. That’s something you want to keep an eye on, especially when bullets start flying!
STRATEGIC DECISIONS
Your deck and the enemy deck are the heart of the game. The cards cycle between them, and it is up to you to control this movement. Strategically choose the cards you play, as they will end up in the enemy deck, and remember that the cards you go through, end up in yours.
Knowing when and what to play is the key. Learn to manipulate time, create sequences of moves, observe what’s in front of you, and what might appear…
GAME MODES
You can dive into SUPERHOT THE CARD GAME in Single Player Mode the moment you open the box. Scenarios chock-full of lethal puzzles and daredevil risk-taking will give your wits and focus a run for their money. The game will leave you exhilarated every time you prevail, completing a mercilessly difficult action sequence leaving you the last one standing.
Once you’re done, you’re ready to play other modes, to teach your friends, and to spread the system!
Compete with a friend, as one of you takes control of the game system.Will a whole new array of tricks be enough to overwhelm, outsmart and utterly dominate a human opponent?
If you’re not in the mood for tearing your friendship apart with an unhealthy dose of crippling distrust, join forces and cooperate with a friend. Work together every step of the way, as one poor decision will spell disaster for your pyrrhic campaign.
Do you have one more to join in? Then play a three player mixed mode, and feel the deep, dark satisfaction of dominating two opponents at the same time. Three’s a crowd? Destroy them both, or work hand in hand with a mate to take down that sociopathic friend of yours, who would dedicate their time and focus to one thing only: to see you both crash and burn.
We’re having way too much fun testing the game now with the folks from the Board&Dice Team. Everything works pretty damn well, but we want even more, and the moment we have no less than that, we’ll reach out to you again. Remember, it’s only with your help that we’re bringing SUPERHOT THE CARD GAME to Kickstarter.
If you have some nagging questions or just want to talk with the game designers send them a shout out at :
So 2016 has been a pretty busy year for us. We released SUPERHOT , then it came out on Xbox, after that SUPERHOT VR came to light. We are not stopping here though. Among many other projects we are also planning to tackle the world of tabletop games. Yep. Tabletop games. Because why not?
With help of our friends from Board&Dice we are working on SUPERHOT THE CARD GAME for which we plan to launch a kickstarter campaign in 2017 .
The game was designed with love of the source material, and with meticulous attention to all the details that make SUPERHOT so amazing. The game will be produced in Poland, using the highest quality materials, and with assistance from tried and true production partners.
Hand crafted micro deckbuilding mechanisms will immerse you in the ever changing, visceral and already iconic fight sequences of SUPERHOT. Every turn and every move is an intense snapshot of lethal combat frozen in motion. Your decisions and your execution dictate the pace of the game. Daredevil maneuvers and risk taking can reward you greatly, or exact harsh punishment.
Every card you play advances the timeline. You shoot a guy’s head off. Enemies pour into the room. A shower of bullets fills the air. The clock is ticking.
CARD GAME MECHANISMS
In this crafty card game, you will face a line of enemies moving your way. Make the most of your hand of cards, taking them out, and using items and elements of your location to your advantage.
In this intense puzzle of moves and plays, a dynamic strategy is the key to survival.
DYNAMIC GAME PLAY
Interact dynamically with a line of enemies. If you take a foe out, their card will go straight into your hand, and you will be able to make use of it next turn. Observe your surroundings, react, and create a set of events that leaves only you standing.
The cards you play hasten or slow down movements of the enemy line. Depending on what cards are in front of you, the pace will change. That’s something you want to keep an eye on, especially when bullets start flying!
STRATEGIC DECISIONS
Your deck and the enemy deck are the heart of the game. The cards cycle between them, and it is up to you to control this movement. Strategically choose the cards you play, as they will end up in the enemy deck, and remember that the cards you go through, end up in yours.
Knowing when and what to play is the key. Learn to manipulate time, create sequences of moves, observe what’s in front of you, and what might appear…
GAME MODES
You can dive into SUPERHOT THE CARD GAME in Single Player Mode the moment you open the box. Scenarios chock-full of lethal puzzles and daredevil risk-taking will give your wits and focus a run for their money. The game will leave you exhilarated every time you prevail, completing a mercilessly difficult action sequence leaving you the last one standing.
Once you’re done, you’re ready to play other modes, to teach your friends, and to spread the system!
Compete with a friend, as one of you takes control of the game system.Will a whole new array of tricks be enough to overwhelm, outsmart and utterly dominate a human opponent?
If you’re not in the mood for tearing your friendship apart with an unhealthy dose of crippling distrust, join forces and cooperate with a friend. Work together every step of the way, as one poor decision will spell disaster for your pyrrhic campaign.
Do you have one more to join in? Then play a three player mixed mode, and feel the deep, dark satisfaction of dominating two opponents at the same time. Three’s a crowd? Destroy them both, or work hand in hand with a mate to take down that sociopathic friend of yours, who would dedicate their time and focus to one thing only: to see you both crash and burn.
We’re having way too much fun testing the game now with the folks from the Board&Dice Team. Everything works pretty damn well, but we want even more, and the moment we have no less than that, we’ll reach out to you again. Remember, it’s only with your help that we’re bringing SUPERHOT THE CARD GAME to Kickstarter.
If you have some nagging questions or just want to talk with the game designers send them a shout out at :
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait.
SUPERHOT VR is an entirely new title. It’s reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is releasing with Oculus Touch controllers and is available to purchase today!
If you’re one of the lucky few and you’re already kitted out with the necessary hardware, then wait no more. Drop in and enjoy the visceral, satisfyingly physical world of SUPERHOT VR.
No worries if you’re not getting Touches anytime soon or if you already embraced a different platform though! Having released SUPERHOT VR for Oculus, we’re now starting to poke around supporting all the other VR systems (wink, WINK). I’ll keep you updated on the progress!
We got quite swallowed by work on redesigning SUPERHOT for VR but damn it was fun! I’ve spent my first week with the game just juggling and physically throwing objects at red guys :) .
Realities of Virtual Reality
The VR as a platform is still relatively fresh and full of uncharted territories. To be honest we had tons of frustrating, puzzle solving fun just testing the possibilities and iterating. It’s a super new technology so there is a lot to tackle and learn. No matter what we tried to take from the original SUPERHOT, we invariably ended up with a decision to either compromise and make it play poorly or to push through, work harder and redesign things from scratch straight into VR. Basic stuff like player movement or item interaction in VR forced us to completely change our approach to level architecture and gameplay. We’re not too good at compromising so pretty much everything in SUPERHOT VR is new, built with only VR in mind. It’s pretty exciting! You constantly learn and explore and then you learn some more.
Virtual reality brings a whole new level of immersion and freedom to games. SUPERHOT has always rewarded gameplay improvisation and VR closes a couple of doors for that but opens a whole lot more. People playtesting SUPERHOT VR pulled some amazing stunts that we could never think of while designing the game. We seriously can’t wait to push the release button and to see what people will come up with during the first playthroughs.
TINY FAQ:
Is it really FREE for all kickstarter backers and preorders?
Yes Sir.
So this is a new, separate game?
Right again.
Will you release SUPERHOT VR on other VR platforms?
Yes! You are good at this.
What are the minimum specs?
Video Card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater CPU Intel i5-4590 equivalent or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 video output USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port OS Windows 7 SP1 64 bit or newer
How much is the fish?
24.99$
Release date on Oculus Store?
6th of December. Kinda 5thish actually. It’s probably out already by the time we post this update!
Will the regular version of SUPERHOT get VR support too?
Nope. VR is just waaaay too different. We will be working to get SUPERHOT VR to other VR platforms though.
I’m a Kickstarter / preorder backer, I love you guys and I want you to love me back with a key?
We’re shoving emails with your keys into the pipes as fast as that poor mailchimp monkey can handle. If you changed your email address since backing or if your key got lost in the interweb tubes, please let us know at wheresmykeybutistillloveyou@superhotgame.com. <3
What about all the other nonVR stuff you’re working on?
It’s still in the works! Good things take time but I’ll catch an update for you guys next time.
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait.
SUPERHOT VR is an entirely new title. It’s reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is releasing with Oculus Touch controllers and is available to purchase today!
If you’re one of the lucky few and you’re already kitted out with the necessary hardware, then wait no more. Drop in and enjoy the visceral, satisfyingly physical world of SUPERHOT VR.
No worries if you’re not getting Touches anytime soon or if you already embraced a different platform though! Having released SUPERHOT VR for Oculus, we’re now starting to poke around supporting all the other VR systems (wink, WINK). I’ll keep you updated on the progress!
We got quite swallowed by work on redesigning SUPERHOT for VR but damn it was fun! I’ve spent my first week with the game just juggling and physically throwing objects at red guys :) .
Realities of Virtual Reality
The VR as a platform is still relatively fresh and full of uncharted territories. To be honest we had tons of frustrating, puzzle solving fun just testing the possibilities and iterating. It’s a super new technology so there is a lot to tackle and learn. No matter what we tried to take from the original SUPERHOT, we invariably ended up with a decision to either compromise and make it play poorly or to push through, work harder and redesign things from scratch straight into VR. Basic stuff like player movement or item interaction in VR forced us to completely change our approach to level architecture and gameplay. We’re not too good at compromising so pretty much everything in SUPERHOT VR is new, built with only VR in mind. It’s pretty exciting! You constantly learn and explore and then you learn some more.
Virtual reality brings a whole new level of immersion and freedom to games. SUPERHOT has always rewarded gameplay improvisation and VR closes a couple of doors for that but opens a whole lot more. People playtesting SUPERHOT VR pulled some amazing stunts that we could never think of while designing the game. We seriously can’t wait to push the release button and to see what people will come up with during the first playthroughs.
TINY FAQ:
Is it really FREE for all kickstarter backers and preorders?
Yes Sir.
So this is a new, separate game?
Right again.
Will you release SUPERHOT VR on other VR platforms?
Yes! You are good at this.
What are the minimum specs?
Video Card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater CPU Intel i5-4590 equivalent or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 video output USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port OS Windows 7 SP1 64 bit or newer
How much is the fish?
24.99$
Release date on Oculus Store?
6th of December. Kinda 5thish actually. It’s probably out already by the time we post this update!
Will the regular version of SUPERHOT get VR support too?
Nope. VR is just waaaay too different. We will be working to get SUPERHOT VR to other VR platforms though.
I’m a Kickstarter / preorder backer, I love you guys and I want you to love me back with a key?
We’re shoving emails with your keys into the pipes as fast as that poor mailchimp monkey can handle. If you changed your email address since backing or if your key got lost in the interweb tubes, please let us know at wheresmykeybutistillloveyou@superhotgame.com. <3
What about all the other nonVR stuff you’re working on?
It’s still in the works! Good things take time but I’ll catch an update for you guys next time.
It’s time for the eeriest and creepiest of times. Halloween steam sale kicks off today! Using the opportunity we decided to play around with SUPERHOT and add a Halloween touch of our own. It’s a teeny-weeny update because we are working hard on SUPERHOT VR and DLC . For the time of Halloween sale our beloved red guys underwent a transformation. Take a look:
Shooting them now is just sooo satisfying. Disturbingly satisfying… . To shoot some pumpkin heads go to challenges and look for "PUMPKIN". Also, for all of you achievement hunters we prepared a special, timed achievement. Just launch the pumpkin challenge and your efforts will be awarded with this sexy beast:
Along the pumpkin headed enemies we added a few fixes for minor bugs. Hopefully they will make your killing spree more satisfying.
It’s time for the eeriest and creepiest of times. Halloween steam sale kicks off today! Using the opportunity we decided to play around with SUPERHOT and add a Halloween touch of our own. It’s a teeny-weeny update because we are working hard on SUPERHOT VR and DLC . For the time of Halloween sale our beloved red guys underwent a transformation. Take a look:
Shooting them now is just sooo satisfying. Disturbingly satisfying… . To shoot some pumpkin heads go to challenges and look for "PUMPKIN". Also, for all of you achievement hunters we prepared a special, timed achievement. Just launch the pumpkin challenge and your efforts will be awarded with this sexy beast:
Along the pumpkin headed enemies we added a few fixes for minor bugs. Hopefully they will make your killing spree more satisfying.
It's a busy period in our office right now. We are working on some cool new stuff, but we managed to find the time to prepare a small patch for you guys. It fixes a few issues that you might have encountered while playing and updates language files with feedback we got from you about non-English language versions of SUPERHOT.
Here is the summary of fixes included in this patch:
fixed the issue with idle enemies on level "14SERV"
we found the missing stairs on Endless "PWRPLANT"
rebaked lighting on Endless "PWRPLANT" to get rid of green spots
fixed the blackscreen issue that occured when you had a corrupted save file
If you still find any problems with SUPERHOT please contact us at: ifoundabug@superhotgame.com We want everyone to be able to shoot the red guys without any interruptions :)
We love you, you're awesome. Adrian, SUPERHOT Team
It's a busy period in our office right now. We are working on some cool new stuff, but we managed to find the time to prepare a small patch for you guys. It fixes a few issues that you might have encountered while playing and updates language files with feedback we got from you about non-English language versions of SUPERHOT.
Here is the summary of fixes included in this patch:
fixed the issue with idle enemies on level "14SERV"
we found the missing stairs on Endless "PWRPLANT"
rebaked lighting on Endless "PWRPLANT" to get rid of green spots
fixed the blackscreen issue that occured when you had a corrupted save file
If you still find any problems with SUPERHOT please contact us at: ifoundabug@superhotgame.com We want everyone to be able to shoot the red guys without any interruptions :)
We love you, you're awesome. Adrian, SUPERHOT Team
Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players!
NEXT LEVEL
As some of you might know already, the upcoming expansion for SUPERHOT will have a huge twist to it. We’re currently hard at work introducing procedural generation to SUPERHOT. What this means is that every single playthrough will be different. The game will adapt to how you play and will give everyone a different and “personal” experience ;) In the long run, this will make it way harder to master SUPERHOT DLC. You won’t be able to learn the game by heart any more, you’ll need to work on your skills instead!
We’re already testing 20+ entirely new locations and there’s heaps of new scenarios in locations you already know from the original SUPERHOT. You’ll recognize some of the scenes we’re working on from your favorite movies, others are taken straight from the hellish depths of our imaginations. As an important common factor though, they’ll all make you feel exceedingly badass.
SKILLS KILLS
Oh, and all those super awesome action moves you’re doing in SUPERHOT - we’re now making them count. Complete a particularly badass combo and the system will reward you. Keep showing off and you just might be able to unlock new stuff to use in future playthroughs.
You’ll be able to use the modifiers until you fall victim to the red guys. Then you start from scratch. This puts way more emphasis on staying alive. When I played our current build I really had to be precise about my movements. There’s a lot more pressure and tension, you’ve got to give it all you’ve got. The intensity of clinging to your life is simply breathtaking but once you complete a run, you feel just euphoric.
The wait will soon be over! Stay tuned for future updates. We have more cool stuff coming your way!
Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players!
NEXT LEVEL
As some of you might know already, the upcoming expansion for SUPERHOT will have a huge twist to it. We’re currently hard at work introducing procedural generation to SUPERHOT. What this means is that every single playthrough will be different. The game will adapt to how you play and will give everyone a different and “personal” experience ;) In the long run, this will make it way harder to master SUPERHOT DLC. You won’t be able to learn the game by heart any more, you’ll need to work on your skills instead!
We’re already testing 20+ entirely new locations and there’s heaps of new scenarios in locations you already know from the original SUPERHOT. You’ll recognize some of the scenes we’re working on from your favorite movies, others are taken straight from the hellish depths of our imaginations. As an important common factor though, they’ll all make you feel exceedingly badass.
SKILLS KILLS
Oh, and all those super awesome action moves you’re doing in SUPERHOT - we’re now making them count. Complete a particularly badass combo and the system will reward you. Keep showing off and you just might be able to unlock new stuff to use in future playthroughs.
You’ll be able to use the modifiers until you fall victim to the red guys. Then you start from scratch. This puts way more emphasis on staying alive. When I played our current build I really had to be precise about my movements. There’s a lot more pressure and tension, you’ve got to give it all you’ve got. The intensity of clinging to your life is simply breathtaking but once you complete a run, you feel just euphoric.
The wait will soon be over! Stay tuned for future updates. We have more cool stuff coming your way!