Don't Starve Together - Klei_Jan
Here are our most recent updates since DST caves content went live. As always, you can find all of the updates to Don't Starve Together on our forums here: http://forums.kleientertainment.com/forum/72-dont-starve-together-beta-developer-log/

158063 - 11/26/2015

Changes
  • Flying creatures will no longer trigger Bee Mines and Tooth Traps
  • Relics will now turn into Broken Relics when they are being smashed, which can be repaired by players

Bug Fixes
  • Fixed crash when a player disconnects while being harassed by a Splumonkey
  • Fixed crash when a player disconnects while travelling through a Wormhole
  • Fixed crash when a player disconnects while repairing Broken clockworks
  • Fixed bug where players sometimes slide along the ground when picking Tumbleweeds

157800 - 11/25/2015

Bug Fixes
  • Fix crash when nightmare monkeys load
  • Earthquake debris will now be removed if they fall outside the map
  • Fixed bug where Tumbleweeds may no longer spawn if too many fall into the ocean
  • Creatures that morph when haunted will no longer become homeless
  • Chat logs will now record properly on dedicated servers even when one of the shards is empty
  • Nightvision will now end properly when you drop your Moggles upon death
  • Muffled sounds will now end properly when you drop your Slurper upon death
  • Controller ground targeting will now end properly when you drop your equipment upon death
  • Fixed bug where “Herd” entities (invisible to the player) were blocking placement
  • Fixed sound effects when smashing Relics found in the Ruins
  • Fixed crash when smashing Relics with certain weapons
  • Fixed crash when smashing Relics near Abigail’s Flower
  • Fixed rare crash when a Splumonkey tries to steal your items

157447 - 11/23/2015

Bug Fixes
  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

157286 - 11/20/2015

Changes
  • Mushtrees will now burn down and drop loot instead of disappearing when loaded from a burning state
  • Can now control worldgenoverrides for caves creatures and objects. (Full details here.)

Bug Fixes
  • Fixed crash when digging up “Totally Normal Tree” stumps
  • Fixed a bug in saving Tumbleweeds

Hotfix
  • Fixed crash when viewing world for other servers.

157132 - 11/19/2015

Changes
  • Added an official Steam Controller configuration

    - To access this, open Steam in Big Picture Mode with a steam controller attached. Select Don’t Starve Together -> Configure Controller -> Browse Configs. Then select the official configuration in the Recommended section. Enjoy.
    - The configuration maps the Steam Controller to the same layout as the XBox controller, plus using the paddle buttons as mouse wheel up and down.
    - If you would like to change the layout of the controller, it is recommend to use the official configuration and use the Don’t Starve Together options menu.

  • Improved mod caching functionality. Mods are now cached during the updating as well as when temporarily downloading them on joining servers.
  • The mod version_compatible specified in the mods modinfo.lua, will now allow clients to run the latest mod from the Workshop and the server be on an older version if the modder has setup the mod to be compatible between the two versions. This can be used to reduce the need for hosts/servers to be restarted with the latest version of the mod.

Bug Fixes
  • Fixed a bug in saving combat components
  • Fixed a bug in saving Moose nesting grounds

Hotfix
  • Fixed crash when digging up Spiky Trees and Bushes
  • Fixed crash when exiting caves from a different portal than the one you entered from
  • Fixed crash when picking up a depleted Trap
Don't Starve Together - KJan
Here are our most recent updates since DST caves content went live. As always, you can find all of the updates to Don't Starve Together on our forums here: http://forums.kleientertainment.com/forum/72-dont-starve-together-beta-developer-log/

158063 - 11/26/2015

Changes
  • Flying creatures will no longer trigger Bee Mines and Tooth Traps
  • Relics will now turn into Broken Relics when they are being smashed, which can be repaired by players

Bug Fixes
  • Fixed crash when a player disconnects while being harassed by a Splumonkey
  • Fixed crash when a player disconnects while travelling through a Wormhole
  • Fixed crash when a player disconnects while repairing Broken clockworks
  • Fixed bug where players sometimes slide along the ground when picking Tumbleweeds

157800 - 11/25/2015

Bug Fixes
  • Fix crash when nightmare monkeys load
  • Earthquake debris will now be removed if they fall outside the map
  • Fixed bug where Tumbleweeds may no longer spawn if too many fall into the ocean
  • Creatures that morph when haunted will no longer become homeless
  • Chat logs will now record properly on dedicated servers even when one of the shards is empty
  • Nightvision will now end properly when you drop your Moggles upon death
  • Muffled sounds will now end properly when you drop your Slurper upon death
  • Controller ground targeting will now end properly when you drop your equipment upon death
  • Fixed bug where “Herd” entities (invisible to the player) were blocking placement
  • Fixed sound effects when smashing Relics found in the Ruins
  • Fixed crash when smashing Relics with certain weapons
  • Fixed crash when smashing Relics near Abigail’s Flower
  • Fixed rare crash when a Splumonkey tries to steal your items

157447 - 11/23/2015

Bug Fixes
  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

157286 - 11/20/2015

Changes
  • Mushtrees will now burn down and drop loot instead of disappearing when loaded from a burning state
  • Can now control worldgenoverrides for caves creatures and objects. (Full details here.)

Bug Fixes
  • Fixed crash when digging up “Totally Normal Tree” stumps
  • Fixed a bug in saving Tumbleweeds

Hotfix
  • Fixed crash when viewing world for other servers.

157132 - 11/19/2015

Changes
  • Added an official Steam Controller configuration

    - To access this, open Steam in Big Picture Mode with a steam controller attached. Select Don’t Starve Together -> Configure Controller -> Browse Configs. Then select the official configuration in the Recommended section. Enjoy.
    - The configuration maps the Steam Controller to the same layout as the XBox controller, plus using the paddle buttons as mouse wheel up and down.
    - If you would like to change the layout of the controller, it is recommend to use the official configuration and use the Don’t Starve Together options menu.

  • Improved mod caching functionality. Mods are now cached during the updating as well as when temporarily downloading them on joining servers.
  • The mod version_compatible specified in the mods modinfo.lua, will now allow clients to run the latest mod from the Workshop and the server be on an older version if the modder has setup the mod to be compatible between the two versions. This can be used to reduce the need for hosts/servers to be restarted with the latest version of the mod.

Bug Fixes
  • Fixed a bug in saving combat components
  • Fixed a bug in saving Moose nesting grounds

Hotfix
  • Fixed crash when digging up Spiky Trees and Bushes
  • Fixed crash when exiting caves from a different portal than the one you entered from
  • Fixed crash when picking up a depleted Trap
Nov 18, 2015
Don't Starve Together - Klei-JoeW


Hey everyone! It's time, The Caves have arrived! Finally, you and your friends can go spelunking, get beat up by Rockys, step in Bat guano, get eaten by a Depths Worm, smell Slurper's rancid breath, run from angry Bunnymen, and go insane and die in some labyrinth in the Ruins! Hoooraaaayyy!!!

For those of you that haven't been following the beta branch, here's what's been going on:

About 2 months ago, we began bringing the Caves from Don't Starve single player into Don't Starve Together. This was a huge technical undertaking, as it was not previously possible to have a server with both the forest and the caves at the same time. Solving this meant making a way for two servers to be able to talk with each other -- one with the forest, and one with the caves -- and for players to be able to seamlessly "migrate" back and forth between these two servers.

All this additional network functionality took these months to pull together -- and of course we had to bring all the single player caves content up to DST standards, and solve many gnarly design issues along the way.

While there are still some rough edges that need polishing and improvements to be made, we feel that the caves are ready for release to the community at large! Don't Starve Together is still in early access, and so we'd like everyone to try out the new caves and help us find the remaining issues. So welcome! Come on in! We're glad to have you down here!

Here's the major changes and features to be aware of in the world:
  • Now, you can have worlds consisting of more than one layer! One of those layers is the Caves preset, full of spelunking goodness.
  • Caves look a little different than in Don't Starve. The layout is different, mushroom forests abound, and the sinkholes have gotten much larger.
  • As well, the ruins have found their way up to the same level as the caves. So be warned as you are wandering around in the dark! You might just find yourself in a nightmare…
  • Many items and objects in the game have undergone some tweaks and changes, especially things found in the caves. So pay attention!
  • As well, dozens of existing bugs have been fixed! Yay! But we probably added lots of new ones too. That's how it goes!
Some other things to be aware of:
  • Now when you make a server you pick an "intention" for it. This is to help players joining your server for the first time understand what kind of gameplay you're expecting on your server.
  • If a direct connection can't be established to a server, the game can use NAT Traversal. This means it's easier to set up a server, with no need to mess with router settings.
    Official Steam Controller support is in, and several small tweaks and improvements to controllers have been made.
  • There is now a dedicated server for OSX. This is especially important so that Mac users can run their own caves.
Nov 18, 2015
Don't Starve Together - Klei-JoeW


Hey everyone! It's time, The Caves have arrived! Finally, you and your friends can go spelunking, get beat up by Rockys, step in Bat guano, get eaten by a Depths Worm, smell Slurper's rancid breath, run from angry Bunnymen, and go insane and die in some labyrinth in the Ruins! Hoooraaaayyy!!!

For those of you that haven't been following the beta branch, here's what's been going on:

About 2 months ago, we began bringing the Caves from Don't Starve single player into Don't Starve Together. This was a huge technical undertaking, as it was not previously possible to have a server with both the forest and the caves at the same time. Solving this meant making a way for two servers to be able to talk with each other -- one with the forest, and one with the caves -- and for players to be able to seamlessly "migrate" back and forth between these two servers.

All this additional network functionality took these months to pull together -- and of course we had to bring all the single player caves content up to DST standards, and solve many gnarly design issues along the way.

While there are still some rough edges that need polishing and improvements to be made, we feel that the caves are ready for release to the community at large! Don't Starve Together is still in early access, and so we'd like everyone to try out the new caves and help us find the remaining issues. So welcome! Come on in! We're glad to have you down here!

Here's the major changes and features to be aware of in the world:
  • Now, you can have worlds consisting of more than one layer! One of those layers is the Caves preset, full of spelunking goodness.
  • Caves look a little different than in Don't Starve. The layout is different, mushroom forests abound, and the sinkholes have gotten much larger.
  • As well, the ruins have found their way up to the same level as the caves. So be warned as you are wandering around in the dark! You might just find yourself in a nightmare…
  • Many items and objects in the game have undergone some tweaks and changes, especially things found in the caves. So pay attention!
  • As well, dozens of existing bugs have been fixed! Yay! But we probably added lots of new ones too. That's how it goes!
Some other things to be aware of:
  • Now when you make a server you pick an "intention" for it. This is to help players joining your server for the first time understand what kind of gameplay you're expecting on your server.
  • If a direct connection can't be established to a server, the game can use NAT Traversal. This means it's easier to set up a server, with no need to mess with router settings.
    Official Steam Controller support is in, and several small tweaks and improvements to controllers have been made.
  • There is now a dedicated server for OSX. This is especially important so that Mac users can run their own caves.
Don't Starve Together - Klei_Jan


Join the Klei team this Thursday, September 17th at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing caves testing for Don't Starve Together.

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 17th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Don't Starve Together - KJan


Join the Klei team this Thursday, September 17th at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing caves testing for Don't Starve Together.

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 17th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Don't Starve Together - Klei_Jan


Join Jamie and Kelly this Thursday, September 10th at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing a first look of the upcoming Caves and Character Skins for Don't Starve Together.

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 10th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Don't Starve Together - KJan


Join Jamie and Kelly this Thursday, September 10th at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing a first look of the upcoming Caves and Character Skins for Don't Starve Together.

Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 10th at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Don't Starve Together - Klei_Jan


Join the Klei team Thursday, September 3rd at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing the PAX Prime 2015 demo for Don't Starve: Shipwrecked.

Global Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 3rd at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
Don't Starve Together - KJan


Join the Klei team Thursday, September 3rd at 3:30 PM PDT live on the Twitch Rhymes With Play Dev Cast where we will be showing the PAX Prime 2015 demo for Don't Starve: Shipwrecked.

Global Times:
6:30 PM ET (East)
5:30 PM CT (Central)
4:30 PM MT (Mountain)

Where Is It?
On our official Twitch channel here:
http://www.twitch.tv/kleientertainment

When Is It?
Thursday, September 3rd at 3:30 PM PDT. Here's a handy tool to figure out what time that means for you:
http://www.worldtimebuddy.com
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