We had some great pieces of art submitted for the February Emoji Contest on Discord, and got a real kick out of browsing through them. As ever, we're continually impressed with the creativty of our community!
Congrats to everyone who took part, it was a hard time picking out the winners but here we go...
TOP PRIZES
Primal Shades by Jita23 -
Primal Classy by Bad Plague -
Primal Devious by DragonsAreCool -
In addition to being made official emojis, these 3 lucky creators will have their submissions appear as merch on the Official Primal Carnage Store!
We'll be contacting the top 3 creators soon about getting some personal physical copies!
RUNNERS UP
These three entries will appear as In-Game Sprays for now, but may become official merch at some point in the future...
Cryo Blep by ChunkoHunko -
PrimalWheeze by ChunkoHunko -
PrimalBeg by Bad Plague -
HONORABLE MENTIONS
Finally, not quite winners, but ones we thoroughly enjoyed!
PrimalSuspicious by Jita23 -
PrimalDespair by Domstrya -
PrimalFlex by BLSwiftThief -
PrimalGlare by QuiteBluish -
Thanks again to everyone who entered the contest. This is only the start of many Community Contests to come this year, keep an eye out for more soon!
The Valentines Update for Primal Carnage: Extinction is now live on Steam!
This is the first part of February's month-long special event, featuring smouldering good looks and various quality of life fixes. Read all the details below...
Balance Tweaks & Fixes
Our latest update includes various small fixes and a couple of balance tweaks suggested by the community. First and foremost, Flaregun shots have received a smaller detection radius for homing to targets, and to offset their easy to hit nature even further they now do ~50% less instant hit damage.
With the PlayStation beta in full swing and less time to work on the PC side lately, we've been tryng to resolve smaller quality of life issues in the moments we have to do Steam patches. Many annoying cosmetic issues have been addressed lately, improving compatibility of various skins and fixing visual oddities wherever possible.
Additionally, we've done some minor overhauls to the economy login process that should reduce login failures a tad, and fixed an issue with new players syncing their inventories.
Of course, the main highlight of today's update is our...
Special Valentines Event
Love is in the air! Our annual Valentines celebration is now live in-game, with a collection of lovely new looks and a taunt that is sure to melt your heart...
Outside of the store, we have a bunch of new free drops, including one simply adorable Carno...
Not to mention, the delightful Cupid's Bow...
This is only the first part of this month's special event, with even more interesting new looks arriving in Part 2, closer to the end of February!
Remember that you can check out all of the new goodness on our Special Event Trello Board in addition to previewing all store items in the game itself.
CLASSIC VALENTINES SALE
Absence makes the heart grow fonder they say, well it's been at least a year so we're also bringing back all of our classic Valentines items today!
Loads of lovely legacy skins, gifts, taunts and more have returned to the store, ALL with some delicious discounts. So if you've always wanted a stylish red tophat for your dino - now's your chance!
Version 2.9.50 Changelog:
reduced flaregun instant hit damage from 50 to 25
shrank the hit detection scale for flaregun projectile
improvements to economy login process -
resolved issues with new players syncing their inventory with the item server
fixed the game not waiting for you to be logged in when joining a friend's match via Steam
fixed missing pycnofibres on Snowstorm Ptera skin
fixed "feathers" showing on Onyx Freeze Rex skin's head
fixed Atroxiraptor skin not supporting head attachments
fixed mismatch between head and body lightness of Troianas Rex skin
fixed misaligned Classic Shotgun model in 3rd person
fixed Satchel cosmetic floating when used with Lifeguard or Wilderness Commando skins
fixed collar eye glow not being visible on Soul Collector Cerato - note that this does make its eyes less "soulless"
reverted BasicTesting and main menu to non-snowy versions
added new Valentines Event items
Community Roundup
Our first art contest for 2024 just ended, with the Emoji Design Competition now concluded. We'll be announcing the winners soon, and running many more community contests throughout this year on the Official Primal Carnage Discord!
If you're involved in making content for PCE, we recently revealed the deadlines for special events. Submit your skins, taunts, mutations and more before the deadline for an event to have a chance of them being officially added during this year's occasions!
Elsewhere, the overhauled PlayStation version has been in closed beta for a few months now and we still have plenty of places available to bring in more testers. Sign up at http://www.primalcarnage.com if you want to take part. The major 3.0 update for PC will contain all of the graphical and gameplay improvements from the new PlayStation version when it launches later this year.
The winter event is still ongoing with Valentines coming up soon, but today we have a smaller patch with some fan-requested tweaks included...
Cosmetic attachments like hats can be difficult to line up accurately, especially when the same hat is used by characters that range from your average human to a full-on Ceratosaurus. This patch we've added new code functionality to set custom sockets per class for shared items, allowing for much better alignment.
Mutations still pose a challenge for this, but if you're using the default models (or something close to them) the hat offsets should now be generally pretty good, if not spot-on. The most noticeable improvements are for larger items like the valentines tophat, and we'll be fine tuning things further.
Aside from cosmetic tweaks, a few changes were made to the in-game text chat. We decided to disable drop notifications appearing in chat- they're not really that relevant and you still get the regular popup notice on your own screen when you receive a new item anyway. Finally, server admins and developers now have custom bold name colours in addition to the scoreboard icons to help identify who's who.
Patch 2.9.49 Chaneglog:
fixed Velvet Novaraptor skin posing as a feathered raptor
positional tweaks for a few dino items such as the raptor head cam
implemented support for unique socket locations for multi-team items
fixed cosmetic attachment offsets for items which are used by both dinos and humans
fixed the fishing hat position + rotation along with a bunch of other human cosmetics
added special colors for admin and dev names when typing in chat
stopped drop messages appearing on the in-game chat
Our economy programmer is looking into problems a couple players have had redeeming DLC lately, there will be some server-side improvements to hopefully address this soon.
If you are having problems connecting to the economy, please share your details in the bug reporting section of the official Discord so we can investigate.
If you've yet to jump into the Carnage or have friends who may want to hunt humans and slay dinosaurs, now's a great time with the PCE 4-Pack also discounted this winter.
The winter update for Primal Carnage: Extinction is now live on Steam! We have a collection of new winter looks and a game update that is sure to leave you feeling jolly...!
Game Changes
Humans: Rewarding Kills
Similar to how dinosaurs can regain health by killing humans, the mercenary team now receive boons for taking out dinos. Every kill a human makes will restore a chunk of their stamina, while melee kills will grant health to reward those who like to live dangerously.
Melee kills include standard knife attacks, heavy melee, and the machete. Health restoration on kill for humans behaves the same as dinosaurs, providing a moderate amount of HP regen over a short period of time. Stamina restoration is immediate.
Latest Rebalancing
To try and stop netgun Trappers having it too easy, the weapon's equip time has been significantly increased. This animation cannot be interrupted. Additionally, the collision radius for nets is now tighter, requiring a slightly higher degree of aiming skill.
Ceratosaurus has been adjusted to de-emphasize charging, dealing less impact damage from headbutting enemies. It now has more health to help it fulfill its role as a brawler, going from 1300 to 1600 HP.
To counteract this newfound tankiness, Cerato's other attacks have also been reigned in somewhat, with lower damage output overall. This combination of changes forces Cerato to engage more and really make the most of its roar ability, instead of relying purely on hit and run tactics.
Pachy's charge has received a bit of a buff with higher knockback, letting you send humans flying! And finally - now that fire damage over time is more unified, we have decided to reduce the amount of hurt burning deals. Fire DoT has been lowered from 20 to 16 each hit. This change applies to the flaregun, flameslammer and molotov. The flaregun also has a lower crit multiplier and less impact damage - though still a formidable weapon against smaller targets, it's not quite to the degree it was previously.
Latest Fixes
In our previous update, we allowed Tyrants to continue feeding on corpses if hit by light damage. Anything that would make them properly flinch, like an explosion, would stop them from eating. However, this didn't account for certain status effects. Like being on fire. We've now corrected for this and Tyrants will stop munching if they are burning.
A devious exploit that has been fixed was Bruisers dealing critical hits when charging, caused by using a special attack just before sprinting. This was worst with Cerato, who would apply tailswipe crit damage when ramming a human. We fixed this immediately when it was brought to our attention.
One weird edge case related to impact damage for raptor pounces was when the victim actually died on impact. Though rare, when this happened both the raptor and human player would be control locked, leaving raptors stuck in the mauling animation and the human unable to attack after respawning. This has been fixed as of today's update.
To see all the other minor fixes and tweaks, scroll down to the full changelog below...
Special Event:
Winter Carnage
Our special festive event brings an avalanche of coolnew looks to Primal Carnage: Extinction...
We have three mega skin packs with today's featured rotation, starting with Arctic Killers, Vol. 2...
There are NINE fluffy feathery looks for Acro, Nova and Dilo in the Frigid Feathered Pack...
For our mercenaries, we have the new Winter Weapon Pack 2, featuring 7 cold weather skins...
Not to mention new outfits for Trapper, Pathfinder and Pyro, plus new plushies!
This year's Winter Gift contains over THIRTY festive items, and the gift giver receives a special Alpha Pachy skin for their generosity!
Outside of the store, we have a bunch of new free seasonal drops including mutations, skins and some adorable sprays...
Finally, we have all of the legacy items returning from previous winter events with discounts that are sure to make you merry! Stretching back to 2015, there are literally hundreds of deals to be had.
Keep an eye out this holiday season for more amazing deals on Primal Carnage: Extinction, with big savings on both the game and its DLC packs coming just in time for Christmas!
From glorious glowing Ultimates to classic camouflage patterns, all of our Steam DLC will be part of the Steam Winter Sale this year.
Thankyou to our talented community for once again creating an incredible collection of Christmas cosmetics, and indeed for helping to implement them in the game itself!
The team really appreciates your support, and honestly sends a big thankyou to everyone who continues to play our game. We hope you all have a great holiday, and there's still more to look forward to as far as Primal Carnage is concerned!
We'll be back next year with more themed events leading into Spring, and the major 3.0 update launching not long after the refreshed PlayStation version in 2024! Until then...
A cloud streaming platform, Geforce NOW allows you to play games you already own anywhere you go by remote streaming them from Nvidia's servers. We've had a few very vocal people requesting this for quite a while, and Nvidia finally added support on their end this week.
Provided you have good wifi, it's a viable alternative for those who may have lower end PCs or laptops that cannot handle running the game at high settings.
Steam Deck Verified!
We're excited to have PCE playable in as many places as possible, and with our most recent review by Valve the game is now fully verified for Steam Deck, which makes us officially Great on Deck!
Steam Deck uses a custom graphics configuration for the best performance, and there have been many tweaks to controller support recently. We've added virtual keyboard text entry for item and nametag descriptions on Deck, improved general gamepad options, and the readability of menus & text when not close to the screen or using a handheld.
This minor update primarily focuses on controller and UI tweaks, while also marking the start of a new series of store sales!
STORE EVENT:
THE 12 DINOS OF CHRISTMAS
Every day for the next 12 days, we will be spotlighting each of our dinosaurs in turn...
Hundreds of classic skins, mutations and more will be returning with MEGA discounts. The first species highlighted is our favourite hybrid hunter, Novaraptor. It seemed fitting since we're just wrapping up the Thanksgiving rotation (the turkey-related items will be here for another two days).
Deals will be focused on Oviraptor tomorrow, with new featured classes each day after that. So check back regularly for a whole bunch of new savings!
You can keep up with the latest flash sales and all things Primal Carnage on the Official Discord.
Our annual Winter Carnage event will begin not long after the 12 Dinos of Christmas Sale, bringing more quality of life improvements plus an avalanche of NEW seasonal goodies!
MERCH STORE SALE
Outside of the game we're running a special winter sale on the official web store, with 15% off all items from mugs to posters, hats, shirts, stickers and more!
The winter merch store sale ends on December 14th, order now if you're hoping to receive your items before Christmas!
Latest Game Changes
This is a smaller update and we're still quite busy running the PS4 beta, but there are some notable changes based on community feedback.
Charged spit globs are now easier to shoot out of the air, they have a larger collision radius and move slower, while only taking 2 damage to be destroyed. On the flipside, charged spit can now travel much further before detonating. This allows for longer range bombing as Cryo and Dilo.
Zap traps have a little more fine tuning, dealing less instant hit damage and less punishing DoT while having a longer arming time after being thrown. The flargeun has seen a minor tweak, reducing the ignition radius slightly. Finally, the Oviraptor now does a couple of points less damage when mauling. We'll be monitoring feedback for more balance tweaks in the upcoming winter update.
Patch Notes, Version 2.9.46
extended lifetime of charged spit, allowing it to travel further
made it easier to destroy charged spit globs by shooting them
increased arming time for zap traps to 1.5 seconds
reduced instant hit damage of zap traps from 50 to 30
reduced damage over time for zap traps from 20 to 18
further reduced zap trap hit radius
reduced flaregun damage radius
reduced Oviraptor maul damage from 42 to 40
added subtle motion trail effect to Rex tailswipe
Steam Deck: fixed not showing controller icons by default when on
Steam Deck: added virtual keyboard support for entering item names & descriptions
Steam Deck: improved controller support
upgraded to a newer version of our open source controller library for better compatibility
increased size of inventory icons, text and button prompts
added consistent button prompts to all Store and Customization screens
fixed being unable to select the Tools menu category when using a controller
rearranged a few button icons and fixed overlapping issues in some menus
fixed incorrect button prompts in some areas
made the Store Help info a large dedicated popup so that it can be read better
item descriptions now reposition themselves better to avoid going offscreen
updated all legacy gift descriptions to show full contents
updated descriptions for crate and key items, as they are non-functional
removed the "Show ID Card" text on main menu, is now a simple icon hint beside your nameplate
improved head and body blending on Ashland Rex skin
A new update is now available for Primal Carnage: Extinction on Steam!
The November Update brings many game balance adjustments alongside our special thanksgiving event...
GAMEPLAY HIGHLIGHTS
We've been continuing to work with our community testers and listening to feedback in general about certain classes and weapons. A big focus this update is the Pyro, reinforcing his role as more of a human tank and making him a more dangerous enemy...
PYRO MANIA
Dinosaurs are now even more vulnerable to damage to when on fire, and damage over time from the molotov, flaregun and incendiary grenades is now consistent. The flamethrower has received a moderate boost to instant hit damage and the chainsaw's damage mitigation now also applies to Bruiser attacks. This means pyro can withstand more punishment and deal it out better, so we have also ramped up the flamesaw's fuel consumption rate.
Pyro's lethality extends to his death as well, with the "Pyro Bomb" explosion now also damaging dinosaurs if he died by falling. However, there are a number of checks in place to counteract this - if a Pyro was dropped by a Ptera, it will NOT hurt dinosaurs. You also need to have received more than 75 fall damage to trigger an explosion, and we have reduced the amount of damage Pyro will do to his teammates when blowing himself up.
RAPTOR POUNCE
We've made pounce a bit more viable as both an attack and a way to get around. Raptors can now aim much higher with their "charged" pounce, jumping to ledges above at more extreme angles. Max pounce distance is increased, and raptors have much less fall damage when landing from a long range pounce.
We've also added impact damage when a raptor hits a human with their pounce, which increases up to +25 bonus damage with a charged up pounce attack. This rewards raptor players who have good aim, and gives a minor consolation prize if they pounced someone with too low stamina to maul them.
TUPA TWEAKING
More fine tuning has been done to the Tupa, with a lower stamina cost for air dashing into humans and 3x faster stamina recovery speed. Stamina management remains an important part of being an effective Tupa, but is less punishing now. When fighting a Tupa, know that the back of its head is now a weakpoint.
STAMINA AND MORE
Finally, since stamina is an increasingly important factor in combat, all classes except for Tyrants now gain 35% faster stamina regeneration if they crouch down. These and other changes have been prompted by discussions with our community on Discord, and we'll be continuing to tweak things going forward.
But that's not all!
Scroll further down to the full changelog below to see all the other quality of life fixes, improvements and optimizations in this update...
THANKSGIVING EVENT
It's another Turkey Takeover!
This update we're celebrating Thanksgiving by spotlighting our very own six foot turkeys, with a whole bunch of brand new Novaraptor and Oviraptor skins and even a new raptor taunt!
Novaraptor gets the Serus Nova mutation in-store, and we have three new Oviraptor mutations such as the wonderfully weird Bullatus Ovi - spliced up with ornithomimid DNA!
And to not leave everyone else out in the cold there are a handful of spitter, tyrant and bruiser items.
Classic items from previous events are also back today with deep discounts, so get your emu on!
NEW FREE DROPS
Outside of the latest store rotation, there are several new drops as of this update, including the ALIOQUIN Novaraptor mutation!
As always, you can check out all of the latest new looks on our Special Event Trello!
November Update 2.9.45
Full Changelog
crouching as human or dino now regenerates stamina faster (by 35% - excludes tyrants)
tripled stamina regeneration rate for Tupa
reduced Tupa charge impact stamina cost slightly
fixed tupa hit sound still playing when damage is 0
converted one of Tupa's strongpoint bones into a weakpoint at the base of the skull
changed burn DoT for molotov / flaregun / incendiary grenades to all use the same shared values (20 damage per tick over 4 seconds)
increased flamethrower instant hit damage per particle from 4.5 to 4.7
flamethrower now deals 10% more damage to large targets than it did previously
flamethrower now has much faster fuel consumption
less damage falloff for flameslammer's shotgun attachment
pyro now takes reduced impact damage from Bruiser charges when revving chainsaw
bruiser secondary attacks also deal less damage if they hit a chainsawing pyro
pyro now has a minimum damage threshold from falling before he is allowed to explode
reduced damage to humans from pyro bomb explosion if pyro was not dropped by ptera
"pyro bomb" explosion from self fall damage now also damages dinosaurs (pyro bomb explosion will not damage dinosaurs if he was dropped by ptera)
updated masks for inventory icons to use less memory
large scale game package optimizations for loading efficiency
added support for virtual keyboard text entry when playing on Steam Deck
STEAM AUTUMN SALE
Did someone say Black Friday? If you've yet to jump into the carnage, or have friends you'd like to hunt or be hunted by, get up to 60% OFFthe following items:
Primal Carnage: Extinction
Primal Carnage: Extinction 4-Pack
Primal Carnage Official Soundtrack
Sale ends November 28th!
WINTER IS COMING
Check back regularly for more deep discounts on classic items in the run up to Christmas!
We will be back with the annual Winter Carnage event in December, bringing more quality of life updates and the annual festive goodie bag! Hope to see you then!
Our new Ultimate DLC Collection is finally going live with today's minor patch! The Ultimate Edition bundle includes all of the Deluxe DLC along with 5 new Ultimate DLC packs.
Ranging from centigrade to thalassic, the Ultimate skin collection has special animated emissive effects with intricate designs and bold colours. Previously only available as ultra rare drops, they are now purchasable directly on Steam!
Each DLC pack contains the Ultimate skins for that class family, along with bonus copies that have their associated Strange effects applied. For example, each Kilowatt skin in the Ultimate DLCs also comes with a duplicate which uses the lightning trails effect.
New players can purchase theUltimate Editionstarting today, but existing players can also upgrade to the Ultimate Edition with a discount.
All DLC is available separately as well, so you can buy the packs individually if you only wish to get the Ultimate skins for one class family.
Finally, owning all of the Ultimate DLC packs grants you a special bonus Platinum Nameplate in-game!
Purchasing any of the new DLC will contribute to continued development of PCE, helping us tackle larger issues with the game and work on bringing new features to the experience.
Minor Patch 2.9.43
In addition to the Ultimate DLC being enabled, there is a new minor patch today that resolves some smaller problems raised recently by the community...
fixed weapons that can scope not playing inspect animations
guns now also play inspect animations with zero ammo
fixed the flamesaw being unable to play its inspect animation
reduced jump timeout for raptors after pouncing to 0.25 secs
fixed antlers on skeleton spino (for real this time)