"Interference" A fresh start and a change of surroundings is just the thing for someone looking for their first big scientific breakthrough. Unfortunately for Wilson, his surroundings were about to change far more drastically than he anticipated.
Highlights:
Wilson Changes
Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
The Insight persists between games.
New NPC encounter
A new creature can be found in the world.
New Skins!
Wilson Deluxe Wardrobe ($10.99 / 19 RMB) This Deluxe Wardrobe contains Wilson's complete set of Guest of Honor, Roseate, Survivor, Triumphant, and Barber skin items.
Barbers Kit ($3.99 / 8 RMB) This Barber's Kit contains the following skin items: Barber's Razor, Neat Effigy, and Oil Torch.
Decorator's Chest ($9.99 / 18 RMB) This Decorator's Chest contains the following skin items: Cozy Mushroom Farm, Moggles 2.0, Koalefant Can, Cactus Water Can, Tasselled Post, Bundled Post, Red-Capped Post, Monkey Paw Post, Regal Post, Monkey Post, Seaworthy Scale, Fieldflower Farm Scale, and Whispering Mace.
The April Beta for the next content update is quickly approaching. Any hint about what we are working on would be too much of a spoiler so we don't have any clever hints about what's coming this time, but maybe if we throw some points your way you will forgive us this time.
NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.
This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.
2022 Recap Our goal for 2022 was to “Set the Stage” for what was to come next for DST.
In the 2022 roadmap we saw the Year of the Catcoon and Bunnyman. We released refreshes for Maxwell, Wickerbottom, WX-78 and Wilson is right around the corner. We released QOL updates all over the place including a revamped Crafting UI, a redesigned Ancient Guardian, Map QOL changes, World Presets and New World Settings.
We introduced Shared Unlocks and Offline Skins. We added more games to the Midsummer Cawnival and we released the Curse of the Moon Quay and A Little Drama updates.
We released 10 sets of Twitch Drops and 50+ hotfixes with bug fixes, tweaks, and balance changes.
2022 was a busy year for Don’t Starve Together. While it may not have been as content heavy as some players were hoping for, the changes were necessary to prepare for 2023 and we’re ready to talk about that a bit.
This is going to be a pretty substantial post, so I am going to give a bit of a brief TL;DR summary first, then get into the meaty bits. Additionally, I should mention that we’re still doing a lot of experimentation and tweaks to how these plans are being implemented at the moment, so I have to be light with the details (surprise, surprise). But we want you to know what you have to look forward to.
What’s coming up in 2023? (TL;DR) Our goal for the next roadmap is to smooth out the experience for less experienced players and provide longer lasting endgame challenges for veteran players.
3 Content Updates
2 Core Game Enhancement Updates
All the usual events
A secret bite-sized crossover
Don’t Starve 10 Year Celebration
Additionally, this roadmap does not cover a full year, because the last Roadmap ran into 2023.
What we’re doing and why. Don’t Starve Together is arguably one of the most challenging survival games out there right now. However some of the design principles that were used to create the original single player game can feel unnecessarily unfriendly in a multiplayer game. The original Don’t Starve was designed around the idea of players being self directed. However multiplayer isn’t always compatible with this design and was largely why we resisted multiplayer for the original Don’t Starve.
With DST, we have smoothed some of the rougher edges over time, but most of the focus has been on providing group based challenges up until more recently. We think there are still a few areas that we would like to see improved upon, and many, MANY of you have suggested the same. The areas that we are going to focus on in this roadmap are in early game discovery, and the late to end game loop.
Now - before you start getting worried, know that we understand that we’re stepping into some weird territory here. Our goal isn't to make the game easier, or even to make the game harder (overall). The goal is to make the game more interesting in the ways that those who love Don’t Starve and Don’t Starve Together will enjoy while also providing people who don’t know the game more opportunities to understand what the game expects of them..
But not all Don’t Starve Together players are the same. To some, DST is too easy, to some it’s too hard, and to others it “is what it is” and they don’t want it changed. Our goals here are to offer all players something interesting, fun and engaging and to improve the game in areas we think will have a lasting impact. This roadmap should result in a game that is easier to understand and harder to master..
We have a few areas that we want to focus on to accomplish this. In terms of content, we plan to delve deeper into the stories surrounding Charlie and Wagstaff, and explore the impact of their actions on The Constant. The introduction of late-game world challenges will change The Constant in ways that players will need to adapt to, either by working with or against them. This will also provide Survivors with the opportunity to discover new resources and items that will be vital for their survival as they progress throughout all areas of the game.
Some of this has been introduced as part of the Wilson Refresh, and we will continue to build upon them throughout the year.
And what about the newer players? Something that we have seen time and time again is that some newer players have a hard time understanding what they should be doing, or where they should be going and may become frustrated or miss a lot of content if they don’t know what else is out there for them. With this in mind, we are going to work toward making it a bit easier to understand what should be happening in the game without necessarily making the game easier.
To that end we will be working on additions to the compendium and other elements of the game that will provide more information about what is happening, as well as progress indicators that help players see themselves grow through what they have learned in the game.
Some of you may have noticed that some elements of the Wilson Refresh are a part of this effort as well. Wilson now acts as a sort of guide through the progression of the game, without directly telling the player what to do, his new skill tree can guide a player toward long term goals as they explore the world. He’s still rather vanilla, he just has some sprinkles now. Nothing too intimidating to a new player.
It should also be said that the “Core Game Enhancement” updates are foundational and are likely to grow and change over time. This means that we’ll implement systems or features that we can tweak or add to over time and while it’s probably not accurate to call these QOL updates, they will be Quality of Life oriented in the sense that they are meant to make the overall game better for most players, but not always by improving existing systems.
What’s next? The Wilson Refresh will be released Thursday and the update following that is currently planned for April will be a content update as part of the new Story Arc. This will be the first content update as part of this roadmap and should be quite interesting.
The Wilson Character Refresh is coming next week, Thursday March 16th at 10am pacific time.
Highlights: Wilson Changes
Wilson becomes more seasoned over time by getting "insight" that he can spend on learning new skills.
Wilson can use "insight" to open new abilities in categories of "Beard" "Torch" and "Alchemy"
The Insight persists between games.
New NPC encounter
A new creature can be found in the world.
As always - a huge thank you to all the players that participated in the beta and sent in feedback and bug reports.
Of course, this update will also bring a new animated short, as well as bug fixes and balance changes, and the streaming item "Nouveau Deconstructor" as well.
For a limited time players that login during February 13 through February 23 will receive the Lovely Bouquet when logging into the game for the first time during this period. We hope you have a lovely week!
Bug Fixes
Fixed the Homespun Watering Can having an outline for its icon.
Let's get ready to slumber!! The Year of the Bunnyman has begun!
To celebrate the Year of the Bunnyman we have added a new activity in the game, some new item drops and some new streaming items!
Summon Cozy Bunnymen to the surface for a slumber party.
Join in the frivolity of pillow fighting and "spin the carrot".
Formally challenge one or more Bunnymen to a Pillow Fighting Pit for a chance to win Lucky Gold Nuggets.
Buy different grades of Pillow to both arm and armor yourself for the Pit.
Purchase old items and new snacks as well as new Rabbit Lamps to decorate your base.
We've also added some new skins to the game.
The Masquerader Survivors Chest can be purchased in a chest for $8.99 usd and contains skins for: Willow, Warly, Wortox, Wes, and Woodie. As always, these items will be available as drops in game and are also weaveable using spool.
The Mosaic Mushlamp will join the Art Nouveau collection. Check out the post for more details.
And that's it for now. The team is well on its way to finishing out the roadmap and some of the team is even working on content for the 2023 content schedule. We'll have a new roadmap coming up rather soon. You're going to need to hold out a little longer but I promise, it will be worth the wait. Bold statement, I know but we're pretty excited and we think you will be too. See you next time!
The table is set for Winter’s Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course.
Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!
An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Festive Holiday Attire
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.
New Snowfallen Skins
And keeping with Winter tradition, we have added new skins to the Snowfallen collection.
Complete Snowfallen Survivors Chest ($15.99) This Snowfallen Chest contains the complete Snowfallen series of survivor skins.
Snowfallen Survivors Chest, Part III ($9.99) This Snowfallen Chest contains skins for: Woodie, Wes, Maxwell, Wigfrid, Wormwood, Wurt, and Wanda.
Login Bonus Item:
And finally, players who login during the event will also be granted the Winter Hibearnation Vest.
And finally!
We're getting ready for a long Winter's Nap - but when we return we're going to have the next Lunar New Year event and it's almost time for our final character refresh and a new Roadmap!
DST just keeps getting bigger and better every year and we're looking forward to our new plans in 2023 and we can't wait to share.
That's it for now, we hope you all have a great Winter's Feast and we'll see you next year!
Along with looking forward, this time of the year we also reflect on what we’ve done. It’s been a fantastic adventure not just this year, but each year since we launched Don’t Starve Together back in 2016.
The Steam awards have once again opened for nominations, and we thought we’d ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.
The former Nightmare King suddenly finds himself facing his past... and a choice about his future. Everyone take your seats, the Amazing Maxwell's next act is about to begin.
Changes
Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
Added a spell wheel UI for reading the Codex Umbra in your inventory.
Maxwell now summons the following shadow puppets:
Shadow Servant
Shadow Duelist
Maxwell now controls up to six puppets at a time.
These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.
Equipping shadowy equipment will increase the power of Shadow Duelists.
This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience.
Maxwell now summons the following crowd control shadows:
Shadow Sneak
Shadow Prison
All shadows can be summoned on the ocean.
Maxwell can craft the Magician's Top Hat and Magician’s Chest.
Magician's Top Hat, Magician's Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.
Additional changes
Controller twin-stick aiming for AoE targeting spells.
Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers while auto-pause is enabled.
AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.
Adjusted the tracking of Twins of Terror’s dash attacks accordingly.
As always, a big Thank You to all players that checked out the refresh during beta and submitting their feedback and bug reports!
New Skins!
Maxwell Deluxe Wardrobe ($10.99 / 19 RMB) This Deluxe Wardrobe contains Maxwell's complete set of Guest of Honor, Roseate, Survivor, Untriumphant, and Dark Wizard skin items.
Maxwell Dark Wizard Chest ($3.99 / 8 RMB) This Dark Wizard's Chest contains the following skin items: Cursed Cloak, Cursed Sabre, and Showman's Shadow Hat.
Make sure to join us for another Rhymes with Play Dev stream this Thursday. We'll be checking out the Maxwell refresh with our hosts Vito and Hailey. https://twitch.tv/kleientertainment
And that's it for now!
As we approach the end of the year we still have a bit more to go to finish out the 2022(3) roadmap. We have been talking internally about what's coming up in the next roadmap and while we still have some details to iron out, we're already very excited about 2023! We have been watching the feedback from players regarding the long-term hopes for the game. While it's going to be difficult to wait for more info, it's going to be even harder for us to keep it under wraps, but we'll be posting up a new roadmap at the beginning of next year!
Along with looking forward, this time of the year we also reflect on what we’ve done. It’s been a fantastic adventure not just this year, but each year since we launched Don’t Starve Together back in 2016.
The Steam awards have once again opened for nominations, and we thought we’d ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.
The Maxwell Character Refresh is coming next week, Tuesday November 22nd at 10am pacific time.
Highlights:
Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
Added a spell wheel UI for reading the Codex Umbra in your inventory.
Maxwell now summons the following shadow puppets:
Shadow Servant
Shadow Duelist
These improved puppets automatically aggro or work within their summoned radius for a set duration before expiring.
Equipping shadowy equipment will increase the power of Shadow Duelists.
Maxwell now controls up to six puppets at a time.
Maxwell now summons the following crowd control shadows:
Shadow Sneak
Shadow Prison
All shadows can be summoned on the ocean.
Maxwell can craft the Magician's Top Hat and Magician’s Box.
Magician's Top Hat, Magician's Box, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.
Thanks to everybody for all the feedback and bug reports during the beta period. We're still watching so keep it coming!
As always, this update will also bring a new animated short, as well as many bug fixes and balance changes, and a new streaming item "The Eclectic Glowcap" as well.