A new update for Primal Carnage: Extinction is now live!
The December Patch brings some new gameplay features to enhance certain weapons and play-styles, along with more quality of life improvements and balance adjustments.
While our chief programmers are busy fixing platform-specific errors on the PlayStation side, the rest of us have had bonus time to polish and improve various aspects of the game, with some interesting results!
Not to mention, today also marks the start of our winter festivities! Read on for some jolly good changes...
Playing Medic
Updates to the Scientist Class
Since a few players were lamenting the loss of their medkits this year, we're happy to announce that the Scientist class has some new utilities to allow her to be played as a healer!
You can now use the Tranquilizer Pistol to heal allies and give them a small amount of armour. This is one occasion where shooting your friends is a good idea! Allies can withstand more damage with this buff applied and it allows the Scientist to help their buddies from afar. Being hit by a dino shortens the buff duration, so watch your distance.
But that's not all! Have you ever felt the need? The need for speed?
Everyone's favourite energy drink is breaking free of Survival mode. Yes, SPEEDGREED is now a throwable item for the Scientist! She picked up a multi-pack from somewhere and can now throw down a set of cold ones to revive herself or her friends (limit one drink per person).
The buff applies a movement speed boost to anyone who picks it up, lasting 15 seconds. This can be particularly helpful when getting to the chopper!
New Arrow Type:
TRACKING ARROWS
A new alternate special arrow type is now available for the compound bow. If you have the bow equipped, use the Special Ammo slot in Customization to choose what kind of special arrows you want to use...
Swapping out the default Explosive Arrows for Tracker Arrows lets you fire a special variant that highlights enemies for your team if you land a hit. This can be useful in tracking down particularly annoying targets.
We have additional functionality planned for the tracking arrows further down the track, and yet more arrow types planned in future. It's been a lot of fun testing these updates the past few weeks, and we're excited to see how the changes will play out in live :)
Store Updates
CHRISTMAS COMES EARLY!
We're bringing back all of the legacy holiday content starting TODAY in-store! That's nearly 8 years of returning classics, ranging from festive outfits to merry mutations. An avalanche of awesome!
Oh and of course, they're all on sale! Grab great festive deals from now until early next year. And in the spirit of giving, winter free drop items are now live, along with DOUBLE DROPS!
IN-GAME STORE OVERHAUL, PART ONE
This update marks the start of a larger overhaul to the Extinction Store, with our end goal to make it a much more user friendly experience...
So, you can now preview (almost) all items available in the store! This includes multi-item packs, so you can browse through every single cosmetic contained within a bundle.
We also remembered that weapons haven't had a proper preview.. uh.. ever... so they can now be checked out as well, including weapon bundles such as the Arsenal Appearance Packs.
Multi-class previews are now a thing too! If an item supports more than one class, you now see all of the icons for the supported classes in the previewer, and can swap between them to see how the item looks on every character.
We'll be continuing to improve the store going forward with more quality of life features such as browsing by category and adding filters to show only certain item types. Improvements to inventory sorting are also coming further down the line.
Balance Adjustments
We've been continuing to fine tune various classes lately in open testing, one of which is the Pachy...
Its speed reduction has been mitigated somewhat this update with slightly better turning and faster acceleration, alongside a modest +50 health increase. Our next goal is to remove some of the friction that makes it still feel a little clunky.
As of this patch it can now enter bracing faster when decelerating from a charge, but it's still not quite where we want it just yet. There are other adjustments to the class being considered, including a further change to how charge is handled, which we'll be experimenting with in testing over the next month or so.
And it's a good day to be a Carno player, with our pointy headed friend now capable of receiving over triple the amount of health back on headbutt when its roar is active compared to before.
Wrapping up highlights for the saurian side, we have flipped the tables on Ptera and Tupa...
Our flying rammer now has the larger pool of health out of the two pterosaurs, to help with multi-hit engagements. To even out the two classes, Tupa's damage has been boosted a bit and Ptera has a smidge less survivability due to being able to carry targets away at high speed.
From what statistics we've been able to gather, Pyro was seeming to lag behind his fellows, so we've been progressively building him up over time. That includes his kit...
The Flameslammer has been further refined after its previous nerf, getting a little more kick. Incendiary grenades now burn a little hotter, dealing more damage over time, and incendiary explosions now pass through armour (the same as other explosives). The underslung slam shotgun of the Flameslammer also has better mid-range damage now.
It's not all about the new toy, though. Flamethrower users rejoice!
Proportional damage has been added to the Flamesaw's firejet, meaning that larger targets are hurt more when they are hit by it. The overpressure function has also been made much more forgiving, lasting twice as long and being more effective in general.
Lastly, the Flaregun has received a boost to its afterburn damage. The fire no longer just tickles enemies, burning for up to a total of 96 damage instead of the paltry 17 it did previously. And if you haven't used it in a while, remember that critical hits from the Flaregun deal triple damage!
FULL CHANGELOG
Check out all of the changes in version 2.9.9 below...
Human Changes
Increased usable range of thrown health and ammo utility items
Increased number of thrown ammo kit uses from 5 to 6
Increased heal amount of thrown health kits from 10 to 12 per tick
Increased blast radius of assault rifle grenades from 250 to 285
Ensured all explosions have ArmourPiercing and ThrowRagdoll flags enabled
Swapping between weapons is now faster with less of an artificial delay
Throwable weapons such as zap traps / landmines now avoid clipping into eachother
Jumping while scoped will now force you out of scope view
Fixed pounce recovery animations not playing for anyone other than Scientist
Added near-camera fading to bullet smoke trails so they don't have a hard cut-off
Resized human physics assets to be larger to properly encompass the whole character, which may further improve dinosaur hit registration
Scientist Overhaul:
NEW arrow type - Marking Arrows!
Equip the bow and use the Special Ammo customization slot to select either explosive or marking. Tagged targets are revealed to all humans.
NEW sci throwable - Speedgreed Energy Drinks
Run over these to pick up an instant buff: sprinting is 1.2x faster, walking 1.35x faster (lasts 15 seconds)
Gas Mines now automatically detonate after 1.6 seconds
Increased the radius of gas mine poison clouds by ~25%
Fixed gas mines stacking their effects when overlapping
Increased gas duration from 12 to 15 secs
Increased stamina drain from gas cloud
NEW buff ability for the tranq pistol - shoot your friends!
Human teammates receive health and armour that lasts for 20 seconds (shortened if they take damage)
Significantly reduced the spread on tranq pistol
Scientists receive assist points when their dart buff helps an ally survive an attack
Humans with tranq pistol buff are outlined in blue
Pyro Overhaul:
improved mid-range damage for the flame slammer's slug shotgun
increased burn tick damage of incendiary grenades from 15 per tick to 20
made sure incendiary grenade explosions are armour piercing
enabled ThrowRagdoll on incendiary grenades and added an impulse on death
Added proportional damage to the flamethrower - the larger the dino, the more it hurts.
Increased base flame damage from 3.5 to 4.5 (is multiplied by proportional damage)
Flamesaw overpressure now lasts about twice as long
Reduced overpressure extra damage from 160% to 70%
Reduced delay before pressure starts building again from 1.5 seconds to 1 second.
Increased total DoT fire damage for Flaregun from 17 to 96
Dinosaur Changes
Improved heavy damage reactions for Tyrannosaurus
Updated the T.rex idle loop and movement animations with lower tail posture to make swipes easier
Flyers:
Increased tupa health from 300 to 350
Increased tupa flight collision tolerance
Increased tupa air ram damage - minimum is now 40, max 70
Increased max tupa divebomb damage from 90 to 100
Reduced ptera health from 360 to 320
Fixed ptera marking dead bodies
Added head gore to Flyers!
Spitters:
Made the spit to bite cooldown on dilo and cryo 50% shorter
Added new more dangerous feeling Cryo acid in-air sounds
Increased audible radius of spit in-air travel sounds and impacts
Reduced "health" of dilo venom puddles when burned
Tweaked the look of burned dilo puddle decals
Fixed spit decals not spawning properly in solo mode
Fixed cases where dilo spit would not extinguish molotov firepools
Bruisers:
Improved sprint acceleration for Pachy
Increased regular (un-roared) sprint speed of Pachy
Made bracing cost slightly less for Pachy
Pachy brace can be triggered sooner when slowing from sprint
Pachy grazing speed only starts slowing down when past 65% full
Increased max ravenous health regen from Carno charge hits from 85 to ~300!
Other:
Slightly different UI hit sounds depending on whether you're shooting dino strongpoints or weakpoints
Updated a few other HUD sounds, added "skillshot" kill sound (ricochet) for:
any multi-kill as human (grenades, usually)
killing with a stungun zap
killing a flyer that is in flight
shooting charged spit out of the air
solo tyrant killer
cerato tail crit kill
Started overhauling the in-game store:
Added multi-class previews for items that are usable by more than one character
Added multi-item previews for bundles, allowing you to swap between all items in a pack
Added previews for weapon skins and weapon packs
Added store filter categories (Flyer, Bruiser, etc.) to the Browse tab
Fixed the custom hair and arm textures of Woodland Scientist skin
Fixed the Uranium Carno skin having the head glowmap applied to the body
Fixed incorrect body texture on the Silver Peak Tupa skin
Fixed colour overlay texture for Mokala Pachy skin being too dark
Fixed incorrect description for Tawny Feathered Novaraptor skin
Tweaked eye masking for SnowFlame Nova and Starlight Cerato
Updated a few other item descriptions and rseolved some typos
Default image sharpen value is now Low (setting to Off affects Speedgreed buff visuals)
Various physics and server-side optimizations
Updated default map rotation lists:
Removed ForgottenOutpost and SandstormValley from regular TDM rotation
Added TheFalls and Docks back to CTE rotation
SEE YOU SOON!
We hope you enjoy this latest patch for Primal Carnage: Extinction, and there's more yet to come!
The next major update for PCE arrives within a couple of weeks and will see the Winter Event in full swing. Look forward to a glorious spread of fresh new seasonal looks for dinosaurs and humans alike!
The community has been churning out some cracking good items lately, with well over 100 new cosmetics on Steam Workshop set to be accepted this winter...
So check back soon for new taunts, skins, mutations, bundles, a new Winter Gift and Santa Claws's collection of festive free drops!
Dinovember is almost over, and with the holidays approaching we are slowly but surely building up to our console beta. That means more fixes and feature tweaks added to PCE in today's patch...
NEW PATCH HIGHLIGHTS
Since every Trapper in the world has been using zap traps the last couple weeks, a whole bunch of bugs and oversights with them were revealed that had not been seen before.
This patch addresses a number of glitches with zap traps, from visual bugs such as bonus beams and falling through the floor, to more serious issues like shooting through walls. While the little zappers are still a very useful tool, their range and cumulative damage needed to be lowered a bit now that their hit detection is much improved. They're also now properly limited in how many can be placed in one area.
Other traps have received similar treatment - land mines can't be stacked directly on top of each other anymore either. One spicy change is that Acro's stomp attack can now detonate any land mines or gas traps within range along with it deactivating bear traps.
A small but important change to Trapper's dual pistols is that each of them can now be fired continuously. Hold left mouse / left trigger to fire the left handgun automatically without needing to keep tapping, and right mouse / right trigger to do the same for the right handgun. This change comes from feedback that tapping to fire felt clunky, but we may investigate a gameplay settings option to choose between tap fire and hold fire in future for those who prefer the other method.
Elsewhere, dinosaurs now see the bleed status symbol in the corner when hit by the machete - useful now that there's a lot more people playing butcher(!). We've also started fixing a few issues with challenges that were not tracking properly, such as head shots on charging Pachycephalosaurs.
There are a few other minor adjustments, such as Oviraptor not draining as much stamina when sprinting now, which you can view in the changelog below.
NEW STORE UPDATE
Today we have a totally new collection of Workshop items added to the in-game store, from fresh mutations to intricate new skin designs and even a few human cosmetics! Check a look at the video above for some highlights!
We've laid out a double-page spread of new looks this rotation, featuring a large amount of autumnal themed items in addition to a spotlight on a certain feathered fiend...
Since it's nearly Thanksgiving, we're celebrating with a focus on our own six foot turkey - Oviraptor!
That's right, there's a brand new Oviraptor Skin Pack in-store, plus new Ovi mutations, and we're of course bringing back a whole nest full of classic Oviraptor looks on sale this rotation...
A new update for Primal Carnage: Extinction is now available on Steam!
Patch 2.9.8 resolves numerous bugs whilst introducing several quality of life improvements for moment to moment gameplay (with more on the way).
The full changelog is further below, but let's check out some of the more important updates first...
Human Highlights
We introduced healing over time for the floating medkits this halloween, but felt they may have put the humans at just slightly too much of a disadvantage. We decided to keep the feature, but time to heal is now quicker and you receive more health when you grab one. Should give the mercs a leg up.
Pyro's new toy - the Flame Slammer, has a few balance adjustments. With so many explosions going off, we decided to give him less reserve ammo for the incendiary launcher and more slugs for the under-barrel shotgun, since he had way too much of the former and not quite enough of the latter. The incendiary grenades don't burn quite so hot now either, with their after-burn damage cut in half.
The venerable Flamesaw has gained a little extra utility, now able to remove Dilophosaurus venom pools with fire in addition to Cryo acid puddles. It won't leave a firepool behind, but will nullify the status effects. We're still working on some new visuals for it, but the functionality is solid.
Many of the changes we've been exploring for the human team are about making the mercenaries less of a chore to play, smoothing things out and making it easier to use certain abilities. To that end, the machete can now properly do charged heavy attacks while sprinting (it also does more bleed damage).
A couple of weapons including the M4 Carbine and Poison Dart Rifle have received improvements to their aim down sights functionality, with the weapon positions and the models themselves being updated to make aiming much more comfortable.
Finally, if you enjoy playing an electrician, zap traps and the stungun have received a bit of love...
The traps now have a greater zapping radius and trigger faster, with better detection of targets. For the stungun, it now charges much quicker and can reload a little faster. We also fixed a couple of bugs that were preventing these two from working as intended in some cases.
There are more gameplay improvements like these coming in future updates. Right now we're looking at giving the stungun multiple shots before needing to reload, and we'll be continuing to refine the weapons in general.
Dinosaur Highlights
The raptor pounce aiming functionality has been reworked slightly, to make it easier to do the kind of pounce you really want to. Aiming pounces now has a charge-up period, where the indicator shows as yellow before it is ready.
During this charge-up time, you will still do a "quick pounce" forwards instead of using the aimed arc. So it should be less likely you do an aimed pounce when tapping the button to do a regular pounce now.
Pachy mobility has been a big focus for us the last month or so in testing, trying to find a better spot for it in relation to the other Bruisers and wanting its roar to be more useful. With this update, Pachy's base speed is now slower but the roar significantly increases its charge speed. The trade-off is that you cannot turn very well at high velocity. This means the Pachy can still be a speed demon so long as it has the roar active, whilst giving the human players a bit more of a chance to actually hit them.
Charge impact damage for Pachy has also been reduced to a maximum of 60, as even though it is the thickest-headed of the Bruisers, it is still the smallest.
For the spitters, we've expanded the utility of Dilo's fire extinguish ability by allowing charged spit to put out Tyrants and Bruisers that are on fire. Being a small-fry, the Pachy can be extinguished with regular spit. Additionally, bear traps can now be destroyed / deactivated by acid.
This update introduces a new targeting indicator for charged spit, which uses a series of dots instead of the arc line we had before. It is a more accurate representation of where the spit will land, while also being more performance friendly to render (low end PCs and console experienced slowdown when aiming previously). Note that the visuals are not final, and we may swap to a different technique in future.
Back to bear traps, the Acro's stomp attack can now deactivate them! We have also expanded Acro's stomp to have a larger radius with a bump in impact damage to make it more effective.
Finally, there's a number of glitches and exploits resolved for dinosaurs this update such as Tyrants bracing in moments where they shouldn't. For a full list scroll down to the changelog below.
Autumn Events and Beyond
Yep! More store sales are coming, the first being a community-selected Lucky Dip today. 36 classic items are back with a discount for a limited time in-store, get 'em before they're gone!
And later this month, we're bringing in a selection of brand new Autumnal items, so keep an eye out this Thanksgiving for a rotation that's sure to see a flock of Oviraptors descend on the store again.
Elsewhere, we'll be adding more mugs, posters, mousemats and stickers to the official merch store!
Looking ahead, the winter update will be dropping mid-December with the usual horde of holiday cosmetics, along with further fixes and gameplay adjustments as seen in this patch.
We're looking into a lot of small but meaningful additions, from expanded flight controls to healing tranq darts for scientist. Remember, you can always help us test new features and provide feedback by joining the official Discord server to participate in Open Testing!
That said, although we're trying to address any issues we can on the PC side where possible, much of our time is still devoted towards releasing our new PlayStation beta. We hope to share full details about the console carnage soon - sign up on the official website for more news.
Thankyou for playing!
--The Primal Carnage Team
Full Changelog
Human Changes:
Faster healing from health pickups
Increased initial health gain from +12 to +20 (total HP regained is now +100)
The machete can now strike and be charged up whilst sprinting
Doubled bleed damage amount from machete
Increased base scope sensitivity on weapons that have aim down sights
Modified ironsights for the M4 Carbine to be properly centered and less obstructive
Adjusted ironsights for Poison Dart Rifle so the view is less obscured and properly centered
Reduced stungun charge time by about 40%
Reduced stungun reload time from 2.5 to 2.3 seconds
Fixed stungun not applying extra damage when charged
Zap trap now arms itself quicker
Zap trap now fires faster, with shorter re-fire delay
Fixed zaptrap does no damage when tail is above it
Added a radius for how close zap traps can be placed next to each other
Reduced flame slammer incendiary round reserve ammo from 14 to 10
Increased flame slammer slug shotgun rounds reserve ammo from 25 to 35
Reduced "afterburn" damage for the flame slammer by 50%
Cryo acid pools that have been set on fire now have a shorter hurt interval and more damage
Pyro can now remove Dilophosaur venom pools with the flamethrower
Added a new venom puddle destroy effect
Fixed pyro chainsaw shaking the camera forever if he dies while using it
Dilo venom puddles no longer stop humans healing from pickups
Dilo venom poison effect is now cancelled when collecting a health pickup
(heavy) melee cancels out of scope view
Fixes for human customization & class select animations
Optimizations and updates to certain weapon particle effects
Increased volume and radius of air travel sounds for various explosives
Added sounds to regular pathfinder 3rd person melee animations
Dino Changes:
Acro can now deactivate / destroy bear traps with its stomp attack
Increased radius of Acro stomp damage from 550 to 680
Increased max Acro stomp damage from 190 to 200
Raptor pounce aim indicator is now "charged" up after ~1 second
Aimed pounce now shows as yellow when not ready
If you pounce and indicator is yellow, you'll still be "quick pouncing"
Shortened pounce timeout for novaraptor
Fixed being able to initiate bracing as Tyrant after you have started eating a victim
Attempt to mitigate Flyers not landing when hitting the ground at extreme angles
Added a couple more strong points in Carno's tail
Fixed some holes in the collision mesh of Spino's tail
Reduction to Pachy base movement speed
Pachy now takes longer to reach charge speed
Slower turning rate at high speeds for Pachy
Roaring no longer improves Pachy charge turning rate
Quicker charge acceleration with roar active
Minor reduction to max charge speed and slide speed of Pachy
Fixed sprint speed resetting when toggling sprint during a roar as Pachy
Pachy charge now deals minimum 30 damage, max 60 damage
Increased knockback from Pachy charge impacts
Reduced intensity of Pachy un-roared charge breath sounds
Fixed spit disappearing when hitting bear traps
Fixed beatraps not being destroyed and not granting EXP if a Cryo spits acid on them
Dilophosaurus charged spit can now extinguish Tyrants and Bruisers that are on fire
Pachy now counts as a "small dino" and can be put out by regular dilo spit + puddles
Experimental: swapped the targeting indicator for charged spit to use a trail of dots instead of a beam arc - this is slightly more accurate and easier to render
Fixed being able to cancel spit animations by biting
Fixed dilo spits don't hit dinos / don't extinguish them in some cases
Raised minimum cryo acid impact damage to 35
Updated Dilatatum Carno model
Fixed up Albertensis Cerato model
Adjustments to a couple of Spino models
Fixed some inconsistency issues with a few Spino skins
Other Changes:
Increased the Near view distance setting by 65%
Resolved physics warnings on a few attachment meshes
Various code and server logging optimizations
Servers now log fewer events to improve performance
Fixed avatars in spectator module
Fixed it being possible for the game to award you +0 EXP
Updated ranking progress bar to hopefully display more accurately
Fixed bugs with incorrect damage attribution for fall damage, falling out of world and net kills
Possible fix for kill credit sometimes not being correctly awarded for flame slammer kills
Added a new UI sound for getting a kill assist
Optimized a bunch of character assets to use less memory
Re-worded a challenge due to "tranq rifle" changes
Fixed the "Headshot Kill 15 Dinos" challenge only working if it literally caused head loss
This patch addresses a few issues that slipped through with the major Halloween Horrors update, and improves overall stability.
Patch 2.9.75 Changelog:
Increased poison dart rifle clip size by 1
Increased poison dart rifle rate of fire by 10%
Slight increased to accuracy of poison dart rifle
Decreased stamina cost for Tyrant bracing a bit
Fixed cryo acid pools being able to overlap each other
Fixed an issue where kill credit was not shown correctly for dart kills in some cases
Fixed dinos sometimes not triggering correct sounds / animations when entering death state from poison darts
Added new status effect icons that show for dinos when they have the poison status from the poison dart rifle
Survival mode: fixed the upgraded sniper rifle having swapped 3rd and 1st person firing sounds
Improved server stability, fixed some verbose logging that was causing slowdown
Set a proportional limit of 4 on Bruisers in Get To The Chopper mode by default
Fixed turrets in GTTC mode being non-hostile
Fixed a lighting error on GTTC RuthlessSnow
Resolved issues with Deformus, Trickster, Imperius, Reflected Ruby Cerato items
Fixed polarized sunglasses having same colour as hipster sunglasses
Improved facial animation weighting on Trapper character models
Small fix/tweak to a Cryo mutation mesh
Fixed a few description typo's
Special Event Now LIVE
Halloween Horrors is in full effect, with spooky drops and a horrifying horde of new looks in-store! The event concludes on November 14th, plenty of time to scare yourself silly. Thanks for playing, and..
A terrifying new game update is now live for Primal Carnage: Extinction on Steam!
We're celebrating the season of fear (and Primal Carnage's 10th anniversary) with Halloween Horrors!
An epic special event featuring spooktacular new looks, scarily good upgrades to numerous gameplay features, and mortifying amount of bugfixes.
Read on at your peril!
UPDATE HIGHLIGHTS
NEW Pyro Weapon:
The FLAME SLAMMER!
After all these years, Angus got tired of waiting around and decided to do it himself...
Cobbled together from spare parts, the Flame Slammer is a trademarked McLaughlin Special, featuring a combined incendiary grenade launcher and slam-firing shotgun attachment!
The pyro's new toy allows him to better deal with foes at longer range, flinging fire bombs that instantly ignite anything in the blast radius! Though unlike a molotov, they don't stick around. You get two in the pipe before needing to reload.
For close quarters combat, the slam-fire shotgun shoots slug shells instead of regular pellets. This actually makes it surprisingly accurate (and lethal) so long as you have good aim...
We're hoping this is a fine additional to Pyros arsenal, allowing him to be a bit more effective at crowd control and providing a slightly different playstyle to the usual flaming and sawing. Thanks again to all of the testing crew who helped us refine it over the last couple months!
NEW Game Mechanic:
Tyrant Bracing
A lot of players have been asking for this one for quite a while now, and the halloween update is our first implementation of it. Tyrant Bracing allows you to take reduced damage, at the cost of stamina. This is useful for Rexes, Acros and Spinos who want to battle up close or protect their team by absorbing aggro.
Tyrants that are bracing receive 80% less damage from all sources than they would previously.
To enter bracing mode, simply hold the "crouch" button for a moment and your Tyrant will duck their head down to the ground with a growl. To stay braced, you must continue holding crouch (you can enable toggle crouch if you like). Release crouch to exit brace.
The ability slowly drains your stamina, but any incoming damage will also chip away at it. This means you can't just brace forever. Attacking or eating will also cancel the ability, so be mindful.
What's in a name?
Reworking The Dart Gun(s)
After much deliberation, we decided to revamp the dart-based weapons to make it clearer what each does and give the more defined roles. They are less about damage over time, more focused on specific status effects.
The "tranq rifle" is now the Poison Dart Rifle, and is designed around sustained damage dealing.
We have made the damage numbers better communicate how the dosage mechanic works with this weapon, where successive shots can deal more damage. Basically, poison darts inflict the poisoned status effect, where each consecutive dart hit deals more damage if you hit them quick enough (up to a point).
Once a dinosaur has been hit by enough poison darts, they are fully dosed and enter the poisoned death state. After two seconds of lumbering around they succumb to the poison and die. Dinosaurs can avoid reaching this state by roaring, which removes half of the poison dosage. However, once you are fully dosed with poison there is no going back.
The "dartgun" is now officially labelled the Tranquillizer Pistol and is focused purely on stamina drain.
Unlike the poison dart rifle, the tranquillizer pistol barely deals any damage. However, it is ruthlessly effective at removing the stamina of enemies (if you can manage to hit them!).
Draining all of a dinosaur's stamina with tranquillizers puts them into the fully tranquillized state, which prevents stamina recovery and slows their movements. Yes, the tyrants are back to tail dragging.
Being fully tranquillized lasts for 3 seconds, but can be extended slightly if a scientist keeps shooting tranq darts into their target. Once a dinosaur exits the fully tranquillized state, they have a quarter of their stamina automatically restored.
We think these changes make the weapons more interesting to use and fight against, with scientists needing to keep the pressure on in order to deal good damage with the poison dart rifle or to fully tranquillize with the tranq pistol.
Rethinking Pachy:
Goodbye Manual Charge
With Pachycephalosaurus, we tried something different when it came to charging. Unfortunately, the manually activated charge proved too confusing to most players, or just plain awkward. For the sake of consistency and to make it a tad easier to get to grips with the class, we have changed it to have an automatically activated charge.
This means that Pachy now behaves closer to the other Bruiser classes, building up to top speed where it can charge enemies. As a side effect of this, all of the Bruisers now let out a bellow when they have reached high enough speed to deal charge damage.
There are other changes to the Pachy, all based around making it a little speed demon. Remember to use your Roar Ability to gain a massive boost to maneuverability! The Pachy's roar enables higher jump height, faster turning and more damaging charge hits. We're hoping this makes it fit in better with the other Bruisers and makes it more fun to use!
A Whole LOT More!
We've been hard at work refining mechanics and fixing issues these past few months. This update includes dozens of quality of life improvements, from making weapons less clunky, to refining flyer movement, and diving deep into the guts of the game's code to rework dinosaur hit detection.
Melee attacks by dinosaurs should now be much more reliable and we are working on improvements to movement replication for future patches as well. There's still a few edge cases (pounce continues to be problematic depending on the angle of attack) but we've made a lot of progress.
You can check out the frankly scary amount of changes in the full "fright log" further down, but of course there's a certain seasonal event now underway...
SPECIAL EVENT: Halloween Horrors
Back for another year of mortifying mutations and spooktacular skins, Halloween Horrors returns to Primal Carnage: Extinction on Steam!
From ghostly Dilophosaurs to simply beastly Commandos, the in-game store is full of frightening new items. A second generation of Royal Acro skins has arrived to challenge the throne, and there's a brand new Halloween Gift packed full of scary good new looks to frighten a whole server with!
Another frighteningly good set of Ultimate Human Skins is also debuting this update, the KILOWATTS!
Kilowatt Humans are cybernetically enhanced, augmented with technology - their skin is alive with the patterns of their inner circuitry shining through! These electrifying new looks can be obtained either as ultra rare drops or by crafting 25 legendary human skins together.
Just about 10 years ago, on October 31st 2012, the original Primal Carnage game was released. That means the franchise is about to hit its 10th anniversary! Time flies when you're killing dinos...
To celebrate the occasion we're going to have a free 10th Anniversary Gift, which is a personal gift just for you. Keep an eye on the official discord server closer to the anniversary date for a special code to enter in-store for you to receive your gift!
Opening the anniversary gift grants a collection of themed sprays, a couple of nostalgia glasses, one memorable Carnotaurus skin and more!
But that's not all, there are other blasts from the past to commemorate 10 years as well - opening this year's Halloween Gift will grant you the Precursor Pachy - the original prototype Pachycephalosaurus from when it was being considered for the first Primal Carnage! We dusted it off and made it work with our own Pachy's rig. The creature is a little.. strange.. but certainly fits the horror theme!
On a similar note, the Precursor Rex is also available as a Legendary drop today! This grey and brown beastie was the first Tyrannosaurus ever created for Primal Carnage, before we got to the Big Daddy we all know and love. A wonderfully bumpy throwback with something of a mean look to him!
We were hoping to share a bit more about the PlayStation side of Primal Carnage as part of our celebrations, but that needs a bit more time in the oven just yet. It shouldn't be long now though.
Thanks for a great 10 years, and here's hoping for many more to come!
-The Primal Carnage Team
Full Fright Log:
Controller Updates
We are continuing to overhaul gamepad support as part of our work on the PlayStation revamp of PCE, and have started bringing some of those fixes and updates to the Steam side. This also means a rework of the controller layouts (with more presets and controller customization on the way!).
Updated default control layouts for gamepads based on community feedback
Fixed shoulder buttons on controller not properly swapping between tabs on server browser
Left and right triggers no longer feel backwards when dual wielding weapons
Fixed an issue where horizontal and vertical sensitivity sliders became swapped
Set toggle run to be on by default when using a controller (first-time users)
NOTE: If you encounter issues when using a controller please consider disabling Steam Input.
You can do this by simply right-clicking Primal Carnage: Extinction in your Steam library and selecting Properties > Controller then choosing Disable Steam Input from the dropdown list. PCE has native support for Xbox and PlayStation controllers, and should not require third party tools to use a gamepad with.
DINOSAUR CHANGES
General:
Fundamental changes to how dinosaur attack hit detection is handled, should now be much more responsive and reliable than before.
Fixed dinosaur Roar Refresh function not cancelling the bow's bleed status effect
Roar Refresh reduces dinosaur dosage amount by 50% instead of fully removing dart status effects
Updated some species class info in the menus
Changed tranquillizer rifle to reinforce its role as a poison dart gun:
Damage displayed is perceptually instant, with the intent to give better feedback.
Hitting a strong point reduces the the damage dealt but not the dosage level.
Only ultra strong points (e.g. Pachy dome) reduce both dose and damage.
Each hit with a poison dart makes the next dart deal more damage (up to a point)
Extra damage is only dealt if darts hit within a short window of time, else it starts going down
Fully dosing a dinosaur will produce a UI sound effect and guarantee a kill on it.
Poisoned dinosaurs will die two seconds after receiving the killing dart.
Tranquillizer pistol now does more classic energy sapping:
Losing all your stamina from tranqs makes a dinosaur enter the fully tranquillized state
Fully tranquillized dinosaurs cannot regenerate stamina for 3 seconds and move slower
Each consecutive tranq dart hit then adds 0.5 seconds to the duration (up to 4 hits)
When fully tranquillized state ends, dinosaur has 25% of their stamina restored.
Spitter Updates
Cryolophosaurus:
Small increase to spit charge-up time as cryo
Reduced direct hit damage for cryo acid from 80 to 60
Sped up cryo acid puddle damage interval from 0.85 to 0.7
Reduced damage of cryo acid puddle from 30 to 25
Reduced "health" of cryo acid pool slightly so flamethrower ignites it quicker
Charged spit projectiles now also explode on direct hitting a human
Dilophosaurus:
Reduced dilo spit default damage from 30 to 10
Reduced dilo spit explosion damage from 30 to 25
Slowed the draining effect interval of dilo venom puddles
Reduced venom puddle stamina drain per tick from 16 to 12
Charged spit projectiles now also explode on direct hitting a human
Dilo puddles now deal a tiny bit of damage (just 1 per tick) to help humans be aware of them.
Made the radius at which dilo spit extinguishes flares be a little more forgiving.
Tyrant Updates
Increased audible radius of a few tyrant eating sounds
Tyrants will now produce a threatening rumble when they are braced
Added bracing ability for tyrants:
as tyrant, hold the "crouch" key for a moment to charge up extra armour by "bracing"
when they are braced, tyrants receive 80% less damage from all sources
bracing slowly consumes stamina, and you lose a small amount of stamina when hit
you can brace and sprint as a tyrant, but the stamina consumption will make it end sooner
you can initiate attacks while braced, but this will cancel the brace and remove the effect
you cannot regenerate stamina while bracing
Pachy Updates
Charge Changes:
Pachy now automatically charges, similar to other Bruisers. No manual activation.
Minor increase to pachy charge damage (38 min, 76 max)
Pachy lets out a cry when it has reached charge speed
Charging velocity is faster after roaring
Knockback behaviour is now closer to Carno
Limited charge hits to once per second
Reduced stamina consumption for charge
Fixed charge sometimes doing double hits
Fixed charge being cancelled after jumping
Roar Ability Changes:
Increased turn speed when roared a bit further for Pachy
Slight reduction to Pachy midair (jump) turning speed
Pachy primary attack is now 25% faster during roar period
Faster turn speed for Pachy in general when charging, plus...
Pachy now has boosted charge turning rate while roar ability is active
Other:
Slightly lower jump height by default
Increased speed while sliding for Pachy
Increased minimum velocity required to slide
Shorter timeout period after sliding before Pachy is allowed to slide again
Flyer Updates
Adjustments to Flyer acceleration, increased velocity from diving
Flyers now slow down quicker from sprint speed (stronger braking)
Fixed a problem where Flyers were unable to land or take off in some cases
Reduced minimum height required for Tupa divebomb from 316 to 300
Increased max divebomb groundpound damage from 80 to 90
Made sure ThrowRagdoll was set to True on the Tupa divebomb, along with a decent upkick
Reduced minimum required grab height for Pteranodon
Made grabbing less restrictive with a lower velocity requirement
Reduced the slowdown when holding a grab victim as Pteranodon
Fixed the Pteranodon grab animation not cancelling when shot, it now flaps angrily.
Fixed an issue where Ptera was sometimes unable to let go of a grabbed human after being shot
Fixed still being able to descend with your catch if you hold crouch before initiating a Ptera grab
HUMAN CHANGES
General:
Health pickups now work differently -16 HP on touch, with the rest given over 2.5 seconds
If a human is damaged after grabbing a health pickup, health restoration ends
Grabbing a second health kit does not give immediate HP, instead stacking on to the timer
Humans now play their weapon equip animation before being able to shoot if dropped by a Ptera
More accurate ragdoll effects from gunfire, with stronger impact force on bullets
First implementation of new, more efficient dialog code
Game now waits until current voice line has finished before trying to play a new one
Weapon Changes:
Fixed a bugged timer that caused some weapons to have an artificial rate of fire cap
Fixed sometimes being unable to swap from secondary to primary weapon while sprinting
Fixed bug where weapons hit twice when playing on client hosted games
Allowed weapon swap while jumping/falling
Melee attacks are now less affected by armour (20% reduced damage instead of 40%)
Machete now takes less time to do a fully charged swing
"Charged up" machete swings now completely ignore regular armour
Fixed machete still doing damage AFTER being pounced if user had been charging it up
Added new sounds to machete charge attack animations, fixed no sound on regular machete attack
Charged machete hits now deal 75% bonus damage (coupled with 25% crit, this can mean double damage)
Re-enabled a small amount of procedural weapon model bob during movement
Guns now slowly recenter to near their original aim height after being shot
Increased kickback when firing certain guns
Moderate recoil reduction on SMGs
Minor spread reduction for M4
Increased revolver crit damage to 40%
Increased spread of burst rifle
Reduced effective range of burst rifle slightly
Desert Eagle now has 20% amount piercing damage
Hatchets now have the ability to deal crits again
Scientist Weapon Updates:
Tranquillizer Rifle is now the Poison Dart Rifle, with a focus on sustained damage
Poison dart rifle does not drain stamina, instead applying a dosed status effect
While under the influence of poison darts, each successive dart hit does more damage
The poison status effect wears off quickly, so you must keep the pressure on to deal good damage
Formalized the dartgun's name as Tranquillizer Pistol
Tranq darts drain dino stamina until they are in a depleted state, with reduced movement speed
During the fully tranquillized state, dinosaurs are unable to regenerate stamina
Once tranq status has ended, dinosaurs immediately recover 25% of their stamina
Reduced the tranq pistol instant hit damage from 10 to 5
Tranq pistol now fires faster, with less recoil
VISUAL / COSMETIC CHANGES
Post processing and lighting updates to a couple of maps
Optimizations to several lens flares and particle effects
Swapped the main menu and BasicTesting maps for new spooky versions
Re-enabled spooky scary skeleton skins as default inventory items
October 2022 marks 10 years since the original Primal Carnage was officially released!
We here at Circle 5 have been stewards of the franchise for the last eight years. It's hard to believe we've been going this long - it's been quite a ride building Primal Carnage: Extinction into what it is today!
As a smaller indie team, we're incredibly proud of what we've been able to achieve. Nearly all of the current Primal Carnage developers are only able to work part-time, and you'd be able to count the live development crew on one hand since 2015... (we have a current team of five). Despite that, we have managed to pull off new game modes and even added new dinosaurs these last couple of years!
None of what we've done would have been possible without the support of our dedicated and incredibly creative community. We have worked hand in hand with fans, from the early years of Workshop right up to the present day, and continue to directly commission the best and brightest from the Primal Carnage community to help us create new content...
Players have become developers over time, the artists among you helping to design new character models, craft new animations, build new maps, imagine inventive skins, and draw up epic artwork.
Thankyou ALL for your support, we couldn't have done it without you!
Now, let's celebrate!
10 YEARS, 10 SALES
The party's starting in-store NOW! Yes we're running a retro store sale every couple of days during October! Dozens upon dozens of classic looks are returning with limited-time discounts.
Each store rotation has its own little theme, from featured classes to mercenary memories, with the autumnal collection being a through-line that reappears. Check out the sales schedule below:
Tues 4th Oct --- Autumnal Revival Sale, Part 1
Thurs 6th Oct --- Featured Class Sale --- (Flyers)
Sat 8th Oct --- Mercenary Memories Sale --- (Humans)
Mon 10th Oct --- Featured Class Sale --- (Bruisers)
Wed 12th Oct --- Autumnal Revival Sale, Part 2
Fri 14th Oct --- Featured Class Sale --- (Raptors)
Sun 16th Oct --- Featured Class Sale --- (Tyrants)
Tues 18th Oct --- Autumnal Revival Sale, Part 3
Wed 20th Oct --- Featured Class Sale --- (Spitters)
Fri 21st Oct --- Autumnal Revival Sale, Part 4
[/b]Worried about missing featured items from the day before? Check the Specials tab! All discounts will remain active until the Halloween update is live.
Additionally, we are now including a Paint Mixer Tool for applying dino skin changes when you buy a multi-pack of colours from the in-game store. Paint Mixers sold separately are now indefinitely discounted to $2.99. Look for more bundles and extra colours to pop up in future!
MERCH STORE MADNESS
Keep an eye out for new additions to the Primal Carnage online store this month!
That's right, more merch is incoming! There are several new posters in the works, including a classic piece by veteran concept artist Trey Bishop...
These will appear over time as we near the franchise's 10th birthday, in addition to new shirts, mugs, stickers and more (including some of the runners-up in the recent merch design contest)!
But that's not all...
Receive 25% off your online order of posters, wearables or accessories by using the code Carnage10
*This special discount is limited to one use per customer and ends on November 4th!
Coming Soon: HALLOWEEN HORRORS
The climax of our birthday celebrations is what you might call the "Halliversary" - our annual Halloween Horrors event starts around 0ctober 25th. That's barely four days before the launch date of the original Primal Carnage, which debuted just prior to Halloween 2012.
Expect a frighteningly good selection of horrific NEW looks, in addition to a sizable game update. Pyro is finally getting a new primary weapon this Halloween, and we have made significant improvements to dinosaur hit detection among other gameplay adjustments. Even more upgrades to core features will follow later with Update 3.0, though we can't give a date for that just yet.
Oh, and there will be freebies.
Certain codes may or may not be getting activated around Halloween, and we have a little box of goodies in the form of the 10th Anniversary Gift. That's a *personal* gift just for you. We hope you'll like it!
Coming Soon: CONSOLE EVOLUTION
It's been a long road, but we are almost ready to officially announce the next phase for Primal Carnage on PlayStation platforms. The console side has been lingering in the dark ages for far too long, and we're working hard to make sure that it will have been worth the wait.
Right now our team is in the final stages of submitting a beta for certification on PS4, and with a little luck we will be revealing more details during our 10th anniversary celebrations this month.
Thanks again for being with us on this journey. We still have countless ideas for how to expand PCE and Primal Carnage in general, and hope you'll join us as we venture into the franchise's second decade.
Here's to many more years! -The Primal Carnage Team
Special thanks to community artists TerexTheMenace, BBQ and ChunkoHunko for creating these anniversary celebration doodles!
Although there is still a while until our next major update to Primal Carnage: Extinction, we have some news about what's coming up, and a collection of classic content returning. Check it out...
SENSATIONAL STORE EVENT!
Ssssserious savings can be found in-store for the month of September, with huge discounts on many classic items! We're focusing on the letter "S" as this month's theme, so of course there's a whole bunch of retro items returning for our favourite crocodile-snouted lizard.
We have half a dozen classic mutations for Spinosaurs, such as the sinister Synapsus and snappy Suchus, plus a collection of fan favourite skins for the big brute. It's not all about the sailback, though...
We've selected a large swathe of other skins and mutations to bring back! These range from the stompy Salmon Acro to the soaring Sand Swooper Ptera, with a sprinkling of Scientist items to top things off. In total, that's almost 50 classic items returning!
Summer Sendoff
Meltdown is cooling off as of today. The old summer items are departing in order to make way for the September Spectacular. It's not over quite yet though! We gotta have an encore...
For the next few weeks, the featured items from Meltdown 2022 will still be hanging out in-store. If you didn't get around to picking up that one skin or mutation which caught your eye this summer, this is a last chance to grab it before they rotate out at the end of the month.
Merch Store Additions
In case you missed it, the winners of the recent Merch Design Contest are now available on our shop! There are new shirts, posters and mugs emblazoned with the winning designs, with more on the way.
10th Anniversary Celebrations
It still hasn't quite sunk in for us honestly, but the Primal Carnage franchise is nearly10 years old! As we get into October, we'll be ramping up celebrations to mark this momentous occasion...
Keep an eye out for a whole bunch of mega-sales, in addition to fresh new posters and more on the merch store. And this is all leading up to our annual Halloween Horrors festivities (coincidentally, the original Primal Carnage launched on Halloween...) which will be bigger than ever this year!
There has been a massive amount of incredibly creative and mildly terrifying submissions on Workshop, and we can't wait to bring this stuff in-game. There's a lot more than spooky skins coming up though!
VERSION 3.0
With development being split between the refreshed console version and PC right now, we have to be careful about what's safe to port back and forth. This is a very busy time for us and will only get crazier as we enter a new beta period for the console side, but we're doing our best to continue supporting the Steam version.
Our hope is to have 3.0 out by the end of this year, with any luck sooner rather than later. This will be a massive update, featuring overhauls to fundamental systems such as dinosaur hit detection and movement. We've been spending a lot of time on polishing things and fixing numerous bugs for the console relaunch. Those changes will be included in the Steam version with the 3.0 update.
Open Testing is underway, verifying that issues such as being unable to pounce are fixed, checking overhauls to flight and a rework of the Pachy class currently (not to mention Pyro's new toy).
In fact the update may be so massive, that it may not come all at once. Maybe we'll have a 2.9.9 before we get to the truly massive overhauls. Either way, we'll have some serious improvements to the core experience in time for the franchise anniversary this October.
See You Soon.
We hope you'll join us in celebrating 10 years of dinosaur themed mayhem! -The Primal Carnage Team
A new game update is available for Primal Carnage: Extinction on Steam. This update is the final phase of Meltdown 2022!
We conclude this summer's cavalcade of hot new looks with the first wave of Ultimate human skins and August's store rotation. Scroll on down for the highlights from Part 3, and view all of the new mutations, taunts, skins and more added over the course of the Meltdown event on Trello.
Featured Items
Today's update brings the final set of Metldown items to the in-game store, adding on to the collections from Parts 1 & 2. Check them out below...
New Taunts
Pyro "Fake" Thumbs Up Taunt
Pachy Dance Taunt
Pachy Yawn Taunt
Big Blazing Bundle 03
A third bumper pack of dinosaur skins is now available!
Big Blazing Bundle 03 contains 8 sizzling new looks for several dinosaur classes at a bulk discount.
Summer Sunset Gift
Reward up to 24 other players with special summer items by opening the Summer Sunset Gift in a server!
The gift giver receives the Black Hole Royal Dilo skin for their generosity...
NEW FREE DROPS
We have a selection of new free items dropping from today, obtainable simply by playing the game...
Ultimate Centigrade Humans
The first wave of Ultimate skins for humans has arrived. With lava seemingly flowing through their veins, these mercs are really feeling the burn!
Each of the ultimate skins features unique textures and custom arm materials, and this is just the first collection. Similar to Ultimate dinosaur skins, we will be following up with Kilowatt humans later this year, with Cold Fusion and Thalassic following later on.
(Ultimate skins are obtainable either as ultra rare drops or by crafting 25 Legendary skins together)
More Freebies
In addition to the newly introduced Ultimate human skins, there are a bunch of other free items added today. The DENTATIS Dilophosaurus mutation gives the dinosaur larger rounded crests and much more noticeable spiky teeth, and is among the new free drops...
Tortoisehell Feathered Acro and Nile Monitor Pachycephalosaurus head up the free skins today...
The Novaraptor Threaten Taunt is a new Uncommon drop...
3 new avatars / sprays are now dropping, including Annoyed Acro, Spino Rage and Primal Surprise..
Finally, several new weapon skins have also been added, such as the colour-changing RGB Netgun and the intricate Circuitry Burst Rifle.
PATCH NOTES
As we've mentioned before, our programmers are currently occupied preparing for the relaunch of Primal on PlayStation. For that reason, most changes to the PC side will be fairly minor for now...
Version 2.9.5 Chaneglog
Heavy hit reactions for dinosaurs now play less often
Tyrants now only play heavy hit reactions if instant hit damage received is 300 or more
Added content for Meltdown Part 3
Legendary human skins can now be crafted into Ultimate human skins
Fixed laser sight alignment on red devil assault cannon
Fixed glow map issue with Frost Fire Nova and Nightfall Oviraptor skins
Fixed mismatched subsurface skin colour between head and body on a couple of Tyrannosaur skins
A new game update is available for Primal Carnage: Extinction on Steam!
This update introduces the second wave of Meltdown 2022 items, with dozens of new customizations available on the in-game store and as free drops. We have some other minor improvements here and there, but new looks are the star of the show.
Selected from the many amazing Steam Workshop submissions made by the Primal Carnage community, you can view all of the newest content on our freshly updated Special Event Trello...
Some of the highlights:
NEW STORE ROTATION
Featured Items
Today's update brings a fresh set of items to the Extinction Store!
There are 8 new dinosaur model mutations newly added this time round, ranging from the athletic Varanus Cerato to the knobbly Narmadensis Acro and hulking Frustrum Rex!
Take to the skies as Prodigis Tupa, which has a set of "feathers" (?!) on either side of its head, or grow some teeth with the oddly beaked Trimicrodon Ptera! All of these and more available now if you scroll down in-store...
Apart from all of the new taunts hitting the in-game store today, there are also three fresh new taunts in this rotation, with a real banger for the Pyro!
Sorry, punk rocker Pyro outfit sold separately.
It can backflip?! Where did it learn to backflip..?!
Big Blazing Bundle 02
Want a great deal? A second bumper pack of dinosaur skins is available in-store today!
Big Blazing Bundle 02 is a pack that contains 8 scorching new looks for $8.99, including vivid skins for Bruisers and Tyrants, such as the bold Furore Carno and smouldering Wildfire Rex.
With so much new stuff, don't forget that all of the items that were added as part of Meltdown Part 1 and Summer Warmup are also still available on the store until the event is over!
NEW FREE ITEMS
Feathered Novaraptor Upgrade
Technically falls under this heading. We have another collaboration with community member and "honorary developer" Mr. Troodon. At long last, a custom model for feathered Novaraptors...
Featuring new 4K base textures and additional sculpted feather structures, this model and its overhauled texture set is now used by default when a feathered Nova skin is selected.
The update to feathered Novaraptors was designed with maximum compatibility in mind. To that end, the custom feathered model can be overridden by equipping a mutation, and there is a new default mutation, "Novaraptor Innatus," if you wish to apply the classic model when using a feathered skin.
Alignment with certain cosmetic attachments such as collars may not be 100% at the moment, so there might be some clipping or incorrect rotation when using attachments with the new feathered Nova model (depends on the item). We'll be doing a pass in a future update on cosmetic alignment in general, to fix some of the annoying offsets on a bunch of different characters.
New Drops
We have a bunch of new free skins and extras dropping as of this update, obtainable simply by playing the game. Among the rarer items are new hats, aqua shackles and even two free mutations...
Above: Macronyx Oviraptor & Gracilus Pachy
In addition to character cosmetics, there are half a dozen new sprays now available and (nearly) all of the in-game sprays are now obtainable for use as player avatars. Spicy Rex seen below on the right also comes in Legendary flavour, with a fiery animated version!
PATCH NOTES
We are currently focusing the majority of our time preparing for the relaunch of Primal on PlayStation, so most changes on the PC side will be fairly minor for now. The change log for today's patch is below:
Version 2.9.1
Added a custom model for feathered Novaraptor skins
Added a new Novaraptor mutation to the default inventory, "Novaraptor Innatus"
Fixed the Royal Acro eyes not glowing when equipping a collar
Various other minor model fixes and compatibility updates
Tweaked / fixed a number of small skin issues
WIP optimizations to water shaders (may result in them appearing more wobbly than usual)
Arriving August:
MELTDOWN PART 3
Meltdown continues with its third and final phase in the coming weeks. Keep an eye out for more mega deals and hot new looks headed your way soon...
Stay hydrated and have a great summer! -The Primal Carnage Team
Recently we opened the Official Primal Carnage Store, and simultaneously kicked off a community art contest focused on designs that could work well on merch such as T-shirts, mugs, posters, etc.
Today we're unveiling the winners of the art contest, but first let's visit the gallery to peruse all of the competition entries we received...
There was a nice variety of submissions, from full colour posters to sticker-style cutouts, in a whole bunch of different styles. As there was no specific theme other than something which might work well as merch, there's a wide range of subjects in the artwork too.
HONORABLE MENTIONS / RUNNERS UP
It was difficult narrowing down the selection, keeping in mind both the requirements of assets that would be physically printed and considering the merits of each piece on its own terms. Here are a few that we really liked but didn't quite make the top spots...
"Airbase Poster" by ChunkoHunko
"Lightning Spino" by DiNoKiDz1441
"Water Spino" by Shockal
"Don't Fall Behind!" by Dead but delicious
"Summer Dilophosaurus" by Stardust Blur
"Fiery Novaraptor" by FeralViolet
"Serious Trapper" by Bad Plague
Some of these designs may yet become the basis of official merch in future, if we find time to work through some tweaks with their creators.
WINNERS
After much deliberation, we came up with the top three below. The following designs will appear on official merchandise in the Primal Carnage Store in future!
3RD PLACE -
"You Are Spitacular" by BBQ
This delightful piece made us smile, it'll be an excellent sticker. We love the colours and the art style in general (plus we're a sucker for puns). The expression on the cartoon Dilophosaur's face is just priceless.
2ND PLACE -
"Primal Cornage" by jita23
The in-joke that will just never die, we couldn't say no to a celebration of Primal Cornage - the world's greatest typo turned breakfast cereal. This is a great re-interpretation of the boxes that can be found as easter eggs in-game, with a nicely retro feeling vintage poster aesthetic.
1ST PLACE
"For a Better Tomorrow" by Jacket
Taking things to the next level, we have the first place design. The lighting and overall execution of this piece are top notch, with an ominous background glow and excellent use of masking to create a border that gives an impression of liquid. The vibe is a little darker than most of the other pieces and alludes to the concept of the dinosaurs being unnatural recreations of science.
It's going to make an epic T-shirt.
Prizes
The three winning community artists will be receiving copies of their designs on products of their choosing, along with the other prizes mentioned in the Art Contest Announcement. We'll be reaching out via Discord to discuss the details soon.
Until Next Time...
Thankyou to everyone who participated in the contest, it was lots of fun looking through all the artwork!
Even if you lost out, as mentioned above, there's still a chance some of those outside of the top three may yet be added to the official merchandise collection in future. We had a surplus of awesome entries honestly!
Looking ahead, we're definitely hoping to run more contests in future :) If you want to get involved, be sure to join the official Discord server...