They sure don’t make planes of existence like they used to. One teensy little mishap has plunged the world of Terraria into rather... constant danger, and is terrarizing the Constant like nothing before! Survivors and Terrarians alike will have to keep a watchful eye out… after all, who knows what might slip through the cracks when two worlds collide?
A while back during a Reddit AMA to Celebrate Terraria's 10th Anniversary, Re-Logic was asked a simple question. If they could collaborate with any other game franchise, what game would it be? To our surprise and excitement, Don't Starve Together was mentioned in response.
A short while later we reached out to see if this was something they would be interested in, and off we went. Immediately - and I mean, immediately, both teams started spitting out ideas for what we could do and quickly figured out how to work around our planned schedules to make it happen.
For both teams, we saw this opportunity not just as a fun diversion between two studios but also something we thought our fans would really get a kick out of. It was also important that these experiences be additive to our respective games and authentic to each game's design goals.
For the DST Team, we absolutely knew that if we were going to do this crossover any justice we absolutely had to bring a boss (or two?) to the Constant. And, of course, we can't miss the opportunity to put our spin on a bunch of their coolest items.
Changes:
Added the Terrarium, which can be found hidden somewhere in the world.
Added the Eye of Terror, which can be defeated to obtain Milky Whites and the Eye Mask.
Added the Twins of Terror, which can be defeated to obtain the Shield of Terror.
Added new boss statues.
Added the Suspicious Peeper and the Friendly Peeper.
Added two new Crock Pot recipes, Frozen Banana Daiquiri and Bunny Stew.
Added Terraria-themed World Settings and World Generation presets for the Forest and the Caves.
Added Terraria-themed skins.
Eye Wonder
Somewhere in the game world, survivors may come across the mysterious Terrarium setpiece which will allow players to encounter the Eye of Terror boss, (Terraria's Eye of Cthulu - as seen through the lens of the Constant) complete with its own Terraria inspired theme music.
For our seasoned survivors, the Twins of Terror can be summoned for an added challenge. Each boss has its own unique eye-catching equipment item, and we've also added new statues of these bosses to show off your triumphs.
Peep this
We've added a spect-ocular new critter for you to watch over, a new food item to fulfill your survivor's dairy needs, and we have a couple of new crockpot recipes for you to feast your eyes on as well.
Constant Style
We have introduced several Terraria item skins into Don't Starve Together as well as a 3 piece character set inspired by Terraria's traveling merchant. Exclusive to the "An Eye for an Eye" update, these skins are definitely out of this world. These item skins cannot be purchased and can only be woven with spool. I hope you have been saving up!
Get 'em while they're hot!
Of course, we can't have a bunch of new skins without giving some away, so for a limited time log in to receive the Terrarized chest with 6 free elegant skins! Yep, 6. This login bonus chest will be available for all players to claim until our next update in December.
A Note from the team at Klei:
Finally, I want to take this opportunity to thank Re-Logic. Terraria is an amazing game that so many of us, players and developers alike have drawn inspiration from. Thank you for such a great game that has given us so many hours of enjoyment.
The team over at Re-Logic have been absolutely fantastic to work with all the way through this collaboration. It can be a challenge working with new people and figuring out how to get into the groove of a new project, but with Re-Logic we all just hit the ground running and had a blast sharing designs and ideas. Every step of the way both teams shared so much enthusiasm and excitement over what each team was bringing to the update and we are so grateful for the opportunity to bring this to our players. Thank you.
The team debated long and hard about the best way to bring the gameplay dynamics of Don't Starve Together into Terraria in a fun and clever way. Rather than having a standalone "event" (as we did with Dungeon Defenders 2), we decided to utilize the World Seed functionality present in Journey's End to create a more holistic Don't Starve x Terraria experience. What awaits you should you dare to explore The Constant?
Don't Starve Inspired Shaders and Lighting
Stay in the Light! Total Darkness is Hazardous to your Health!
Feed your Hunger with Tasty Food... or Face the Consequences!
Don't Starve Inspired Worldgen
To explore this new way to play Terraria, Don't Starve Together style, simply enter "The Constant" as your world seed upon creating a new world. Good luck, Terrarians!
DEERCLOPS - CLIPPING & CLOPPING, HERE COMES A STOMPING!
You can summon this terrifying foe in the cold climate of the Ice Biome. What awaits you in this fight? Well... you will have to wait and see for yourselves!
DON'T STARVE TOGETHER INSPIRED ITEMS
New Tools & Weapons - Including Lucy the Axe
New Pets & Summons
Chester - A Pet that Functions As a Piggy Bank
TERRARIA x DON'T STARVE TOGETHER STEAM POINTS ITEMS & MERCHANDISE
We worked hand-in-hand with our partners at Klei to put together some Steam Points Shop items as well as a handful of crossover-themed merchandise in celebration of this occasion!
TERRARIA x DON'T STARVE MERCHANDISE
We are working through Klei's merchandise partners at FreshMerch on this series of crossover merchandise items, using the key art for this update! Click the images below to check out and pick up anything that catches your eye!
The Eye of Cthulhu done Don't Starve Style is here in two animated stickers and as an avatar frame! Also inspired by Terraria's many prismatic weapons, we have a prismatic avatar frame of rainbow-y goodness for you!
They sure don’t make planes of existence like they used to. One teensy little mishap has plunged the world of Terraria into rather... constant danger, and is terrarizing the Constant like nothing before! Survivors and Terrarians alike will have to keep a watchful eye out… after all, who knows what might slip through the cracks when two worlds collide?
Today we have a pretty great QOL update, Hallowed Nights returns, and some new spooooky skins.
As we've mentioned before, we had different plans for this month, but we needed to move things around a bit and so we rescheduled that for next month and added a bonus QOL update in its place!
Quality of Life Update!
Server admins and local hosts can now pause the game.
Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences.
All creatures can now be affected by buffs
The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
Improved the Pick/Axe's durability and damage.
Moongleams and Infused Moon Shards now take longer to spoil.
Mouse and Keyboard actions can now be unbound in the controls option menu.
Bug Fix Highlights!
Fixed a bug causing mods between the server and client to desync when starting a server with a poor connection to steam.
Fixed a bug where Wigfrid would gain inspiration twice when using ranged attacks
Wigfrid now properly calculates inspiration based on the actual damage done. This means buffs, debuffs, and electric damage now affect her inspiration gain. The target's buffs and protective states, like a hiding Slurtle, will also affect her inspiration gain. Note: The inspiration gain rate has been adjusted to account for her natural +25% damage multiplier.
Fixed a save/load issue with the Fire Staff and Ice Staff projectiles.
Fixed a bug where the Winged Sail would not save/load its state when built on land.
Fixed a bug where spiderdens on boats could grow again if you removed den decorations from them.
Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
Fixed a bug allowing the wardrobe to reskin your character to other characters skins.
Slow-Down Rounds now work on phase 2 of the Celestial Champion.
Fixed a bug causing retargeting (while holding F) to not take into account whether the creature is dead.
Fixed a crash when dying from the Celestial Altar by hammering it during a moonstorm.
Fixed a bug causing Skitter Squids to go invisible when thawing out from being frozen in the water.
Players can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats! The event remains largely the same as last year although we did add a treat or two.
Free spooky costumes are also available for a limited time, so enjoy them before the event ends and they go back from whence they came!
That's not all. During Hallowed Nights, logging in for the first time will earn you "The Trick or Treat Chest" containing one of 18 costume sets. More Trick or Treat Chests can be earned by using the Trade-Inn with a significantly increased chance for elegant items.
A new set of Survivors has had costumes added to the Costume Collection. The Survivors Costume Chest, Part II ($9.99usd).
New Streaming Drops!
We are adding the "Monstrous Horror" skin to the Hallowed Nights Collection. For more information on streaming drops and how to get them, check out the post here.
And finally
As we head towards the holidays, we have our seasonal events coming up. We also have a super-secret project that we have been super careful not to leak that we absolutely cannot reveal at the moment. We will also be doing another Costume and Art submission event later this month. In addition to that, the team is well on their way toward the Wolfgang refresh for December along with the usual Winter Festivities.
Now it's time to share my usual vague teaser for the next update. Sorry to be so cryptic this time, but who knows, maybe you can figure it out!
Just a quick heads up that this Thursday we will be updating the game with the QOL improvements that have been on the test branch as well as turning on the Hallowed Nights seasonal event!
As many of you know, we had something different lined up for this month, but due to needing a little bit of extra time we rescheduled that for next month and added a bonus QOL update in its place.
The patch notes are pretty substantial, but the highlights include:
Server admins and local hosts can now pause the game.
Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences.
All creatures can now be affected by buffs
The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
Improved the Pick/Axe's durability and damage.
Moongleams and Infused Moon Shards now take longer to spoil.
In addition there will also be new skins and a new set of streaming drops. The Monstrous Horror skin for the Shadow Manipulator will be added to the Nautical collection!
And finally, we'll have a tiny bit of info on that thing that's coming up next month.
The following creatures can now be stun locked for a number of hits: MacTusk, Wee MacTusk, No-Eye-Deer, Pigmen (all types), Merms, Bunneymen, Bee Queen, and Celestial Champion (phase 3).
Fixed the Tail o' Three Cats not showing while equipped.
Fixed Woodie's movement speed when transforming into a were-form while in a storm.
Fixed a rare crash when using the Slingshot.
Woby, while in big form, should no longer occasionally run away when Walter approaches.
Updated various skins to match the skin tones of the character wearing it.
Fixed a bug where most creatures and giants could get stun-locked by long range attacks when they should not have been. This was a very invasive change, please submit bugs if any creature’s behaviors have changed too drastically.
Fixed a player movement bug when teleporting off of boats.
Fixed a bug in the Ancient Guardian’s AI where it would not attack anything
Fixed a physics bug when picking oversized vegetables
Spiders will now have the correct wetness applied to them when spawned from a Spider Den.
Hallowed Nights trinkets will no longer spawn in the ocean
Mounted characters will benefit from the large canopy shade.
The Celestial Altar pieces won’t be blocked by Antlion Sinkholes now.