Command: Modern Air / Naval Operations WOTY - Dimitris
Command: Modern Air / Naval Operations WOTY - SlithFox


The Silent Service, the new standalone expansion for CMANO, is due for release on March 1st, using the new v1.14 game update. Following Part 1, we now conclude coverage of the scenarios of this new battleset. We use the default listing order (easiest to hardest) but players can also choose to try the scenarios in chronological order, or in any order of their preference.

Suckerpunch
Date: 25 March 1987
Location: West Atlantic
Playable Side: Soviet Union
Duration: 32 hours

The United States enjoyed technical superiority in terms of sonar, signal processing and submarine quieting for the majority of the Cold War. In the mid-1980s however, the Soviet Union made massive leaps in quieting their submarines, with the newest Victor-III class submarines being comparable in stealth to the United States Sturgeon class. These dramatic advances were in no small part the result of the Walker spy ring, and the Toshiba-Kongsberg affair.

The Enemy Below
Date: 28 August 1950
Location: Sea of Japan
Playable Side: United States
Duration: 2 days

The UN intervention in Korea is going poorly. The Korean People’s Army (KPA) has pushed UN forces back to a pocket extending approximately 60nm from the port of Busan. The remnants of the Republic of Korea (RoK) Army and the US 8th Army are currently preparing to mount a desperate defense of this perimeter along the Nakdong River.

The speed and momentum of the KPA assault has exceeded all pre-war calculations; intelligence suspects that the KPA is receiving material assistance from the Soviet Union and People’s Republic of China. While the bulk of the US 7th Fleet prepares to mount a counter-attack at Seoul, the USS Segundo is tasked with identifying Soviet shipping that may be assisting in the war effort.

After decades of being ‘one step behind’ in terms of operational freedom, in the spring of 1987 Admiral Chernavin initiated Operation Atrina, known afterwards in US naval intelligence circles as ‘The Great Soviet Sub Suckerpunch’ – and some of the finest Soviet submarines ever assembled surged out on the Atlantic.


The Good Shepherd
Date: 7 September 1978
Location: Adriatic Sea
Playable Side: United States
Duration: 16 hours

The arrival of USS Preserver (ARS 8) in Tivat, Yugoslavia on the 8th of August 1978 marked the first time in history a United States Navy vessel had entered a Yugoslavian port for routine repairs, and was a significant step forward in US-Yugoslavia relations.

NFSP-01–the first convoy carrying military materiel from the United States to Yugoslavia under president Carter’s military aide programme–is approaching its destination port of Split and is due to arrive in 12 hours at 0900L. Meanwhile, the Soviet union has announced a ‘Naval Quarantine’ of the Adriatic and has publicly committed to preventing arms reaching Yugoslavia.

The USS Memphis, operating with the support of the USS John F Kennedy CVBG in the Mediterranean, is tasked with guiding NFSP-01 safely to its destination and avoiding a confrontation with the Soviet Union…


They Shall Not Pass
Date: 29 November 1985
Location: GIUK Gap
Playable Side: NATO
Duration: 2 days

Following an incident at sea between a US destroyer and a Soviet spy ship, the world teeters on the brink of World War Three.

As the Soviet Red Banner North Fleet sorties from its bases in the Barents Sea, NATO submarines in the east Atlantic scramble to form a barrier and intercept the Red submarines before they can break out into the western Atlantic.

How many subs will slip through?


Beans and Bullets
Date: 6 December 1985
Location: North Atlantic
Playable Side: Soviet Union
Duration: 1 day

World War III has been raging for a full week, and as yet neither side has secured a firm advantage. The Soviet Union has made rapid gains in Europe, but the Red Army is suffering heavily from NATO air attack. On the Naval front, NATO has managed to contain the Red Banner North Fleet within the Norwegian Sea and yesterday conducted a massive carrier-borne air offensive against the Soviet Union with heavy losses on both sides. The Soviet Navy will now retaliate, starting with the carrier group’s supply train.

Carrier Killer
Date: 6 December 1985
Location: East Atlantic
Playable Side: Soviet Union
Duration: 8 hours

Yesterday NATO conducted a massive carrier-borne strike against Soviet facilities in the Kola Peninsula and occupied Norway, severely damaging several airfields and logistic centres. In retaliation, Soviet Naval Aviation executed a multi-regiment missile strike on the NATO carrier group, sinking the carriers USS John F Kennedy and USS Dwight D Eisenhower. The remaining carriers USS America and USS Forrestal are headed south to replenish their magazines, with the presumed intent to return to the Norwegian Sea to assist in the sea control campaign.

While the carrier strike group retreats to re-arm, the Red Banner Northern Fleet’s Submarine Division has one final surprise in store: an Oscar-class cruise missile submarine is assigned to eliminate the NATO group.




Mid-Atlantic Blues
Date: 9 December 1985
Location: East Atlantic
Playable Side: Soviet Union
Duration: 32 hours

After nearly two weeks of fighting, NATO force in Europe are beginning to falter. The front line is slowly but surely slipping west of the Rhine, with heavy losses on both sides. The surprise counter-attack by the Soviets in the Norwegian Sea has put extra pressure on NATO Sea Lines of Communication between mainland Europe and the United States.

In order to bolster their flagging defences, NATO is relying on a number of convoys from the United States carrying troops and materiel. While the Greenland-Iceland-UK submarine barriers are containing the bulk of Soviet submarine activity, a small group of Soviet submarines has managed to get into position off the west coast of France…


Long in the Tooth
Date: 12 December 1985
Location: West Atlantic
Playable Side: Soviet Union
Duration: 36 hours

The Third World War has raged for a week. Soviet ground forces have made massive gains in Europe, steam-rolling West Germany and pushing NATO back to the French border. Desperate fighting is taking place in Belgium and the Netherlands, while Norway is under attack in the north.

Due to the efforts of NATO anti-submarine forces, the Red Banner Northern Fleet submarine force has been largely contained within the eastern Atlantic where they are creating havoc with Allied shipping. Unbeknownst to the NATO alliance, an elderly November class attack submarine has managed to approach the US East Coast undetected, and has just received orders to make her presence felt…


By Other Means
Date: 18 December 1985
Location: Cam Ranh Bay
Playable Side: United States
Duration: 12 hours

The arrival of NATO reinforcements from the United States dramatically changed the situation in Europe, with the Soviet ground forces being pushed back beyond the East German border from their furthest points of advance in Eastern France and the Benelux. With neither side seeming likely to employ the use of nuclear weapons, peace negotiations are underway in Geneva.

Meanwhile in the Pacific theater, Vietnam and North Korea are under increasing pressure from the Soviet Union to open a second front to strengthen the bargaining position of the Warsaw Pact at the negotiating table. With the bulk of the Soviet Pacific fleet concentrated in the safety of the Okhotsk bastion, Naval Special Warfare Command in conjunction with the 7th Fleet has been tasked with sending a clear message to would-be adversaries in the Pacific.
Feb 19, 2018
Command: Modern Air / Naval Operations WOTY - SlithFox
Hi everybody!

Command: Modern Air Naval Operations has been updated to version 1.14!

This new version brings tons of improvements and changes, including some major enhancements to the UI, to the mission editing and addition to the database!

Waste no time! Check out the full changelog here

Command: Modern Air / Naval Operations WOTY - SlithFox
Welcome submariners!

Command: The Silent Service, the upcoming expansion/standalone for Command: Modern Air / Naval Operations will emerge from the oceans to reach your shelves on March, 1st!

Watch the trailer!

www.youtube.com/watch?v=wikzTukjK4o&feature=youtu.be

http://store.steampowered.com/app/785930/Command_The_Silent_Service/
Command: Modern Air / Naval Operations WOTY - Dimitris
Command: Modern Air / Naval Operations WOTY - SlithFox
As unique as the people who crew, run and command them, submarines have served their naval arms for over a hundred years in times of peace and in times of war, in one of the most hostile environments on earth: the deep seas.

In wartime actions such as fleet battles, convoy interdiction or commerce raiding, or in peace- or crisis-time “black operations” like covert intelligence or insertion & extraction of special forces, spies and other individuals, submarines have been always seen as the tip of the naval spear and an incomparably flexible asset in modern operations.

Alone or in wolf-packs, armed with conventional or nuclear weapons and packed with the most sophisticated surveillance systems, these massive steel sharks incarnate the ancestral fear of the peril coming unseen from the depths.

Will you step down the hatch ladder and join the Silent Service?

WarfareSims and MatrixGames are proud to announce The Silent Service, the fourth DLC/Standalone to be released under the Command label!

In this new thrilling instalment we turn our attention from the air- and surface/ground-centric conflicts of Shifting Sands to the depths of the high seas, as you'll explore the progression of submarine operations from the Korean War right up to today's headlines.

Witness first-hand how technological advances like the snorkel, nuclear power, cruise and ballistic missiles, silencing measures and advanced sensors, computers and weapons have radically expanded both the remit and capabilities of the submarine platform - and how its hunters above and below the waves improved their own gear and tactics to keep up in the race.



Eighteen standalone scenarios (six of them in a WW3 mini-campaign), played either in ascending difficulty or chronological order, walk you through the nuances of modern submarine operations, in control of a wide range of submarine classes from both the East and West, in conditions ranging from peacetime to crisis to all-out war.

- 18 intense standalone scenarios (six of them part of a WW3 mini-campaign) written by Rory Noonan, CMANO community veteran: each scenario is accompanied by era-authentic mission briefings placing you into the scene of action

- A wide range of introductory tutorials, designed to teach you how to get into the game in an approachable and accessible way

- Underwater warfare utilizing CMANO's award-winning simulation engine - with new wrinkles specific to the submarine domain

Get more information about Command: The Silent Service from its official Product Page!

Command: The Silent Service can be played as a separate game (with the possibility to upgrade it to the base game with all the available database and scenarios at any point in time). Alternatively, it can be integrated as a new set of scenarios for owners of the original Command: Modern Air/Naval Operations Game of Year Edition!
Command: Modern Air / Naval Operations WOTY - SlithFox
Command Modern Air Naval Operations has been updated to version 1.13.6!

Check the changelog below:

* FIXED: WRA not allocating correct number of Tomahawks against mobile radar
* FIXED: #12089: Torpedo 'flight' path
* FIXED: Aircraft on Patrol mission do not follow attack throttle
* FIXED: Buddy illumination issue (AH-64 vs SA-19)
* FIXED: RTB with navigator course may cause aircraft to run out of fuel
* FIXED: Mother of all edge cases for Ferry missions at Mil throttle
* FIXED: THAAD datalink edge case (radar retains link to weapon when it shouldn't)
* FIXED: Patriot PAC-1 vs Scud won't fire unless facing north
* FIXED: Facilities and ships in groups twirl a lot, constantly trying to adjust their position within the group when speed is 0kt
FIXED: Inactive minelaying missions lay one* mine outside minefield
* FIXED: Submerged SDVs should not be detected by radar unless surfaced, and not by MAD either
* FIXED: Sub-launched torpedo/missile detection not generating submarine datum
* Fixed: "Hold Position" issues
* Various fixes to mission planning
Command: Modern Air / Naval Operations WOTY - SlithFox
After decades of proxy wars, Middle East is on the verge of a war of dramatic consequences, as tensions between Saudi Arabia and Iran have brought both countries to mobilize!

The international community, divided and ineffective, can only watch as the largest conventional battle in the Middle East since the 2003 invasion of Iraq is about to begin.

www.youtube.com/watch?v=I0zlJFfSVKQ&feature=youtu.be

Black Gold Blitz, the seventh instalment in the Command LIVE series, has been released! This new episode explores a scenario in which religious, economic and political tensions between Tehran and Riyadh have reached a point of no return, and direct war seems unavoidable.

Grab the game now!

http://store.steampowered.com/app/729630/Command_LIVE__Black_Gold_Blitz/
Command: Modern Air / Naval Operations WOTY - SlithFox
The Command LIVE News Team has sent his last editorial report, directly from the frontline!



Saudi Arabia and Iran’s international relations are getting worse, after the news of gunfire between an Iranian marine ship and Saudi forces.

Considering the endless list of proxy wars the two countries have fought for supremacy in the region, the chance of a wider conflict is now more concrete, with rumors of an Iranian retaliation being confirmed!

Read the analysis below to get prepared for what is coming!

Command LIVE: Black Gold Blitz will be available on November 7th
http://store.steampowered.com/app/729630/Command_LIVE__Black_Gold_Blitz/
Command: Northern Inferno - SlithFox
Hi all,

CMANO, Northern Inferno, Chains of War and Shifting Sands has been updated to version 1.13.2!

Check the changelog below!

1.13.2 Changelog
- FIXED: Contact-sync for autodetected contacts can lead to positional freeze/flickering
- FIXED: A-10s will not drop Mk82s in same pass as AGM-65s
- Includes updated version of "Shamal" scenario (player no longer earns points for destroying runway, since it is not possible)
- Includes updated version of "Don of a New Era" scenario (fixed airbase munition inventory)
- Includes updated version of "Pole Positions" scenario (fixed AI mission activation issue)
...