Don't Starve Together - Klei-JoeW

The WX-78 character refresh will be released next week, Thursday April 28th!

Changes
  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78's circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • WX-78 loses electrical charge and health when they get too wet.
  • WX-78 also loses electricity when they are starving, and when they become frozen.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.
Thanks to everybody that has been sending their feedback and bug reports during the beta period. We still have a little more to do before release, so keep it coming!

This update will also bring a new animated short, some requested updates to Wurt as well as some bug fixes, a new streaming item "The Silver Tuna Tin" and more.

See you then!
Apr 21, 2022
Don't Starve Together - Scott
  • Fixed a client crash while using a number of popular mods.
  • Fixed a bug where objects would not spawn in the ruins. This also fixes a small save/load window where the Atrium would fail to respawn the items in the ruins.
  • Reverted the recent changes around mounting and waking up Beefalo.
  • Fixed the loot dropped from the Ice Bream
  • Adjusted the fish selection weights in the Waterlogged biome and the Fallounder during Autumn.
  • Wood Gates and Hollow Stumps can now be extinguished while smoldering but can no longer be used while smoldering or burning.
Apr 18, 2022
Don't Starve Together - Scott
  • Fixed a client crash to desktop.
  • Fixed Deerclops’s attack damage when hitting multiple targets.
  • Fixed an issue where clicking on an inventory item would cause the player to attack.
  • Fixed an issue where players would sometimes stop attacking monsters in a mob.
  • Fixed actions prioritizing themselves over attacks when both are bound to the same button.
    • If the attack and action buttons are assigned to the same button, then holding this button down will attack nearby monsters first before performing other actions.
Apr 13, 2022
Don't Starve Together - Scott
  • Fixed an attack delay issue when switching targets via mouse-clicking. 
  • Fixed an issue where the wrong monster would be attacked by mouse-clicking. 
  • Fixed the Ancient Guardian and Deerclops frequently dropping targets.
  • Fixed repeat crafting building an extra ingredient.
  • Fixed a bug where opening the crafting menu would not set the correct filter.
  • Fixed using Esc key to close the crafting menu without also showing the pause menu.
  • Fixed a rare save/load crash with burnt Masts.
  • Fixed a rare Birdcage crash.
  • Fixed a rare Rockjaw crash.
  • For the 32-bit exe, disabling Texture Streaming will now force Small Textures to be enabled to prevent running out of memory.
Apr 8, 2022
Don't Starve Together - Scott
Crafting
  • Item Priority for crafting has been changed to the following:
    • Crafting will attempt to choose items with the smallest stack size
    • All open containers except backpacks first. If stack counts are the same, it will choose items closer to the bottom of the container.
    • Your inventory is next. If stack counts are the same, it will choose items closest to the left side of your inventory.
    • Your backpack is next. If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack.
    • Finally, if you have an item on your mouse cursor, it will try that item.
  • Ingredients required for a recipe can now be crafted directly from that recipe.
    • Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe.
    • Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients.
    • An icon will display indicating which ingredients will be crafted.
  • Filters added by mods will now resize the crafting menu to make room.
Bug Fixes
  • Fixed a memory leak when pitchforking or placing turf.
  • Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine).
  • Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open.
  • Fixed the mouse action prompts to show the correctly bound mouse button or key
  • Added icons for all the mouse buttons.
  • Sleeping Beefalo will now be woken up when a survivor attempts to ride them.
  • Fixed character overrides like Wurt’s warpaint not applying after resurrection.
  • Fixed Blocky Ruins damage calculations and redirection to mount.
Apr 1, 2022
Don't Starve Together - Scott
Crafting Menu
  • Filters will now indicate if there are pre-built structures.
  • Fixed a bug where the prototype indicator on filters would not be displayed.
Bug Fixes
  • Fixed a crash and duplication bugs while a Beefalo is despawning with its bonded owner.
  • Fixed a crash when loading a world with pending Hound waves.
  • Fixed a crash when haunting a Varg.
  • Fixed a rare crash when loading existing worlds on Linux.
Mar 31, 2022
Don't Starve Together - Scott
Crafting Menu 1.1 Changes:
  • Pins are now saved on your local account (per computer) instead of for each world.
  • Added a page system for the pin bar.
    • The number of pages can be configured with “Crafting Pin Pages” in the settings menu.
    • Changing pages:
      • Controllers can use D-Pad left and right to toggle pages.
      • Keyboard hotkeys are defaulted to comma and period.
      • The mouse wheel can be used while highlighting the page indicator or the open menu button.
        • Note: Existing pin configurations will be reset to default.
  • Pinned recipes can now have their skins changed .
    • Mouse wheel while the menu is open or closed.
    • Using D-Pad left and right while the menu is open.
  • Pressing A on an empty pin slot will also set the pin.
  • The skins selection now loops so you will no longer have to cycle back through the skins if you went the wrong way.
  • The inventory bar selection now loops if you tap the right-stick at the end slots (holding the direction will not loop, stopping at the end).
  • Added sensitivity settings for the crafting menu and inventory bar navigation speed in the Advanced Settings menu.
    • Partially vs fully holding the analog stick in a direction will now affect the speed.
Other Changes
  • Lavae will no longer be targetable to attack when frozen.
  • Added support for binding inventory slots 11-15. By default they are unbound.
Bug Fixes
  • Fix recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
  • Fixed the recipe for Horticulture, Abridged.
  • Fixed the Lightning Conductor losing its skin during save/load. 
  • Varglets will summon hounds correctly now.
  • Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winter’s Feast. This fix will not apply to existing worlds.
  • Fixed fireflies being able to be caught in the day time.
  • Fixed a rare client loading crash.
  • Restored the Bird Trap to require prototyping at the science machine.
  • Fixed a crash when going to the caves while hounds are about to arrive.
  • Reduced the time taken to save a world when using Cloud Saves.
  • Fixed minor skins texture bugs.
     
Don't Starve Together - Klei-JoeW

Since the launch of Don't Starve Together we have been building resources for our players to be able to get cool item skins in lots of different ways. Soon, players will be able to share these skins across participating platforms.

We expect this to launch around the time of the Nintendo Switch launch on April 12th, we're just finalizing some things and it will be good to go soon.

We know there are going to be a bunch of questions about this, some of which we have the answers to below.
When will this be available on Playstation?
At this time we don't know. We're trying, but unfortunately, the requirements to get this on to Playstation are more than a studio our size can handle for such a service.

We have been preparing for this for a long time and now that we have several platforms ready to participate, we decided to move forward. We understand that this is going to be very disappointing for some players and we want you to know that if/when we can make this happen for you, we will implement it as soon as we possibly can.

How will this work?
We'll have more details as this is released, but when players get drops, these drops are granted to your Klei Account and that's what you have in-game. Soon, you will be able to merge multiple platform accounts onto a single Klei Account and seamlessly use your items on everything connected. This includes crockpot recipes, farming research, item skins, and characters that you gained through drops including woven characters and skins.

Bolts (Console Premium Currency) cannot be shared between platforms.

How are drops affected?
All connected accounts will share a single drop pool once connected. All connected platform accounts will act as 1 single Klei Account.

Does that mean we get Crossplay soon?
No, but maybe? Just like shared items, crossplay is something we would love to do. However along with it being a lot of work to implement these are things that aren't necessarily accessible to smaller teams like ours. But times are changing and hopefully in the future things like this will be made easier for all developers.

Anything else?
The team is still working on finishing up this feature. We'll have more information at the time of release including details on account merging and what to expect as the feature releases.
Mar 28, 2022
Don't Starve Together - Scott
Changes
  • Players can now choose to preview all locked recipes or only the next available research tier.
    • This can be configured with Crafting Preview in the advanced settings.
  • Marble statues can now properly be built with free crafting enabled.
  • Kitcoons will now follow you forever while the Year of the Catcoon event is disabled.
    • Sorry, we severely underestimated the cuteness of these little guys!
  • Controllers:
    • Restored pressing B to close the crafting menu and inventory management mode.
    • Zooming in the map should be less sensitive when trying to only zoom one level.
Bug Fixes
  • Adjusted the Ancient Guardian’s to prevent it from getting into the void.
  • Preventing a crash while using Wolfgang with the mod Tropical Experience | The Volcano Biome (1505270912)
  • Fixed an issue that prevented players from feeding creatures or giving items while attacking enemies by holding down the attack button.
  • Fixed a non-console loading tip from showing up on consoles.
  • Deerclops does damage to players at the right percent now.
  • Fixed various minor skins texture bugs.
  • Fixed a javascript exploit.
Mar 25, 2022
Don't Starve Together - Scott
Bug Fixes
  • Fixed a crash searching text on Mac OS.
  • Fixed holding F to attack sometimes not working.
  • When using the controller to navigate from a container’s slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
  • Restored the “Prototype” label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
  • Changed the background art for the equipment slots.
  • Fixed Woodie briefly turning invisible after transforming.
  • Fixed Woodie being unable to hold attack after charging in moose form.
  • Fixed Wolfgang's scaling while riding a Beefalo.
  • Fixed a crash that occurs when performing an clicked action.
  • Fixed Lazy Explorer fx when using the Clean Sweeper.
  • Fixed minor animation bugs with survivor feet.
  • Fixed various skins texture bugs.
Note for modders
  • If anyone is using the old hud/death_BG.tex, it had to be moved into the hud2 atlas. Sorry for any inconvenience, but we needed to make room in the primary hud texture.
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