A new patch is now available for Primal Carnage: Extinction on Steam.
This latest patch fixes a bunch of bugs reported by the community and implements some mechanical changes that might spice up gameplay a little.
TYRANT BRACE CHANGES
Bracing is an ability that allows Tyrants to withstand more damage while it is active. We're considering making it even stronger in future by mitigating crit shots while bracing (among other things) but today's patch modifies it to be a more deliberate stance change.
Tyrants now have unique movement styles when bracing, created by our community animators. They are now forced to slow to regular walk speed and hunker down when using the brace ability. You can initiate a brace while sprinting, but it will cancel your sprint. The charge-up indicator for bracing has also been fixed and now displays properly for Tyrants.
DINOSAUR HEALING CHANGES
Kills through melee attacks such as the raptor's claw slash etc. still give health back with this patch, but it has changed to regenerate over time instead of instantly. This is similar to how picking up a medkit works as a human. The healing period is only a couple of seconds, and in most cases won't inconvenience the dinosaur. However, it does give humans a chance to stop the dino healing with enough damage.
We also modified how Tyrants receive health from eating humans. They now regain HP incrimentally, four times over the course of the animation, instead of waiting for it to be complete before they get anything. Tyrants sharing their kills is now also more fair in terms of health restoration for each.
No changes have been made to Carno or Acro's health replenishment with their respective roars.
MORE USEFUL FLARES
Pathfinder flares now have added utility by removing the Marked status from humans. If a Flyer has marked someone, the human can now run to a flare to remove the marking outlines. Anyone standing near to a flare is immune to being marked while it's still burning.
We think this extra utility makes flares an even more useful part of Pathfinder's kit and will make the Flyers feel a tad less omniscient. To mitigate this new ability, remember that Dilophosaurus spit can extinguish flares!
FIRST STEP TOWARDS TEAM SORTING
PCE game servers now log basic performance data of players from match to match in the background. This is an initial step towards implementing more advanced team sorting.
Being rank 150 doesn't guarantee a player is an elite pro gamer, but it can be demoralizing when all of the Evolved people are on one team. We're going to gather stats from matches with this patch to see how best to engineer our new sorting algorithm. Once ready, the game will sort players according to various criteria when a new match starts to try and have the fairest distribution.
SMOOTHING THINGS OUT
A lot of what we're doing lately is getting rid of some of the rough edges and awkwardness with some of the game's mechanics. One of our focuses has been making weapons feel better, smoothing out issues with various timers that prevent you from doing certain actions. For a complete list of all the fixes and improvements in today's patch, see below...
FULL CHANGELOG, Patch 2.9.21
Added healing over time for dino melee kills, takes 2 seconds
Taking damage doesn't entirely cancel the healing, but reduces amount of health to be restored
Tyrants healing from eating humans is now staggered, triggering 4 times over the course of the animation and checking if the human is still in the mouth.
Made it so both tyrants get the full health when snatching humans from one another
fixed no charge-up indicator for bracing as a Tyrant
implemented custom animations for Tyrants when bracing
using the Acro stomp attack now forces you to exit bracing
tyrants are now forced out of sprinting when initiating brace, and vice versa
fixed Tyrant brace not stopping when out of stamina (below minimum amount required to brace)
fixed tyrant brace not being enabled by holding down the "crouch" button (can use either crouch or special movement key)
Carnotaurus now has reduced attack damage after roaring: - headbutt damage reduced from 85 to 63 while roared - secondary reduced from 50 to 40 while roared
pathfinder flares now remove the marked status from humans if they are within a certain radius
if a human is close enough to pathfinder flares, they are immune to being marked by Flyers
Can now swap weapons while firing more smoothly
Cancelling out of reloading / firing a weapon is now easier
Slightly better accuracy for poison dart rifle + one more round in the magazine
Flamethrower should now have an easier time igniting pools on sloped terrain
Started fixing certain weapon reload animations getting cut off
fixed out of breath sounds for humans not playing in multiplayer
fixed SMG sound glitching when holding fire button during reloading
fixed incorrect rotation for the left SMG muzzle flash (shell casings galore!)
updated rumble effects and sound notifies for several weapons
updated TDM scoreboard sorting, is now: max(kills, assists) - deaths
fixed new dinosaur crosshair turning red when looking at already dead humans
fixed multiple-choice death hints changing super fast while waiting to respawn
fixed a rounding issue with the scoreboard that could produce really long score numbers
fixed main menu Evolve button not being pressable sometimes
fixed a server crash related to animation glitching
added end of round stat printouts viewable in server .Log files
It's Getting Hot In Here..
We're currently building towards the release of our PlayStation beta this month, as well as the annual Meltdown event on Steam.
The next update (Summer Warmup) will release at the end of June and bring some initial preparations for the massive 3.0 overhaul. As our focus is more on the PS4 side currently, we'll have a smaller set of new items debuting here. The epic Meltdown motherlode will be heating things up later this summer.
It's going to be a crazy couple of months, and we're looking forward to bringing you lots of new features, maps, and more soon! Thanks for playing! -The Primal Carnage Team
A new patch is now available for Primal Carnage: Extinction on Steam! We have updates to the official merch shop, another retro store rotation and several fixes / tweaks...
Game Changes
We're mainly focusing on minor tweaks and quality of life fixes currently while preparing to launch the PlayStation beta. Today's patch includes several of these changes.
Dinosaurs now have a new more "Primal" feeling crosshair, which turns blood red when hovered over an enemy (those who prefer a minimal look can swap to a simple dot in the gameplay settings). This change is particularly helpful for Tyrants, whose giant heads can obscure the targets they are trying to eat.
The mercenaries can now trigger inspection animations for several weapons by pressing Reload when they have a full clip. We'll be expanding this to *all* weapons in a future patch.
Camera animations have started to be updated, with adjustments to sniper rifles and the netgun motions. Tyrant footsteps now have more noticeable screenshake that persists across a greater distance, with a longer and more pronounced camera wobble which hopefully makes them less "stealthy."
However, our primary focus on PC has been investigating some of the more stubborn old bugs. One of the more devious issues was projectiles "losing their owner" on death, leading to human teammates catching fire or exploding if someone was autobalanced or died at the worst moment.
This has now been resolved, and we're looking into squashing other annoying issues with partial fixes already. If possible, please report any serious bugs you encounter on the Bug-Reporting channel of the official discord and include your latest .log file (found in the Logs folder of your PCE game install).
NEW MERCH!
The official merchandise store now features a new batch of items, ranging from action-packed posters to truly Jurassic-sized mouse mats!
There are brand new dark mugs such as the ominous Novaraptor Stasis, more T-shirt variants, and some lovely stickers to show your dino appreciation.
The latest classic colletion returning today is a real Bruiser bonanza! Bashing their way in-store are over FIFTY different retro Carno, Cerato & Pachy items with great discounts. Check out a sampling below...
You can see all of this week's returning cosmetics in the most recent column of our special Trello page! Up next is Raptor Rampage, where Oviraptors and Novaraptors flock this way...!
Version 2.9.15 Changelog
Fixed explosives losing their owner on death
Projectiles and traps are now cleaned up on death / autobalance
Fixed flamethrower and molotov damaging humans if active when a Pyro dies / gets autobalanced
Fix for when hurt by your own explosive then die by something else being classed as suicide
Fixed the HUD icon for Grenegg going crazy sometimes
Added an alternate crosshair for dinosaurs which goes red when over enemies
Updated the Show Dinosaur Crosshair option in Gameplay settings to allow swapping styles
Humans can now "inspect" their weapon by pressing Reload when their gun has full ammo (WIP)
Updated camera motion + increased radius of tyrant footstep screenshake
Updated reload and firing camera animations for netgun & both sniper rifles
Potential fix for some players being unable to join matches because the server thinks it's full when it's not
Added safety checks in code for dinosaur models, may fix model glitching when swapping sometimes
An update for Primal Carnage: Extinction is now available on Steam! Check out the highlights below, or scroll down for the full changelog...
Update Highlights
Visual Tweak: Holstered Weapons
A new visual feature we've added is being able to see holstered weapons on human characters!
For example: if a scientist is using her tranq pistol but is also carrying an assault cannon, you can see the cannon attached to her back while it's not in use. Sidearms are a bit harder to see, but both those and primary weapons are displayed on the character's body.
Aside from just being cool, we think this should be helpful in general to sharp-eyed dinosaurs. You now have a chance to see what you're going up against instead of being completely surprised now when they pull out a weapon.
Gameplay Tweaks
One community suggestion we decided to explore for this patch has to do with Tyrants. As of today, they are now body snatchers. If a raptor is pouncing a human, or a Pteranodon has someone in their claws, a Tyrant can bite and hijack that human for themselves to eat.
In fairness to raptors and Pteras, they receive kill credit for the human that was stolen from them.
An interesting side effect of this change is that Tyrants can now feed humans to each other if they're fast enough (both of them receive health)....
Tupa has received a rework to how its impact momentum is actually calculated, leading to a big reduction in vertical knockback when ramming into humans with its head. The distance is about the same, but we think the amount of damage the human feels is a bit more fair now.
Elsewhere, we have continued to address bugs and annoyances such as raptors pouncing people while netted, or it being difficult to ignite acid with the flaregun.
A lot of focus has been on improving controller support as well, with menu sizes and navigation being improved in several key areas. This should make things better both for regular gamepad users and those on Steam Deck.
In-store: Retro Rotations
Easter is now hopping aside to make way for a roaring retro rampage of classic skins, taunts, mutations and more over the next several weeks!
Starting with a Tyrant Takeover, there are ~100 Acro / Rex / Spino items back today with epic discounts! Check back each week as we shine a spotlight on other classic item collections going forward...
You can quickly browse all of the returning items on our Special Trello Board, and preview them in-game.
Version 2.9.15 - Full Changelog
Modified the Tupa's air ram momentum, now does much less vertical knockback when headbutting
Added the ability for tyrants to snatch humans away from pouncing raptors or grabbing pteras
Tyrants that snatch a human from another dinosaur get health but the other dino gets kill credit
Tyrants can now play "pass the human" with eachother
Humans now show un-equipped weapons holstered on their body
Ignition radius for Cryo acid pools when hit by the flaregun is now larger
Increased the amount of ammunition dual pistols receive from ammo pickups
Adjusted human character collision so it's easier to hit teammates with the tranq pistol
Controller rumble adjustments for various heavy sniper, bow, dual pistol, melee and SMG actions
Fixed being able to melee spam with the burst rifle
Fixed being able to reload/shoot/throw/swap weapons when taunting
Fixed sometimes being unable to take off again after using Tupa's divebomb attack
Fixed raptor pounce/mauling not stopping when the raptor gets netted mid-pounce
Fixed the letter V mysteriously making you sprint without being actually bound to sprint
Enlargered the Options menus so that they fill the window now
Added sorting button to inventory, swaps between original order and reverse order
Reversed inventory sorting by default to place mutations and skins at the top for dinosaurs
Added hover animation when rolling across the social buttons on main menu
Increased item description box size to avoid text being cut off
Gamepad: made it easier to select the Redeem Key option in-store
Gamepad: added shortcut for opening the News feed on main menu
Gamepad: can now actually use the social buttons, using Up/Down on controller
Gamepad: can now swap through class filters on the Browse store tab using L1/R1
Gamepad: added new shortcuts to the store, fixed redundant icons showing
Gamepad: changed button prompt to "Preview" instead of "BUY" for previewable items in-store
Gamepad: added shortcuts in Options menus for Accept/Revert instead of needing to scroll all the way down to select Apply Changes
Fixed the feather masking on a few raptor skins
Fixed a problem with the Lithographica Nova mutation model
Optimizations to Strange particle effect attachments
Physics optimizations for Pathfinder's character models
Grab your Greneggs, a new update for Primal Carnage: Extinction is now available!
This update includes a seasonal Easter Event along with several fixes and improvements, plus adjustments to several weapons and dinosaurs. Read on for all the details...
Balance Changes
Tupandactylus has received some tweaks to make it less of a headache to deal with. Namely, the air ram "headbutt" attack is now less damaging and there's not quite as much knockback from it. To offset this, both Tupa and Ptera now have the same health (350).
The flaregun has seen a radical reworking, its shots now have a small amount of heat-seeking when they fly close to a target. Coupled with this, flaregun shots that land on the ground can now ignite enemies that walk over them. Finally, it has a faster reload speed, but much less ammo than previously, with the projectiles flying slower through the air.
Humans in general should now be a bit more effective in combat. Most guns outside of sniper rifles / special weapons (flamethrower, netgun etc.) now have better mid-range damage output. From the humble MK Pistol, to the speedy Spaz-12, most guns now pack more of a wallop without needing to be in a dinosaur's face.
There are a number of other changes as well, such as more damaging Cryo acid pools and tweaks to the stungun, which you can see in the full notes further down. We're interested to see how these changes play out, as it seemed the mercenary team were still at a disadvantage oftentimes in recent months.
Easter Event
We're celebrating Easter with a fresh batch of new looks in-game today, focused on our feathered fiends! From glorious (and gigantic) Oviraptor mutations, to fluffy Novas and Spitters, there's a tonne of cracking new cosmetics...
Grab the 2023 Easter Gift to award up to 24 other players with special Easter items! It includes a new Rex mutation, tracking devices for all dinos, new human outfits and a whole flock of Ovi skins! This bumper box contains 33 different items total, with splashy new looks galore such as the epic Gold Slash Spino...
And don't forget - over 50 classic items are returning today as well!
Looking outside of the store, there are a handful of new free drop skins and sprays added to the game. These aren't time-limited and will be sticking around after the Easter Event concludes.
As always, you can check out all of the latest items added to the game on our Special Event Trello board!
Looking Ahead to 3.0
There may be a stretch without content updates for a while as we finalize the revised PlayStation version of Primal Carnage going forward. We're in the final stages of getting our closed console beta approved (once it stops crashing, we'll be accepting testers).
The next big release on PC will be version 3.0, which will bring a lot of the added polish and enhancements being made for the revised PS4 edition to the Steam side. These include more gameplay improvements, large-scale map reworks, expanded lore and backstory, refined UI and HUD with more customizability, and maybe even some new voice acting.
We're unsure when this update will release, but it will most likely be after the PS4 relaunch. We look forward to sharing more about all this in the coming months, and hope you'll like the new overhauls once they're in your hands! Until then, here is the changelog for Easter...
Changelog, Version 2.9.14
Increased effective damage of most weapons at their mid-range point (affected guns include all shotguns, AR, M4, burst rifle, SMGs, Colts, MK, Deagle)
Tightened spread pattern on all shotguns
Heavy melee attacks have been sped up for most guns
Added more controller rumble events to first person animations such as reloading
Increased base rumble intensity of firing weapons
Increased stungun max charge damage from 180 to 200
Stungun minimum stunned duration reduced from 1 sec to 0.75 seconds
Reduced self-damage from stungun auto-discharge when held too long
Minor reduction to SMG damage distance
Fixed an issue with dual pistols reloading audio
Faster damage tick interval for Cryo acid pools
Increased acid pool tick damage from 25 to 30
Flaregun projectiles now have a small amount of "heat seeking" if they fly close to a target
Flaregun shots that land on the ground can now ignite enemies
Reduced flaregun instant hit damage from 90 to 65
Flaregun critical hits now do 1.5x damage instead of triple damage
Reduced how much fire damage flaregun shots do over time
Added more recoil and spread to the flaregun
Reduced flaregun projectile's speed
Reduced flaregun ammo pickup amount
Flaregun now reloads much faster
Moderate reduction to Tupa headbutt knockback
Reduced maximum Tupa headbutt damage from 70 to 60
Increased health of Ptera from 320 to 350
Increased detection check radius for Tupa headbutt
A new update for Primal Carnage: Extinction is now available. Alongside today's patch, we have a fresh rotation of new looks in-store, a special Deluxe Edition DLC bundle, plus official support for Steam Deck!
NEW Deluxe Edition
Today we're launching aDeluxe Edition bundle for Primal Carnage: Extinction on Steam, which features a generous assortment of classic items!
We have two cosmetic DLC packs as part of the Deluxe Edition bundle - the Mercenary Megapackand Prehistoric Legacy Collection. In total, owning both of these grants you over 300 items, ranging from regular skins for humans and dinosaurs to model mutations and taunts.
Some of these items have previously only been available during special time-limited events such as the Summer Scavenger Hunt, but now you can acquire them as part of the Deluxe Edition bundle!
With even the official soundtrack included in the bundle, we think this is a great value starter pack for new players! If you already own PCE, you can choose to upgrade to Deluxe with a discount. And for those only interested in one of the item collections, you can also choose to buy each DLC pack separately.
Importantly, by purchasing the complete Deluxe Edition you will be supporting future development! We're committed to providing more updates and new content for the game (Version 3.0 is on the way!), but your help is invaluable in keeping us going.
Players who own both the Prehistoric Legacy Collection and Mercenary Megapack DLCs will receive a special golden nameplate in-game that is visible to other players, as a sign of their supporter status.
Steam Deck
We're rolling out official support for Steam Deck this update. We'd received quite a few requests for this, and since we love the Deck we were happy to oblige!
It might be a while before Valve reviews our compatibility status again, so for now we may not show in the "Great on Deck" section. But fear not, with today's update installed you should be able to boot the game up with no problems on Steam Deck. You can now play PCE multiplayer wherever you go, so long as there's good internet access (or do some solo Survival if the wi-fi is out).
If you're lucky enough to own one, please let us know how your experience on Steam Deck goes! We've fine-tuned the graphics options on first boot so that you should have rock solid performance, but if you encounter issues we'll endeavour to investigate.
St. Patrick's Event
Spring is almost upon us and this St. Patrick's Day we're celebrating again with a gaggle of green cosmetics. Two new sets of bold dinosaur skins headline this store rotation, the Green Menace packs! Between them there's 14 voracious veridian creatures ready to be set free...
Marching into the store are several new mutations as well, ranging from the snarling Sarcophagus Acro to the terrifying Thanatos Carno, ready to give you a snap. Not to mention, there's two weird and wonderful Pachycephalosaurus variants - Annectens and Kapros!
Outside of the store, there are a handful of new free drops being added to the game. Why not get into the spirit with a Lucky Fedora, or bling out your Acro with the Goldrush skin!
As always, you can check out all of the latest items added to the game on our Special Event Trello board!
Changelog, Version 2.9.13
Updated to a newer version of Steamworks for better compatibility
Reduced size of the game's .EXE file, may improve performance
Fixed an issue with Ptera grabbing people when hovering
Added new St. Patricks Event cosmetic content
Smoothed out Commando's head to be less polygonal
Another fix for the "Not So Fast" achievement not triggering correctly
The death screen now has multiple variants of each death hint while waiting to respawn
Updated the game's startup splash image
Main menu sidebar is now hidden when not connected to economy, instead of showing a bunch of garbled text.
Added new golden nameplate for Deluxe owners which appears on main menu and when spectated
Added a fallback fix for being stuck in team selection when joining a match - you should now be auto-assigned after a short time if team select appears for a game that has it disabled.
Added new Steam Deck default system settings for smooth performance on handheld, (automatically applied when playing on Deck)
A new patch is now available for Primal Carnage: Extinction on Steam.
This hotfix mainly resolves a few issues with Flyer movement, we'll be continuing to refine both Tupa and Ptera's fluidity in future. Full details for today's patch below...
Version 2.9.121 Changelog:
Fixed awkwardness when sprinting left/right while in flight for Ptera and Tupa
Sprint-flying left and right is now the same speed as going forwards
Fixed robotic footstep sounds playing on regular Tyrant skins when you step in mud with chains equipped
Fixed two of the same novaraptor mutation being in default inventory
Fixed an issue with eye masking on certain cryo skins
A new update is available for Primal Carnage: Extinction on Steam! We hope you'll just love what we have for you this Valentine's Day...
February Update Highlights
Gameplay Fixes
We're continuing to fine tune things for Flyers after the addition of manual flight modes last update. They now have better blending between hovering and regular flight, and several bugs / exploits relating to changing flight mode have been fixed. There's some additional polish planned for Flyers in future, but things should be a lot more stable now.
Elsewhere, several issues with achievement and challenge tracking have been resolved. So you won't get an achievement for blocking bullets with your dome skull as a human now, and tranquilizer-related tasks should complete properly.
Additional minor fixes are listed in the changelog further down, but the bulk of today's update is our...
SPECIAL VALENTINES EVENT
Love is in the air, we're celebrating Valentine's Day by rotating in a parade of colourful (particularly pink) new looks for you to enjoy!
Having said that... they're not all as loud as Mister Pink! We also have some slightly more reserved styles arriving today, such as the Rugged Rex and Risen Novaraptor...
Although we simply couldn't say no to an Anomalocaris Hat- this weirdly adorable (if slightly creepy) new head warmer is now available in-store...
In addition to the new looks, there are two fresh taunts added today! Check out the Spinosaurus Display Taunt and Ceratosaurus Defensive Roar...
And of course all of the legacy Valentines items are back at a discount for the duration of the event. Share the love with a classic Valentines Gift, showering up to 24 other people on a server with items!
New FREE Drops!
A collection of new drops are activated today, from the blinding Pink Paws Burst Rifle to the terrifying new Torvus Cerato mutation. As well as new looks, we have a selection of fresh sprays and avatars dropping as well, such as the totes adorbs Raptor Heart:
You can view all of the latest special event items on our Trello board!
Paint Mixers Availability
We've expanded the ways you can obtain Paint Mixer Tools! These are the single-use items required to save your custom look when using the dinosaur colourizer. They're still available on the in-game store, but are now tradable and can be obtained as free drops.
With this change, you now have the chance to acquire Paint Mixer Tools during regular gameplay, or by levelling up, and by completing challenges. Just as a reminder, any multi-pack of paint you buy in-store comes with a Paint Mixer Tool included as well.
Until Next Time!
We'll be continuing to make more minor changes and fixes throughout spring while we prepare to relaunch Primal on PlayStation. Thankyou for your patience.
FULL CHANGELOG
VERSION 2.9.12
Flight modes can now be toggled by pressing the USE button on controllers
Reduced intensity of wing flaps when entering hover mode as Flyers
Improvements to animation blending behaviour for Flyers when in flight
Fixed being unable to divebomb properly from hover mode as Tupa
Fixed animations for Flyers in hover mode not replicating properly sometimes
Fixed the Tupa going rigid when climbing or descending in hover mode
Fixed flyers getting odd speed boosts when swapping flight modes while descending
Fixed a case where holding sprint without moving drained stamina as Flyer
Adjusted neck/head positioning of Flyers to be more forwards
Carno and Cerato now adjust their feet more noticeably when on slopes
Fixed Pyro not being able to wear the Saurian Sombrero
Fixed scuba tank floating really far behind when worn by Scientist
Fixed issue with Piano Black and Hellwalker DB skins applying to Pathfinder's arms
Added custom arms for all Agent Scientist, Agent Pyro and Agent Commando skins
Fixed the Iced Flaregun not being visible in third person
Fixed incorrect eye masking on Lamar Rex skin
Fixed weird stain on Mabaya Rex's head
Expanded the variety of hints shown while waiting to respawn (over 60 more types)
Fixed the highlight box for multi-item previews obscuring the icons when hovered over
Removed jingle bells from the gift opening sound now that we're in February
Fixed players other than the Pachy being awarded the Using Your Head achievement
Fixed achievements and challenges relating to dart weapons not tracking correctly
Fixed weekly challenges not rotating properly (hopefully)
Known issue: flyers may have difficulty when sprinting left/right in some cases, this will be resolved in our next hotfix.
2023 sees the Primal Carnage franchise starting its second decade, and we'll be continuing to support PCE on PC with more updates throughout. Today we have a small one to kick the year off, with a few fixes and mechanic tweaks alongside the January store rotation...
Feature Update:
Manual Flight Modes
Pteranodon and Tupandactylus can now swap between regular flight or hover flight by tapping Alt. When regular flight mode is active, Flyers will now continue gliding forwards if there is no input - instead of automatically hovering on the spot the way they did previously.
Swapping to hover mode while flying at high speed acts as an air brake. When in hover mode, you can rapidly ascend with the "jump" button or descend on the spot in freefall using the "crouch" button. Continue holding crouch to gain speed while descending.
Hovering around allows for precise movements when trying to land on a specific spot, unlike regular flight. An indicator for the active flight mode is shown in the bottom right of the HUD when flying now.
Special Movement Key
The flyer changes are part of a broader adjustment- the addition of a customizable Special Movement key for dinosaurs. Outside of the Flyers, other classes which use this currently are the Pachy for its slide ability, and Tyrants use it to brace. These actions are still doable by crouching, but you now have the option of using the rebindable Special Movement key as well.
We may look to include some additional utility for other dinosaurs in future now that there's a dedicated button for it. Watch this space.
Feature Update:
Contextual Respawn Hints
The tutorial hints system has been expanded with the addition of tips that display while you are waiting to respawn. These "death hints" are contextual in that they pertain to the method in which you died. So depending on which weapon, class, or attack killed you, the game will try to display an appropriate hint.
We'll expand on these and continue to add more types of tutorialization in future, to help expose the many interesting quirks of Primal's gameplay. Like all the existing hints, they can be toggled On / Off in the game's options menu.
New Year, New Looks
Our seasonal event may have come to a close but winter is still clinging on, with some cold blooded beasties stomping into the store today. We have a brand new set of mutations and beautiful boreal skins such as the Frozen Wake Tupa and magnificent Icefall Feathered Spinosaurus...
Stay both warm AND stylish with suits for all mercenaries! Not to be outdone by Agent Stone, a wardrobe of four tailored tuxedos for each human is now available. So, meet Agent Angus, Agent Crane, Agent Hart, and Agent Tyler bundles along with a retroactive pack containing several agent trapper skins...
Since the resident medical staff has no more need for it, our Commando can now don the Field Medic's outfit, perfect for the heavy weapons guy with the healing hands. And when it comes to pre-loved clothes, you can't go wrong with the Wilderness Commando outfit which has some rather charming slashes taken out of it.
New Free Drops
Several new items have been added to the drop pool, obtainable by just playing the game, or completing challenges / crafting. White as the driven snow, the Winter Sneaking Suit is a legendary Scientist skin variant with piercing blue eyes. There is also a combo option cigar and shades for the Trapper, plus a couple of new weapon skins.
On the dinosaur side, the bold Ribbon Eel Acro is a legendary new look. And two striking new Bruiser mutations charge into the game: Ranaepedes Cerato & Torosus Carno...
Finally, a couple of fun sprays / avatars have been added to the game...
You can get a closer look at all of the items in the latest update on our Special Trello Board, or preview them directly in-game.
Version 2.9.11 Changelog
New manual flight mode option for Flyers, toggle hover mode with Alt key
When in hover mode, hold crouch to rapidly descend on the spot
Added customizable Special Movement key for Tyrant bracing, Pachy slide, flight modes
Expanded clip size and reserve ammo of tranquilizer pistol
Faster reload speed for tranquilizer pistol
Added contextual "death hints" that display on the respawn screen
Reverted the snowy main menu and basic testing maps to normal
Fixed the Acro plush being backwards when worn by Scientist
Fixed a missing item description
Happy New Year!
After all this time, we're still here.
We have a busy year ahead of us, and hope you'll enjoy what we have in the works behind the scenes. More minor updates are coming throughout spring as we work on refreshing the PS4 side of Primal. Valentines, St. Patricks and Easter will be here soon, and there's some big overhauls planned in future!
Happy holidays! We've got a new update for Primal Carnage: Extinction on Steam!
There's plenty of presents this year, with over 150 new winter themed items being added to the game! Not only that, but we've been doing some deep engine code work to improve the feel of PCE in general.
Read on for the highlights, and see the full changelog further down... (thanks to community artist BadPlague for the artwork!)
CORE GAMEPLAY UPDATES
This winter we're continuing to improve and rework some of the fundamental systems in the game, to create better moment to moment gameplay. Chief among these is how characters collide with the world. We've put a big focus on trying to avoid players becoming stuck or getting caught on objects, so now you should smoothly slide off in most cases instead.
With the tweaks we've made, movement in general feels much more fluid as you can step over many more smaller obstacles. There may be a couple of areas you can get to which you shouldn't, and we'll fix those in time, but we're really happy with the results so far.
Additionally, we reworked character rotation to mitigate dinosaurs turning the wrong way when making long turns. This is a big help for Tyrants and Bruisers in particular, it being way less likely for them to suddenly jerk in the wrong direction now.
We are exploring future updates to melee hit detection, but have made a small tweak this update which should make melee a bit more reliable. Detection traces for impacts now fire off much more frequently, hopefully making it harder for your attack to miss.
WINTER STORE EVENT
From adorable plush backpacks, to feather galore, and some seriously cool new mutations... there are dozens of new featured items in-store this winter!
Alongside a new cold-hearted collection of Royal Acros, the Novaraptor joins the monarchy this month with the first trifecta of Royal Nova skins! Featuring a unique partially feathered model and distinctly regal feather arrangements, they are quite a sight...
Everyone's looking to keep warm this winter, and there's an avalanche of feather coated fiends arriving today, such as those in the Northern Novaraptor Bundle. Humans have to watch out for the cold too, though! What better way to keep yourself cozy than wearing the corpse of your enemies?
There's a wolfskin pelt, Compy caps, and even stuffed animal packs with demon glowing eyes- festive! We've also got a couple of crazy human taunts... I mean, why not go wild with the dancing scientist?
And get a lucky shot with Trapper's net pitcher taunt to ensnare a dinosaur if they're close enough!
There's even a crowbar now.
And of course all of the legacy winter items are back at a discount for the duration of the winter event. Pick up a gift and spread festive cheer across the server, showering people with seasonal items! Don't forget you can grab three classic gifts for the price of one with the Gift Bag bundle.
New FREE Drops!
Santa Claws returns, raining down baubles from his pterosaur powered sleigh! Most of them are highly dangerous assault weapons, so just as well this island is solely inhabited by mercenaries...
Classic winter drops have also been reactivated and we're running a DOUBLE DROP event until January, where you can obtain twice the usual weekly limit of random item drops during winter!
Primal Carnage: Extinction, the PCE 4-pack bundle and even the original soundtrack are discounted during the Steam Winter Sale, so it's a great time to jump into all the carnage!
SEE YOU NEXT YEAR
We're back in 2023 with more gameplay overhauls as the revised PlayStation version enters beta. Why not join us on Discord to discuss everything Primal Carnage?
Thankyou all for playing, and have a great holiday!
A new update for Primal Carnage: Extinction is now live!
The December Patch brings some new gameplay features to enhance certain weapons and play-styles, along with more quality of life improvements and balance adjustments.
While our chief programmers are busy fixing platform-specific errors on the PlayStation side, the rest of us have had bonus time to polish and improve various aspects of the game, with some interesting results!
Not to mention, today also marks the start of our winter festivities! Read on for some jolly good changes...
Playing Medic
Updates to the Scientist Class
Since a few players were lamenting the loss of their medkits this year, we're happy to announce that the Scientist class has some new utilities to allow her to be played as a healer!
You can now use the Tranquilizer Pistol to heal allies and give them a small amount of armour. This is one occasion where shooting your friends is a good idea! Allies can withstand more damage with this buff applied and it allows the Scientist to help their buddies from afar. Being hit by a dino shortens the buff duration, so watch your distance.
But that's not all! Have you ever felt the need? The need for speed?
Everyone's favourite energy drink is breaking free of Survival mode. Yes, SPEEDGREED is now a throwable item for the Scientist! She picked up a multi-pack from somewhere and can now throw down a set of cold ones to revive herself or her friends (limit one drink per person).
The buff applies a movement speed boost to anyone who picks it up, lasting 15 seconds. This can be particularly helpful when getting to the chopper!
New Arrow Type:
TRACKING ARROWS
A new alternate special arrow type is now available for the compound bow. If you have the bow equipped, use the Special Ammo slot in Customization to choose what kind of special arrows you want to use...
Swapping out the default Explosive Arrows for Tracker Arrows lets you fire a special variant that highlights enemies for your team if you land a hit. This can be useful in tracking down particularly annoying targets.
We have additional functionality planned for the tracking arrows further down the track, and yet more arrow types planned in future. It's been a lot of fun testing these updates the past few weeks, and we're excited to see how the changes will play out in live :)
Store Updates
CHRISTMAS COMES EARLY!
We're bringing back all of the legacy holiday content starting TODAY in-store! That's nearly 8 years of returning classics, ranging from festive outfits to merry mutations. An avalanche of awesome!
Oh and of course, they're all on sale! Grab great festive deals from now until early next year. And in the spirit of giving, winter free drop items are now live, along with DOUBLE DROPS!
IN-GAME STORE OVERHAUL, PART ONE
This update marks the start of a larger overhaul to the Extinction Store, with our end goal to make it a much more user friendly experience...
So, you can now preview (almost) all items available in the store! This includes multi-item packs, so you can browse through every single cosmetic contained within a bundle.
We also remembered that weapons haven't had a proper preview.. uh.. ever... so they can now be checked out as well, including weapon bundles such as the Arsenal Appearance Packs.
Multi-class previews are now a thing too! If an item supports more than one class, you now see all of the icons for the supported classes in the previewer, and can swap between them to see how the item looks on every character.
We'll be continuing to improve the store going forward with more quality of life features such as browsing by category and adding filters to show only certain item types. Improvements to inventory sorting are also coming further down the line.
Balance Adjustments
We've been continuing to fine tune various classes lately in open testing, one of which is the Pachy...
Its speed reduction has been mitigated somewhat this update with slightly better turning and faster acceleration, alongside a modest +50 health increase. Our next goal is to remove some of the friction that makes it still feel a little clunky.
As of this patch it can now enter bracing faster when decelerating from a charge, but it's still not quite where we want it just yet. There are other adjustments to the class being considered, including a further change to how charge is handled, which we'll be experimenting with in testing over the next month or so.
And it's a good day to be a Carno player, with our pointy headed friend now capable of receiving over triple the amount of health back on headbutt when its roar is active compared to before.
Wrapping up highlights for the saurian side, we have flipped the tables on Ptera and Tupa...
Our flying rammer now has the larger pool of health out of the two pterosaurs, to help with multi-hit engagements. To even out the two classes, Tupa's damage has been boosted a bit and Ptera has a smidge less survivability due to being able to carry targets away at high speed.
From what statistics we've been able to gather, Pyro was seeming to lag behind his fellows, so we've been progressively building him up over time. That includes his kit...
The Flameslammer has been further refined after its previous nerf, getting a little more kick. Incendiary grenades now burn a little hotter, dealing more damage over time, and incendiary explosions now pass through armour (the same as other explosives). The underslung slam shotgun of the Flameslammer also has better mid-range damage now.
It's not all about the new toy, though. Flamethrower users rejoice!
Proportional damage has been added to the Flamesaw's firejet, meaning that larger targets are hurt more when they are hit by it. The overpressure function has also been made much more forgiving, lasting twice as long and being more effective in general.
Lastly, the Flaregun has received a boost to its afterburn damage. The fire no longer just tickles enemies, burning for up to a total of 96 damage instead of the paltry 17 it did previously. And if you haven't used it in a while, remember that critical hits from the Flaregun deal triple damage!
FULL CHANGELOG
Check out all of the changes in version 2.9.9 below...
Human Changes
Increased usable range of thrown health and ammo utility items
Increased number of thrown ammo kit uses from 5 to 6
Increased heal amount of thrown health kits from 10 to 12 per tick
Increased blast radius of assault rifle grenades from 250 to 285
Ensured all explosions have ArmourPiercing and ThrowRagdoll flags enabled
Swapping between weapons is now faster with less of an artificial delay
Throwable weapons such as zap traps / landmines now avoid clipping into eachother
Jumping while scoped will now force you out of scope view
Fixed pounce recovery animations not playing for anyone other than Scientist
Added near-camera fading to bullet smoke trails so they don't have a hard cut-off
Resized human physics assets to be larger to properly encompass the whole character, which may further improve dinosaur hit registration
Scientist Overhaul:
NEW arrow type - Marking Arrows!
Equip the bow and use the Special Ammo customization slot to select either explosive or marking. Tagged targets are revealed to all humans.
NEW sci throwable - Speedgreed Energy Drinks
Run over these to pick up an instant buff: sprinting is 1.2x faster, walking 1.35x faster (lasts 15 seconds)
Gas Mines now automatically detonate after 1.6 seconds
Increased the radius of gas mine poison clouds by ~25%
Fixed gas mines stacking their effects when overlapping
Increased gas duration from 12 to 15 secs
Increased stamina drain from gas cloud
NEW buff ability for the tranq pistol - shoot your friends!
Human teammates receive health and armour that lasts for 20 seconds (shortened if they take damage)
Significantly reduced the spread on tranq pistol
Scientists receive assist points when their dart buff helps an ally survive an attack
Humans with tranq pistol buff are outlined in blue
Pyro Overhaul:
improved mid-range damage for the flame slammer's slug shotgun
increased burn tick damage of incendiary grenades from 15 per tick to 20
made sure incendiary grenade explosions are armour piercing
enabled ThrowRagdoll on incendiary grenades and added an impulse on death
Added proportional damage to the flamethrower - the larger the dino, the more it hurts.
Increased base flame damage from 3.5 to 4.5 (is multiplied by proportional damage)
Flamesaw overpressure now lasts about twice as long
Reduced overpressure extra damage from 160% to 70%
Reduced delay before pressure starts building again from 1.5 seconds to 1 second.
Increased total DoT fire damage for Flaregun from 17 to 96
Dinosaur Changes
Improved heavy damage reactions for Tyrannosaurus
Updated the T.rex idle loop and movement animations with lower tail posture to make swipes easier
Flyers:
Increased tupa health from 300 to 350
Increased tupa flight collision tolerance
Increased tupa air ram damage - minimum is now 40, max 70
Increased max tupa divebomb damage from 90 to 100
Reduced ptera health from 360 to 320
Fixed ptera marking dead bodies
Added head gore to Flyers!
Spitters:
Made the spit to bite cooldown on dilo and cryo 50% shorter
Added new more dangerous feeling Cryo acid in-air sounds
Increased audible radius of spit in-air travel sounds and impacts
Reduced "health" of dilo venom puddles when burned
Tweaked the look of burned dilo puddle decals
Fixed spit decals not spawning properly in solo mode
Fixed cases where dilo spit would not extinguish molotov firepools
Bruisers:
Improved sprint acceleration for Pachy
Increased regular (un-roared) sprint speed of Pachy
Made bracing cost slightly less for Pachy
Pachy brace can be triggered sooner when slowing from sprint
Pachy grazing speed only starts slowing down when past 65% full
Increased max ravenous health regen from Carno charge hits from 85 to ~300!
Other:
Slightly different UI hit sounds depending on whether you're shooting dino strongpoints or weakpoints
Updated a few other HUD sounds, added "skillshot" kill sound (ricochet) for:
any multi-kill as human (grenades, usually)
killing with a stungun zap
killing a flyer that is in flight
shooting charged spit out of the air
solo tyrant killer
cerato tail crit kill
Started overhauling the in-game store:
Added multi-class previews for items that are usable by more than one character
Added multi-item previews for bundles, allowing you to swap between all items in a pack
Added previews for weapon skins and weapon packs
Added store filter categories (Flyer, Bruiser, etc.) to the Browse tab
Fixed the custom hair and arm textures of Woodland Scientist skin
Fixed the Uranium Carno skin having the head glowmap applied to the body
Fixed incorrect body texture on the Silver Peak Tupa skin
Fixed colour overlay texture for Mokala Pachy skin being too dark
Fixed incorrect description for Tawny Feathered Novaraptor skin
Tweaked eye masking for SnowFlame Nova and Starlight Cerato
Updated a few other item descriptions and rseolved some typos
Default image sharpen value is now Low (setting to Off affects Speedgreed buff visuals)
Various physics and server-side optimizations
Updated default map rotation lists:
Removed ForgottenOutpost and SandstormValley from regular TDM rotation
Added TheFalls and Docks back to CTE rotation
SEE YOU SOON!
We hope you enjoy this latest patch for Primal Carnage: Extinction, and there's more yet to come!
The next major update for PCE arrives within a couple of weeks and will see the Winter Event in full swing. Look forward to a glorious spread of fresh new seasonal looks for dinosaurs and humans alike!
The community has been churning out some cracking good items lately, with well over 100 new cosmetics on Steam Workshop set to be accepted this winter...
So check back soon for new taunts, skins, mutations, bundles, a new Winter Gift and Santa Claws's collection of festive free drops!