- Changed Platformer default sliding. - Added more Platformer sliding options. - Added coyote time when jumping off platforms in Platformer. - Added Practice mode to Platformer. - Added option to see hitboxes in Practice mode. - Changed how profile statistics are displayed. - Lowered the prices on many of the new items. - Lots of bugfixes.
- New level "Dash" - New game mode: Swing - New game type: Platformer - 4 new Platformer levels - New collectable: Moons - Over 700 new icons - Over 100 new achievements - Add sound effects to levels with SFX Library - New Music Library - 9999 groups - Shader Effects - Particle Editor - Camera Controls - Keyframe and Auto-Build system - Gradient, Area, Rotate Gameplay, Scale, Random, and over 80 other new triggers - Lots of editor improvements: Increased scaling, layer locking, color hex inputs, trigger precision, and more - Lots of new art, such as over 1500 pixel blocks - Lots of new animations - Create lists of levels - Over 30 new Gauntlets - Set FPS freely - New shops and chests - New shards - Secrets... and much more!
Unfortunately, 2.2 will not be coming in October as promised and is delayed to November. It just wouldn't feel right to release an update this big without stable servers and proper bugfixing. I tried my hardest to make it in time, but some work took longer than expected.
All I can do is apologize and do my best in these final weeks. I'm really looking forward to sharing all these new features with the community.
Despite the delay, the update is still very close, which is why we have made a final release trailer. Check it out!
In 10 days, the 10-year anniversary of Geometry Dash will be celebrated with a special video. The time it will Premiere on YouTube is shown below. Stay tuned for more information!