Added a Klei Points counter and link to the Curio Cabinet
Dedicated servers will now store v2 mods in <install_directory>/ugc_mods/<ClusterDirectory>/<ShardDirectory> (ClusterDirectory and ShardDirectory are the values defined via -cluster and -shard respectively) should you wish to change this, you can add the command line argument -ugc_directory <path to directory to store v2 mods>.
Bug Fixes
Fixed a crash if you had a burnt container(anything that can store items) in your world.
Fixed klaus sack spawning outside of winter with winters feast off.
Fixed Pig Houses, Bunny Hutches, Molehills and Rabbit Holes not spawning their respective mob.
Fixed a crash that could sometimes occur if you tried to modify the world generation preset when the preset mode was linked.
Force enabling v2 workshop mods on dedicated servers will now work, NOTE: you shouldn’t be doing this in most cases, mods should be enabled via modoverrides.lua instead.
Fixed a bug causing dedicated servers to crash if SteamGameServer_Init failed.
Lord of The Fruit Flies world setting can now be changed in the caves.
Bug Fixes
Fixed a bug causing some mod assets to fail to load.
Fixed a bug causing the timers for Ancient Gateway, Antlion Rage, Dragonfly, Grass Gekko Morphing, and Salt Formation Regrowth to reset upon restarting the game.
Fixed Lord of The Fruit Flies never spawning.
Fixed a bug causing mod configuration overrides from mod overrides to get applied after every single mod info is loaded, instead of just once after all modinfo’s have been loaded.
Added logging for when a steam workshop mod fails to download.
Added logging for dedicated servers when downloading mods.
Fixed a crash on mac and linux when the path length for workshop mods was greater than 256 characters.
Fixed the mods downloading notification not going away when mods finished downloading.
Fixed a bug causing pigs to respawn immediately upon restarting the game.
We're back with another QOL update, this update contains some changes to world options, they have been split into two categories, world settings (things affect the world after it has been generated), and world generation options (things that affect world generation). By default, saving and loading presets will work as before, or can choose to unlink the world settings and generation options and manage their presets separately. If you host a dedicated server, the method for applying world options is unchanged and will continue to work just fine.
Changes
Containers can now be opened by multiple players at the same time.
All actions can be repeated by clicking and holding the action button.
All crafting recipes can be repeated by double clicking and holding the crafting button.
Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
World settings, (things that affect game behavior after the world has been generated) can now be changed after a world has been generated.
The preset menu has been overhauled to allow custom presets to be named.
Added over 20 new world generation options.
Added over 60 new world settings.
The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the “Server Commands” button in the not-a-pause pause menu.
The rescue command has been added to the Server Commands menu.
The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
Added world settings to assist players when joining someone’s server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean.
Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.
Bug Fixes
Ice now floats
Lesser Glow Berries now have a different animation on the ground.
Fixed a bug causing birchnut trees to update when they shouldn’t
Notes For Modders
The worlddeciduoustreeupdater component is now deprecated
You can see this post for the modding api changes made in this update.
Workshop API Upgrade
The Steam Workshop API has been upgraded, this provides the following improvements:
Mods will be smaller in file size, along with downloading faster.
Updates won’t require redownloading the whole mod, instead only the changes are downloaded.
The File limits imposed by the previous API are gone.
Mods will be automatically updated by the steam client without the game even needing to be open.
The Mods Tab should perform better due to using the faster API for getting mod info.
More Victorian Skins!
The gang's all here! The rest of the survivors get the Victorian treatment in the Latecomers' Victorian Chest for $7.99 or you can get the Complete Victorian chest for $24.99usd. I don't know about you, but I need that Wortox skin, like now.
New Login Bonuses!
We have a new login bonus for you. The worm Riddled Chest contains the Snaggletooth Wormhole, Lureplant Wormhole, Arachnoid Wormhole and Glow Berry Bush skins just for logging in to the game.
And this week's Klei Rewards link!
Twitch drops are still on Hiatus but hopefully, we'll have some news pretty soon about their return. But for now, have 1700 points and get something cool. (Link expires on 3/18/2021)
And that's it for now.
We're not quite ready to show you what we're working on just yet, but we will post something as soon as we've got something ready. Until then, have fun out there!
Adding Settings option to disable Moving Head Icons.
Fixed a bug causing stumps that decay to remove all the relevant items, instead of leaving one of each item behind.
Fixed Bundling Wrap from losing skin information when entering and exiting Caves.
Updating legacy Lunar and Valentine skins to Timeless rarity.
Beefalo no longer duplicate during a rollback while a player is riding them.
Beefalo no longer duplicate during a rollback if the Beefalo Bell is in a backpack.
Fixed a crash when attempting to Hitch a Beefalo while not bonded to a Beefalo.
Fixed a crash on load if you had Amberosia in your inventory.
Fixed an issue causing sketches to always give you the pawn figure, sketches that you gave to the sculpting table that turned into pawn sketches are unfortunately not able to be properly fixed.
Minor quick fix 451587:
Fixed a bug causing all sketches to turn into pawn sketches.
To celebrate the Year of the Beefalo we have added a new activity in the game, new item drops, 2 special new login items and a ton of Klei Rewards are now available!
Place Beefalo Wool on a Beefalo Shrine to participate in the festivities.
Craft a Beefalo Bell to get a beefalo to follow you and give them their own name.
Craft a Beefalo Grooming Station to outfit your beefalo with costumes.
Build Beefalo Stages around a Judge's Booth and enter your beefalo into a pageant show.
Guess the winning beefalo to win lucky gold nuggets to celebrate the new year.
Earn Pattern Scraps from the game host to discover new costumes for your beefalo
We've also added a bunch of new items to the Victorian collection.
We've added the new Victorian Antiques chest, and included the chest into the Victorian Bundle that includes, the previously existing Victorian Belongings Chest and Original Survivors Victorian Chest for $22.99usd. As always, these items will be available as drops in game and are also weaveable using spool.
For a list of all the items in the new Victorian Antiques chest, check out the post on the official forums.
There's a lot of items here so for more info, head to the shop in-game and check them out!
New Login Bonuses!
For a limited time players that login during the Year of the Beefalo event will receive the Festive Saddle Skin as well as the Lovely Chest when logging into the game for the first time during the event. These are limited time items, don't miss out!
The Telltale Hearts And Previous Lunar New Year Skins are available!
Finally - if you missed them in the past, now is your chance to pick up some of our previous limited time items on Klei Rewards! Here are a few points to help you out with that! (Link expires in 1 year)
And Don't Forget the Twitch Encore!
We're still running our Streaming drop encore. We've been doing one more round of each of the items from the Crystalline Collection for one week. If you don't have everything, this will be your last chance to get them for a while.
This week, we are bringing the Crystalized Cabinet back for 1 week. Check it out
And that's it for now.
If you haven't had the chance. Go check out our roadmap. We'll be back next month with a new QOL update that we think many of you are really going to enjoy. Till next time!
Hey everybody. I know many of you have been waiting for this so let’s get right to it.
NOTE: Please remember that the roadmap is provided to give the community a sense of what we are working on and what is driving our decisions and what we are focused on in the coming year. None of this is a promise or a guarantee. We always prioritize quality over deadlines and all dates and timelines are estimated to the best of our current ability. Many long-time fans will know that we often add new things to these plans which often shifts things around a bit, so it is recommended that you avoid scheduling your vacation plans around our dates.
This roadmap is subject to change at any time, but as we have done in the past, we will let you know if any of these plans change significantly.
2020 Recap.
As we began the year staring down the barrel of a global pandemic we set our sights on a roadmap that was more structured and potentially even more ambitious than years before. We set a goal of attempting to “have something being launched at least once a month”. Despite moving the entire studio to work from home we managed to do that pretty much without missing a beat.
We released four substantial content updates, two character refreshes(and Wes), a new character, we introduced two QOL updates to the schedule, and of course our holiday events. The QOL updates turned out to be a pretty big hit. They let the team smooth out some rough edges and work on some things that fall outside of the normal content schedule. These updates also allow the team to split tasks allowing some of the team to begin working on the next big update sooner allowing more time to be spent on them before release.
Console support has been in relative lockstep with PC releases other than the odd hiccups here and there inherent to console certification.
All of this while also putting out some super cool shorts that just keep getting better and better in my opinion.
We don’t like to brag, but we kind of nailed it. 2020 was definitely the strongest year for DST ever, and we’re looking forward to keeping that momentum going.
That being said - We do think there are some things that need some more love, and we’re going to be incorporating these things in the upcoming content schedule. More on that later.
What’s coming?
We’re sticking with it. A great benefit to how well last year went is that now that we’ve got some experience with this doing things this way, we can really hit the ground running for 2021 and we have a much clearer schedule than we probably have ever had. So, what you are going to see now is probably the most information we have ever put out for a roadmap.
This is the current plan for 2021.
Year of the Beefalo
Three Character Refreshes
Three Content Updates
One new DLC character
One new summer event (Summer Solstice, like Winter’s Feast)
Two QOL updates
Holiday events
Once again we are aiming to have something interesting for you every month and we’ll also be doing more Streaming drops and Klei Rewards as well.
Also
We’re taking additional steps to improve the quality of life for players throughout the regular updates as well. We have noticed some things that can be done to help a lot of players in different ways and we have a few changes we would like to try. From main menu changes to new world generation options, we’ve also been experimenting with ways to help new players to familiarize themselves with the game.
One of the newer things coming up we think many of you will be pretty interested in. We’ll get into more details at a later date, but for now, you can check out this work-in-progress image from the QOL update coming in March and speculate away.
(This uses some placeholder text and is all subject to change)
And finally….
This isn’t directly related to Don’t Starve Together, but we thought it would be a good time to mention that we are taking a look at the Original Don’t Starve ports. We’re collecting feedback and will be working with our porting partners to address lingering issues that have been hanging around on various platforms.
One issue we find is a lot of players tend to accept these issues as “known”, and we don’t necessarily always know specifically what kind of issues need to be prioritized because they might not be getting represented in such a way that we fully see them. So if you have specific issues you are frustrated about and feel need to be resolved, now is a good idea to make sure we know about it. We’ll be making posts in the appropriate forums as we shift focus to each port.
We will not likely ever get to a place where Don’t Starve and the DLC have zero bugs but we would like to get the Don’t Starve ports in a better place. This isn’t going to happen overnight as we need to organize and we can’t do everything all at once, but we thought it was worth mentioning that this is something we are working on.
And that’s it!
Another roadmap down. I do have one last thing to share though. This is a work in progress image of something we have coming in a future update likely to hit beta in April.