Players on Steam, Xbox and PlayStation can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!
For Nintendo Switch players, you will not have this update right away but it's coming in the next update (See this post for details). You will however be still able to participate in the following right away!
Get Yourself Spooky!
Free spooky costumes are also available to everybody for a limited time, so enjoy them before the event ends and they go back from whence they came! That's not all. During Hallowed Nights, logging in for the first time will earn you a "Trick or Treat Chest" containing one of 18 costume sets. Items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event!
And don't forget!
The Annual Klei Halloween Costume and Fan Art Submission Event is coming October 27th and will run through November 1st. If you haven't seen this event before, check out our submissions for 2021 and 2020!
Participants will receive a full character costume skin set, so you won't want to miss out!
More details will be posted closer to the event. See you then!
Today we have released "A Little Drama" along with a QOL update and Hallowed nights on Steam, PlayStation and Xbox. And more info on Hallowed Nights can be found here.
This is a big update, so stay with me here. There's a lot to cover.
A Little Drama Changes
The Survivors can use the Stage to show off a little bit for whoever is watching
The Survivors can don special costumes to help them tell other stories as well.
Costumes can be found in the Briars set piece.
Added the Mannequins to hold (and show off!) their equipment.
The Stage and Briar set pieces will automatically be added into existing worlds.
Playstyle, Game Mode, and Preset Change Highlights
[expand type=details]
Added Relaxed preset, similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
Survivors will take 35% less damage from all sources.
Hound waves and Shadow Creatures from low sanity are set to Less.
Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
Wildfires are disabled.
Game Modes, Presets, and Intention changes:
Added a server Playstyle indicator which is determined by the world settings.
Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
Changing the world settings will update the Playstyle indicator to the best matching playstyle.
The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
Server intention has been removed (Social/Cooperative/Competitive/Madness).
New world settings:
Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
Max Health Penalty: Enabled / Disabled
Damage Taken: 35% less / default / 35% more
Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
[/expand]
Quality of Life Highlights
[expand type=details]
Recipe Cards can now be found throughout the world
Reading a card will say the recipe for a Crock Pot dish.
Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
Food and Crock Pot Changes:
Added 2 Egg Crock Pot recipes.
Added a Tallbird Egg Crock Pot recipe.
Added 2 Beefalo feed Crock Pot recipes.
Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
Banana Shake can no longer be made with meat, fish, or monster meat.
Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting a Banana Shake.
Ice Cream is now classified as Goodies.
Beefalo can now eat Roasted Birchnut.
Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
Added information, while a ghost, to help new players learn how to revive.
Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
Tallbird nests are now guaranteed to be generated in new worlds.
Tallbird Eggs have been added to Klaus’ Loot Stash
Merms will no longer tolerate their non-Wurt leader murdering fish.
[/expand]
Community feedback tweaks and changes:
[expand type=details]
Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
Updated the Scarecrow skins selection UI.
Added cooking, fishing, and farming themed boons to the world generation.
Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
Digging up the turf in the ruins will now give the turf object.
Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
Added the Snazzy Pitchfork (golden pitchfork)
I added this patch note here to give you some points.
Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
The Camper's Tent now restores health at the same rate as the Tent.
The Straw Roll will now restore some health while sleeping.
The Furry Roll will now affect your body temperature while sleeping.
Trail Mix can now be made with raw Birchnuts.
The Tin Fishin’ Bin now holds up to 20 fish.
The Tin Fishin’ Bin can now be built on dock tiles.
The Bookcase can now be used to open skins gifts.
The Insulated Pack and Seed Pack-It are no longer burnable.
Added a confirmation popup for the Reset Now button when all players are dead.
Improved how the camera behaves when zooming all the way out.
Steeped Lunar Essence can now mutate Wobster Mounds and birds.
The Distortion Setting has been changed to control the intensity.
The Lazy Forager can now be repaired with nightmare fuel.
Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
Skittersquids now always drop a Light Bulb.
Pressing the spacebar will no longer activate the Pinchin’ Winch.
Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
When Warly inspects food, he will now comment if it is something he ate recently.
c_freecrafting() now takes the same optional user parameter as c_godmode().
[/expand]
Notes for Dedicated Servers
[expand type=details]
The Playstyle is calculated based on the world overrides in the Master server
To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it:
Tiledefs now allow ‘roadways’ field to make a turf naturally fast walking like cobblestone.
Hatchable component now has a chiller preference for when it is desired to chill an egg to make the creature hatch instead of heating it.
The health component’s externalabsorbmodifiers now allows for players to take more than 100% damage by providing negative values.
Objects can now be rotated with the Fencing Sword by adding the tag: rotatableobject.
Fixed a crash when duplicate animation builds were being added by mods.
[/expand]
Changes and bug fixes since the last beta update:
[expand type=details]
Action strings are no longer displayed for players performing in stageplays.
Warly’s food memory will now be shown in addition to the original inspection line.
Briar Hounds will now swim in the ocean and jump onto boats like other Hounds.
Pirate Boats that escape won’t leave cursed trinkets floating on the water now.
Adjusted when the cloud fx will turn on when going past max zoom.
Fixed an issue causing Wes to be incorrectly accused of going off-script while miming during stageplays.
Fixed an issue causing Mockingbirds to be inspectable after flying away.
Fixed an issue that made Buzzards unable to kill rabbits and other small animals stunned on the ground.
Fixed Ewelets having an invisible face.
Fixed some clothing setups creating invisible upper arms.
Fixed Tumbleweeds using an old FX when falling into the ocean.
Fixed an issue with set piece placement in world generation.
Fixed Warly’s Trawler’s Rain Slicker clothing having invisible arms.
Fixed Lavaproof Bugnet skin not using Terraria sound effects.
Mimes will mime on the stage when “speaking”.
Catcoons will no longer go home to a burning den.
Fixed an issue with the shadow creatures ‘more’ setting.
Fixed Wurt’s Sugarplum Slippers feet going invisible with some body clothing.
[/expand]
Notes for modders since the last beta update:
[expand type=details]
Moved strings food memory handling from preparedfoods’s inspectable component to stringutil’s new function GetDescription_AddSpecialCases. This function is intended to handle adding additional strings to an inspect string put here to be allowed to be used by any character having the required components and strings.
Fixed an old scheduler issue which will now result in :DoTaskInTime, :DoPeriodicTask, and other scheduler timer functions calling the callback function a logical tick frame later than it was before this update. This may cause some desynchronization of animations or sound effects that were relying on FRAMES for timing and using the in game playback as the basis for synchronising up the effects rather than the actual animation frames.
Fixed an old stategraph issue when relying on the timeout to callback events in the timeline that use inst.sg:SetTimeout(inst.AnimState:GetCurrentAnimationLength()).
Added halloween_ornamentbuildoverride and halloween_ornamentsymboloverride fields to make creating new decorations easier.
Fantasmical Chest, Part II ($5.99 / 12 RMB). This Fantasmical Chest contains the following skin items: Slimy Wormhole, Fairy Ring, Enchanted Pillar, Mystical Cavern, Sleepy Headstones, and Philosopher's Stone.
Gothic Belongings Chest, Part II ($5.99 / 12 RMB). This Gothic Belongings Chest contains the following skin items: Nightshade Wormhole, Imposing Corridor, Dark Pillar, Brooding Den, Gothic Gravestones, and Reanimation Stone.
Or get them both in the Constant Reimaginings Chest ($9.99 / 18 RMB). This Constant Reimaginings Chest contains the Fantasmical Chest, Part II, and the Gothic Belongings Chest, Part II.
Annual Skin SALE! And for those of you that don't know, the majority of our skins are available at a discount of up to 50% off until November 1st. So if you have had your eye on anything in particular, now's the time to scoop it up!
Login Rewards
For a limited time, get a Trick or Treat Chest and Pantomimed Snazzy Pitchfork just for logging into the game!
Ok, that's it for now. We're well on our way to our next update. I'll tell you one thing, the short that's gonna drop with that one is looking to be something magnificent. Have fun out there!
Hey everybody. Thursday October 20th we will be releasing the newest update "A Little Drama" along with a QOL update and Hallowed nights on Steam. PlayStation and Xbox hopefully about the same time as usual, but we might need a little more time since we have so many changes in there. We'll have a post on Switch Status soon as well.
A Little Drama Changes
The Survivors can use the Stage to show off a little bit for whoever is watching
The Survivors can don special costumes to help them tell other stories as well.
Costumes can be found in the Briars set piece.
Added the Mannequins to hold (and show off!) their equipment.
The Stage and Briar set pieces will automatically be added into existing worlds.
Playstyle, Game Mode, and Preset Change Highlights
[expand type=details] Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
Survivors will take 35% less damage from all sources.
Hound waves and Shadow Creatures from low sanity are set to Less.
Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
Wildfires are disabled.
Game Modes, Presets, and Intention changes:
Added a server Playstyle indicator which is determined by the world settings.
Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
Changing the world settings will update the Playstyle indicator to the best matching playstyle.
The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
Server intention has been removed (Social/Cooperative/Competitive/Madness).
New world settings:
Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
Max Health Penalty: Enabled / Disabled
Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
[/expand]
Quality of Life Highlights
[expand type=details] Recipe Cards can now be found throughout the world
Reading a card will say the recipe for a Crock Pot dish.
Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
Food and Crock Pot Changes
Added a Tallbird Egg Crock Pot recipe.
Added 2 Egg Crock Pot recipes.
Added 2 Beefalo feed Crock Pot recipes.
Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
Ice Cream is now classified as Goodies.
Beefalo can now eat Roasted Birchnut.
If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out. Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled. Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion. [/expand]
Community feedback tweaks and changes:
[expand type=details]
Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
Updated the Scarecrow skins selection UI.
Added cooking, fishing, and farming themed boons to the world generation.
Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
Digging up the turf in the ruins will now give the turf object.
Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
Added the Snazzy Pitchfork (golden pitchfork)
Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
The Camper's Tent now restores health at the same rate as the Tent.
The Straw Roll will now restore some health while sleeping.
The Furry Roll will now affect your body temperature while sleeping.
Trail Mix can now be made with raw Birchnuts.
The Tin Fishin’ Bin now holds up to 20 fish.
The Tin Fishin’ Bin can now be built on dock tiles.
The Bookcase can now be used to open skins gifts.
The Insulated Pack and Seed Pack-It are no longer burnable.
Added a confirmation popup for the Reset Now button when all players are dead.
Improved how the camera behaves when zooming all the way out.
Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
The Distortion Setting has been changed to control the intensity.
The Lazy Forager can now be repaired with nightmare fuel.
[/expand] In addition, we will have some new Twitch Drops, Klei Rewards Link a login Bonus Item and toward the end of the month we'll have the Art and Costume submission event as well.
Renamed Wickerbottom’s “Mind's Eye Life Amulet” to “Mind's Eye Amulet”.
Hound Mounds will now generate Ice Hounds in Winter similarly to how it generates Fire Hounds in Summer.
Bug Fixes
Gameplay
Fixed Birds of the World from not spawning birds.
Fixed trying to store invalid recipes in the Cook Book.
Fixed spiced foods not unlocking the base food recipe in the Cook Book.
Fixed Grumble Bees from Apicultural Notes not following players through wormholes or long distances.
Fixed Grumble Bees from Apicultural Notes getting stuck in the world if their loyalty changed to the Bee Queen while being too far from their new leader.
Construction Amulets will no longer consume charges nor display active use in the crafting menu if the recipe is not discounted.
Toadstool’s Sporecaps will no longer spawn on top of ponds.
Fixed where some periodically spawned entities would sink even on boats.
Fixed a small typo in Walter’s speech file.
Fixed the Suspicious Peeper not hitting a player if they are standing still at maximum attack range.
Fixed a crash when harvesting spoilt food.
Fixed a case causing the edge of the world waterfall to not render properly for clients.
Art
Fixed Insulated Pack and Chef Pouch not having water floating FX.
Fixed Victorian axe highlights.
Fixed missing cuff’s in Wes’ Fool’s Ensemble.
Fixed burnt Nautopilot not displaying properly.
Fixed missing fire FX on burning Rockjaws.
Fixed some missing Steam Inventory skins art.
Fixed missing hand FX for End Table skins when extinguishing.
Fixed an issue with mod characters disappearing from the Character Select screen.
Fixed the Mad Scientist Lab having a partially transparent wheel.
Cleaned up Winona’s Caroler’s Gloves art.
Fixed missing feet in Wilson’s Rumpled Outfit.
Fixed missing cuffs on Walter's Naval Uniform Shirt.
Notes for Modders ‘c_gonext()’ now snaps the camera on use.
Stalagmite height variants have been added to cavern's worldgen rooms.
Added shoes to Wilson’s Mad Scientist outfit. People who have purchased any Chest containing Mad Science Wilson will receive the Mad Lab Shoes for free in the next few days.
Further decreased loading times when joining a world.
Bug Fixes
Gameplay
Prototyping effects will now be triggered properly even if you have, but don’t need to use, The Everything Encyclopedia buff.
Birds of the World and The End is Nigh! will now fail properly when unable to cast.
Fixed a case where boats could get stuck in an indestructible state.
Fixed the Stagehand breaking boat physics if it manages to get onto a boat.
Added a safeguard check to boats to try to stop them from moving across land.
Fixed a bug where Splumonkey Pods would not spread fire to nearby objects.
Fixed all spiders and Naked Mole Bats ignoring earthquakes.
Fixed players saying that their pockets are full when items get stacked into the cursor slot after the initial item is put there.
Fixed Moonblind Crow and Misshapen Bird to now be slowed down by ground creep and trigger Spider spawns.
Fixed Toadstool not creating Sporecaps properly when there were Soil piles and other things blocking spawn points.
Fixed a bug that caused servers with lots of world settings to not have the world settings show up in the server browser.
Fixed bug where Spider Queen can sometimes never spawn from a Spider Den.
Art
Haunting items in the ocean will now update the floating fx.
Fixed floating animation for several objects.
Fixed bug where an equipped Gnarwail Horn can sometimes become invisible.
Fixed animation bugs with Grass Gator
Crashes
Fixed a crash when reloading a player who spawned Grumble Bees with the Apicultural Notes.
Fixed a crash with Wolfgang during loading and initialization.
Fixed a crash with Winter’s Feast trees going to the burnt stage when they were growing.