Wow, that sure was an eventful December. We worked fast and furious leading up to our Early-Access launch on December 15, putting together new game modes, a whole new UI, a ridiculous amount of bug fixes, and established a solid server support process allowing us to respond quickly if things go south. Personally I managed to both catch the flu and be on call for one of our outages, which was exciting! :-)
We’ve now taken some much needed rest over the holidays with our families, and we’re back at it. Taking stock of what we’re hearing, we’ve noticed four major community requests that we’re currently focusing on:
Player-hosted dedicated servers
Controller support
Mac and Linux support
Reign of Giants integration
We have Player-hosted dedicated servers coming up soon, followed by Controller support, and then Mac / Linux builds. At the same time, we’ve started a large-scale Reign of Giants integration.
Because Reign of Giants affects almost every system in the game, rather than putting it in piece by piece, Reign of Giants will be added pretty much all at the same time. In addition to the integration, we’ll need to make sure it is properly adapted for multiplayer. What some of you may already know is that Don’t Starve Together and Reign of Giants overlapped in development, hence the RoG code diverged from the DST code. We now have to do a massive merge, and that will take some time. As usual, once Reign of Giants is in your hands, we’ll work together to balance the experience.
We also know that Caves and Adventure mode are often requested. However, because these have both big technical and design ramifications, these will have to come a bit later. We’ll be talking about these separately at a later date.
While we will continue with a relatively frequent schedule of hotfixes, our larger content updates are taking a break until we can get Reign of Giants in.
During this period, we’ll still be on the forums, applying hot fixes for bugs, and balancing, and PeterA will still be continually improving the mod system. On that note, the most popular mod currently has 120,000 subscribers!
I hope that makes clear what our priorities are in the near future. We feel strongly that what the games needs right now are the above features, and we need to concentrate on that before adding large pieces of new content. Once that’s complete, we can then focus on future content expansions, such as Through the Ages.
That’s it for now. As always, let us know if you have any questions, comments, and feedback. Keep it coming!
Wow, that sure was an eventful December. We worked fast and furious leading up to our Early-Access launch on December 15, putting together new game modes, a whole new UI, a ridiculous amount of bug fixes, and established a solid server support process allowing us to respond quickly if things go south. Personally I managed to both catch the flu and be on call for one of our outages, which was exciting! :-)
We’ve now taken some much needed rest over the holidays with our families, and we’re back at it. Taking stock of what we’re hearing, we’ve noticed four major community requests that we’re currently focusing on:
Player-hosted dedicated servers
Controller support
Mac and Linux support
Reign of Giants integration
We have Player-hosted dedicated servers coming up soon, followed by Controller support, and then Mac / Linux builds. At the same time, we’ve started a large-scale Reign of Giants integration.
Because Reign of Giants affects almost every system in the game, rather than putting it in piece by piece, Reign of Giants will be added pretty much all at the same time. In addition to the integration, we’ll need to make sure it is properly adapted for multiplayer. What some of you may already know is that Don’t Starve Together and Reign of Giants overlapped in development, hence the RoG code diverged from the DST code. We now have to do a massive merge, and that will take some time. As usual, once Reign of Giants is in your hands, we’ll work together to balance the experience.
We also know that Caves and Adventure mode are often requested. However, because these have both big technical and design ramifications, these will have to come a bit later. We’ll be talking about these separately at a later date.
While we will continue with a relatively frequent schedule of hotfixes, our larger content updates are taking a break until we can get Reign of Giants in.
During this period, we’ll still be on the forums, applying hot fixes for bugs, and balancing, and PeterA will still be continually improving the mod system. On that note, the most popular mod currently has 120,000 subscribers!
I hope that makes clear what our priorities are in the near future. We feel strongly that what the games needs right now are the above features, and we need to concentrate on that before adding large pieces of new content. Once that’s complete, we can then focus on future content expansions, such as Through the Ages.
That’s it for now. As always, let us know if you have any questions, comments, and feedback. Keep it coming!
Server listings now show if you have an existing character on that server. Note: this will not work completely for characters played before this patch, but after the update, any server you join will show which character you’re playing on that server and how many days that character has survived.
You can now filter server listings by servers you already have a character on.
Server listing details now show what season and what day the world is on.
Server listing details now have a button to view the world generation settings used for that world.
Bug Fixes
Players joining a server where all players are dead now have a correct message on the world reset timer.
Fix pressing ESC on world gen customization screen erroneously prompting you to discard changes when in view mode.
Fix preset string never having "(Custom)" suffix when in view mode of world gen customization screen.
Fixed broken custom mod left click actions.
Shadow hands will appear properly for clients now.
Fixed a memory leak in sound emitters.
Fixed a bug where sounds are sometimes dropped on clients for newly spawned entities (e.g. spiders coming out to investigate).
Restored Chester’s ability to morph.
Fix crash that could happen when changing world gen options in a preset.
Server listings now show if you have an existing character on that server. Note: this will not work completely for characters played before this patch, but after the update, any server you join will show which character you’re playing on that server and how many days that character has survived.
You can now filter server listings by servers you already have a character on.
Server listing details now show what season and what day the world is on.
Server listing details now have a button to view the world generation settings used for that world.
Bug Fixes
Players joining a server where all players are dead now have a correct message on the world reset timer.
Fix pressing ESC on world gen customization screen erroneously prompting you to discard changes when in view mode.
Fix preset string never having "(Custom)" suffix when in view mode of world gen customization screen.
Fixed broken custom mod left click actions.
Shadow hands will appear properly for clients now.
Fixed a memory leak in sound emitters.
Fixed a bug where sounds are sometimes dropped on clients for newly spawned entities (e.g. spiders coming out to investigate).
Restored Chester’s ability to morph.
Fix crash that could happen when changing world gen options in a preset.
People you have played with now appear in the Steam view players feature.
Added a colour cube effect for player ghosts.
Game mode data has now been refactored into gamemodes.lua.
Game modes can be added from mods via AddGameMode.
Bug Fixes
Fixed bug where lightning flashes sometimes causes a permanently darkened screen
Creepy Eyes and Shadow Watcher hallucinations will appear properly for clients now
Maxwell Statue will appear properly for clients now
Fixed crash when disabling mods that was caused by frontend assets not being reloaded. Future mods should refrain from overriding assets in the global prefab as they are unable to be unloaded when disabling mods.
People you have played with now appear in the Steam view players feature.
Added a colour cube effect for player ghosts.
Game mode data has now been refactored into gamemodes.lua.
Game modes can be added from mods via AddGameMode.
Bug Fixes
Fixed bug where lightning flashes sometimes causes a permanently darkened screen
Creepy Eyes and Shadow Watcher hallucinations will appear properly for clients now
Maxwell Statue will appear properly for clients now
Fixed crash when disabling mods that was caused by frontend assets not being reloaded. Future mods should refrain from overriding assets in the global prefab as they are unable to be unloaded when disabling mods.