Since the launch of Don't Starve Together we have been building resources for our players to be able to get cool item skins in lots of different ways. Soon, players will be able to share these skins across participating platforms.
We expect this to launch around the time of the Nintendo Switch launch on April 12th, we're just finalizing some things and it will be good to go soon.
We know there are going to be a bunch of questions about this, some of which we have the answers to below.
When will this be available on Playstation?
At this time we don't know. We're trying, but unfortunately, the requirements to get this on to Playstation are more than a studio our size can handle for such a service.
We have been preparing for this for a long time and now that we have several platforms ready to participate, we decided to move forward. We understand that this is going to be very disappointing for some players and we want you to know that if/when we can make this happen for you, we will implement it as soon as we possibly can.
How will this work?
We'll have more details as this is released, but when players get drops, these drops are granted to your Klei Account and that's what you have in-game. Soon, you will be able to merge multiple platform accounts onto a single Klei Account and seamlessly use your items on everything connected. This includes crockpot recipes, farming research, item skins, and characters that you gained through drops including woven characters and skins.
Bolts (Console Premium Currency) cannot be shared between platforms.
How are drops affected?
All connected accounts will share a single drop pool once connected. All connected platform accounts will act as 1 single Klei Account.
Does that mean we get Crossplay soon?
No, but maybe? Just like shared items, crossplay is something we would love to do. However along with it being a lot of work to implement these are things that aren't necessarily accessible to smaller teams like ours. But times are changing and hopefully in the future things like this will be made easier for all developers.
Anything else?
The team is still working on finishing up this feature. We'll have more information at the time of release including details on account merging and what to expect as the feature releases.
When using the controller to navigate from a container’s slot to a pinned recipe, it will now navigate to the closest pinned recipe instead of navigating to the bottom pinned recipe.
Restored the “Prototype” label on the crafting button when you do not have enough ingredients to craft the item. Support was added for this when using a controller.
Changed the background art for the equipment slots.
Fixed Woodie briefly turning invisible after transforming.
Fixed Woodie being unable to hold attack after charging in moose form.
Fixed Wolfgang's scaling while riding a Beefalo.
Fixed a crash that occurs when performing an clicked action.
Fixed Lazy Explorer fx when using the Clean Sweeper.
Fixed minor animation bugs with survivor feet.
Fixed various skins texture bugs.
Note for modders
If anyone is using the old hud/death_BG.tex, it had to be moved into the hud2 atlas. Sorry for any inconvenience, but we needed to make room in the primary hud texture.
Fixed an issue where controllers could not navigate to the body or head slots.
Fixed an issue where pre-crafted survivor specific items would show up in the crafting menu changing survivors.
Fixed a memory leak when creatures knock items out of your inventory.
Fixed an issue where the “Do you want to play with a controller” would popup in-game in a non-responsive state.
Fixed a crash when rejoining a server with a delayed hound wave.
Fixed a rare crash with Beeboxes.
Added a fix to prevent the Status Announcements mod from crashing.
Added another fix to prevent some mods from crashing on load.
Fixed the missing texture on the Loyal Rusted Scythe skin.
Fixed the rarity on previous Login Bonus skins from Loyal to Timeless now that the Loyal version is available on the Klei Rewards site.
Note for Modders:
PlayerHud:IsControllerCraftingOpen() is deprecated.
Please switch to using PlayerHud:IsCraftingOpen() or look into the usage of PlayerController:IsEnabled() if you would like to support actions while the crafting menu is open but not while the player is typing in the search box.
AddRecipe2’s config parameter should be optional again.
The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. That feedback directly helped influence and improve the final design of the new crafting menu.
There are still a few things that will be added throughout the next week(s). These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters.
Crafting Menu Features
Redesigned the Crafting UI
Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
Recipes can be added to a favorites
Recipes can be pinned to the side of the screen for quick crafting
Use the text search to find items by their localized name.
The size of the crafting menu can be scaled separately from the rest of the HUD.
Players who use controllers can:
Move and rotate the camera while the crafting menu is open
Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang Changes
Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
Improved the efficiency, durability and ingredient cost for all dumbbells.
Running with dumbbells equipped pauses the mightiness drain.
Increased the top rowing speed when Wolfgang is Mighty
Other Changes
The Ancient Guardian fight has been redesigned.
Items within a treasure chest can now be used when crafting.
Hound wave frequency has been reduced and Varglets will appear after the first year.
Fire and Ice hounds can now be adjusted in the world settings
Adjusted the crafting recipes for a number of items
Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
And more!
Note about the crafting menu changes.
We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. With the new approach, this is no longer an issue. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever.
We know that change can be difficult for some players. Please give the new menu a chance, consider the above information, and let us know if you have any feedback or suggestions over on the official forums.
The full patch notes are a bit... much. But if you wanna check them out, head over to the official forums.
New Item Skin Collection!
This new collection of 12 new skins can be purchased in The Gothic Belongings Chest for $11.99usd. As always, these items are also available as drops in-game and are weaveable using spool.
New Streaming Drops!
The Serpentine Storm Eater skin for the Lightning Conductor has been added to the streaming drops Nautical Collection. For a list of participating streamers, please see the official post here.
That's it for now!
I know we mentioned big news last week, but it needs a little more time before we can announce. Hopefully we'll be able to get it out in the next couple weeks.
While part of the team has been working on putting in the final touches on the crafting menu changes, the rest of the team has been hard at work on the next two updates.
One of those updates is the next character refresh. I wonder who it might be? And with that, we are done. I think. Oh, yeah. You probably want one of these. Have fun out there everybody!
Just a quick heads up that the March QOL update will be coming next week on March 24th at 10am PDT. We will be updating the game with the QOL improvements that have been on the test branch for the last couple weeks.
The update is coming a little later than we had expected because the new crafting menu is a pretty substantial change and we wanted to make sure we adjusted to feedback and got things nice and ready before heading out to the live version. A big thanks to everybody that checked it out on the beta branch and gave us your feedback and bug reports.
The patch notes will be coming next week, but the highlights include:
Crafting Menu Features
Redesigned the Crafting UI
Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
Recipes can be added to a favorites
Recipes can be pinned to the side of the screen for quick crafting
Use the text search to find items by their localized name.
The size of the crafting menu can be scaled separately from the rest of the HUD.
Players who use controllers can:
Move and rotate the camera while the crafting menu is open
Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu
Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
Improved the efficiency, durability and ingredient cost for all dumbbells.
Running with dumbbells equipped pauses the mightiness drain.
Increased the top rowing speed when Wolfgang is Mighty
Other Changes
The Ancient Guardian fight has been redesigned.
Items within a treasure chest can now be used when crafting.
Hound wave frequency has been reduced and Varglets will appear after the first year.
Fire and Ice hounds can now be adjusted in the world settings
Adjusted the crafting recipes for a number of items
Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
In addition to this, we'll also have a new gothic themed item skin set and the Serpentine Storm Eater skin for the Lightning Conductor will be added to the streaming drops Nautical Collection.
Finally, we're going to be making a couple of really big announcements that we're very excited about. So make sure to join us next week!
Mods fall under our Player Creation Guidelines. As such, Mods are not permitted to be sold or contain any sort of paywall or features provided in exchange for money.
Mod creators are generally permitted to provide donation links but not permitted to offer services or content in exchange for monetary support or otherwise incentivize donations.
We have not been actively enforcing this part of our guidelines as we attempted to find a compromise that would be helpful for mod creators that wanted to monetize their content but also safe and reliable for our players.
We considered methods to allow modders to provide methods to monetize their content. Unfortunately, we have been unable to find a path forward that we feel would work well.
With that being said. Beginning March 1st 2022, mods in violation of this rule will be removed from the workshop. Mods that currently offer content or benefits in exchange for money or donations are asked to remove these restrictions before March 1st to avoid further action.
Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
Fixed a bug where a decorated spider den's ground creep radius would reset on load.
Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
Fixed a bug when mining the center part of a Charged Glassy Rock.
Fixed a bug where a client could send a console command that crashes the server.
Fixed a rare crash while raising and lower sails
The three Fountain of Knowledges are now generated to be spawned in the world.
Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
Note for modders: The video player can now play videos located in the mod’s directory.
Restored the Pigman behavior of commenting when a survivor is near, but not too near, the Pigman.
Fixed a bug where a decorated spider den's ground creep radius would reset on load.
Fixed a bug where Mightiness would pause forever if Wolfgang got hit while changing form.
Fixed the “Pick/Axe” work multiplier to not use a rounded value. This increases Wes and mighty Wolfgang to do 1 and 2 units of work respectively, instead of just under those values.
Fixed a bug when mining the center part of a Charged Glassy Rock.
Fixed a bug where a client could send a console command that crashes the server.
Fixed a rare crash while raising and lower sails
The three Fountain of Knowledges are now generated to be spawned in the world.
Ctrl+V will no longer toggle between Remote and Local commands in the console command window.
Note for modders: The video player can now play videos located in the mod’s directory.