A new update is now available for Primal Carnage: Extinction on Steam!
The November Update brings many game balance adjustments alongside our special thanksgiving event...
GAMEPLAY HIGHLIGHTS
We've been continuing to work with our community testers and listening to feedback in general about certain classes and weapons. A big focus this update is the Pyro, reinforcing his role as more of a human tank and making him a more dangerous enemy...
PYRO MANIA
Dinosaurs are now even more vulnerable to damage to when on fire, and damage over time from the molotov, flaregun and incendiary grenades is now consistent. The flamethrower has received a moderate boost to instant hit damage and the chainsaw's damage mitigation now also applies to Bruiser attacks. This means pyro can withstand more punishment and deal it out better, so we have also ramped up the flamesaw's fuel consumption rate.
Pyro's lethality extends to his death as well, with the "Pyro Bomb" explosion now also damaging dinosaurs if he died by falling. However, there are a number of checks in place to counteract this - if a Pyro was dropped by a Ptera, it will NOT hurt dinosaurs. You also need to have received more than 75 fall damage to trigger an explosion, and we have reduced the amount of damage Pyro will do to his teammates when blowing himself up.
RAPTOR POUNCE
We've made pounce a bit more viable as both an attack and a way to get around. Raptors can now aim much higher with their "charged" pounce, jumping to ledges above at more extreme angles. Max pounce distance is increased, and raptors have much less fall damage when landing from a long range pounce.
We've also added impact damage when a raptor hits a human with their pounce, which increases up to +25 bonus damage with a charged up pounce attack. This rewards raptor players who have good aim, and gives a minor consolation prize if they pounced someone with too low stamina to maul them.
TUPA TWEAKING
More fine tuning has been done to the Tupa, with a lower stamina cost for air dashing into humans and 3x faster stamina recovery speed. Stamina management remains an important part of being an effective Tupa, but is less punishing now. When fighting a Tupa, know that the back of its head is now a weakpoint.
STAMINA AND MORE
Finally, since stamina is an increasingly important factor in combat, all classes except for Tyrants now gain 35% faster stamina regeneration if they crouch down. These and other changes have been prompted by discussions with our community on Discord, and we'll be continuing to tweak things going forward.
But that's not all!
Scroll further down to the full changelog below to see all the other quality of life fixes, improvements and optimizations in this update...
THANKSGIVING EVENT
It's another Turkey Takeover!
This update we're celebrating Thanksgiving by spotlighting our very own six foot turkeys, with a whole bunch of brand new Novaraptor and Oviraptor skins and even a new raptor taunt!
Novaraptor gets the Serus Nova mutation in-store, and we have three new Oviraptor mutations such as the wonderfully weird Bullatus Ovi - spliced up with ornithomimid DNA!
And to not leave everyone else out in the cold there are a handful of spitter, tyrant and bruiser items.
Classic items from previous events are also back today with deep discounts, so get your emu on!
NEW FREE DROPS
Outside of the latest store rotation, there are several new drops as of this update, including the ALIOQUIN Novaraptor mutation!
As always, you can check out all of the latest new looks on our Special Event Trello!
November Update 2.9.45
Full Changelog
crouching as human or dino now regenerates stamina faster (by 35% - excludes tyrants)
tripled stamina regeneration rate for Tupa
reduced Tupa charge impact stamina cost slightly
fixed tupa hit sound still playing when damage is 0
converted one of Tupa's strongpoint bones into a weakpoint at the base of the skull
changed burn DoT for molotov / flaregun / incendiary grenades to all use the same shared values (20 damage per tick over 4 seconds)
increased flamethrower instant hit damage per particle from 4.5 to 4.7
flamethrower now deals 10% more damage to large targets than it did previously
flamethrower now has much faster fuel consumption
less damage falloff for flameslammer's shotgun attachment
pyro now takes reduced impact damage from Bruiser charges when revving chainsaw
bruiser secondary attacks also deal less damage if they hit a chainsawing pyro
pyro now has a minimum damage threshold from falling before he is allowed to explode
reduced damage to humans from pyro bomb explosion if pyro was not dropped by ptera
"pyro bomb" explosion from self fall damage now also damages dinosaurs (pyro bomb explosion will not damage dinosaurs if he was dropped by ptera)
updated masks for inventory icons to use less memory
large scale game package optimizations for loading efficiency
added support for virtual keyboard text entry when playing on Steam Deck
STEAM AUTUMN SALE
Did someone say Black Friday? If you've yet to jump into the carnage, or have friends you'd like to hunt or be hunted by, get up to 60% OFFthe following items:
Primal Carnage: Extinction
Primal Carnage: Extinction 4-Pack
Primal Carnage Official Soundtrack
Sale ends November 28th!
WINTER IS COMING
Check back regularly for more deep discounts on classic items in the run up to Christmas!
We will be back with the annual Winter Carnage event in December, bringing more quality of life updates and the annual festive goodie bag! Hope to see you then!
Our new Ultimate DLC Collection is finally going live with today's minor patch! The Ultimate Edition bundle includes all of the Deluxe DLC along with 5 new Ultimate DLC packs.
Ranging from centigrade to thalassic, the Ultimate skin collection has special animated emissive effects with intricate designs and bold colours. Previously only available as ultra rare drops, they are now purchasable directly on Steam!
Each DLC pack contains the Ultimate skins for that class family, along with bonus copies that have their associated Strange effects applied. For example, each Kilowatt skin in the Ultimate DLCs also comes with a duplicate which uses the lightning trails effect.
New players can purchase theUltimate Editionstarting today, but existing players can also upgrade to the Ultimate Edition with a discount.
All DLC is available separately as well, so you can buy the packs individually if you only wish to get the Ultimate skins for one class family.
Finally, owning all of the Ultimate DLC packs grants you a special bonus Platinum Nameplate in-game!
Purchasing any of the new DLC will contribute to continued development of PCE, helping us tackle larger issues with the game and work on bringing new features to the experience.
Minor Patch 2.9.43
In addition to the Ultimate DLC being enabled, there is a new minor patch today that resolves some smaller problems raised recently by the community...
fixed weapons that can scope not playing inspect animations
guns now also play inspect animations with zero ammo
fixed the flamesaw being unable to play its inspect animation
reduced jump timeout for raptors after pouncing to 0.25 secs
fixed antlers on skeleton spino (for real this time)
Today's patch for Primal Carnage: Extinction on Steam features a bunch of bugfixes for issues both old and new, along with minor balance changes and cosmetic adjustments.
PATCH CHANGELOG
Version 2.9.42
increased stamina regen rate for Oviraptor and reduced Oviraptor pounce maul stamina cost
prevented Bruisers from using special attacks in midair to avoid control locks issues
increased human step height to get over small obstructions easier
tweaked the "unstuck bump" feature, no longer rockets you upwards
pressing reload when primary fire is full now reloads your secondary ammo
if a raptor pounces someone without enough stamina to actually do mauling, they now play the pounce start animation then disengage, instead of just bouncing off the target
fixed Tupa being able to peck at nearly the same time as hitting with its charge
fixed Ptera being able to descend while grabbing someone when in hover mode
fixed "speedpouncing" exploit that allowed extreme velocity when jumping after a pounce
reorganized all cosmetic packages and UI packages for more efficient loading
fixed golden nameplates sometimes showing in spectator without correct DLC installed
fixed the Impossible Cryo skin using wrong material
various other cosmetic fixes
STEAM HALLOWEEN SALE
Just in time for Halloween, we're running a scarily good sale! Pick up Primal Carnage: Extinction for 50% OFF until November 6th!
If you have friends who have yet to jump into the carnage, now is a great time! There's also hundreds of discounted items in-store during our annual Halloween Horrors event!
A shocking new update is here for Primal Carnage: Extinction on Steam! HALLOWEEN HORRORS returns to haunt you all...
Our annual frightfest brings a terrifying assortment of nightmarish new looks, along with a new game update packed with feature tweaks and improvements suggested by our scarily dedicated players!
Game Changes
Before we get to the gorey details of this year's special event, here are some of the highlights of our latest game update...
Tyrant Buffs & Bonus EXP
As of now, everyone can see Tyrant buff overlays (red, green and blue for rex / spino / acro boosts). Previously these would only be visible to the dinosaur who received the buff.
This change allows Tyrants to see who they just gave a boost to, and lets humans know if they are fighting a buffed enemy. This is something which has been long requested, and we feel it's a positive change for everybody.
Another tweak related to this is that Tyrants no longer automatically get bonus points for roaring. Instead, they now gain additional EXP for every dinosaur buffed within their roar's range. This rewards actually helping your team instead of just roaring for fun with nobody around.
Taming the Tupa
Flyers have always been one of the most problematic classes to balance, but we still keep trying. This update brings some major changes to the Tupa that make it slightly less of a nightmare to fight...
Aside from fixing bugs and exploits with the class (such as Tupa being able to land charge hits while hovering) we have added extra sound cues for when a nearby Tupa reaches charge speed, and adjusted its stats significantly.
Tupa players will now need to watch their stamina closely, as a more noticeable chunk is taken out of it whenever you ram into humans. This coupled with higher stamina drain when sprinting means you can get into situations where ramming is not allowed due to low stam. So watch that bar!
Remember you can conserve energy by simply diving downwards to gain speed, just angle your Tupa directly toward the ground while flying. This is more than enough to land deadly hits with Tupa's charge, allowing you to save stamina for an escape instead of relying on it to attack. To make up for higher stamina usage in general, Tupa's roar now provides much better stamina regeneration.
Fixes, Fixes and More Fixes...
Circle 5 remains a small and mostly part-time team with only a couple of programmers, so we're doing our best to address issues as they're reported by the community. This update we have worked with our players to improve wherever we can, resolving many edge cases with weapons and various exploits such as being able to deal extreme knockback by hitting humans in midair as a Bruiser.
We have now started our PlayStation beta but will continue deploying any fixes and improvements we can to the PC side while that is underway. Some small but fun changes this time include new community animations for the machete... (thanks to SpinoRavenger!)
Other community-requested changes include adjustments to the UI - such as a small but helpful tweak to class counts and their availability on the Class Select screen that now sees them update in realtime. Previously, they wouldn't refresh until you reopened the menu.
There are many other fixes, for example the flamethrower failing to delete Dilo puddles (they still like to leave a smelly cloud, but don't worry about that). You can view the full changelog further down, which also includes details on a few more balance tweaks such as making Oviraptor's pounce less of an "instant win button" and reducing the deadliness of zap traps a tad now that they hit more reliably.
Special Event:
Halloween Horrors
It's that most terrifying time of the year again! Our annual Halloween Horrors event is now LIVE, bringing a gaggle of ghastly new looks to strike fear into your enemies!
In-store we have a double-sized featured store set filled to the brim with horrifying new mutations! There are two new spooky skin packs -- the Jasper collection with their mesmerizing ghostly glows and the Nightmare collection which features a whole range of creepy creatures.
Capping it off is the 2023 Halloween Gift - open on a server to scare up to 24 other players with spooky items! The gift opener is cursed with a spine-tingling Satanic Royal Acro for their evil deed.
And of course, hundreds of previous Halloween items are back with devilish discounts!
Outside of the store SPOOKY DROPS have been enabled! These include new mutations, skins, and some seriously spooky sprays along with the creepy classics from yesteryear.
Keep an eye out for the Ultimate DLC Collection coming VERY soon! From centigrade to thalassic, these beasts are pulsing with energy and have unique particle effects.
Full Changelog
Flyer Changes:
increased base speed needed for Tupa charge to activate
added a new sound cue when Tupa reaches charge speed
hitting humans with Tupa's air ram now costs a chunk of stamina
fixed Tupa dealing charge damage when moving slowly or in hover mode
fixed impact effects still playing if you fly slowly past a human without hitting them as Tupa
longer charge impact cooldown for Tupa
reduced tupa charge sphere radius
increased Tupa sprint stamina cost
reduced Tupa stamina regen rate
shorter Tupa roar cooldown period
increased stamina regained from Tupa roar
fixed Tupa gliding animation not playing properly
flyers must now be in hover mode for at least 1 second before they can sprint out of it
increased audible radius of Flyer whistling wind while diving
fixed one of the flyer diving wind sounds quietly looping forever
made flyers slow down from sprint in-air quicker
marking many targets at once as Ptera now combines the total EXP into a single onscreen message
Tyrant Changes:
Tyrant buff overlays are now visible to all players
Tyrants now get bonus points for every player they buff when roaring
Acro now takes reduced damage when using its stomp attack
minor increase to Spino clawswipe range
improved blending between head and body for a couple of T.Rex skins
reduced audible range of distant Tyrant footstep booms
Ovi Changes:
reduced Oviraptor pounce maul damage from 50 to 40
doubled Oviraptor stamina consumption while mauling
Oviraptor's roar ability now has a buff timer in the corner to show its duration
Bruiser Changes:
allowed Carno to sprint while stunned
reduced stunned duration for Bruisers
longer charge impact cooldown for Pachy
increased Pachy's charge hit detection radius
Bruisers are now forbidden from landing charge attacks while in mid-air
increased knockback momentum from Ceratosaurus tailswipe attack
Weapon Changes:
increased effective range of Desert Eagle
regular shotgun now has a 1.25x crit multiplier
reduced assault cannon fire interval slightly
increased assault cannon unscoped recoil
lowered assault cannon crit damage from 2x to 1.5x
removed auto-firing for the assault cannon when holding primary fire down
fixed flameslammer grenades not working correctly when spam clicking
fixed flamethrower and flaregun not destroying dilo spit puddles
fixed a couple of exploits relating to weapon fire rate
increased total flaregun ammo from 4 to 6
increased ammo picked up by stungun
fixed zap traps not working when submerged in water or when clipping into models/terrain
stun animations now correctly end at the same time the stunned status effect ends
updated machete with new community-created animations
fixed most of the golden gun skins being too dark and contrasty
Other Changes:
reduced GTTC capture speed when dinosaurs are on the point to 25% of normal capture rate
class select screen now refreshes total class counts and availability every few seconds
added a Quit Match option to the class select and team select screens
item descriptions no longer break when hovered on the right side of the screen
server gifts now display a warning that it's impossible to open them while in the main menu
fixed a rare crash related to gift opening
fixed glow and reflection masking on certain dino skins
changed distance falloff behaviour of dino footstep sounds
added new Halloween Horrors cosmetic content
added support upcoming Ultimate DLC Collection
unique nameplates now show in the Esc menu while playing
set gas masks to use the secondary item slot, clipping be damned
re-enabled skeleton skins in the default inventory for halloween
allowed skeleton skins to equip all cosmetics, because why not
The September Update is now available for Primal Carnage: Extinction on Steam! Here are the highlights...
Game Changes
This update brings a few quality of life changes and fixes to the game, resolving several issues that were reported by the community.
For example, sniper rifles have a crit damage multiplier to ensure headshots kill at long range. This was not quite working correctly before and has now been fixed. Also on the subject of the Scientist, her stamina regen time is no longer unintentionally slower than other classes.
In addition to a bunch of visual fixes and crash fixes, we added a highly requested server admin feature. Server owners can now use adminservermute to block messages from specific users. This will stop their messages from being visible to anyone in the chat.
When logged in as admin, simply open the console with ` or @ or F7 and type "adminservermute" followed by the player name or ID you wish to mute. To unmute, use the command "adminserverunmute" followed by the player name or ID.
NEW Item Rotation:
The Autumnal Collection
Today's update brings a fresh rotation of autumnal items to the game. A new featured store set includes Arsenal Appearance Pack 3.0, along with a collection of Fall-themed skins and mutations!
Outside of the store there are a bunch of new free drops now available, ranging from the Rainforest Rex to the legendary Sharpshooter's Carbine...
Remember you can check out previews for all the latest items on our Trello page!
Version 2.9.15 Changelog
Imported new cosmetics for September
WIP updates to human shading and weapon shading
Updated base textures for the M4 carbine
Updated textures and added more accurate colour slider masking for Battlescarred Rex skin
Fixed a couple of Spino skins with incorrect eye masking
Halved the distance required for sniper rifle crit boost damage on small targets to take effect
Made sure sniper crit boost on small targets at long range is 4x not 2x
Fixed stamina regen time on Scientist being too slow
Fixed an FPS drop caused by holding the bow at the ready
Fixed a crash when trying to cancel using a nametag/description tag
Added new "adminservermute" and "adminserverunmute" commands
A new patch is now available for Primal Carnage: Extinction on Steam.
This patch primarily addresses an exploit with the compound bow that would make it fire like a minigun. We fixed this ASAP as it also allowed scientists to continue firing while pounced or being eaten.
In addition to the bow fixes, we resolved a long-standing problem with default loadout availability. If you are unable to connect to the economy servers, you will now still have access to the entire default inventory instead of only a handful of items.
Previously, if you weren't fully connected you'd be unable to use alternate weapons at all. With this patch you can at least still use the complete arsenal even if your customizations are not there.
Patch 2.9.32 Changelog:
Fixed being unable to use all of the default items when not connected to economy
Fixed an exploit that could cause the bow to fire at ludicrous speed
Fixed the Prime Cerato skin being missing from the customization list in-game
Fixed the Battleburned Tupa skin having fibers
We're working on a bunch more quality of life fixes such as these for future patches, in addition to a bigger rewrite of server connectivity that should roll out later this autumn. Thanks for playing!
MELTDOWN EVENT
The Meltdown Event is still running and will be here until mid September! A second helping of sizzling special deals has just gone live, with dozens more classic items returning in addition to the spicy new set added with our most recent major update. Get 'em while they're hot!
A new patch is now available for Primal Carnage: Extinction on Steam.
This version addresses a few issues with our recent Meltdown update, improves colour slider functionality and makes some tweaks to the new visual effects.
Patch 2.9.31 Changelog:
fixed the Battleburned Tupa not being shown in the Tupa skins list
fixed various Spinosaurus skins erroneously using the T-Rex body mask for colourization
updated eye blending for simple colour sliders
wider range of selectable colours on the simple eye slider
eye and body colour on glowy skins will now be more similar when adjusted via slider
capped the intensity of body glow colourization
lower minimum damage for explosive arrows
slightly shorter max charge-up time for explosive arrows
fixed an auto-fire issue when shooting the bow on spawning
fixed an odd delay between shots when firing special arrows
smoothed out camera animations for all jumping and melee attacks
updated screen effects for spawning/healing
reset loadouts to fix Scientists who kept the bow in the secondary slot from previous game version
fixed desert eagle being shown as a default Pathfinder customization on first launch even though it was unusable
With our latest major update we've made several spicy gameplay changes and visual tweaks, plus there's a seriously scorching selection of new looks being added. Check it out...
Feature Update:
The Bowverhaul
Having listened to feedback, we decided to radically reposition the Compound Bow's place in the game.
The bow is now a primary weapon and has a lot more customizability with its controls and firing modes. We've worked hard to make the bow feel easier to use, it's now less annoying to quickfire and you can continuously fire arrows without needing to take your finger off the button.
Alternate Control Scheme
There are two control schemes for the bow now in Gameplay settings, the Classic (default) setup that was available previously and the new Combined control method...
Classic: Charge up by holding secondary fire, tap primary fire to shoot
Combined: Charge up by holding primary fire, release primary fire to shoot
Tap the secondary fire button in Combined mode to cancel a shot, saving the arrow from being fired.
Bow Auto-Fire
Three new auto-fire options for the bow in Gameplay settings control when an arrow is released...
Half: Auto-fires the bow when your shot is half charged.
Full: Auto-fires the bow when your shot is fully charged.
Max: Default behaviour, only auto-fires when you lose control of the arrow after several seconds.
By selecting an auto fire option you can continuously fire by holding the primary fire button in Combined mode or primary+secondary together in Classic mode. As always, half charged shots do half damage and will not ignite targets if you are using explosive arrows.
Bow Rebalancing
Although a lot of actions with the bow have been made faster, we deliberately made using explosive arrows take longer now. The draw time is over twice that of regular arrows even for half charged shots, making them less of a "quick win button."
Turning the bow into a primary weapon is as much about making it feel better to use as it is removing an overly deadly combination. The devastating one-two hit of assault cannon + explosive arrow was an incredibly lethal and unsporting tactic that Scientists could use previously. There's interesting potential for combining the DoT effects of arrows and darts with the bow's new loadout position, but it's not the crazy almost insta-kill on smaller dinosaurs that could be exploited previously.
Regular arrows have seen a modest buff to their damage output, and the bow no longer has a muzzle flash when fired, which would give away your position before.
GENERAL CHANGES
DINOSAURS
A few classes have been rebalanced a bit or received fixes / tweaks that make them handle better.
Tyrannosaurus now has new tail swipe animations, these are faster and swing out lower down while also stretching more to the side. This gives the attack greater reach and flexibility, making it much more effective and more in line with the Cerato's tail swipe.
It's leg day for Ceratosaurus, who can now sprint for longer without getting out of breath, andi has much faster stamina regeneration. The Pachy has also been taking notes and is now able to reach max sprint speed quicker, jump a little higher without roaring, and has a slightly more damaging knockback slide.
Finally, the Oviraptor has been buffed with more health along with its primary attack and pounce speed being faster. This makes it a more compelling alternative to the Novaraptor.
HUMANS
Aside from the bowverhaul, a few of the guns have received some TLC. We're mainly fixing some annoyances, like being unable to heavy melee with the Spaz by using the actual heavy melee key (you can still use the secondary fire button if you really want to).
The big changes were to the burst rifle, making it a more accurate weapon, particularly when scoped. Its primary damage is slightly less, but the much better spread and falloff make up for this. The burst rifle's blade actually deals a bit *more* bleed damage, it just occurs over a shorter period of time. It's also a lot easier to melee now with the burst rifle, since firing can be interrupted.
A Taste of 3.0
VISUAL UPDATES
As part of evolving the PlayStation side of Primal, we've been adding a whole bunch of new visual flourishes to the game. These range from purely cosmetic touches to indicators that help you in combat.
When fighting as dinosaurs, successful melee or charge hits will show a more noticeable impact particle. Landing a critical hit as a dino will show a dust effect with subtle red claw swipes on impact.
Several new screen overlays also appear for certain gameplay events such as healing or being stunned, and getting a kill causes a subtle flash of the screen. If you're too close to an incendiary explosion or are using the flamethrower, the screen will turn hot in addition to having new screen shake motions...
Moving fast whether as a result of SpeedGreed or by diving as a Pterosaur will cause "speed lines" to appear on the edges of your view....
A lot more camera shake effects have been added to many in-game actions, which add extra weight and impact when they occur. Everything from using heavy melee to being knocked back by a tailswipe or just jumping around will play unique camera motions now.
We feel this connects you a bit better to the character you're playing and makes actions like chainsawing feel much more visceral. However, if you wish to disable these, the Camera Shake option in Gameplay Settings has been expanded to cover more than just Tyrant footsteps and explosions.
Updated Feature:
COLOUR SLIDERS
By popular demand, we have reimplemented the simple colour slider adjusters for dinosaurs!
These still have the same limitations as they always did, being unable to save the colours permanently. The simple sliders are remembered per-class, not per-skin, and are not guaranteed to remain selected between sessions. However, they do offer an easy way of tweaking the body and eye tones.
For more in-depth colour customization that can be saved, the paint crafting system is still usable and can actually be combined with the simple hue sliders for interesting results. As a reminder, all paint tools can be obtained as drops now.
There are even more visual upgrades in the works for 3.0, not least of which will be another round of revamps to the game's maps. Expect overhauled post processing, lighting, and denser details while also being better optimized for performance when it arrives later this year!
In-Game Event:
MELTDOWN 2023
Welcome to MELTDOWN 2023! Our annual summer event is now LIVE in-game, with loads of awesome new community-created items being added. There's a brand new Summer Gift in-store today, alongside the Smouldering Saurian Selection which includes TEN scorching dinosaur looks!
Humans get some love with the frankly stylish Dapper Duster Trapper and Gambler's weapon skins...
There are also new dinosaur taunts and a collection of new mutations in this year's featured store set!
Outside of the store, there's a whole bunch of new free drops being added, from the Veteran Acro and Rostrum Cryo mutations to exotic weapon skins, glowing Red Welder Goggles and a new Acro taunt!
And don't forget that classic items from previous summer events are also returning! Check the Specials section for some HOT discounts!
Those are all the highlights. For a full list of changes, see below...
VERSION 2.9.30 Changelog
The BOWVERHAUL
made the bow a primary weapon
now possible to fire bow continuously with ease
swap between two control schemes (Classic and Combined)
tap alt fire in Combined mode to cancel your shot
added bow auto-fire options to gameplay settings with 3 options (auto-fire arrow when half charged / fully charged / default)
adjusted bow firing interval times
tracker arrows fire at the same speed as regular arrows now
explosive arrows now take much longer to fire than regular arrows
most other bow actions are now faster
increased regular arrow max damage from 140 to 165
shortened explosive arrow burn damage duration from 2.5 secs to 2 seconds
increased max burn damage over time for explosive arrows from 40 to 48
increased the amount of arrows received when resupplying the bow
running out of one arrow type now always makes you auto-swap to the other
fixed the bow having a muzzle flash light when fired
HUMAN CHANGES
fixed dual wielded weapons not applying recoil when you're firing with just the right hand
fixed Spaz not allowing you to do heavy melee attacks with the actual heavy melee button
slowed down the Assault Cannon heavy melee attack
updated Double Barrel Shotgun melee animation
reduced burst rifle reload by 0.15 seconds.
tweaked burst rifle spread to not bloom quite as much
buffed burst rifle damage falloff to be closer to the Assault Rifle
reduced burst rifle primary fire damage from 45 to 40
tweaked burst rifle recoil and spread in scoped mode so you can actually hit stuff
reduced bleed duration for burst rifle from 4 seconds to 2.6 secs
reduced bleed damage per tick for burst rifle from 18 to 16 (total damage down from 72 to 64)
burst rifle can melee after having fired 3/4 bullets of the burst (saves 0.16 seconds)
started addressing the "double shot" issue when hold-firing weapons continuously
various skin fixes
began updating human shader (WIP)
fixed incorrect default throwables for humans on first launch
DINO CHANGES
added new T-Rex tail swipe animations
reduced Tyrant stamina drain while bracing, now costs less than half its previous value
Roar refresh should now remove the poison status (if you're not marked for death)
Tyrants and large bruisers do not receive screen shake when hit by melee attacks now
Fixed fully tranq'd dinos having no camera effect when hit by poison dart rifle
Fixed bleed icon for heavy melee not shown for small dinos
faster acceleration to max speed for Pachy
increased Pachy default jump height to reliably be able to jump on top of cargo containers
longer threshold for Pachy auto-ending a charge due to time spent in the air
made the Pachy slide ability do more damage and slightly more knockback
minor increase to Pachy slide and jump stamina cost
increased stamina regen speed for Cerato
reduced sprint stamina consumption rate for Cerato
increased Oviraptor health from 280 to 300
reduced sprint stamina consumption for Oviraptor
slightly faster primary attack speed for Oviraptor
minor increase to Oviraptor primary attack damage
minor increase to Ovi pounce maul damage to be exactly double that of Nova
fixed Cerato/Pachy technically not having a default skin on first launch
consistency fixes between head and body for glowy Rex skins
re-implemented classic simple colour slider options for dinosaurs - has same limitations as before, cannot save non-crafted skin colours permanently - can be used in combination with the multi-layered paint system
AUDIO
tweaked soundclass prioritization
removed AlwaysPlay from regular footsteps
enabled AlwaysPlay on large dino steps and weapon sounds
reduced the chance of throwable items playing impact sounds over and over
increased max sound concurrency on roars
VISUAL CHANGES
Camera animations:
new screen shake when using the flamethrower and chainsaw
jumping up now has more shake as human
jumping now pulls the camera up and back as dinosaurs
shaking when diving at high speed as flyers
screen shake when using quick knife
screen shake when using heavy melee
new shake when hit by heavy melee as dinosaur
intense screen shake when receiving knockback as human
new machete camera motions for quick slash, heavy slash and winding up
new shake when being hit by trample damage and Acro stomp
camera bobbing when fully tranquillized or poisoned
Screen FX:
hot glow when firing the flamethrower
speed blur when using speedgreed or diving as a flyer
pulsing effect when you start being healed
extra effect when receiving burst rifle bleed damage
extra effect when stungunned as non-Tyrant
short screen flash when getting a kill
subtle flash when spawning
Impact FX:
dealing "critical" damage as a dinosaur (removing 50% health) shows a special impact effect
red "claw dust" appears when a Bruiser / Tyrant lands a secondary attack
A new patch is now available for Primal Carnage: Extinction on Steam. Please restart the Steam client to receive the latest version and update any servers you are hosting.
This release makes some minor changes to server connections, with the aim of reducing crashes when experiecing heavy load. Overall stability should hopefully be improved.
Connection spam may now be less likely to take down a server, but joining a match could still be difficult depending on how hard the server is being stressed.
There are more substantial changes to the networking infrastructure that we're exploring for future updates later this year. However, our engineering time for the PC side is limited with the PlayStation beta starting soon. Our team will keep monitoring the situation going forward.
A new patch is now available for Primal Carnage: Extinction on Steam. Today's patch mainly focuses on a few minor fixes and various code optimizations.
Changelog, Patch 2.9.25
fixed Acro brace animation not blending in properly, causing it to slide around
fixed inspection animations playing in the background when a weapon is not equipped
fixed having to click on a class after team sorting to see customization area
added inspection animations for shotguns and burst rifle
added a red muzzle flash environment light for the flaregun
Check out the latest selection of superb summer items which includes new mutations, premium skins, taunts and more alongside years of classic summer content back at a discount!
Summer Meltdown will bring another wave of hot new looks next month. We're also building towards the major 3.0 release later this year, which will bring all of the massive amounts of improvements and polish we're putting into the PS4 relaunch over to PC. From new voice acting and visual effects to new lore, HUD overhauls, map reworks and variants... there's a lot to look forward to!