The winter update for Primal Carnage: Extinction is now live on Steam! We have a collection of new winter looks and a game update that is sure to leave you feeling jolly...!
Game Changes
Humans: Rewarding Kills
Similar to how dinosaurs can regain health by killing humans, the mercenary team now receive boons for taking out dinos. Every kill a human makes will restore a chunk of their stamina, while melee kills will grant health to reward those who like to live dangerously.
Melee kills include standard knife attacks, heavy melee, and the machete. Health restoration on kill for humans behaves the same as dinosaurs, providing a moderate amount of HP regen over a short period of time. Stamina restoration is immediate.
Latest Rebalancing
To try and stop netgun Trappers having it too easy, the weapon's equip time has been significantly increased. This animation cannot be interrupted. Additionally, the collision radius for nets is now tighter, requiring a slightly higher degree of aiming skill.
Ceratosaurus has been adjusted to de-emphasize charging, dealing less impact damage from headbutting enemies. It now has more health to help it fulfill its role as a brawler, going from 1300 to 1600 HP.
To counteract this newfound tankiness, Cerato's other attacks have also been reigned in somewhat, with lower damage output overall. This combination of changes forces Cerato to engage more and really make the most of its roar ability, instead of relying purely on hit and run tactics.
Pachy's charge has received a bit of a buff with higher knockback, letting you send humans flying! And finally - now that fire damage over time is more unified, we have decided to reduce the amount of hurt burning deals. Fire DoT has been lowered from 20 to 16 each hit. This change applies to the flaregun, flameslammer and molotov. The flaregun also has a lower crit multiplier and less impact damage - though still a formidable weapon against smaller targets, it's not quite to the degree it was previously.
Latest Fixes
In our previous update, we allowed Tyrants to continue feeding on corpses if hit by light damage. Anything that would make them properly flinch, like an explosion, would stop them from eating. However, this didn't account for certain status effects. Like being on fire. We've now corrected for this and Tyrants will stop munching if they are burning.
A devious exploit that has been fixed was Bruisers dealing critical hits when charging, caused by using a special attack just before sprinting. This was worst with Cerato, who would apply tailswipe crit damage when ramming a human. We fixed this immediately when it was brought to our attention.
One weird edge case related to impact damage for raptor pounces was when the victim actually died on impact. Though rare, when this happened both the raptor and human player would be control locked, leaving raptors stuck in the mauling animation and the human unable to attack after respawning. This has been fixed as of today's update.
To see all the other minor fixes and tweaks, scroll down to the full changelog below...
Special Event:
Winter Carnage
Our special festive event brings an avalanche of coolnew looks to Primal Carnage: Extinction...
We have three mega skin packs with today's featured rotation, starting with Arctic Killers, Vol. 2...
There are NINE fluffy feathery looks for Acro, Nova and Dilo in the Frigid Feathered Pack...
For our mercenaries, we have the new Winter Weapon Pack 2, featuring 7 cold weather skins...
Not to mention new outfits for Trapper, Pathfinder and Pyro, plus new plushies!
This year's Winter Gift contains over THIRTY festive items, and the gift giver receives a special Alpha Pachy skin for their generosity!
Outside of the store, we have a bunch of new free seasonal drops including mutations, skins and some adorable sprays...
Finally, we have all of the legacy items returning from previous winter events with discounts that are sure to make you merry! Stretching back to 2015, there are literally hundreds of deals to be had.
Keep an eye out this holiday season for more amazing deals on Primal Carnage: Extinction, with big savings on both the game and its DLC packs coming just in time for Christmas!
From glorious glowing Ultimates to classic camouflage patterns, all of our Steam DLC will be part of the Steam Winter Sale this year.
Thankyou to our talented community for once again creating an incredible collection of Christmas cosmetics, and indeed for helping to implement them in the game itself!
The team really appreciates your support, and honestly sends a big thankyou to everyone who continues to play our game. We hope you all have a great holiday, and there's still more to look forward to as far as Primal Carnage is concerned!
We'll be back next year with more themed events leading into Spring, and the major 3.0 update launching not long after the refreshed PlayStation version in 2024! Until then...
A cloud streaming platform, Geforce NOW allows you to play games you already own anywhere you go by remote streaming them from Nvidia's servers. We've had a few very vocal people requesting this for quite a while, and Nvidia finally added support on their end this week.
Provided you have good wifi, it's a viable alternative for those who may have lower end PCs or laptops that cannot handle running the game at high settings.
Steam Deck Verified!
We're excited to have PCE playable in as many places as possible, and with our most recent review by Valve the game is now fully verified for Steam Deck, which makes us officially Great on Deck!
Steam Deck uses a custom graphics configuration for the best performance, and there have been many tweaks to controller support recently. We've added virtual keyboard text entry for item and nametag descriptions on Deck, improved general gamepad options, and the readability of menus & text when not close to the screen or using a handheld.
This minor update primarily focuses on controller and UI tweaks, while also marking the start of a new series of store sales!
STORE EVENT:
THE 12 DINOS OF CHRISTMAS
Every day for the next 12 days, we will be spotlighting each of our dinosaurs in turn...
Hundreds of classic skins, mutations and more will be returning with MEGA discounts. The first species highlighted is our favourite hybrid hunter, Novaraptor. It seemed fitting since we're just wrapping up the Thanksgiving rotation (the turkey-related items will be here for another two days).
Deals will be focused on Oviraptor tomorrow, with new featured classes each day after that. So check back regularly for a whole bunch of new savings!
You can keep up with the latest flash sales and all things Primal Carnage on the Official Discord.
Our annual Winter Carnage event will begin not long after the 12 Dinos of Christmas Sale, bringing more quality of life improvements plus an avalanche of NEW seasonal goodies!
MERCH STORE SALE
Outside of the game we're running a special winter sale on the official web store, with 15% off all items from mugs to posters, hats, shirts, stickers and more!
The winter merch store sale ends on December 14th, order now if you're hoping to receive your items before Christmas!
Latest Game Changes
This is a smaller update and we're still quite busy running the PS4 beta, but there are some notable changes based on community feedback.
Charged spit globs are now easier to shoot out of the air, they have a larger collision radius and move slower, while only taking 2 damage to be destroyed. On the flipside, charged spit can now travel much further before detonating. This allows for longer range bombing as Cryo and Dilo.
Zap traps have a little more fine tuning, dealing less instant hit damage and less punishing DoT while having a longer arming time after being thrown. The flargeun has seen a minor tweak, reducing the ignition radius slightly. Finally, the Oviraptor now does a couple of points less damage when mauling. We'll be monitoring feedback for more balance tweaks in the upcoming winter update.
Patch Notes, Version 2.9.46
extended lifetime of charged spit, allowing it to travel further
made it easier to destroy charged spit globs by shooting them
increased arming time for zap traps to 1.5 seconds
reduced instant hit damage of zap traps from 50 to 30
reduced damage over time for zap traps from 20 to 18
further reduced zap trap hit radius
reduced flaregun damage radius
reduced Oviraptor maul damage from 42 to 40
added subtle motion trail effect to Rex tailswipe
Steam Deck: fixed not showing controller icons by default when on
Steam Deck: added virtual keyboard support for entering item names & descriptions
Steam Deck: improved controller support
upgraded to a newer version of our open source controller library for better compatibility
increased size of inventory icons, text and button prompts
added consistent button prompts to all Store and Customization screens
fixed being unable to select the Tools menu category when using a controller
rearranged a few button icons and fixed overlapping issues in some menus
fixed incorrect button prompts in some areas
made the Store Help info a large dedicated popup so that it can be read better
item descriptions now reposition themselves better to avoid going offscreen
updated all legacy gift descriptions to show full contents
updated descriptions for crate and key items, as they are non-functional
removed the "Show ID Card" text on main menu, is now a simple icon hint beside your nameplate
improved head and body blending on Ashland Rex skin
A new update is now available for Primal Carnage: Extinction on Steam!
The November Update brings many game balance adjustments alongside our special thanksgiving event...
GAMEPLAY HIGHLIGHTS
We've been continuing to work with our community testers and listening to feedback in general about certain classes and weapons. A big focus this update is the Pyro, reinforcing his role as more of a human tank and making him a more dangerous enemy...
PYRO MANIA
Dinosaurs are now even more vulnerable to damage to when on fire, and damage over time from the molotov, flaregun and incendiary grenades is now consistent. The flamethrower has received a moderate boost to instant hit damage and the chainsaw's damage mitigation now also applies to Bruiser attacks. This means pyro can withstand more punishment and deal it out better, so we have also ramped up the flamesaw's fuel consumption rate.
Pyro's lethality extends to his death as well, with the "Pyro Bomb" explosion now also damaging dinosaurs if he died by falling. However, there are a number of checks in place to counteract this - if a Pyro was dropped by a Ptera, it will NOT hurt dinosaurs. You also need to have received more than 75 fall damage to trigger an explosion, and we have reduced the amount of damage Pyro will do to his teammates when blowing himself up.
RAPTOR POUNCE
We've made pounce a bit more viable as both an attack and a way to get around. Raptors can now aim much higher with their "charged" pounce, jumping to ledges above at more extreme angles. Max pounce distance is increased, and raptors have much less fall damage when landing from a long range pounce.
We've also added impact damage when a raptor hits a human with their pounce, which increases up to +25 bonus damage with a charged up pounce attack. This rewards raptor players who have good aim, and gives a minor consolation prize if they pounced someone with too low stamina to maul them.
TUPA TWEAKING
More fine tuning has been done to the Tupa, with a lower stamina cost for air dashing into humans and 3x faster stamina recovery speed. Stamina management remains an important part of being an effective Tupa, but is less punishing now. When fighting a Tupa, know that the back of its head is now a weakpoint.
STAMINA AND MORE
Finally, since stamina is an increasingly important factor in combat, all classes except for Tyrants now gain 35% faster stamina regeneration if they crouch down. These and other changes have been prompted by discussions with our community on Discord, and we'll be continuing to tweak things going forward.
But that's not all!
Scroll further down to the full changelog below to see all the other quality of life fixes, improvements and optimizations in this update...
THANKSGIVING EVENT
It's another Turkey Takeover!
This update we're celebrating Thanksgiving by spotlighting our very own six foot turkeys, with a whole bunch of brand new Novaraptor and Oviraptor skins and even a new raptor taunt!
Novaraptor gets the Serus Nova mutation in-store, and we have three new Oviraptor mutations such as the wonderfully weird Bullatus Ovi - spliced up with ornithomimid DNA!
And to not leave everyone else out in the cold there are a handful of spitter, tyrant and bruiser items.
Classic items from previous events are also back today with deep discounts, so get your emu on!
NEW FREE DROPS
Outside of the latest store rotation, there are several new drops as of this update, including the ALIOQUIN Novaraptor mutation!
As always, you can check out all of the latest new looks on our Special Event Trello!
November Update 2.9.45
Full Changelog
crouching as human or dino now regenerates stamina faster (by 35% - excludes tyrants)
tripled stamina regeneration rate for Tupa
reduced Tupa charge impact stamina cost slightly
fixed tupa hit sound still playing when damage is 0
converted one of Tupa's strongpoint bones into a weakpoint at the base of the skull
changed burn DoT for molotov / flaregun / incendiary grenades to all use the same shared values (20 damage per tick over 4 seconds)
increased flamethrower instant hit damage per particle from 4.5 to 4.7
flamethrower now deals 10% more damage to large targets than it did previously
flamethrower now has much faster fuel consumption
less damage falloff for flameslammer's shotgun attachment
pyro now takes reduced impact damage from Bruiser charges when revving chainsaw
bruiser secondary attacks also deal less damage if they hit a chainsawing pyro
pyro now has a minimum damage threshold from falling before he is allowed to explode
reduced damage to humans from pyro bomb explosion if pyro was not dropped by ptera
"pyro bomb" explosion from self fall damage now also damages dinosaurs (pyro bomb explosion will not damage dinosaurs if he was dropped by ptera)
updated masks for inventory icons to use less memory
large scale game package optimizations for loading efficiency
added support for virtual keyboard text entry when playing on Steam Deck
STEAM AUTUMN SALE
Did someone say Black Friday? If you've yet to jump into the carnage, or have friends you'd like to hunt or be hunted by, get up to 60% OFFthe following items:
Primal Carnage: Extinction
Primal Carnage: Extinction 4-Pack
Primal Carnage Official Soundtrack
Sale ends November 28th!
WINTER IS COMING
Check back regularly for more deep discounts on classic items in the run up to Christmas!
We will be back with the annual Winter Carnage event in December, bringing more quality of life updates and the annual festive goodie bag! Hope to see you then!
Our new Ultimate DLC Collection is finally going live with today's minor patch! The Ultimate Edition bundle includes all of the Deluxe DLC along with 5 new Ultimate DLC packs.
Ranging from centigrade to thalassic, the Ultimate skin collection has special animated emissive effects with intricate designs and bold colours. Previously only available as ultra rare drops, they are now purchasable directly on Steam!
Each DLC pack contains the Ultimate skins for that class family, along with bonus copies that have their associated Strange effects applied. For example, each Kilowatt skin in the Ultimate DLCs also comes with a duplicate which uses the lightning trails effect.
New players can purchase theUltimate Editionstarting today, but existing players can also upgrade to the Ultimate Edition with a discount.
All DLC is available separately as well, so you can buy the packs individually if you only wish to get the Ultimate skins for one class family.
Finally, owning all of the Ultimate DLC packs grants you a special bonus Platinum Nameplate in-game!
Purchasing any of the new DLC will contribute to continued development of PCE, helping us tackle larger issues with the game and work on bringing new features to the experience.
Minor Patch 2.9.43
In addition to the Ultimate DLC being enabled, there is a new minor patch today that resolves some smaller problems raised recently by the community...
fixed weapons that can scope not playing inspect animations
guns now also play inspect animations with zero ammo
fixed the flamesaw being unable to play its inspect animation
reduced jump timeout for raptors after pouncing to 0.25 secs
fixed antlers on skeleton spino (for real this time)
Today's patch for Primal Carnage: Extinction on Steam features a bunch of bugfixes for issues both old and new, along with minor balance changes and cosmetic adjustments.
PATCH CHANGELOG
Version 2.9.42
increased stamina regen rate for Oviraptor and reduced Oviraptor pounce maul stamina cost
prevented Bruisers from using special attacks in midair to avoid control locks issues
increased human step height to get over small obstructions easier
tweaked the "unstuck bump" feature, no longer rockets you upwards
pressing reload when primary fire is full now reloads your secondary ammo
if a raptor pounces someone without enough stamina to actually do mauling, they now play the pounce start animation then disengage, instead of just bouncing off the target
fixed Tupa being able to peck at nearly the same time as hitting with its charge
fixed Ptera being able to descend while grabbing someone when in hover mode
fixed "speedpouncing" exploit that allowed extreme velocity when jumping after a pounce
reorganized all cosmetic packages and UI packages for more efficient loading
fixed golden nameplates sometimes showing in spectator without correct DLC installed
fixed the Impossible Cryo skin using wrong material
various other cosmetic fixes
STEAM HALLOWEEN SALE
Just in time for Halloween, we're running a scarily good sale! Pick up Primal Carnage: Extinction for 50% OFF until November 6th!
If you have friends who have yet to jump into the carnage, now is a great time! There's also hundreds of discounted items in-store during our annual Halloween Horrors event!
A shocking new update is here for Primal Carnage: Extinction on Steam! HALLOWEEN HORRORS returns to haunt you all...
Our annual frightfest brings a terrifying assortment of nightmarish new looks, along with a new game update packed with feature tweaks and improvements suggested by our scarily dedicated players!
Game Changes
Before we get to the gorey details of this year's special event, here are some of the highlights of our latest game update...
Tyrant Buffs & Bonus EXP
As of now, everyone can see Tyrant buff overlays (red, green and blue for rex / spino / acro boosts). Previously these would only be visible to the dinosaur who received the buff.
This change allows Tyrants to see who they just gave a boost to, and lets humans know if they are fighting a buffed enemy. This is something which has been long requested, and we feel it's a positive change for everybody.
Another tweak related to this is that Tyrants no longer automatically get bonus points for roaring. Instead, they now gain additional EXP for every dinosaur buffed within their roar's range. This rewards actually helping your team instead of just roaring for fun with nobody around.
Taming the Tupa
Flyers have always been one of the most problematic classes to balance, but we still keep trying. This update brings some major changes to the Tupa that make it slightly less of a nightmare to fight...
Aside from fixing bugs and exploits with the class (such as Tupa being able to land charge hits while hovering) we have added extra sound cues for when a nearby Tupa reaches charge speed, and adjusted its stats significantly.
Tupa players will now need to watch their stamina closely, as a more noticeable chunk is taken out of it whenever you ram into humans. This coupled with higher stamina drain when sprinting means you can get into situations where ramming is not allowed due to low stam. So watch that bar!
Remember you can conserve energy by simply diving downwards to gain speed, just angle your Tupa directly toward the ground while flying. This is more than enough to land deadly hits with Tupa's charge, allowing you to save stamina for an escape instead of relying on it to attack. To make up for higher stamina usage in general, Tupa's roar now provides much better stamina regeneration.
Fixes, Fixes and More Fixes...
Circle 5 remains a small and mostly part-time team with only a couple of programmers, so we're doing our best to address issues as they're reported by the community. This update we have worked with our players to improve wherever we can, resolving many edge cases with weapons and various exploits such as being able to deal extreme knockback by hitting humans in midair as a Bruiser.
We have now started our PlayStation beta but will continue deploying any fixes and improvements we can to the PC side while that is underway. Some small but fun changes this time include new community animations for the machete... (thanks to SpinoRavenger!)
Other community-requested changes include adjustments to the UI - such as a small but helpful tweak to class counts and their availability on the Class Select screen that now sees them update in realtime. Previously, they wouldn't refresh until you reopened the menu.
There are many other fixes, for example the flamethrower failing to delete Dilo puddles (they still like to leave a smelly cloud, but don't worry about that). You can view the full changelog further down, which also includes details on a few more balance tweaks such as making Oviraptor's pounce less of an "instant win button" and reducing the deadliness of zap traps a tad now that they hit more reliably.
Special Event:
Halloween Horrors
It's that most terrifying time of the year again! Our annual Halloween Horrors event is now LIVE, bringing a gaggle of ghastly new looks to strike fear into your enemies!
In-store we have a double-sized featured store set filled to the brim with horrifying new mutations! There are two new spooky skin packs -- the Jasper collection with their mesmerizing ghostly glows and the Nightmare collection which features a whole range of creepy creatures.
Capping it off is the 2023 Halloween Gift - open on a server to scare up to 24 other players with spooky items! The gift opener is cursed with a spine-tingling Satanic Royal Acro for their evil deed.
And of course, hundreds of previous Halloween items are back with devilish discounts!
Outside of the store SPOOKY DROPS have been enabled! These include new mutations, skins, and some seriously spooky sprays along with the creepy classics from yesteryear.
Keep an eye out for the Ultimate DLC Collection coming VERY soon! From centigrade to thalassic, these beasts are pulsing with energy and have unique particle effects.
Full Changelog
Flyer Changes:
increased base speed needed for Tupa charge to activate
added a new sound cue when Tupa reaches charge speed
hitting humans with Tupa's air ram now costs a chunk of stamina
fixed Tupa dealing charge damage when moving slowly or in hover mode
fixed impact effects still playing if you fly slowly past a human without hitting them as Tupa
longer charge impact cooldown for Tupa
reduced tupa charge sphere radius
increased Tupa sprint stamina cost
reduced Tupa stamina regen rate
shorter Tupa roar cooldown period
increased stamina regained from Tupa roar
fixed Tupa gliding animation not playing properly
flyers must now be in hover mode for at least 1 second before they can sprint out of it
increased audible radius of Flyer whistling wind while diving
fixed one of the flyer diving wind sounds quietly looping forever
made flyers slow down from sprint in-air quicker
marking many targets at once as Ptera now combines the total EXP into a single onscreen message
Tyrant Changes:
Tyrant buff overlays are now visible to all players
Tyrants now get bonus points for every player they buff when roaring
Acro now takes reduced damage when using its stomp attack
minor increase to Spino clawswipe range
improved blending between head and body for a couple of T.Rex skins
reduced audible range of distant Tyrant footstep booms
Ovi Changes:
reduced Oviraptor pounce maul damage from 50 to 40
doubled Oviraptor stamina consumption while mauling
Oviraptor's roar ability now has a buff timer in the corner to show its duration
Bruiser Changes:
allowed Carno to sprint while stunned
reduced stunned duration for Bruisers
longer charge impact cooldown for Pachy
increased Pachy's charge hit detection radius
Bruisers are now forbidden from landing charge attacks while in mid-air
increased knockback momentum from Ceratosaurus tailswipe attack
Weapon Changes:
increased effective range of Desert Eagle
regular shotgun now has a 1.25x crit multiplier
reduced assault cannon fire interval slightly
increased assault cannon unscoped recoil
lowered assault cannon crit damage from 2x to 1.5x
removed auto-firing for the assault cannon when holding primary fire down
fixed flameslammer grenades not working correctly when spam clicking
fixed flamethrower and flaregun not destroying dilo spit puddles
fixed a couple of exploits relating to weapon fire rate
increased total flaregun ammo from 4 to 6
increased ammo picked up by stungun
fixed zap traps not working when submerged in water or when clipping into models/terrain
stun animations now correctly end at the same time the stunned status effect ends
updated machete with new community-created animations
fixed most of the golden gun skins being too dark and contrasty
Other Changes:
reduced GTTC capture speed when dinosaurs are on the point to 25% of normal capture rate
class select screen now refreshes total class counts and availability every few seconds
added a Quit Match option to the class select and team select screens
item descriptions no longer break when hovered on the right side of the screen
server gifts now display a warning that it's impossible to open them while in the main menu
fixed a rare crash related to gift opening
fixed glow and reflection masking on certain dino skins
changed distance falloff behaviour of dino footstep sounds
added new Halloween Horrors cosmetic content
added support upcoming Ultimate DLC Collection
unique nameplates now show in the Esc menu while playing
set gas masks to use the secondary item slot, clipping be damned
re-enabled skeleton skins in the default inventory for halloween
allowed skeleton skins to equip all cosmetics, because why not
The September Update is now available for Primal Carnage: Extinction on Steam! Here are the highlights...
Game Changes
This update brings a few quality of life changes and fixes to the game, resolving several issues that were reported by the community.
For example, sniper rifles have a crit damage multiplier to ensure headshots kill at long range. This was not quite working correctly before and has now been fixed. Also on the subject of the Scientist, her stamina regen time is no longer unintentionally slower than other classes.
In addition to a bunch of visual fixes and crash fixes, we added a highly requested server admin feature. Server owners can now use adminservermute to block messages from specific users. This will stop their messages from being visible to anyone in the chat.
When logged in as admin, simply open the console with ` or @ or F7 and type "adminservermute" followed by the player name or ID you wish to mute. To unmute, use the command "adminserverunmute" followed by the player name or ID.
NEW Item Rotation:
The Autumnal Collection
Today's update brings a fresh rotation of autumnal items to the game. A new featured store set includes Arsenal Appearance Pack 3.0, along with a collection of Fall-themed skins and mutations!
Outside of the store there are a bunch of new free drops now available, ranging from the Rainforest Rex to the legendary Sharpshooter's Carbine...
Remember you can check out previews for all the latest items on our Trello page!
Version 2.9.15 Changelog
Imported new cosmetics for September
WIP updates to human shading and weapon shading
Updated base textures for the M4 carbine
Updated textures and added more accurate colour slider masking for Battlescarred Rex skin
Fixed a couple of Spino skins with incorrect eye masking
Halved the distance required for sniper rifle crit boost damage on small targets to take effect
Made sure sniper crit boost on small targets at long range is 4x not 2x
Fixed stamina regen time on Scientist being too slow
Fixed an FPS drop caused by holding the bow at the ready
Fixed a crash when trying to cancel using a nametag/description tag
Added new "adminservermute" and "adminserverunmute" commands
A new patch is now available for Primal Carnage: Extinction on Steam.
This patch primarily addresses an exploit with the compound bow that would make it fire like a minigun. We fixed this ASAP as it also allowed scientists to continue firing while pounced or being eaten.
In addition to the bow fixes, we resolved a long-standing problem with default loadout availability. If you are unable to connect to the economy servers, you will now still have access to the entire default inventory instead of only a handful of items.
Previously, if you weren't fully connected you'd be unable to use alternate weapons at all. With this patch you can at least still use the complete arsenal even if your customizations are not there.
Patch 2.9.32 Changelog:
Fixed being unable to use all of the default items when not connected to economy
Fixed an exploit that could cause the bow to fire at ludicrous speed
Fixed the Prime Cerato skin being missing from the customization list in-game
Fixed the Battleburned Tupa skin having fibers
We're working on a bunch more quality of life fixes such as these for future patches, in addition to a bigger rewrite of server connectivity that should roll out later this autumn. Thanks for playing!
MELTDOWN EVENT
The Meltdown Event is still running and will be here until mid September! A second helping of sizzling special deals has just gone live, with dozens more classic items returning in addition to the spicy new set added with our most recent major update. Get 'em while they're hot!
A new patch is now available for Primal Carnage: Extinction on Steam.
This version addresses a few issues with our recent Meltdown update, improves colour slider functionality and makes some tweaks to the new visual effects.
Patch 2.9.31 Changelog:
fixed the Battleburned Tupa not being shown in the Tupa skins list
fixed various Spinosaurus skins erroneously using the T-Rex body mask for colourization
updated eye blending for simple colour sliders
wider range of selectable colours on the simple eye slider
eye and body colour on glowy skins will now be more similar when adjusted via slider
capped the intensity of body glow colourization
lower minimum damage for explosive arrows
slightly shorter max charge-up time for explosive arrows
fixed an auto-fire issue when shooting the bow on spawning
fixed an odd delay between shots when firing special arrows
smoothed out camera animations for all jumping and melee attacks
updated screen effects for spawning/healing
reset loadouts to fix Scientists who kept the bow in the secondary slot from previous game version
fixed desert eagle being shown as a default Pathfinder customization on first launch even though it was unusable