Feeding on PVP enabled servers is restricted to non-harmful foods (health and sanity)
Optimized network serialization and deserialization
Reduced number of network packets being sent as well as overhead per packet
Add meteor spawners (burnt mark icon: density in the world of meteor showers) and meteor showers (meteor icon: frequency of actual showers) to the world gen customization options
Meteors of different sizes now do different amounts of work to entities near impact point
Clients can now interrupt their emote animations by moving or performing another action
Bug Fixes
Correct actions are now shown on mouseovers for clients Fixed bug where spawn point may change when a server is resumed (requires generating a new world)
Fixed item dupe bug when disconnecting with an item on your cursor
Fixed bug where sometimes not all items in your inventory drop upon death
Fixed McTusk and hunting party duplication issue
Fixed assert with members of hunting party going to sleep at unanticipated moments.
Fixed a number of stale component references that would ultimately lead to asserts.
Fixed some badge avatars for ghosts not adhering to naming conventions.
Fixed a case that causes clients to sometimes get stuck in desync
Fixed bug where lightning can hit WX-78 even when lightning rods are around
Feeding on PVP enabled servers is restricted to non-harmful foods (health and sanity)
Optimized network serialization and deserialization
Reduced number of network packets being sent as well as overhead per packet
Add meteor spawners (burnt mark icon: density in the world of meteor showers) and meteor showers (meteor icon: frequency of actual showers) to the world gen customization options
Meteors of different sizes now do different amounts of work to entities near impact point
Clients can now interrupt their emote animations by moving or performing another action
Bug Fixes
Correct actions are now shown on mouseovers for clients Fixed bug where spawn point may change when a server is resumed (requires generating a new world)
Fixed item dupe bug when disconnecting with an item on your cursor
Fixed bug where sometimes not all items in your inventory drop upon death
Fixed McTusk and hunting party duplication issue
Fixed assert with members of hunting party going to sleep at unanticipated moments.
Fixed a number of stale component references that would ultimately lead to asserts.
Fixed some badge avatars for ghosts not adhering to naming conventions.
Fixed a case that causes clients to sometimes get stuck in desync
Fixed bug where lightning can hit WX-78 even when lightning rods are around
"..In with the new" is now live and ready to play for beta participants.
Below, you will find the notes for this update.
NOTE: This update will reset your binds to their defaults.
New Stuff
Add Wolfgang as an officially supported character. Add meteor showers and associated resources and craftable. Add slash commands (emotes). Add Slash Command binding. Pressing [ / ] (default) will bring up chat with a “/” already entered. Add ability to feed other players directly (rather than giving them food that goes into their inventory). Add an indication of the host’s performance to the scoreboard screen. Add a icon that appears in the top left when you (as a client) get desynced. Add ability to join friends’ games via Steam (right click on their name in your Steam Friends list and click “Join game”) while already in a game or when Don’t Starve Together isn’t open. Added Ban button to the scoreboard screen. Bans reset when the server restarts. Added main menu widget to show login progress. Add hover text for all details icons in the server browser. Add friends icon to the server browser details column (appears for games hosted by Steam Friends). Add filter for servers hosted by Steam Friends to the server browser screen. Add mods icon to the server browser details column. Add button to display list of mods enabled on a server to the server detail panel. Add a warning when joining a modded server. Add a list of mods enabled on the server to the bottom of the scoreboard screen.
Changes
Make default world size large for all presets. Version mismatch between you and servers will make that server’s listing red on the server browser screen. Increase PvP damage to .5 of normal (up from .25). Increase distance between hunts that happen simultaneously. MODS_ENABLED is now defined in settings.ini (which can be found in the Documents\Klei\DoNotStarveTogether folder). To enable mods, open settings.ini and delete the “#” before the “MODS_ENABLED = true” line. Change the chat font to match the characters’ dialog font. Make the disconnected message for players who have been kicked more informative. Put server name in report prompt. Make server browser and creation screens say Back not Cancel. Add new animation for exiting wormholes. Make the default player color grey (rather than using one of the colors in the set of player colors). Flattened the folder architecture: the DLC0002 folder is gone.
Bug Fixes
Improve combat responsiveness on clients. Improve bug net responsiveness on clients. Optimize netcode. Improve (local game’s) performance. Fix a crash that could happen with workable things getting haunted and breaking. Fix crash that would occur when joining incompatible servers: now handled with a could-not-connect dialog. Add missing characters to the (chat and character dialog) font. WX-78’s upgrades are no longer capped at 255 (health: 400, hunger: 200, sanity: 300). WX-78 now properly saves upgrades and overcharge state. Prevent a currently-haunted thing from doing its haunt reaction again. Fix client visual artifacts when digging up/placing turf. Fix insanity monsters flickering on client when host is insane. Fix erroneous hunt-failed announcement dialog. Fix capital and lowercase server names with the same start getting sorted separately. Fix animation issues that would occur sometimes after a client stops moving. Fix sounds sometimes playing out of sync with their animation for clients. Fix clients hearing double footsteps. Fix sound not playing on character select screen. Fix tallbird egg using wrong anim after being cooked.
115865
Bug Fixes Fixed bug in the scaling of the chat input widget Fixed bug with ranged weapons not working beyond a certain distance from your target Fixed bug where boomerangs do no damage to your target Fixed bug where sometimes the server does not cancel a client’s action properly
"..In with the new" is now live and ready to play for beta participants.
Below, you will find the notes for this update.
NOTE: This update will reset your binds to their defaults.
New Stuff
Add Wolfgang as an officially supported character. Add meteor showers and associated resources and craftable. Add slash commands (emotes). Add Slash Command binding. Pressing [ / ] (default) will bring up chat with a “/” already entered. Add ability to feed other players directly (rather than giving them food that goes into their inventory). Add an indication of the host’s performance to the scoreboard screen. Add a icon that appears in the top left when you (as a client) get desynced. Add ability to join friends’ games via Steam (right click on their name in your Steam Friends list and click “Join game”) while already in a game or when Don’t Starve Together isn’t open. Added Ban button to the scoreboard screen. Bans reset when the server restarts. Added main menu widget to show login progress. Add hover text for all details icons in the server browser. Add friends icon to the server browser details column (appears for games hosted by Steam Friends). Add filter for servers hosted by Steam Friends to the server browser screen. Add mods icon to the server browser details column. Add button to display list of mods enabled on a server to the server detail panel. Add a warning when joining a modded server. Add a list of mods enabled on the server to the bottom of the scoreboard screen.
Changes
Make default world size large for all presets. Version mismatch between you and servers will make that server’s listing red on the server browser screen. Increase PvP damage to .5 of normal (up from .25). Increase distance between hunts that happen simultaneously. MODS_ENABLED is now defined in settings.ini (which can be found in the Documents\Klei\DoNotStarveTogether folder). To enable mods, open settings.ini and delete the “#” before the “MODS_ENABLED = true” line. Change the chat font to match the characters’ dialog font. Make the disconnected message for players who have been kicked more informative. Put server name in report prompt. Make server browser and creation screens say Back not Cancel. Add new animation for exiting wormholes. Make the default player color grey (rather than using one of the colors in the set of player colors). Flattened the folder architecture: the DLC0002 folder is gone.
Bug Fixes
Improve combat responsiveness on clients. Improve bug net responsiveness on clients. Optimize netcode. Improve (local game’s) performance. Fix a crash that could happen with workable things getting haunted and breaking. Fix crash that would occur when joining incompatible servers: now handled with a could-not-connect dialog. Add missing characters to the (chat and character dialog) font. WX-78’s upgrades are no longer capped at 255 (health: 400, hunger: 200, sanity: 300). WX-78 now properly saves upgrades and overcharge state. Prevent a currently-haunted thing from doing its haunt reaction again. Fix client visual artifacts when digging up/placing turf. Fix insanity monsters flickering on client when host is insane. Fix erroneous hunt-failed announcement dialog. Fix capital and lowercase server names with the same start getting sorted separately. Fix animation issues that would occur sometimes after a client stops moving. Fix sounds sometimes playing out of sync with their animation for clients. Fix clients hearing double footsteps. Fix sound not playing on character select screen. Fix tallbird egg using wrong anim after being cooked.
115865
Bug Fixes Fixed bug in the scaling of the chat input widget Fixed bug with ranged weapons not working beyond a certain distance from your target Fixed bug where boomerangs do no damage to your target Fixed bug where sometimes the server does not cancel a client’s action properly