A new patch is now available for Primal Carnage: Extinction on Steam. Please restart the Steam client to receive the latest version and update any servers you are hosting.
This release makes some minor changes to server connections, with the aim of reducing crashes when experiecing heavy load. Overall stability should hopefully be improved.
Connection spam may now be less likely to take down a server, but joining a match could still be difficult depending on how hard the server is being stressed.
There are more substantial changes to the networking infrastructure that we're exploring for future updates later this year. However, our engineering time for the PC side is limited with the PlayStation beta starting soon. Our team will keep monitoring the situation going forward.
A new patch is now available for Primal Carnage: Extinction on Steam. Today's patch mainly focuses on a few minor fixes and various code optimizations.
Changelog, Patch 2.9.25
fixed Acro brace animation not blending in properly, causing it to slide around
fixed inspection animations playing in the background when a weapon is not equipped
fixed having to click on a class after team sorting to see customization area
added inspection animations for shotguns and burst rifle
added a red muzzle flash environment light for the flaregun
Check out the latest selection of superb summer items which includes new mutations, premium skins, taunts and more alongside years of classic summer content back at a discount!
Summer Meltdown will bring another wave of hot new looks next month. We're also building towards the major 3.0 release later this year, which will bring all of the massive amounts of improvements and polish we're putting into the PS4 relaunch over to PC. From new voice acting and visual effects to new lore, HUD overhauls, map reworks and variants... there's a lot to look forward to!
A new patch is now available for Primal Carnage: Extinction on Steam. Today's patch includes the first iteration of our team sorting system for competitive matches.
In Team Deathmatch and Get to the Chopper, there is now a waiting period at the start of a new match. During this time while players are connecting, the game sorts teams in the background by rank to have as close as possible to an even distribution of player levels.
We've done a few rounds of initial testing with this and the response was incredibly positive. Because of that, we decided to patch it to live right away instead of waiting for the next major content update.
This change should largely address the issue of "team stacking" where many high level players would end up on a single team versus mostly low level players. We'll be monitoring with server operators to see how well it works in the wild, and are still exploring additional sorting factors such as taking into account your previous match performance.
Changelog, Patch 2.9.24
added new team sorting method to TDM and GTTC
shortened flameslammer slug shotgun fire interval
reduced timeout between firing and melee on burst rifle
fixed debug trace lines visible when using machete and burst rifle melee
fixed spitter heads inflating way too much during charged idle animation
fixed regular acro movement animation blending being slightly off
We have just released a hotfix for Primal Carnage: Extinction. This minor patch primarily addresses various visual errors with skins that appeared after our most recent round of optimization.
As of this patch the new Dilophosauropteryx skin pack is now available in-store, issues with its model and shaders have been fixed along with several other item glitches.
Thanks to our community for helping spot bugs and providing renovations for several assets in this patch!
A new update for Primal Carnage: Extinction is now available on Steam. Check out all the details below!
In-Game Event:
SUMMER WARMUP
It's not quite Meltdown, but things are heating up...
We close out Jurassic June with our SUMMER WARMUP event! A selection of scorching new looks is here, from uniquely detailed premium skins to marvellous mutations and even new taunts!
Outside of the store, there's a bunch of new free drops being added to the game as well!
And of course ALL previous summer item sets are back in the Specials section today, with some spicy discounts too. Why not bag some Big Blazing Bundles? Or spread the summer fun with over half a dozen legacy Summer Gifts returning!
The community continues to make some seriously impressive stuff, and we'll have even more fan-made customizations coming your way later this summer (alongside bigger updates to core gameplay).
Get 50% OFF when buying Primal Carnage: Extinction til July 13th during the Steam Summer Sale! Got some friends who haven't jumped into the carnage yet? The PCE 4-pack is also discounted!
And don't forget, if you already own Primal Carnage: Extinction on Steam, you get a sweet discount on upgrading to the PCE Deluxe Edition. This bundle includes over 400 items for your dinos and humans!
Lastly, we're enabled DOUBLE DROPS for the next two weeks! Earn twice the number of weekly random items simply by playing the game!
VERSION 2.9.22 Changelog
Adjusted fire rate of the Flameslammer shotgun to be faster
Fixed an odd delay when trying to melee with the Burst Rifle
Dinosaurs in general now need to take more damage for healing to be cancelled after a kill
Ceratosaurus and Tyrants are less effected by incoming damage when gaining health from a kill
Melee kill healing for dinosaurs now applies when at full health, allowing you to mitigate damage
Added new summer cosmetic content
Improved compatibility of certain mutations with cosmetic attachments
Fixed some gaps visible in a couple of mutation models
Character asset optimizations and file reorganization
Tweaked statistics logging to gather more in-depth data on matches for future balancing
Known Issue: missing textures for Wandering Poacher's Hat
Known Issue: incorrect specular/glow on certain legacy skins
A new patch is now available for Primal Carnage: Extinction on Steam.
This latest patch fixes a bunch of bugs reported by the community and implements some mechanical changes that might spice up gameplay a little.
TYRANT BRACE CHANGES
Bracing is an ability that allows Tyrants to withstand more damage while it is active. We're considering making it even stronger in future by mitigating crit shots while bracing (among other things) but today's patch modifies it to be a more deliberate stance change.
Tyrants now have unique movement styles when bracing, created by our community animators. They are now forced to slow to regular walk speed and hunker down when using the brace ability. You can initiate a brace while sprinting, but it will cancel your sprint. The charge-up indicator for bracing has also been fixed and now displays properly for Tyrants.
DINOSAUR HEALING CHANGES
Kills through melee attacks such as the raptor's claw slash etc. still give health back with this patch, but it has changed to regenerate over time instead of instantly. This is similar to how picking up a medkit works as a human. The healing period is only a couple of seconds, and in most cases won't inconvenience the dinosaur. However, it does give humans a chance to stop the dino healing with enough damage.
We also modified how Tyrants receive health from eating humans. They now regain HP incrimentally, four times over the course of the animation, instead of waiting for it to be complete before they get anything. Tyrants sharing their kills is now also more fair in terms of health restoration for each.
No changes have been made to Carno or Acro's health replenishment with their respective roars.
MORE USEFUL FLARES
Pathfinder flares now have added utility by removing the Marked status from humans. If a Flyer has marked someone, the human can now run to a flare to remove the marking outlines. Anyone standing near to a flare is immune to being marked while it's still burning.
We think this extra utility makes flares an even more useful part of Pathfinder's kit and will make the Flyers feel a tad less omniscient. To mitigate this new ability, remember that Dilophosaurus spit can extinguish flares!
FIRST STEP TOWARDS TEAM SORTING
PCE game servers now log basic performance data of players from match to match in the background. This is an initial step towards implementing more advanced team sorting.
Being rank 150 doesn't guarantee a player is an elite pro gamer, but it can be demoralizing when all of the Evolved people are on one team. We're going to gather stats from matches with this patch to see how best to engineer our new sorting algorithm. Once ready, the game will sort players according to various criteria when a new match starts to try and have the fairest distribution.
SMOOTHING THINGS OUT
A lot of what we're doing lately is getting rid of some of the rough edges and awkwardness with some of the game's mechanics. One of our focuses has been making weapons feel better, smoothing out issues with various timers that prevent you from doing certain actions. For a complete list of all the fixes and improvements in today's patch, see below...
FULL CHANGELOG, Patch 2.9.21
Added healing over time for dino melee kills, takes 2 seconds
Taking damage doesn't entirely cancel the healing, but reduces amount of health to be restored
Tyrants healing from eating humans is now staggered, triggering 4 times over the course of the animation and checking if the human is still in the mouth.
Made it so both tyrants get the full health when snatching humans from one another
fixed no charge-up indicator for bracing as a Tyrant
implemented custom animations for Tyrants when bracing
using the Acro stomp attack now forces you to exit bracing
tyrants are now forced out of sprinting when initiating brace, and vice versa
fixed Tyrant brace not stopping when out of stamina (below minimum amount required to brace)
fixed tyrant brace not being enabled by holding down the "crouch" button (can use either crouch or special movement key)
Carnotaurus now has reduced attack damage after roaring: - headbutt damage reduced from 85 to 63 while roared - secondary reduced from 50 to 40 while roared
pathfinder flares now remove the marked status from humans if they are within a certain radius
if a human is close enough to pathfinder flares, they are immune to being marked by Flyers
Can now swap weapons while firing more smoothly
Cancelling out of reloading / firing a weapon is now easier
Slightly better accuracy for poison dart rifle + one more round in the magazine
Flamethrower should now have an easier time igniting pools on sloped terrain
Started fixing certain weapon reload animations getting cut off
fixed out of breath sounds for humans not playing in multiplayer
fixed SMG sound glitching when holding fire button during reloading
fixed incorrect rotation for the left SMG muzzle flash (shell casings galore!)
updated rumble effects and sound notifies for several weapons
updated TDM scoreboard sorting, is now: max(kills, assists) - deaths
fixed new dinosaur crosshair turning red when looking at already dead humans
fixed multiple-choice death hints changing super fast while waiting to respawn
fixed a rounding issue with the scoreboard that could produce really long score numbers
fixed main menu Evolve button not being pressable sometimes
fixed a server crash related to animation glitching
added end of round stat printouts viewable in server .Log files
It's Getting Hot In Here..
We're currently building towards the release of our PlayStation beta this month, as well as the annual Meltdown event on Steam.
The next update (Summer Warmup) will release at the end of June and bring some initial preparations for the massive 3.0 overhaul. As our focus is more on the PS4 side currently, we'll have a smaller set of new items debuting here. The epic Meltdown motherlode will be heating things up later this summer.
It's going to be a crazy couple of months, and we're looking forward to bringing you lots of new features, maps, and more soon! Thanks for playing! -The Primal Carnage Team
A new patch is now available for Primal Carnage: Extinction on Steam! We have updates to the official merch shop, another retro store rotation and several fixes / tweaks...
Game Changes
We're mainly focusing on minor tweaks and quality of life fixes currently while preparing to launch the PlayStation beta. Today's patch includes several of these changes.
Dinosaurs now have a new more "Primal" feeling crosshair, which turns blood red when hovered over an enemy (those who prefer a minimal look can swap to a simple dot in the gameplay settings). This change is particularly helpful for Tyrants, whose giant heads can obscure the targets they are trying to eat.
The mercenaries can now trigger inspection animations for several weapons by pressing Reload when they have a full clip. We'll be expanding this to *all* weapons in a future patch.
Camera animations have started to be updated, with adjustments to sniper rifles and the netgun motions. Tyrant footsteps now have more noticeable screenshake that persists across a greater distance, with a longer and more pronounced camera wobble which hopefully makes them less "stealthy."
However, our primary focus on PC has been investigating some of the more stubborn old bugs. One of the more devious issues was projectiles "losing their owner" on death, leading to human teammates catching fire or exploding if someone was autobalanced or died at the worst moment.
This has now been resolved, and we're looking into squashing other annoying issues with partial fixes already. If possible, please report any serious bugs you encounter on the Bug-Reporting channel of the official discord and include your latest .log file (found in the Logs folder of your PCE game install).
NEW MERCH!
The official merchandise store now features a new batch of items, ranging from action-packed posters to truly Jurassic-sized mouse mats!
There are brand new dark mugs such as the ominous Novaraptor Stasis, more T-shirt variants, and some lovely stickers to show your dino appreciation.
The latest classic colletion returning today is a real Bruiser bonanza! Bashing their way in-store are over FIFTY different retro Carno, Cerato & Pachy items with great discounts. Check out a sampling below...
You can see all of this week's returning cosmetics in the most recent column of our special Trello page! Up next is Raptor Rampage, where Oviraptors and Novaraptors flock this way...!
Version 2.9.15 Changelog
Fixed explosives losing their owner on death
Projectiles and traps are now cleaned up on death / autobalance
Fixed flamethrower and molotov damaging humans if active when a Pyro dies / gets autobalanced
Fix for when hurt by your own explosive then die by something else being classed as suicide
Fixed the HUD icon for Grenegg going crazy sometimes
Added an alternate crosshair for dinosaurs which goes red when over enemies
Updated the Show Dinosaur Crosshair option in Gameplay settings to allow swapping styles
Humans can now "inspect" their weapon by pressing Reload when their gun has full ammo (WIP)
Updated camera motion + increased radius of tyrant footstep screenshake
Updated reload and firing camera animations for netgun & both sniper rifles
Potential fix for some players being unable to join matches because the server thinks it's full when it's not
Added safety checks in code for dinosaur models, may fix model glitching when swapping sometimes
An update for Primal Carnage: Extinction is now available on Steam! Check out the highlights below, or scroll down for the full changelog...
Update Highlights
Visual Tweak: Holstered Weapons
A new visual feature we've added is being able to see holstered weapons on human characters!
For example: if a scientist is using her tranq pistol but is also carrying an assault cannon, you can see the cannon attached to her back while it's not in use. Sidearms are a bit harder to see, but both those and primary weapons are displayed on the character's body.
Aside from just being cool, we think this should be helpful in general to sharp-eyed dinosaurs. You now have a chance to see what you're going up against instead of being completely surprised now when they pull out a weapon.
Gameplay Tweaks
One community suggestion we decided to explore for this patch has to do with Tyrants. As of today, they are now body snatchers. If a raptor is pouncing a human, or a Pteranodon has someone in their claws, a Tyrant can bite and hijack that human for themselves to eat.
In fairness to raptors and Pteras, they receive kill credit for the human that was stolen from them.
An interesting side effect of this change is that Tyrants can now feed humans to each other if they're fast enough (both of them receive health)....
Tupa has received a rework to how its impact momentum is actually calculated, leading to a big reduction in vertical knockback when ramming into humans with its head. The distance is about the same, but we think the amount of damage the human feels is a bit more fair now.
Elsewhere, we have continued to address bugs and annoyances such as raptors pouncing people while netted, or it being difficult to ignite acid with the flaregun.
A lot of focus has been on improving controller support as well, with menu sizes and navigation being improved in several key areas. This should make things better both for regular gamepad users and those on Steam Deck.
In-store: Retro Rotations
Easter is now hopping aside to make way for a roaring retro rampage of classic skins, taunts, mutations and more over the next several weeks!
Starting with a Tyrant Takeover, there are ~100 Acro / Rex / Spino items back today with epic discounts! Check back each week as we shine a spotlight on other classic item collections going forward...
You can quickly browse all of the returning items on our Special Trello Board, and preview them in-game.
Version 2.9.15 - Full Changelog
Modified the Tupa's air ram momentum, now does much less vertical knockback when headbutting
Added the ability for tyrants to snatch humans away from pouncing raptors or grabbing pteras
Tyrants that snatch a human from another dinosaur get health but the other dino gets kill credit
Tyrants can now play "pass the human" with eachother
Humans now show un-equipped weapons holstered on their body
Ignition radius for Cryo acid pools when hit by the flaregun is now larger
Increased the amount of ammunition dual pistols receive from ammo pickups
Adjusted human character collision so it's easier to hit teammates with the tranq pistol
Controller rumble adjustments for various heavy sniper, bow, dual pistol, melee and SMG actions
Fixed being able to melee spam with the burst rifle
Fixed being able to reload/shoot/throw/swap weapons when taunting
Fixed sometimes being unable to take off again after using Tupa's divebomb attack
Fixed raptor pounce/mauling not stopping when the raptor gets netted mid-pounce
Fixed the letter V mysteriously making you sprint without being actually bound to sprint
Enlargered the Options menus so that they fill the window now
Added sorting button to inventory, swaps between original order and reverse order
Reversed inventory sorting by default to place mutations and skins at the top for dinosaurs
Added hover animation when rolling across the social buttons on main menu
Increased item description box size to avoid text being cut off
Gamepad: made it easier to select the Redeem Key option in-store
Gamepad: added shortcut for opening the News feed on main menu
Gamepad: can now actually use the social buttons, using Up/Down on controller
Gamepad: can now swap through class filters on the Browse store tab using L1/R1
Gamepad: added new shortcuts to the store, fixed redundant icons showing
Gamepad: changed button prompt to "Preview" instead of "BUY" for previewable items in-store
Gamepad: added shortcuts in Options menus for Accept/Revert instead of needing to scroll all the way down to select Apply Changes
Fixed the feather masking on a few raptor skins
Fixed a problem with the Lithographica Nova mutation model
Optimizations to Strange particle effect attachments
Physics optimizations for Pathfinder's character models
Grab your Greneggs, a new update for Primal Carnage: Extinction is now available!
This update includes a seasonal Easter Event along with several fixes and improvements, plus adjustments to several weapons and dinosaurs. Read on for all the details...
Balance Changes
Tupandactylus has received some tweaks to make it less of a headache to deal with. Namely, the air ram "headbutt" attack is now less damaging and there's not quite as much knockback from it. To offset this, both Tupa and Ptera now have the same health (350).
The flaregun has seen a radical reworking, its shots now have a small amount of heat-seeking when they fly close to a target. Coupled with this, flaregun shots that land on the ground can now ignite enemies that walk over them. Finally, it has a faster reload speed, but much less ammo than previously, with the projectiles flying slower through the air.
Humans in general should now be a bit more effective in combat. Most guns outside of sniper rifles / special weapons (flamethrower, netgun etc.) now have better mid-range damage output. From the humble MK Pistol, to the speedy Spaz-12, most guns now pack more of a wallop without needing to be in a dinosaur's face.
There are a number of other changes as well, such as more damaging Cryo acid pools and tweaks to the stungun, which you can see in the full notes further down. We're interested to see how these changes play out, as it seemed the mercenary team were still at a disadvantage oftentimes in recent months.
Easter Event
We're celebrating Easter with a fresh batch of new looks in-game today, focused on our feathered fiends! From glorious (and gigantic) Oviraptor mutations, to fluffy Novas and Spitters, there's a tonne of cracking new cosmetics...
Grab the 2023 Easter Gift to award up to 24 other players with special Easter items! It includes a new Rex mutation, tracking devices for all dinos, new human outfits and a whole flock of Ovi skins! This bumper box contains 33 different items total, with splashy new looks galore such as the epic Gold Slash Spino...
And don't forget - over 50 classic items are returning today as well!
Looking outside of the store, there are a handful of new free drop skins and sprays added to the game. These aren't time-limited and will be sticking around after the Easter Event concludes.
As always, you can check out all of the latest items added to the game on our Special Event Trello board!
Looking Ahead to 3.0
There may be a stretch without content updates for a while as we finalize the revised PlayStation version of Primal Carnage going forward. We're in the final stages of getting our closed console beta approved (once it stops crashing, we'll be accepting testers).
The next big release on PC will be version 3.0, which will bring a lot of the added polish and enhancements being made for the revised PS4 edition to the Steam side. These include more gameplay improvements, large-scale map reworks, expanded lore and backstory, refined UI and HUD with more customizability, and maybe even some new voice acting.
We're unsure when this update will release, but it will most likely be after the PS4 relaunch. We look forward to sharing more about all this in the coming months, and hope you'll like the new overhauls once they're in your hands! Until then, here is the changelog for Easter...
Changelog, Version 2.9.14
Increased effective damage of most weapons at their mid-range point (affected guns include all shotguns, AR, M4, burst rifle, SMGs, Colts, MK, Deagle)
Tightened spread pattern on all shotguns
Heavy melee attacks have been sped up for most guns
Added more controller rumble events to first person animations such as reloading
Increased base rumble intensity of firing weapons
Increased stungun max charge damage from 180 to 200
Stungun minimum stunned duration reduced from 1 sec to 0.75 seconds
Reduced self-damage from stungun auto-discharge when held too long
Minor reduction to SMG damage distance
Fixed an issue with dual pistols reloading audio
Faster damage tick interval for Cryo acid pools
Increased acid pool tick damage from 25 to 30
Flaregun projectiles now have a small amount of "heat seeking" if they fly close to a target
Flaregun shots that land on the ground can now ignite enemies
Reduced flaregun instant hit damage from 90 to 65
Flaregun critical hits now do 1.5x damage instead of triple damage
Reduced how much fire damage flaregun shots do over time
Added more recoil and spread to the flaregun
Reduced flaregun projectile's speed
Reduced flaregun ammo pickup amount
Flaregun now reloads much faster
Moderate reduction to Tupa headbutt knockback
Reduced maximum Tupa headbutt damage from 70 to 60
Increased health of Ptera from 320 to 350
Increased detection check radius for Tupa headbutt
A new update for Primal Carnage: Extinction is now available. Alongside today's patch, we have a fresh rotation of new looks in-store, a special Deluxe Edition DLC bundle, plus official support for Steam Deck!
NEW Deluxe Edition
Today we're launching aDeluxe Edition bundle for Primal Carnage: Extinction on Steam, which features a generous assortment of classic items!
We have two cosmetic DLC packs as part of the Deluxe Edition bundle - the Mercenary Megapackand Prehistoric Legacy Collection. In total, owning both of these grants you over 300 items, ranging from regular skins for humans and dinosaurs to model mutations and taunts.
Some of these items have previously only been available during special time-limited events such as the Summer Scavenger Hunt, but now you can acquire them as part of the Deluxe Edition bundle!
With even the official soundtrack included in the bundle, we think this is a great value starter pack for new players! If you already own PCE, you can choose to upgrade to Deluxe with a discount. And for those only interested in one of the item collections, you can also choose to buy each DLC pack separately.
Importantly, by purchasing the complete Deluxe Edition you will be supporting future development! We're committed to providing more updates and new content for the game (Version 3.0 is on the way!), but your help is invaluable in keeping us going.
Players who own both the Prehistoric Legacy Collection and Mercenary Megapack DLCs will receive a special golden nameplate in-game that is visible to other players, as a sign of their supporter status.
Steam Deck
We're rolling out official support for Steam Deck this update. We'd received quite a few requests for this, and since we love the Deck we were happy to oblige!
It might be a while before Valve reviews our compatibility status again, so for now we may not show in the "Great on Deck" section. But fear not, with today's update installed you should be able to boot the game up with no problems on Steam Deck. You can now play PCE multiplayer wherever you go, so long as there's good internet access (or do some solo Survival if the wi-fi is out).
If you're lucky enough to own one, please let us know how your experience on Steam Deck goes! We've fine-tuned the graphics options on first boot so that you should have rock solid performance, but if you encounter issues we'll endeavour to investigate.
St. Patrick's Event
Spring is almost upon us and this St. Patrick's Day we're celebrating again with a gaggle of green cosmetics. Two new sets of bold dinosaur skins headline this store rotation, the Green Menace packs! Between them there's 14 voracious veridian creatures ready to be set free...
Marching into the store are several new mutations as well, ranging from the snarling Sarcophagus Acro to the terrifying Thanatos Carno, ready to give you a snap. Not to mention, there's two weird and wonderful Pachycephalosaurus variants - Annectens and Kapros!
Outside of the store, there are a handful of new free drops being added to the game. Why not get into the spirit with a Lucky Fedora, or bling out your Acro with the Goldrush skin!
As always, you can check out all of the latest items added to the game on our Special Event Trello board!
Changelog, Version 2.9.13
Updated to a newer version of Steamworks for better compatibility
Reduced size of the game's .EXE file, may improve performance
Fixed an issue with Ptera grabbing people when hovering
Added new St. Patricks Event cosmetic content
Smoothed out Commando's head to be less polygonal
Another fix for the "Not So Fast" achievement not triggering correctly
The death screen now has multiple variants of each death hint while waiting to respawn
Updated the game's startup splash image
Main menu sidebar is now hidden when not connected to economy, instead of showing a bunch of garbled text.
Added new golden nameplate for Deluxe owners which appears on main menu and when spectated
Added a fallback fix for being stuck in team selection when joining a match - you should now be auto-assigned after a short time if team select appears for a game that has it disabled.
Added new Steam Deck default system settings for smooth performance on handheld, (automatically applied when playing on Deck)