Jun 1, 2024
Primal Carnage: Extinction - dinosauriac
It's (apparently) National Dinosaur Day on June 1st, and we're here to celebrate with a preview of 3.0 and some special codes for you all...

Evolution = 3.0

We've been mainly hyping up the PlayStation relaunch lately, as ye olde PS4 version has gone nearly 8 years without an update. While it will be a massive rework for the console players who are still stuck in 2017, we still have numerous changes and improvements coming to Steam with 3.0!

Extinction PS4 vs. Evolution...

The "before" shots in that video might be a little nostalgic for some - they are already ancient history as far as PCE on PC is concerned. However, you can see that even compared to the current Steam version there are some sizable layout and lighting adjustments present.

We're calling it the Evolution Update (the game's still keeping the name Extinction on PC).
This will be a FREE update for Steam players, as a thankyou for your continued support.

PC players will essenially be receiving around two year's worth of overhauls with 3.0; from large scale improvements for all maps, to major overhauls in terms of optimization, effects, audio, and HUD.

Nighttime Map Variants
Several maps including Docks, ForestChasm, UtilityBase and Transfer will be receiving nighttime variants to play on, moving the ambience to dark and misty moonlight.



Ubase Night takes place just after a rainstorm, with water dripping from the plants, minor flooding and thunder rolling in the background. Transfer's giant acid storage tanks cast a dangerous glow after dark and the central flaming column projects deep red shadows below.

Thanks again to our community mappers for helping bring these new alternate maps to life!

Announcer & Skillshot System

The Announcer is a classic feature of many FPS games, and we're happy to be bringing it to PCE with 3.0! Commenting on gameplay events as they unfold, the Announcer adds a special flare to your matches. That said, he will be set to Off by default (because not everyone can handle such levels of awesome).



A complementary feature of the Announcer is the Skillshot / Skillmove system. By pulling off special moves or kills you will trigger skill notifications, awarding yourself some bonus EXP. And if you've enabled the Announcer, he'll shout out your accomplishments as well!

Skill actions range from Skyjacker - catch a human dropped by another Ptera, to a literal Trick Shot - killing a dino with a bounced grenade, and the ever-lovely Boned - melt an enemy as a Spitter. There will be well over 80 to pull off in total!



Expanded Soundtrack

If you've been following our YouTube channel you might have seen some of the previews for our newly expanded OST! The evolution update will feature new soundtracks for every subclass, both light and heavy action tracks for each of them. Take a listen below...



Our new composer Lyndon Kwan has been working hard to fit the new pieces into the same thematic genre as the original soundtrack, mixing both real instruments and electronic elements. The goal was to make music that sits alongside the classic Gareth Coker tracks but with a slight twist.



There's also new dynamic musical stingers that play for events like being pounced, grabbed, or achieving a killstreak. We hope you enjoy the new tracks as much as we enjoyed creating them!

New Story Elements

As of 3.0, you will find new story details throughout the game world. These can be minor details or major in-your-face billboards, which shed light on the greater universe of Primal Carnage.



In the months between the dinosaur outbreak and the mercenary team being sent to contain it, the unfortunate survivors left their mark. Scrawls from these "remnants" hint at a deeper backstory, while their journals are part of a larger set of collectible Intel documents.

Over 100 written diaries and articles delve deep into the history of Phoenix International, how the dinosaurs were brought back, and what led to the ultimate downfall of this secretive project.



Expanded Dialogue

Every human mercenary will have hundreds of new dialogue lines that will trigger based on what's happening in the game. From getting taxi'd by a Ptera to being the last one standing in Survival, the mercs now have a lot more to say. Your chopper pilot will also be feeding you more details over the radio, and has around 300% more ways to complain about his job now.



There's also new voices coming from the world. Embedded loudspeakers will play public service messages from Phoenix International, though usually mundane they will sometimes provide hints as to what happened on the maps before you got there. Our vending machines will also spout one-liners to you in different voices, each having their own personality in addition to some snazzy new visuals.



Aside from dialogue, the Tons of Gun, Wealth of Health and SpeedGreed machnes will also be getting some mechanical tweaks - new multi-tiered upgrades are planned! The first wave will start you with a restricted default loadout, with the weapons machine offering the option to either continually upgrade your starting loadout or swap it out for different weapons using Survival cash.

Tutorial Screens



We realize many of you are no doubt veterans at this point, but for new players there's a lot to take in with PCE. To coincide with the PlayStation relaunch which will bring in a lot of new blood, we're making a series of helpful little tutorial screens that detail some of the important but less obvious class abilities.


These will be viewable from a special How To Play area located on the main menu, and will also show on the Class Select screen when choosing what to play as.

More Options & Customizability

The 3.0 Evolution Update will feature expanded accessiblity settings, and many more options in general to help tweak elements of the game such as the HUD to your liking.

Naturally there'll be updates to controller support backported to PC with the overhauls we've been doing on PS4, with additional control schemes and full button remapping.

We'll be sharing more about the other changes and improvements for 3.0 soon!

New Merch & Store Sale

As part of National Dinosaur Day, get 20% off your order on the merch store with the code: DinoDay24 (single use per customer) Visit https://store.primalcarnage.com/collections/all?sort_by=created-descending and enter the code at checkout!



Several new item variants are now live on the official merch store, from epic posters to shirts and mugs. Our dinosaur portrait series recently featured the spitter classes, and will continue soon with Carnotaurus.



In-Game Item Codes



We've got a new special celebration code to use on the in-game store too! Open the store and click the redeem key option, then enter the code below to receive some classic goodies for free:

1852-2922-5163-5123

The code expires in a couple days, so don't miss out. Remember to include the dashes!

By the way - if you weren't around at the time, you might not know you can get even more free items by redeeming the anniversary code:

2012-2015-2022-0010

We'll be back again at the end of June with the Meltdown Update, featuring a sizzling selection of new looks. Our hope is to have the 3.0 beta available to test on Steam around then or soon after. Stay tuned.


Join us on Discord

If you'd like to get all the latest Primal news & previews first, or take part in our regular community contests and polls, join the Official Primal Carnage Discord channel!



Have a great Dinosaur Day!
-The Primal Carnage Team
May 31, 2024
Primal Carnage: Extinction - dinosauriac
A new patch is now available for Primal Carnage: Extinction on Steam, this patch fixes a few issues found with the most recent update and aims to fix a couple of exploits.


Patch Changelog:
  • fixed heavy assault cannon having incorrect damage types applied when scoped vs unscoped
  • assault cannon now does 1.3x crit damage when fired from the hip, 1.5x crit damage when scoped
  • fixed assists not being awarded when hitting enemeis with sniper rifle hipfire

  • both sniper rifles now have a splitsecond delay before crit damage is enabled when aiming, to prevent unfair quick-scoping.

  • made human sprint animation blending more responsive
  • if Hold Sprint option is enabled - sprinting humans that fire their gun will now automatically start running again when they stop shooting (if the sprint button is still held down)

  • adjusted gravity scaling on trapper nets, shouldn't fly quite so long distance now
  • flyers killed in midair should no longer pop into the flight animation if their ragdoll hits a wall after death

Thanks for playing!
-The Primal Carnage Team
May 27, 2024
Primal Carnage: Extinction - dinosauriac
Our latest patch for Primal Carnage: Extinction on Steam sees further bug fixes and balance improvements, as we continue working through our backlog of issues reported by the community.

These changes are just the tip of the iceberg compared to what is coming with 3.0 later this year, but we'll keep getting all the fixes we can out to you guys while that is still cooking in the background.

See the highlights below and read about the latest community events, or scroll to the bottom for the full changelog...

When Bugfixing = Balance Overhaul

PCE is getting quite long in the tooth these days - our codebase is around 10 years old, and the engine is even much older than that. As we've been resolving bugs on the road to 3.0 we've often been fixing things that in the past had negatively affected the game's balance...



Tupa Sprint Exploit

This latest patch resolves longstanding problems with the Tupa's attack cooldowns in flight, finally preventing it from being able to easily land double hits on enemies. Flyers can be exceptionally dangerous in the right hands, and this "sprint exploit" that reset Tupa's headbutt was a painful issue.

Sniper Rifle Hipfire

The scientist's sniper rifle no longer deals insane crit damage when not scoped in. A while ago we separated scope damage and hipfire damage, however it was still possible for the scoped multiplier to get added when shooting from the hip. This fix makes the sniper rifle less overpowered in close quarters.

Tranqs & Armor

Other balance changes that come from bugfixes include resolving an issue where dinosaurs couldn't get health back from kills or corpses if they had been tranqulized, and fixing the armor buff from the tranq pistol stacking with Pyro's chainsaw damage mitigation. Angus is enough of a tank already.

On that note, the flamesaw now only blocks 30% of incoming damage while revving instead of 50%... we'll be watching to see how this plays out in the live game, but halving all damage has ultimately felt a bit too much in practice.

Bruiser Adjustments

One last balance consideration worth mentioning is we have adjusted the health pools of two Bruisers after seeing them in action lately. Ceratosaurus now has 100 less HP, it also has a slightly slower primary attack now but makes up for this with better sprint acceleration and turn speed.

Pachycephalosaurus has been granted an additional +50 HP to help it out a little. This shoud let a full health Pachy survive a double barrel shotgun blast with both barrels, rewarding Pachy players that have managed to stay undamaged but still making such a hit lethal if they have seen any combat.

In addition to the above, there are many other small but meaningful tweaks this patch which hopefully remove a bit of friction and aggravation from gameplay. Hopefully!


Next Retro Store Rotation
Flyer Week



In the lead up to Summer Meltdown we're cycling through some classic cosmetic collections in-store, featuring different classes each week. For all you Flyers out there, Pteranodon and Tupandactylus will have their moment in the sun starting Tuesday!

Dozens upon dozens of classic mutations, skins, taunts and bundles for our flying fiends will be back with time-limited discounts, so get them before they fly away!

Art Contest
Spring Chickens

Just a reminder - our latest comunity art contest ends this Friday!



If you'd like to take part, simply post your artwork on the Official Primal Carnage Discord server under #Art-Contest-Chat for a chance to win in-game prizes and a physical raptor poster grand prize!

Just make sure your creation fits the contest theme of Raptors in Springtime. For full contest details and rules see pinned messages of the Art Contest chat on Discord.

We'll be running more of these throughout the year, so keep an eye out!

New Spitter Merch
The official merch store will be getting a set of new spit-tacular items starting tomorrow!



Featuring new artwork of the Dilo and Cryo created by Aram Papazian, this is the latest in our dinosaur portrait series and will be available as a high quality poster, plus mugs and T-shirts. Elsewhere, our most recent Royal Acro portrait will start appearing on more merch as well in the coming days.

Visit https://store.primalcarnage.com/ to browse all our physical merchandise, new designs will continue to be added throughout summer!

Version 2.9.54
Full Changelog:

Balance Tweaks
  • Increased health of Pachy from 750 to 800
  • Reduced health of Cerato from 1600 to 1500
  • Improved turning speed and acceleration for Cerato
  • Slightly longer interval between Cerato bite attacks

  • Prevented immediate re-use of Tupa charge attack after hitting a human - fixes "Tupa sprint exploit"

  • Dart debuff effects should no longer stop dinos getting health from kills or eating corpses
    (unless they are in the fully overdosed / "marked for death" state)

  • Pyro chainsaw armour now gives 30% protection while revving instead of 50%
  • Tranq pistol armour buff on Pyro no longer stacks with chainsaw damage mitigation
  • Reduced tranq pistol buff duration from 20 seconds to 15 seconds

  • Fixed broken sniper rifle hipfire damagetype, no longer causes 2x critical hits when un-scoped
  • Netgun nets are now smaller with a tighter collision radius
  • Net projectiles have higher gravity, reducing their flight distance

  • Humans now auto-cancel sprint when they initiate an attack
  • Reduced time needed to reach max charge of stungun
  • Stungun auto-discharge when not releasing the trigger now takes 8 seconds instead of 5
    (more time to avoid hurting yourself)

Bug Fixes:
  • Fixed it being possible to get idle kicked if currently capturing an objective
    (if kick warning shows, stepping on an unclaimed control point should reset the idle kick timer)

  • Survival: fixed Hunt Nova AI still being able move when netted / stunned
  • Survival: fixed Hunt Nova AI not being insta-killed if hit after being netted
  • Survival: fixed AI dinos that are on fire being able to extinguish themselves by going into water

  • If using a taunt that hides your weapon as Pyro, the flamesaw will now hide its pilot light flame
  • Fixed inspect animation triggering if you tap reload with ammo in the clip but no reserve ammo

  • Fixed netgun flight projectile particle getting "stuck" rotating on the spot
  • Fixed assault rifle grenade effects vanishing on low detail mode
  • Fixed netgun having a muzzle flash light

  • Optimizations to master human shader
  • Fixed incorrect fx mask being used for Kestrel Ovi skin
  • Fixed lighting issues with Precursor Spino and Spring Rex skins
  • Fixed a few T.Rex skins with mismatched head and body shading
  • Fixed corrupted glow effect on Andromeda Rex skin
  • Fixed glow sight effect of Nighthawk Spaz skin applying to the whole gun, no longer looks "green"

Just Warming Up

We hope you enjoy this latest update!
Our annual Meltdown Event will be here on June 27th, with a sizzling selection of new looks...



The new PlayStation version is advancing towards release now, so this June you can expect a closer look at the major improvements and additions coming with the Evolution Update (3.0) for PCE on PC.

We've been hard at work on the console side for about two years, not just bringing the many updates PCE has received on Steam to PlayStation but taking things way futher.

Expect massive overhauls to level design, new lighting, subclass music, hundreds of new dialog lines, VFX updates, HUD improvements, major optimizations and brand new gameplay features!

There's no official release date just yet, but we're looking at running a Steam beta for 3.0 this summer.
Stay tuned...

Thanks for playing!
-The Primal Carnage Team
Apr 29, 2024
Primal Carnage: Extinction - dinosauriac
Today's patch marks the end of our special Easter Event, bringing a selection of various fixes and quality of life improvements to the game. Our major focus today though concerns:

Changes to Challenges

This update we have modified dozens of challenges and their requirements based on community feedback. Over 200 people responded to the challenge survey we ran a while ago, and we've taken on board some of the suggestions from that along with what we've been reading in the official Discord.

Lowering Frustration

Many challenges that were previously lower tier have been upgraded to either Silver or Gold because of various factors that can affect their difficulty, be it limited access to a certain class or mode or some requiring tricky timing.

On the other hand - some challenges have had the opposite. Several tasks have been downgraded to lower tiers since they do not require as much skill and can be accomplished without strict conditions.

Specific requirements for a handful of particularly annoying challenges have been changed to be easier, such as killing a Pachy with an armour piercing headshot. Challenges for playing as Tyrants have lower requirements in general. We also removed the Cerato challenge for defending GTTC control points, because there is another challenge that is basically identical and doesn't require a specific class.

Future Challenges

Hopefully things feel fairer with this update, but we will be monitoring feedback in the next few weeks to see how these adjustments play out and will make additional tweaks if needed.

There are just over 60 challenges currently active in the game, and we'd love to add some more this year. Please let us know over on our Challenge Suggestions channel if you have any ideas!

Retro Store Rotation

In the lead up to Summer Meltdown we'll be cycling through some classic cosmetic collections in-store, featuring different classes each week. The first of these is Tyrant Week starting today...



We've also recently made a bunch of skin bundles available permanently in-store, along with many older items that will now be sticking around in the Browse section.

Note that as of a few updates ago, the most recent cosmetics are shown first on the store instead of the oldest. We're looking into adding a couple more store features in future such as more advanced filtering and potentially a Search function, but that's a little while off.

Version 2.9.54
Full Changelog:

  • Changed requirements and rarities for many challenges based on community feedback

  • Non-Tyrant dinosaurs now spawn with only a 50% roar cooldown
  • Expanded roar popup notification with Roar Ready message when cooldown is over

  • Set a longer air ram attack cooldown for Tupa
  • Fixed a missing bone in the Tupa strongpoint list, Tupa's head should now be entirely armoured
  • Added variation to Flyer idle glide animations
  • Added alternate flight camera style option
    (enable this to stop flyer moving in direction of camera while gliding)

  • Modified spit and other particle trail effects
  • Fixed trails ending early for some particles
  • Fixed some projectiles getting "stuck" in midair
  • Possible fix for spit blinding effect getting stuck onscreen

  • Reduced recoil and spread of double barrel shotgun (single shot mode)
  • Adjusted reload end times for all guns, no longer need to wait for entire animation to complete
  • The "unstuck bump" now only triggers every 3 seconds when stuck instead of over and over again

  • Big update to master human shader and pretty much all human skins, optimizing texture usage

  • Fixed name and description tags not showing anything to use them on if selected from the Tools tab in the inventory

  • Fixed missing ponytail on Monarch Scientist skin
  • Fixed incorrect texture used for Cerato swirl spray
  • Updated Pachy slide attack kill icon

  • Disabled double EXP in CTE mode post-easter

New & Upcoming Official Merch
The official Primal Carnage Store has a new poster just added, featuring the Royal Acrocanthosaurus!



This is another in our ongoing dinosaur portrait series, talented artist Aram Papazian is already working on the Classic Acro poster which is up next, followed by portraits for the remaining classes this summer.



Other recently added items feature designs from our community contests, such as new mugs, shirts, stickers and pins. Feeling creative? Post your own merch ideas and art for consideration over here!




Onwards to Summer

We hope you enjoy this latest update! Outside of the game itself, there will be more community contests throughout the year. You can get involved by joining our official Discord...



Our annual Meltdown Event arrives at the end of June, with an epic collection of seriously hot new looks! We're still cooking the 3.0 overhaul and will be running an open beta for it this summer. Stay tuned...

Thanks for playing!
-The Primal Carnage Team
Mar 29, 2024
Primal Carnage: Extinction - dinosauriac
A new update is now LIVE for Primal Carnage: Extinction on Steam!

We have some eggcellent new items available today, alongside a quality of life update for the game which features some long-requested changes and various balance tweaks...

Gameplay Changes



ROAR ABILITIES

Working on feedback from the community, we're continuing to adjust various gameplay elements over time. This update introduces auto-cooldowns on spawn for dinosaur roars, since many players end up wasting a very valuable ability the moment they pop into the game.

This goes hand in hand with a shorter timeout for roar abilities on most dinosaurs. It's worth noting that no roar had a cooldown longer than 60 seconds before, but we've brought most of them down by another 5 to 15 secs based on the class for this update. We're interested to see how these tweaks affect the dynamic of matches.

TUPA TUNE-UP

Tupandactylus continues to be the problem child, proving a difficult beast to balance. Previously the class would lose a small amount of stamina when dashing into enemies, primarily to discourage them from killing too quickly with multiple hits.

However since this was a little counter-intuitive, we've reversed things. Now, you gain stamina back for charging into targets as Tupa, which rewards you for being good at your main job.

Other safeguards have been put in place over time to reduce Tupa's being over-effective with charge attacks, but we'll be watching closely. Feedback from previous patches also caused us to remove a crit spot at the base of Tupa's skull.

CAPTURE THE EGG

Elsewhere, humans can now continue carrying the egg in CTE mode if they take damage. They will only drop the egg when they are killed. This is a somewhat experimental change, humans seemed to be having a hard time when a simple scratch would make them drop their cargo. Depending on how this plays out, we may end up adjusting things so that the egg is dropped at low health instead.


Special Easter Event

Rolling into store today are a clutch of eggcellent new looks for your dinosaurs! Take a peek at some of the highlights of our latest special event below...



Outside of the featured rotation, we have almost a baker's dozen of fresh drops, ranging from multicoloured weapon designs and tie-dyed pyro attire to some intricate new dino skins!



As always, you can check out every new item added this update on our Special Event Trello page!

Double EXP in CTE!



Celebrating our egg-loving friends the Oviraptors, participating in Capture the Egg matches this spring will net you DOUBLE extinction points! If you haven't checked out CTE in a while, why not give it a shot?


Version 2.9.52 Changelog

BALANCE CHANGES
  • Dinosaurs now spawn with their roar on cooldown to discourage wasting their ability
  • Reduced roar cooldowns on several dinos:

    • Tyrants from 60 secs to 45 secs
    • Nova from 60 secs to 45 secs
    • Ovi from 45 secs to 35 secs
    • Ptera from 30 secs to 25 secs
    • Pachy from 50 secs to 45 secs
    • Carno from 55 secs to 40 secs
  • Tupa now gets stamina restored instead of drained when charging into humans
  • Removed a weakspot from back of Tupa's head

  • Humans can now continue carrying the egg in CTE while taking damage, it will only drop on death
  • Enabled double EXP in CTE mode

FEATURE TWEAKS
  • New easter items now available!
  • Added graphics option for Dino Spray Style - Bloody or Clean visuals
  • Added gameplay option for disabling dino head tracking - useful for taking screenshots
  • Can now revert skins that were Colourized, click the remove paint button in customization

GENERAL FIXES
  • Fixed several throwables that were dropping to the floor instantly when thrown
  • Fixed extra delay being applied to flamethrower when tap firing

  • Fixed some cases where spit could pass through objects
  • Fixed midair spit particles vanishing on low graphics mode
  • Fixed spit puddle particles still showing when you get a direct hit

  • Fixed watermelon tupa not using the right crest mask
  • Fixed seam on classic feathered nova skin
  • Fixed the Cyborg Commando not fully dissolving when hit with acid - his metal's not THAT tough.

Join the Official Discord!



HAPPY EASTER!
-The Primal Carnage Team
Mar 17, 2024
Primal Carnage: Extinction - dinosauriac
The 2024 Saint Patricks Update for Primal Carnage: Extinction is now live on Steam!

Featuring not just new looks but a bunch of big gameplay changes, we're continuing to deploy what we can manage to the PC side while wrapping up the new PlayStation version. Much larger overhauls will be arriving with 3.0 later this year, but some will start trickling in over time as is the case with this update...

Gameplay Changes

The first of two updates this March brings many large and small gameplay adjustments. Check the full changelog at the bottom or read on for the highlights...

FLAMESAW OVERHAUL

On the human side, the flamesaw has seen the biggest changes (with more on the way)...

Balance-wise, flamethrower fuel consumption is lower and overpressure is now more damaging, but with bonus damage ending sooner. It's now less useful than ever to just go flailing around everywhere, but if a Pyro does go wild with the flamethrower it'll cover less of your screen...



All particle effects for the fire jet have been reworked to both be more optimized and have a tighter trail, their bold blue appearance at high pressure mimics the enhanced Survival flamesaw.

The chainsaw now has a refire delay to prevent spam-tapping. Previously, this was a method of killing dinos super quickly without worrying about the saw overheating. You can still get around overheat if you get a good rhythm going, but it's now much less exploitable.

Audio for the Flamesaw has been completely overhauled. It now uses the latest looping weapon system for optimization and less obvious repetition (other players can now also actually hear it properly). Firing the flamethrower at high or low pressure has different sounds, there is now a crackling effect when hitting an enemy with the fire jet, and its idle sound changes from a rattling chainsaw motor to the hiss of the flamethrower depending on which was last used.

SPIT POLISH

Both spitters have received a boost to their ranged attacks, partially due to fixing a bug where they would spawn an invisible damage puddle in midair when direct hitting a target. We still want direct hits to be a rewarding thing for them, just not through bugged means.



Cryo acid is a bit more damaging when landing on a human, while Dilo's charged spit now deals worthwhile damage instead of just blinding. The Cryo's spit was never meant to properly blind, so the duration of that effect has been greatly reduced until a new screen overlay is made that's less obscuring.



With regular spit now being more dangerous, we decided to deliver on a community request to make it more visible. It now has brighter, more solid particles. Additionally, both regular and charged spit effects now use lengthy trails that linger after impact to show where the spit came from.

TYRANT RESISTANCE

Previously a couple of factors led to situations where Tyrants could have a really bad time. Chief among these were dart weapons that could quickly drain them, and electrical stuns which cancelled any attacks.



With this update, stungun and zap traps no longer interrupt Tyrant animations that are in progress, meaning they can complete eating people, stomping, swiping etc. when hit. They cannot initiate a *new* attack when stunned, but they are not prevented from finishing one. Elsewhere, the stungun itself has a longer charge time to give Tyrants a chance to escape before getting hit again.

In a change that affects more than just Tyrants, dinosaur strongpoints now ignore darts completely. They deal no damage to armoured spots on a dino and no debuff is applied if shot in these spots. This means poison dart rifle and tranq pistol users will need to have better aim to gain an advantage, instead of just spam firing in a dino's general direction. This mostly helps the largest classes such as Tyrants, but is a net improvement for dinosaurs overall.

There's a number of other small gameplay tweaks in this update, including fan-requested changes like a max distance for assault rifle grenade bouncing (if they travel far enough, they'll just explode on impact). Check the full changelog further down to see more!

SAINT PATRICKS EVENT

Super green! We've got an emerald shower of new items in celebration of Saint Patrick's Day...



In addition to our featured store rotation, Lucky Drops are back! With a fresh batch of new free items added to the drop pool, we're running a double drop event weighted in their favor for the next 2 weeks!



You can check out all of the NEW looks on our Special Event Trello Board. We've also got plenty of classic St Patricks event items from yesteryear returning with discounts today, from a bold top hat wearable by both humans and dinos, to Mister Green himself!



CONTEST WINNERS NOW IN-GAME!

The lucky winners (and even some of the runners up!) in the emoji contest now have their creations officially added to the game! Select from six new avatars and sprays that are now dropping in-game, and pick up some of them as physical merch on the official web store!



We'll be back with more goodies at the end of the month when the Easter event arrives.
Til then, feast your eyes on the full list of changes from our latest update...

Version 2.9.52 Changelog

Flamesaw Balance Changes:
  • increased overpressure damage
  • overpressure bonus damage ends quicker now
  • reduced flamethrower fuel consumption rate
  • shorter timeout period before overpressure starts recharging
  • added a refire delay to prevent spamming the chainsaw
Flamesaw Visual Changes:
  • added hot barrel glow to the flamethrower
  • barrel glow is blue when using upgraded flamesaw in Survival mode
  • on fire effect for dinos hit by upgraded flamesaw is also blue
  • updated flamethrower particle effect to be tighter and more optimized
  • flamethrower particles are now more intense at high pressure
Flamesaw Audio Overhaul:
  • upgraded flamesaw sounds across the board
  • converted flamesaw to use the new weapon audio system
  • flamethrower start sound is now different for low vs high pressure
  • added new flamethrower sounds for hitting flesh and water
  • fixed hearing a chainsaw revv when swapping to secondary weapon
  • fixed other players not hearing flamesaw sound effects properly
  • idle sound now changes based on whether chainsaw or flamethrower was used

Spit Modifications:
  • added more noticeable spit projectile trails to show trajectory of where they came from

  • direct spit hits no longer spawn a floating damage pool
    (known issue: a puddle particle effect still appears for direct hits, but this is a purely visual bug)

  • increased crit damage multiplier for spit attacks
    (crit spit Dilo = 30% bonus, crit spit Cryo = 25% bonus)

  • increased minimum Cryo acid direct hit damage from 60 to 64
  • increased Dilo charged spit max explosion damage from 25 to 35
  • increased Dilo charged spit explosion blind time from 5 to 6 secs
  • increased Cryo charged spit explosion splash damage to 55
  • reduced charged Cryo acid explosion blind time
  • greatly reduced uncharged non-explosive Cryo spit blind time
  • fixed weapon spit overlay not fading out if swapping weapons during the fade period
  • possible fix for rare cases where spit would perma-blind you until respawning
General Gameplay Changes:
  • Tranq and poison darts are now blocked by dinosaur strong points
  • If assault rifle grenades travel far enough, they will no longer bounce
  • Increased charge-up time for stungun from 0.75 secs to 1.6 secs
  • Flyers can now extinguish themselves by diving down if they are on fire
  • Tyrants no longer have attacks cancelled if they were mid-attack when hit by electricity
  • Fixed pyro explosion effects from dying to fall damage not showing
  • Added new custom "pyro bomb" explosion particles and sounds
  • Fixed projectile trails vanishing at the moment of impact in multiplayer
  • Increased timing window for Dirt Nap achievement to be a little more generous
Cosmetic Changes:
  • added new St Patricks Event content
  • added support for spit overlay to melee weapons
  • fixed certain weapon skins losing details when spat on
  • game-wide consistency pass across all weapon skins
  • fixed a couple of missing inventory icons
  • fixed Blazing Royal Acro having incorrect default colour tint
  • fixed specular intensity between head and body of Bluff Creek Rex
  • fixed Cyborg Pyro's wandering eyeball
  • Cyborg Scientist can now wear a cat on her head

STEAM SPRING SALE



The Steam Spring Sale is LIVE - enjoy great deals on PCE and its DLC until March 21st! Both the ultimate and deluxe collections are discounted in addition to the game itself, why not take a gander?

Our next major update will be towards the end of March, featuing more gameplay changes and quality of life fixes in addition to eggcellent new looks!

For all things Primal Carnage, get involved on the Official Discord...



Happy Saint Patrick's Day!
-The Primal Carnage Team
Primal Carnage: Extinction - dinosauriac
We've offered the official soundtrack DLC on Steam for a long time now, and with additional music currently being created we decided to make some improvements to the existing OST collection...

High Quality Audio

You can now download optional high res versions of the entire Primal Carnage Soundtrack Collection!

Simply opt into High Quality Audio Files inside the Music section of Steam's settings to receive versions of the OST in both uncompressed .WAV and .FLAC formats.



Each set of tracks is in a separate folder within the main install when you choose the high quality option, the default install location is: Steam / steamapps / music / Primal Carnage Soundtrack Collection

OST TLC

Special care has been taken to ensure everything has detailed and correct metadata with the latest update to the soundtrack DLC (in all formats - WAV, FLAC, MP3). On top of that, the tracklist is more appropriately sorted.

As a whole, the OST is split up into three "discs" now, that divide the collection's music based on which game it was recorded for (Primal Carnage / Extinction), with one side devoted to Bonus tracks.

Music Evolution



We're currently in the final couple months of finishing the new PlayStation version of PCE, which features (among many other things) brand new musical themes for a few dinosaur subclasses.

These fresh tracks will be brought to PCE on PC with the 3.0 update later this year, and you can look forward to them being included within the official OST collection as well!

Expanded Soundtrack Preview:

Here is a small taste of the new music currently being worked on, the eerie and dangerous "light" track for Pachycephalosaurus...



New to the franchise is composer Lyndon Kwan, who has been doing amazing work expanding on the foundation of the original soundtrack.

For the Pachy, new elements were introduced to Primal's musical palette, while retaining the mix of traditional and modern instruments that the classic tracks had. Both of the bruiser subclasses give the feeling of coiled rage, with danger lurking under the surface, ready to burst forth at a moment's notice.

We'll be sharing more previews of the expanded OST soon, so stay tuned...


Thanks for listening!
-The Primal Carnage Team
Feb 26, 2024
Primal Carnage: Extinction - dinosauriac
This week we're part of the Steam Dinosaurs Versus Robots Fest!
To mark the occasion we've got a little gem of an update for you...


Special Event:
LOVE, DINOS & ROBOTS



The devilishly good partner to our Valentines event is out now! Love, Dinos and Robots ties into Steam's featured sale, and acts as a glorious conclusion to our annual lovefest. It's a celebration of cyborg carnosaurs! But wait, it's not just robo dinos- we've rounded out the human team with cybernetically enhanced versions of themselves, joining Cyborg Commando as next generation saurian exterminators...



To go along with the robotic theme, a new set of dinosaur control collars have been added. With their batteries running low, these ones are malfunctioning. So if you wanted a collar that does not apply eye glow, this is for you...



All legacy robot skins are also back today with a discount, and you can still embrace all of the lovely Valentines Part 1 items until the end of Love, Dinos & Robots (over two weeks from now!). For an overview of all the special event items, check out our dedicated Trello page here.



WEEKLONG STEAM SALE!

Starting 10am PST and running from 26th February to March 4th, we are 65% OFF (!!!)



Save big with Jurassic sized deals on Primal Carnage: Extinction, the PCE 4-pack, and ALL DLC during Steam Dino Versus Robots Fest! Now's a great moment to pick up the Deluxe and Ultimate collections if you'd been holding off, or to invite friends to jump into the carnage for the first time!


Visual & Sound Updates:

A new visual effect for weapons is splatter effects when you are hit with spit. If a Dilo or Cryo splashes you with their spit you will now also see your gun covered in goop for a while afterwards.



One minor audio effect type that can have a big impact on how visceral combat feels is the sensation of bullets whizzing past you during battle. We've fixed an issue that was causing only dinosaurs to hear these, and added unique fly-by sounds for arrows that help them stand out from gunshots.

We're also continuing to improve various legacy cosmetics wherever possible. For example, humans now wear the Valentine's tophat properly (apart from Angus, who's just off his head).

Some dino skins had their settings tweaked to be more consistent, while a few character textures have been overhauled. Most radical is a new set of normal maps for T.Rex, giving it a more 3D feel...


Finally, there's some UI tweaks based on community feedback. Notifications for Call Help and Call Follow are now gone (annoying!), CTE egg outlines are more accurate (egg shaped!), and store sorting is better.

Check out the full change notes below!


Version 2.9.51
Full Changelog:
  • added special Dinos Vs Robots event items
  • added new flyby sounds for arrows whooshing past you
  • fixed bullet whiz effects only being audible to dinosaurs

  • added new spit overlay visual effect for weapons
    - when humans are hit by Cryo or Dilo spit your gun is now covered in goo
    - new goo splatter effect fades over time after blinding period ends

  • baked new normal maps for Tyrannosaurus Rex
  • slight adjustments to Dilophosaurus base textures
  • reduced specularity of human shader a bit
  • tweaked textures and shader for Oilspill Acro skin
  • fixed a handful of Oviraptor skins that had inccorrect settings
  • fixed older weapon skins that used the camo pattern system having incorrect colours
  • humans now wear the Heartwarming Tophat properly (well, most of them do)
  • updated item properties of some cosmetics that were non tradable/marketable

  • fixed CTE egg outline not being egg-shaped
  • removed chat notifications for Call Help and Call Follow
  • in-game store now displays newest items first instead of placing the oldest up top

  • fixed a couple of recently reported crashes
Hope you enjoy this latest update! We'll be back to celebrate St. Patrick's Day next month...



Thanks for playing!
-The Primal Carnage Team


For all things Primal Carnage, get involved on the Official Discord...

Primal Carnage: Extinction - dinosauriac
THE RESULTS ARE IN!



We had some great pieces of art submitted for the February Emoji Contest on Discord, and got a real kick out of browsing through them. As ever, we're continually impressed with the creativty of our community!

Congrats to everyone who took part, it was a hard time picking out the winners but here we go...

TOP PRIZES

Primal Shades by Jita23 -



Primal Classy by Bad Plague -



Primal Devious by DragonsAreCool -



In addition to being made official emojis, these 3 lucky creators will have their submissions appear as merch on the Official Primal Carnage Store!

We'll be contacting the top 3 creators soon about getting some personal physical copies!

RUNNERS UP

These three entries will appear as In-Game Sprays for now, but may become official merch at some point in the future...

Cryo Blep by ChunkoHunko -



PrimalWheeze by ChunkoHunko -



PrimalBeg by Bad Plague -



HONORABLE MENTIONS

Finally, not quite winners, but ones we thoroughly enjoyed!

PrimalSuspicious by Jita23 -



PrimalDespair by Domstrya -



PrimalFlex by BLSwiftThief -



PrimalGlare by QuiteBluish -



Thanks again to everyone who entered the contest. This is only the start of many Community Contests to come this year, keep an eye out for more soon!

JOIN IN ON DISCORD:

For all things Primal Carnage, get involved on the Official Discord...

Primal Carnage: Extinction - dinosauriac
The Valentines Update for Primal Carnage: Extinction is now live on Steam!

This is the first part of February's month-long special event, featuring smouldering good looks and various quality of life fixes. Read all the details below...

Balance Tweaks & Fixes

Our latest update includes various small fixes and a couple of balance tweaks suggested by the community. First and foremost, Flaregun shots have received a smaller detection radius for homing to targets, and to offset their easy to hit nature even further they now do ~50% less instant hit damage.

With the PlayStation beta in full swing and less time to work on the PC side lately, we've been tryng to resolve smaller quality of life issues in the moments we have to do Steam patches. Many annoying cosmetic issues have been addressed lately, improving compatibility of various skins and fixing visual oddities wherever possible.

Additionally, we've done some minor overhauls to the economy login process that should reduce login failures a tad, and fixed an issue with new players syncing their inventories.

Of course, the main highlight of today's update is our...

Special Valentines Event

Love is in the air! Our annual Valentines celebration is now live in-game, with a collection of lovely new looks and a taunt that is sure to melt your heart...



Outside of the store, we have a bunch of new free drops, including one simply adorable Carno...



Not to mention, the delightful Cupid's Bow...



This is only the first part of this month's special event, with even more interesting new looks arriving in Part 2, closer to the end of February!

Remember that you can check out all of the new goodness on our Special Event Trello Board in addition to previewing all store items in the game itself.

CLASSIC VALENTINES SALE

Absence makes the heart grow fonder they say, well it's been at least a year so we're also bringing back all of our classic Valentines items today!



Loads of lovely legacy skins, gifts, taunts and more have returned to the store, ALL with some delicious discounts. So if you've always wanted a stylish red tophat for your dino - now's your chance!


Version 2.9.50 Changelog:
  • reduced flaregun instant hit damage from 50 to 25
  • shrank the hit detection scale for flaregun projectile

  • improvements to economy login process -
  • resolved issues with new players syncing their inventory with the item server
  • fixed the game not waiting for you to be logged in when joining a friend's match via Steam

  • fixed missing pycnofibres on Snowstorm Ptera skin
  • fixed "feathers" showing on Onyx Freeze Rex skin's head
  • fixed Atroxiraptor skin not supporting head attachments
  • fixed mismatch between head and body lightness of Troianas Rex skin
  • fixed misaligned Classic Shotgun model in 3rd person
  • fixed Satchel cosmetic floating when used with Lifeguard or Wilderness Commando skins
  • fixed collar eye glow not being visible on Soul Collector Cerato - note that this does make its eyes less "soulless"

  • reverted BasicTesting and main menu to non-snowy versions
  • added new Valentines Event items

Community Roundup



Our first art contest for 2024 just ended, with the Emoji Design Competition now concluded. We'll be announcing the winners soon, and running many more community contests throughout this year on the Official Primal Carnage Discord!

If you're involved in making content for PCE, we recently revealed the deadlines for special events. Submit your skins, taunts, mutations and more before the deadline for an event to have a chance of them being officially added during this year's occasions!



Elsewhere, the overhauled PlayStation version has been in closed beta for a few months now and we still have plenty of places available to bring in more testers. Sign up at http://www.primalcarnage.com if you want to take part. The major 3.0 update for PC will contain all of the graphical and gameplay improvements from the new PlayStation version when it launches later this year.

Thanks for playing!
-The Primal Carnage Team
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