The table is set for Winter’s Feast, and this year something new is being cooked up for our Survivors. They're going to have to work for it, of course.
Lots of festive activities provide entertainment for all our Survivors. Visit the Deerclops, See Klaus's Gem Deer! There's fun, food, and treats from the Festive Table, or start your own bakery. And lots more. Winter's feast is fun, forest, and fantasy all rolled into one!
An Uncommon Holiday
Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
Festive Holiday Attire
For the duration of the Winter's Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.
New Snowfallen Skins
And keeping with Winter tradition, we have added new skins to the Snowfallen collection.
Complete Snowfallen Survivors Chest ($15.99) This Snowfallen Chest contains the complete Snowfallen series of survivor skins.
Snowfallen Survivors Chest, Part III ($9.99) This Snowfallen Chest contains skins for: Woodie, Wes, Maxwell, Wigfrid, Wormwood, Wurt, and Wanda.
Login Bonus Item:
And finally, players who login during the event will also be granted the Winter Hibearnation Vest.
And finally!
We're getting ready for a long Winter's Nap - but when we return we're going to have the next Lunar New Year event and it's almost time for our final character refresh and a new Roadmap!
DST just keeps getting bigger and better every year and we're looking forward to our new plans in 2023 and we can't wait to share.
That's it for now, we hope you all have a great Winter's Feast and we'll see you next year!
Along with looking forward, this time of the year we also reflect on what we’ve done. It’s been a fantastic adventure not just this year, but each year since we launched Don’t Starve Together back in 2016.
The Steam awards have once again opened for nominations, and we thought we’d ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.
The former Nightmare King suddenly finds himself facing his past... and a choice about his future. Everyone take your seats, the Amazing Maxwell's next act is about to begin.
Changes
Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
Added a spell wheel UI for reading the Codex Umbra in your inventory.
Maxwell now summons the following shadow puppets:
Shadow Servant
Shadow Duelist
Maxwell now controls up to six puppets at a time.
These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.
Equipping shadowy equipment will increase the power of Shadow Duelists.
This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience.
Maxwell now summons the following crowd control shadows:
Shadow Sneak
Shadow Prison
All shadows can be summoned on the ocean.
Maxwell can craft the Magician's Top Hat and Magician’s Chest.
Magician's Top Hat, Magician's Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.
Additional changes
Controller twin-stick aiming for AoE targeting spells.
Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers while auto-pause is enabled.
AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.
Adjusted the tracking of Twins of Terror’s dash attacks accordingly.
As always, a big Thank You to all players that checked out the refresh during beta and submitting their feedback and bug reports!
New Skins!
Maxwell Deluxe Wardrobe ($10.99 / 19 RMB) This Deluxe Wardrobe contains Maxwell's complete set of Guest of Honor, Roseate, Survivor, Untriumphant, and Dark Wizard skin items.
Maxwell Dark Wizard Chest ($3.99 / 8 RMB) This Dark Wizard's Chest contains the following skin items: Cursed Cloak, Cursed Sabre, and Showman's Shadow Hat.
Make sure to join us for another Rhymes with Play Dev stream this Thursday. We'll be checking out the Maxwell refresh with our hosts Vito and Hailey. https://twitch.tv/kleientertainment
And that's it for now!
As we approach the end of the year we still have a bit more to go to finish out the 2022(3) roadmap. We have been talking internally about what's coming up in the next roadmap and while we still have some details to iron out, we're already very excited about 2023! We have been watching the feedback from players regarding the long-term hopes for the game. While it's going to be difficult to wait for more info, it's going to be even harder for us to keep it under wraps, but we'll be posting up a new roadmap at the beginning of next year!
Along with looking forward, this time of the year we also reflect on what we’ve done. It’s been a fantastic adventure not just this year, but each year since we launched Don’t Starve Together back in 2016.
The Steam awards have once again opened for nominations, and we thought we’d ask players to please consider nominating Don't Starve Together for the Steam Awards 2022 in the Labor of Love category.
The Maxwell Character Refresh is coming next week, Tuesday November 22nd at 10am pacific time.
Highlights:
Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
Added a spell wheel UI for reading the Codex Umbra in your inventory.
Maxwell now summons the following shadow puppets:
Shadow Servant
Shadow Duelist
These improved puppets automatically aggro or work within their summoned radius for a set duration before expiring.
Equipping shadowy equipment will increase the power of Shadow Duelists.
Maxwell now controls up to six puppets at a time.
Maxwell now summons the following crowd control shadows:
Shadow Sneak
Shadow Prison
All shadows can be summoned on the ocean.
Maxwell can craft the Magician's Top Hat and Magician’s Box.
Magician's Top Hat, Magician's Box, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.
Thanks to everybody for all the feedback and bug reports during the beta period. We're still watching so keep it coming!
As always, this update will also bring a new animated short, as well as many bug fixes and balance changes, and a new streaming item "The Eclectic Glowcap" as well.
Players on Steam, Xbox and PlayStation can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!
For Nintendo Switch players, you will not have this update right away but it's coming in the next update (See this post for details). You will however be still able to participate in the following right away!
Get Yourself Spooky!
Free spooky costumes are also available to everybody for a limited time, so enjoy them before the event ends and they go back from whence they came! That's not all. During Hallowed Nights, logging in for the first time will earn you a "Trick or Treat Chest" containing one of 18 costume sets. Items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event!
And don't forget!
The Annual Klei Halloween Costume and Fan Art Submission Event is coming October 27th and will run through November 1st. If you haven't seen this event before, check out our submissions for 2021 and 2020!
Participants will receive a full character costume skin set, so you won't want to miss out!
More details will be posted closer to the event. See you then!
Today we have released "A Little Drama" along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. And more info on Hallowed Nights can be found here.
This is a big update, so stay with me here. There's a lot to cover.
A Little Drama Changes
The Survivors can use the Stage to show off a little bit for whoever is watching
The Survivors can don special costumes to help them tell other stories as well.
Costumes can be found in the Briars set piece.
Added the Mannequins to hold (and show off!) their equipment.
The Stage and Briar set pieces will automatically be added into existing worlds.
Playstyle, Game Mode, and Preset Change Highlights
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Added Relaxed preset, similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
Survivors will take 35% less damage from all sources.
Hound waves and Shadow Creatures from low sanity are set to Less.
Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
Wildfires are disabled.
Game Modes, Presets, and Intention changes:
Added a server Playstyle indicator which is determined by the world settings.
Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
Changing the world settings will update the Playstyle indicator to the best matching playstyle.
The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
Server intention has been removed (Social/Cooperative/Competitive/Madness).
New world settings:
Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
Max Health Penalty: Enabled / Disabled
Damage Taken: 35% less / default / 35% more
Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
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Quality of Life Highlights
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Recipe Cards can now be found throughout the world
Reading a card will say the recipe for a Crock Pot dish.
Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
Food and Crock Pot Changes:
Added 2 Egg Crock Pot recipes.
Added a Tallbird Egg Crock Pot recipe.
Added 2 Beefalo feed Crock Pot recipes.
Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
Banana Shake can no longer be made with meat, fish, or monster meat.
Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
Ice Cream is now classified as Goodies.
Beefalo can now eat Roasted Birchnut.
Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
Added information, while a ghost, to help new players learn how to revive.
Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
Tallbird nests are now guaranteed to be generated in new worlds.
Tallbird Eggs have been added to Klaus’ Loot Stash
Merms will no longer tolerate their non-Wurt leader murdering fish.
[/expand]
Community feedback tweaks and changes:
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Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
Updated the Scarecrow skins selection UI.
Added cooking, fishing, and farming themed boons to the world generation.
Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
Digging up the turf in the ruins will now give the turf object.
Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
Added the Snazzy Pitchfork (golden pitchfork)
I added this patch note here to give you some points.
Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
The Camper's Tent now restores health at the same rate as the Tent.
The Straw Roll will now restore some health while sleeping.
The Furry Roll will now affect your body temperature while sleeping.
Trail Mix can now be made with raw Birchnuts.
The Tin Fishin’ Bin now holds up to 20 fish.
The Tin Fishin’ Bin can now be built on dock tiles.
The Bookcase can now be used to open skins gifts.
The Insulated Pack and Seed Pack-It are no longer burnable.
Added a confirmation popup for the Reset Now button when all players are dead.
Improved how the camera behaves when zooming all the way out.
Steeped Lunar Essence can now mutate Wobster Mounds and birds.
The Distortion Setting has been changed to control the intensity.
The Lazy Forager can now be repaired with nightmare fuel.
Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
Skittersquids now always drop a Light Bulb.
Pressing the spacebar will no longer activate the Pinchin’ Winch.
Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
When Warly inspects food, he will now comment if it is something he ate recently.
c_freecrafting() now takes the same optional user parameter as c_godmode().
[/expand]
Notes for Dedicated Servers
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The Playstyle is calculated based on the world overrides in the Master server
To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it:
Tiledefs now allow ‘roadways’ field to make a turf naturally fast walking like cobblestone.
Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
The health component’s externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
Fixed a crash when duplicate animation builds were being added by mods.
[/expand]
Changes and bug fixes since the last beta update:
[expand type=details]
Action strings are no longer displayed for players performing in stageplays.
Warly’s food memory will now be shown in addition to the original inspection line.
Briar Hounds will now swim in the ocean and jump onto boats like other Hounds.
Pirate Boats that escape won’t leave cursed trinkets floating on the water now.
Adjusted when the cloud fx will turn on when going past max zoom.
Fixed an issue causing Wes to be incorrectly accused of going off-script while miming during stageplays.
Fixed an issue causing Mockingbirds to be inspectable after flying away.
Fixed an issue that made Buzzards unable to kill rabbits and other small animals stunned on the ground.
Fixed Ewelets having an invisible face.
Fixed some clothing setups creating invisible upper arms.
Fixed Tumbleweeds using an old FX when falling into the ocean.
Fixed an issue with set piece placement in world generation.
Fixed Warly’s Trawler’s Rain Slicker clothing having invisible arms.
Fixed Lavaproof Bugnet skin not using Terraria sound effects.
Mimes will mime on the stage when “speaking”.
Catcoons will no longer go home to a burning den.
Fixed an issue with the shadow creatures ‘more’ setting.
Fixed Wurt’s Sugarplum Slippers feet going invisible with some body clothing.
[/expand]
Notes for modders since the last beta update:
[expand type=details]
Moved strings food memory handling from preparedfoods’s inspectable component to stringutil’s new function GetDescription_AddSpecialCases. This function is intended to handle adding additional strings to an inspect string put here to be allowed to be used by any character having the required components and strings.
Fixed an old scheduler issue which will now result in :DoTaskInTime, :DoPeriodicTask, and other scheduler timer functions calling the callback function a logical tick frame later than it was before this update. This may cause some desynchronization of animations or sound effects that were relying on FRAMES for timing and using the in game playback as the basis for synchronising up the effects rather than the actual animation frames.
Fixed an old stategraph issue when relying on the timeout to callback events in the timeline that use inst.sg:SetTimeout(inst.AnimState:GetCurrentAnimationLength()).
Added halloween_ornamentbuildoverride and halloween_ornamentsymboloverride fields to make creating new decorations easier.
Fantasmical Chest, Part II ($5.99 / 12 RMB). This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher's Stone.
Gothic Belongings Chest, Part II ($5.99 / 12 RMB). This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.
Or get them both in the Constant Reimaginings Chest ($9.99 / 18 RMB). This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.
Annual Skin SALE! And for those of you that don't know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now's the time to scoop it up!
Login Rewards
For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!
Ok, that's it for now. We're well on our way to our next update. I'll tell you one thing, the short that's gonna drop with that one is looking to be something magnificent. Have fun out there!