Item Priority for crafting has been changed to the following:
Crafting will attempt to choose items with the smallest stack size
All open containers except backpacks first. If stack counts are the same, it will choose items closer to the bottom of the container.
Your inventory is next. If stack counts are the same, it will choose items closest to the left side of your inventory.
Your backpack is next. If stack counts are the same, it will choose items closest to the left side(integrated backpack) or top(separated backpack) of your backpack.
Finally, if you have an item on your mouse cursor, it will try that item.
Ingredients required for a recipe can now be crafted directly from that recipe.
Eg: if you want to build a spear and have 2 twigs, 1 flint, 2 cut grass. When you attempt to build the spear, it will build the rope first, instead of requiring you to find the rope’s recipe and then head back to the spear’s recipe.
Note: This will only craft one level deep of required materials. It will not craft an ingredient’s ingredients.
An icon will display indicating which ingredients will be crafted.
Filters added by mods will now resize the crafting menu to make room.
Bug Fixes
Fixed a memory leak when pitchforking or placing turf.
Fixed a bug where the currently selected crafting menu filter would change when approaching or leaving a research station (eg: Science Machine).
Fixed a bug preventing controllers from changing pin bar pages while the crafting menu is open.
Fixed the mouse action prompts to show the correctly bound mouse button or key
Added icons for all the mouse buttons.
Sleeping Beefalo will now be woken up when a survivor attempts to ride them.
Fixed character overrides like Wurt’s warpaint not applying after resurrection.
Fixed Blocky Ruins damage calculations and redirection to mount.
Pins are now saved on your local account (per computer) instead of for each world.
Added a page system for the pin bar.
The number of pages can be configured with “Crafting Pin Pages” in the settings menu.
Changing pages:
Controllers can use D-Pad left and right to toggle pages.
Keyboard hotkeys are defaulted to comma and period.
The mouse wheel can be used while highlighting the page indicator or the open menu button.
Note: Existing pin configurations will be reset to default.
Pinned recipes can now have their skins changed .
Mouse wheel while the menu is open or closed.
Using D-Pad left and right while the menu is open.
Pressing A on an empty pin slot will also set the pin.
The skins selection now loops so you will no longer have to cycle back through the skins if you went the wrong way.
The inventory bar selection now loops if you tap the right-stick at the end slots (holding the direction will not loop, stopping at the end).
Added sensitivity settings for the crafting menu and inventory bar navigation speed in the Advanced Settings menu.
Partially vs fully holding the analog stick in a direction will now affect the speed.
Other Changes
Lavae will no longer be targetable to attack when frozen.
Added support for binding inventory slots 11-15. By default they are unbound.
Bug Fixes
Fix recipes that can be prototyped to not show the lock icon when you do not have enough ingredients.
Fixed the recipe for Horticulture, Abridged.
Fixed the Lightning Conductor losing its skin during save/load.
Varglets will summon hounds correctly now.
Fixed a bug where the Crabby Hermit would trade bottles for Sentimental Adornments in a world that has not experienced Winter’s Feast. This fix will not apply to existing worlds.
Fixed fireflies being able to be caught in the day time.
Fixed a rare client loading crash.
Restored the Bird Trap to require prototyping at the science machine.
Fixed a crash when going to the caves while hounds are about to arrive.
Reduced the time taken to save a world when using Cloud Saves.
Since the launch of Don't Starve Together we have been building resources for our players to be able to get cool item skins in lots of different ways. Soon, players will be able to share these skins across participating platforms.
We expect this to launch around the time of the Nintendo Switch launch on April 12th, we're just finalizing some things and it will be good to go soon.
We know there are going to be a bunch of questions about this, some of which we have the answers to below.
When will this be available on Playstation?
At this time we don't know. We're trying, but unfortunately, the requirements to get this on to Playstation are more than a studio our size can handle for such a service.
We have been preparing for this for a long time and now that we have several platforms ready to participate, we decided to move forward. We understand that this is going to be very disappointing for some players and we want you to know that if/when we can make this happen for you, we will implement it as soon as we possibly can.
How will this work?
We'll have more details as this is released, but when players get drops, these drops are granted to your Klei Account and that's what you have in-game. Soon, you will be able to merge multiple platform accounts onto a single Klei Account and seamlessly use your items on everything connected. This includes crockpot recipes, farming research, item skins, and characters that you gained through drops including woven characters and skins.
Bolts (Console Premium Currency) cannot be shared between platforms.
How are drops affected?
All connected accounts will share a single drop pool once connected. All connected platform accounts will act as 1 single Klei Account.
Does that mean we get Crossplay soon?
No, but maybe? Just like shared items, crossplay is something we would love to do. However along with it being a lot of work to implement these are things that aren't necessarily accessible to smaller teams like ours. But times are changing and hopefully in the future things like this will be made easier for all developers.
Anything else?
The team is still working on finishing up this feature. We'll have more information at the time of release including details on account merging and what to expect as the feature releases.
When using the controller to navigate from a container’s slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
Restored the “Prototype” label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
Changed the background art for the equipment slots.
Fixed Woodie briefly turning invisible after transforming.
Fixed Woodie being unable to hold attack after charging in moose form.
Fixed Wolfgang's scaling while riding a Beefalo.
Fixed a crash that occurs when performing an clicked action.
Fixed Lazy Explorer fx when using the Clean Sweeper.
Fixed minor animation bugs with survivor feet.
Fixed various skins texture bugs.
Note for modders
If anyone is using the old hud/death_BG.tex, it had to be moved into the hud2 atlas. Sorry for any inconvenience, but we needed to make room in the primary hud texture.
Fixed an issue where controllers could not navigate to the body or head slots.
Fixed an issue where pre-crafted survivor specific items would show up in the crafting menu changing survivors.
Fixed a memory leak when creatures knock items out of your inventory.
Fixed an issue where the “Do you want to play with a controller” would popup in-game in a non-responsive state.
Fixed a crash when rejoining a server with a delayed hound wave.
Fixed a rare crash with Beeboxes.
Added a fix to prevent the Status Announcements mod from crashing.
Added another fix to prevent some mods from crashing on load.
Fixed the missing texture on the Loyal Rusted Scythe skin.
Fixed the rarity on previous Login Bonus skins from Loyal to Timeless now that the Loyal version is available on the Klei Rewards site.
Note for Modders:
PlayerHud:IsControllerCraftingOpen() is deprecated.
Please switch to using PlayerHud:IsCraftingOpen() or look into the usage of PlayerController:IsEnabled() if you would like to support actions while the crafting menu is open but not while the player is typing in the search box.
AddRecipe2’s config parameter should be optional again.
The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. That feedback directly helped influence and improve the final design of the new crafting menu.
There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters.
Crafting Menu Features
Redesigned the Crafting UI
Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
Recipes can be added to a favorites
Recipes can be pinned to the side of the screen for quick crafting
Use the text search to find items by their localized name.
The size of the crafting menu can be scaled separately from the rest of the HUD.
Players who use controllers can:
Move and rotate the camera while the crafting menu is open
Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang Changes
Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
Improved the efficiency, durability and ingredient cost for all dumbbells.
Running with dumbbells equipped pauses the mightiness drain.
Increased the top rowing speed when Wolfgang is Mighty
Other Changes
The Ancient Guardian fight has been redesigned.
Items within a treasure chest can now be used when crafting.
Hound wave frequency has been reduced and Varglets will appear after the first year.
Fire and Ice hounds can now be adjusted in the world settings
Adjusted the crafting recipes for a number of items
Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
And more!
Note about the crafting menu changes.
We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is no longer an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever.
We know that change can be difficult for some players. Please give the new menu a chance, consider the above information, and let us know if you have any feedback or suggestions over on the official forums.
The full patch notes are a bit... much. But if you wanna check them out, head over to the official forums.
New Item Skin Collection!
This new collection of 12 new skins can be purchased in The Gothic Belongings Chest for $11.99usd. As always, these items are also available as drops in-game and are weaveable using spool.
New Streaming Drops!
The Serpentine Storm Eater skin for the Lightning Conductor has been added to the streaming drops Nautical Collection. For a list of participating streamers, please see the official post here.
That's it for now!
I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks.
While part of the team has been working on putting in the final touches on the crafting menu changes, the rest of the team has been hard at work on the next two updates.
One of those updates is the next character refresh. I wonder who it might be? And with that, we are done. I think. Oh, yeah. You probably want one of these. Have fun out there everybody!
Just a quick heads up that the March QOL update will be coming next week on March 24th at 10am PDT. We will be updating the game with the QOL improvements that have been on the test branch for the last couple weeks.
The update is coming a little later than we had expected because the new crafting menu is a pretty substantial change and we wanted to make sure we adjusted to feedback and got things nice and ready before heading out to the live version. A big thanks to everybody that checked it out on the beta branch and gave us your feedback and bug reports.
The patch notes will be coming next week, but the highlights include:
Crafting Menu Features
Redesigned the Crafting UI
Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
Recipes can be added to a favorites
Recipes can be pinned to the side of the screen for quick crafting
Use the text search to find items by their localized name.
The size of the crafting menu can be scaled separately from the rest of the HUD.
Players who use controllers can:
Move and rotate the camera while the crafting menu is open
Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
Improved the efficiency, durability and ingredient cost for all dumbbells.
Running with dumbbells equipped pauses the mightiness drain.
Increased the top rowing speed when Wolfgang is Mighty
Other Changes
The Ancient Guardian fight has been redesigned.
Items within a treasure chest can now be used when crafting.
Hound wave frequency has been reduced and Varglets will appear after the first year.
Fire and Ice hounds can now be adjusted in the world settings
Adjusted the crafting recipes for a number of items
Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
In addition to this, we'll also have a new gothic themed item skin set and the Serpentine Storm Eater skin for the Lightning Conductor will be added to the streaming drops Nautical Collection.
Finally, we're going to be making a couple of really big announcements that we're very excited about. So make sure to join us next week!