Oct 30, 2020
Primal Carnage: Extinction - dinosauriac
The season of fear is here!

HALLOWEEN HORRORS has returned to Primal Carnage: Extinction!



We've got a scream of an event in-store for you starting this weekend, with Halloween in full swing and dozens upon dozens of fixes, improvements and feature additions to the game. You can see the full list of changes at the bottom of this post.

First though, let's gaze upon highlights of what horrors await you.
Gamer beware, you're in for a scare...


OTHERWORLDLY NEW MAP!


Halloween Horrors adds a new community level to the game, the strange and beautiful Pandoria...



Created by community member ArchShiranui, this map is filled with spooky easter eggs, luscious visuals and even has lower than Earth-standard gravity.

Available for a limited time in regular deathmatch rotation!

SPOOKY SCARY SKINS



As a special halloween present, we've transformed every default skin into a living fossil! This curse will last for the duration of the halloween event, only lifted with the breaking of the unholy storm that is currently ravaging the island. Enjoy.



Working together with creators in the community we have brought you over 100 shocking new looks in this update. Some of these are sure to strike fear into the hearts of your enemies!

You can browse through all of the new store items, gift items and free drops that have been added on the Special Event Trello board here!

There will also be a brand new Halloween 2020 Gift added to the store this weekend!
Watch this space.



ULTIMATE & ENERGIZED ITEMS

This update introduces a new rarity tier for items, ULTIMATE.

Ultimate skins feature animated emissive effects on their skins that reveal intricate details beneath the surface. These are ultra rare items that we have specially commissioned from the community. More will be added periodically as we get into winter, with new flavours being introduced.



Right now these items are available as a very rare drop during the Halloween Horrors event.

We are still in the process of making them craftable- you may see a Legendary option when you open the crafting menu. When this is enabled you can use 25 Legendary items to create an Ultimate tier skin. Watch for an announcement on the official discord server for when this new feature is live!

The other spooky new cosmetic we've added this halloween is the ability to Energize items using special crafting tools. The first of these is the Strange Combustible Crafting Tool.



Use the tool when crafting an item to apply special fiery effects to a dinosaur's eyes and add flaming hot trails to their feet! You can acquire these tools as random item drops while playing the game, and there is also a low chance you may receive one as a rankup or challenge reward.



FULL FRIGHT NOTES:

We've gone through intense rounds of testing to bring you a massive suite of game changes that should make your Halloween unforgettable! Feast your eyes...

General Changes
  • Fixed crashing when switching teams / joining spectator
  • Fixed a crash that could occur when server changes maps

  • New algorithm for spawn system, tuned to place tyrants further away from humans and find player starts that are away from large skirmishes.

  • Players are now auto-spawned into the game if they stay on class selection too long
  • Sensor mines are now destroyed when their owner dies, the same as land mines.

  • Fixed GTTC victories not being tracked correctly
  • Fixed GTTC Overtime having strange end conditions
  • Players can now respawn during Overtime
  • Fixed defending points bonuses not being awarded in GTTC mode
New Features
  • Cryo acid pools can now be transformed into fire pools by Pyro's flamethrower
  • Dilophosaurus venom spray can now extinguish dinosaurs who are on fire
  • Dilophosaurus puddles now drain stamina of humans that stand in them
  • Dilophosaurus can now extinguish fire pools by spitting on them
  • Small dinosaurs on fire can be put out by Dilophosaurus spit

  • Pyro receives bonus points for transforming acid pools into fire pools
  • Dilo receives bonus points for putting out fires

  • Added alternate hit sounds when bullets impact dinosaur Strong Points

Human Gameplay Changes
  • Fixed hit marker sounds not playing in multiplayer

  • Ammo kits (thrown by teammates) no longer resupply throwable weapons.
  • Can now only replenish throwables by using pickups already placed in the world.
  • Removed crit damage bonus from quick melee attack
  • Increased stamina drain from sprinting as human
  • Fixed hatchets and flares colliding with teammates

  • Increased fire rate of regular shotgun by 25%
  • Reduced shotgun damage from 360 to 300
  • Max Spaz12 shotgun damage is now 200
  • Reduced max range of double barrel shotgun

  • Increased fire rate of Desert Eagle pistol by 15%
  • Reduced damage of Desert Eagle from 105 to 80
  • Reduced reload time of Desert Eagle
  • Reduced spread of standard pistol
  • Reduced headshot damage of standard pistol
  • Increased clip size of standard pistol from 9 to 12
  • Increased effective range of standard pistol

  • Increased travel speed of assault rifle rocket
  • Reduced max number of rocket bounces from 4 to 3
  • Increased base damage of assault rifle bullets from 25 to 32
  • Increased assault rifle ammo per clip from 40 to 60 bullets
  • Reduced max effective range of assault rifle
  • Reduced damage at max range for assault rifle
  • Increased damage at max range for M4 carbine
  • Reduced spread pattern of M4 carbine rifle
  • Increased headshot crit damage for M4 carbine to 1.5x

  • Prevented scientist & commando from being able to interrupt rifle reloads by pressing fire
  • Increased flamethrower range and damage slightly
  • Removed spread from chainsaw

  • Added more intense first person camera motion from weapon recoil
  • Fixed some weapons returning to their exact starting position after having recoil
  • Fixed cases where camera shake was not being applied when near an explosion
    (this was only being applied to impact grenades previously)

  • Increased rate of fire for sniper rifle
  • Increased sniper rifle damage from 160 to 170
  • Increased fire rate of dartgun
  • Reduced spread of dartgun
  • Reduced stamina drain & tranq amount per dart for dartgun

Dinosaur Gameplay Changes
  • Increased tranquillizer tolerance for Bruiser classes
  • Slight reduction to netted time and stunned time durations for Tyrants
  • Increased Tyrant step height

  • Reduced Dilophosaurus spit overlay time to 4 seconds
  • Doubled stamina regen rate for Dilophosaurus
  • Increased Dilo venom instant hit damage slightly
  • Increased stamina cost of Dilo venom spray

  • Reduced stamina cost of Cryolophosaurus acid spray
  • Increased cooldown of Cryo roar ability from 30 to 35 seconds

Map Changes
  • Added new map: PC-Pandoria (danger: low gravity!)

  • Fixed out of bounds Flyer spawns on Volcano map
  • Collision fixes on Volcano map

    Visual Changes

  • Updated dino eye shading with simple reflection effect
  • Fixed the Bobcat Novaraptor skin having incorrect feathers
  • Fixed the Regalis Dilo model mutation having a gap in the mesh
  • Updated tomahawk material

UI Changes
    Added 3 new challenges:
  • GOLD: Kill 10 dinosaurs with flame-charged acid pools
  • SILVER: Kill 15 humans using the Ceratosaurus secondary attack
  • GOLD : Extinguish 10 dinosaurs using Dilophosaurus venom spray

  • Added bonus points for sensor mines marking enemies
  • Added assist points for scientist when marked dinos are killed
  • Reduced assist points for marked enemy kills from 25 to 15

  • Possible fix for certain items not obeying togglehud (kill feed)
  • Updated hint texts to have TIP! at the start of each one
  • Added hint popups for Cryo, Dilo and Pyro regarding new abilities
  • Fixed thrown ammo kits displaying +0 AMMO restored when already full.

Happy Halloween

-The Primal Carnage Team!

Oct 4, 2020
Primal Carnage: Extinction - dinosauriac
BACK TO NORMAL

The Meltdown Event has now concluded!
[/url]Two new maps, a whole new playable dino class, and oodles of new cosmetics. It's been wild!



We hope you all enjoyed the past 3+ months of hot new content, there's a lot more planned in future!
Halloween is just around the corner, with some spooky surprises coming up at the end of October. Beyond that, the major winter update will bring overhauls to many parts of the game this December.

Just as a reminder:
If you're feeling creative, we have our first PCE mapping contest running right now!

SANDSTORM VALLEY UPDATE

We have worked with the original creator of the Sandstorm Valley community map to improve the game flow of its Team Deathmatch version. There is now a lot a more cover to hide behind, or weave your way through to lose your pursuers. The map also had some collision optimizations and lighting tweaks.

We hope you enjoy this new and improved version of Sandstorm Valley!




GAMEPLAY CHANGES

Today's patch introduces a number of gameplay adjustments and fixes. There will continue to be further tweaks and re-balancing over the next few months. Here are some of the highlights...

Momentum Madness

A bug was recently introduced as a side effect from changes to how impact momentum works...



Certain weapons accidentally applied forces to live characters, which resulted in guns like the M4 carbine being able to slow down dinosaurs every time a bullet hit them. Patch 1.18.3 fixes this issue, and allows Bruisers to get some payback with newly updated ragdoll knockback on their attacks.

Over the past few weeks the momentum system has actually been completely reworked, using more efficient code that has better network replication for attacks. This is part of an ongoing effort to optimize and improve our netcode, with larger renovations planned over the next few months.

Respawn Rework

This update changes how respawning works. You are no longer able to respawn right away as the same class, instead you are now returned to the class select menu after the timer has expired. This means the game now frees up the previously occupied class slot instantly for other players.



There are many reasons for this change, which is a long time coming. For one, it can be problematic when the same person keeps respawning as the same class over and over again for a whole match. In the case of something like a Tyrant, this can lead to a human team being utterly dominated, and other dino players not getting the chance to try the class out.

Forcing a return to class selection addresses this, and mitigates several serious bugs that can arise from changing classes or loadouts while dead (we're sure you've seen some nightmarish monstrosities here and there as a result of this very thing). When these errors occur, it places a major strain on the server hosting the match, which can lead to both clients and the server itself crashing completely.

Tyrant Tune-up

One of the biggest new changes is a reworking of the Tyrant classes to be somewhat less invincible...



Tyrant health has been reduced globally. It felt like the time was right, considering recent improvements to their attacks and the fact that devouring enemies gives more health than it used to. There are some changes to offset this though, including an increase to walking speed and the addition of armor.

Tyrants now have strong points at various spots on their body. This means that although their overall health has been reduced, certain parts take less damage than others when shot. Although their head is still their weakest area, the diagrams below should give you a good idea of where (not) to shoot when fighting these behemoths..



Tyrants and Bruisers now have strong points in their tails, so you're less likely to be killed while dashing round a corner because your tail was still peeking out slightly. Moving forward, the strong point system is something that will continue to be extended and refined in future updates.

We hope these changes spice things up! Playing and fighting Tyrants should now take a bit more skill.
Info on other balance adjustments included in this update can be found in the full changelog below.

As always, we'll be closely watching how these tweaks unfold now they're out in the wild.


MORE REWARDING CHALLENGES

We are currently modifying the weekly challenge system to reward you with a multi-item bundle once a set of challenges is completed. This change will come into effect in time for the next challenge rotation on Tuesday.

Once this change has gone live, you'll receive an unlock bundle when all three challenges are finished. These unlocks will include:
  • 2 items of either Common or Uncommon quality
  • 1 Rare item that is from a more curated list than the regular drop pool
  • 1 item that can be Common, Uncommon or a crafting tool
We wanted to provide another potential method of obtaining precious crafting tools such as Dino DNA Strands and Human Requisition Orders, so there's a chance to receive one as part of a reward bundle. Something to keep in mind as we will be introducing new crafting tools in future updates.

(Challenges also still reward tiered EXP for completing each one)


STORE UPDATES

We're adding a bunch of fresh new items to the in-game store today, see details on some of the striking new looks available below! Alas, aside from a select few featured items in store, the Meltdown Event has now departed and its item codes have been deactivated.

Bold... Intricate... Orange...



This rotation features the Tarakona Skin Pack, which includes 5 new brilliant dino skin designs in one great bundle. Created by community artist Ruby Talon, these skins have incredibly intricate stripes and one vivid colour palette. The bundle includes Tarakona Ptera, T.Rex, Spinosaurus, Dilophosaurus and yes- Ceratosaurus!

New Gift Giver Rewards

As announced previously, we now regularly rotate in new Gift Giver Rewards for the currently active gifts. See below for a guide to what you will receive for your generosity if you open one of these gifts today...



Summer is just about over, so they won't be around much longer. All three of the Meltdown gifts will be leaving the store towards the end of October, so grab them while they're hot.

Ceratosaurus In Focus

If you look in-store, you'll see for the time being we're putting a spotlight on our new friend Ceratosaurus. So if you weren't around during the Meltdown Event, don't worry! All the Cerato items introduced last month will remain in stock for the next couple of rotations. And we'll be adding a selection of fresh new skins for the big brawler every rotation as well.


New looks available today: Swamp Ceratosaurus, Archipelago Ceratosaurus & Muerta Ceratosaurus.

A new set of Cerato skins arrives to replace these with the next rotation, so snap 'em up while you can!

Elsewhere, we are also bringing back a bunch of classic skins this rotation. Check the Specials tab of the store for a couple dozen blasts from the past at a tasty discount!

Finally, outside of the store- there are three new free drops added with todays update:



Above: Beach Cerato skin, Target Tupa skin, and PRAVUS Dilo (mutation)

We also have the first Ceratosaurus mutation for everyone to enjoy. Falcatus is a default mutation for Cerato, featuring sharp headcrests curving towards the front of the skull. Find it in your inventory today!



FULL PATCH NOTES

Below are all of the changes from today's update.

Please be aware there is an issue with using spectator mode currently, we advise you avoid using it as there's a chance it may crash the game.

  • End of Meltdown Event
  • Updated version of Sandstorm Valley with more cover and collision fixes

  • Changed game flow for respawning.
  • Prevented access to customization when respawn process has begun to mitigate model glitches.
  • If a player changes class while alive and was recently damaged, their attacker is awarded a kill.

  • Completely reworked how impact momentum is handled
  • Fixed bullet damage applying momentum to live pawns
  • Fixed momentum not being applied to ragdolls in some cases

  • Reduced cooldown period between sprinting and crouching
  • Increased dinosaur corpse healing speed
  • Increased Tyrant walking speed

  • Halved special attack stamina cost for T-Rex
  • Reduced health of Tyrannosaurus from 4000 to 2800
  • Reduced health of Spinosaurus from 4400 to 3100
  • Reduced health of Acrocanthosaurus from 3600 to 2600
  • Made it easier for T.Rex and Spino to trample humans

  • Explosives now ignore armour strong points
  • Added armour strong points to various parts of the Tyrant classes
  • Tyrant and Bruiser tails now take reduced damage from weapons

  • Increased damage of Trapper dual pistols from 50 to 60
  • Increased max ammo of Trapper dual pistols to 100
  • Dual pistols are now more damaging at maximum range
  • Reduced damage at long range for shotguns
  • Reduced maximum range for shotguns

  • Adjusted timing windows of all dino melee attacks to be more responsive
  • Updated the Spino and T-Rex swipe attacks to use better directional logic.
  • Increased T-Rex swipe animation speed to 1.3x

  • Added better loadout verification, optimized server traffic for loadouts
  • Fixed errors while in the main menu when certain keys are pressed.

  • Updated specular lighting shader for dinosaurs
  • Updated electrocution visuals

That's all for now!

We'll be back near Halloween with another frightfully delightful update, see you then!
-The Primal Carnage Team
Sep 25, 2020
Primal Carnage: Extinction - dinosauriac
Today we're launching our first ever mapping contest for Primal Carnage: Extinction...



There's another community created level already lined up for this Halloween, but we really want to get more people involved in the PCE mapping scene!

Fire up the SDK and start building levels to have a chance at winning a selection of sweet rewards, from the skin of your dreams to a five hundred dollar grand-prize!

Where To Start



You can find the Primal Carnage: Extinction- SDK in your Steam library under Software.
If you're just getting started, click here for help using the development tools.

Post your progress, get critiques and advice in the Extinction Editor channel of the official discord chat.

And now, for the contest itself...


CONTEST CATEGORIES

Whitebox Warriors



In this category, you must work using either brushes or basic geometry shapes. Put all of your energies into level design, creating the best map layouts possible using the fundamentals of mapping. Your world may be made out of blocks, but look beyond that and focus on how the map *feels* to play.

Don't get hung up on the visuals, use your imagination to make spaces that have good game flow.

A cylinder can be a fallen tree log, a cube could be a building. A staircase could be... well, a staircase.
Use the tools at your disposal to create the most inventive and fun levels you can!

Mapping Maniacs



Those who are more comfortable with the editor or just have more time on their hands, can enter into this category. These maps will be judged on the best mixture of visual and structural elements, how well the gameplay is complemented by the art, and the overall level of polish in all aspects.


What's the Theme?

There are guidelines below, (please stick to them) but we don't have a hard theme for this contest.
We just want people to make something great!


CONTEST INFO
  • The contest begins NOW and ends November 29th, midnight (UTC)

  • Your map must be compatible with at least one ranked game mode
    (TDM, GTTC, CTE, Hunt)

  • Entries must be submitted to Steam Workshop

  • Winner is chosen in a secret backroom meeting by the development team.

CONTEST RULES
  • Whitebox Warriors- limit of three entries, per person

  • Mapping Maniacs- limit of one entry, per person

  • In the interest of fairness, you cannot enter a map started before the contest was announced.

  • Entry must only contain original work- do not steal another person's hard efforts.

  • You may collaborate / work in teams, but only on a single submission.

  • Do not use any 3D assets other than those already found inside the SDK (custom textures are okay)

  • Edits of official maps are not allowed. Try to be more creative than that!

  • Your entry must not contain anything offensive or inappropriate.

  • Be respectful to all other members of the community and their entries.

  • All entries must be made with passion!

HOW TO ENTER
  • Submit your map to the Steam Workshop, with the word (CONTEST) added to the name.

  • Add the "Mapping Maniacs #1" tag or Whitebox Warrirors #1 tag to your submission.

  • Your entry must be submitted before 11:59PM UTC on November 29th 2020.

Note: the workshop tool will be getting updated with the new tags in the next couple of days.

If you're super eager and already have a submission to upload before then, simply include the words #MappingManiacs or #WhiteboxWarriors in your Workshop description.




PRIZES

We have a range of rewards for the lucky winners to receive, even if your map doesn't make it into the game. Here are the prizes up for grabs in the various categories....


Whitebox Warriors award winner:
  • Receives any 5 in-game items of their choosing.
  • $30 Steam Gift Card

Mapping Maniacs, 2nd Place award winner:
  • Receives any 5 in-game items of their choosing
  • Collaborate with us on a custom-designed skin, just for you
  • $60 Steam Gift Card

Mapping Maniacs, 1st Place (Grand Prize) award winner:
  • Receives any 5 in-game items of their choosing
  • Collaborate with us on a custom-designed skin, just for you
  • A selection of exclusive Primal Carnage merchandise
  • Winning map officially added to the game in a future update
  • Grand Prize award of $500 USD!
(*cash prizes will be divided between team members of collaborations)


GOOD LUCK!

We'll be showcasing all of the maps that were made for the contest once it has concluded, as well as spotlighting honorable mentions for:
  • Concepts,
  • Attention to Detail,
  • Layout Inventiveness,
  • Kismet Wizardy!

You have two months to show us what you can do.



Now get mapping!
Primal Carnage: Extinction - dinosauriac
The Meltdown Event rages on, with only a couple of weeks left before it's over. We're back today with a smaller update that features a bunch of extra tweaks and polishing of the new Ceratosaurus class.



There are several notable gameplay improvements made in response to community feedback, and we'll be continuing to re-balance and adjust the feel of the game over the next few months.

CERATOSAURUS CHANGES

After seeing it in the wild, we felt that Ceratosaurus wasn't quite living up to its tanky brawler role...



To remedy this, we've gone in and added additional strong points to the beast, as well as giving Cerato the ability to attack during sprint while its roar is active.

Ceratosaurus can still be countered hard by nets, but only has to endure a few seconds before breaking free instead of the agonizing wait period it had previously. And to not make things too easy for the new guy, Pyro's flamethrower now ignores Cerato's armour and Cerato itself now deals slightly less charge headbutt damage than it did previously.

These and a whole helping of minor bugfixes and tweaks, from movement speed increases to better tail whip replication, will hopefully leave Ceratosaurus in a good place for the foreseeable future.

CERATOSAURUS RESOURCE PACK

For all you artists out there, we are making available a community resource pack to create custom content for our new Ceratosaurus class.



Whether you're a budding skin designer who sees a fresh canvas to tear into, or an excited animator wanting to try their hand at taunts for this big bruiser, the resource pack should have all you need.

{LINK REMOVED}
(Please read the enclosed help text files for important information).

We will also be releasing an update to the Primal Carnage: Extinction SDK and workshop upload tools soon, so you can actually view your hard work in-game. For now.. get creative!

DINO, RUN FREE!

Humans have been able to free pinned team mates from raptor pounces since the game began, but small dinosaurs were left without any such help from their own team when netted.



This has been something we've wanted to address for a long time now, and with this update we're happy to say that non-Tyrant dinos can now rescue other dinosaurs who have been downed by trapper nets (and even receive a points bonus for doing so!).

It takes two bites / slashes to tear the net off your teammate, but if you are Cryolophosaurus you can melt through it more quickly using your acid. We're considering extending the ability to Dilo in future as well.



FULL CHANGELOG:

We have quite a selection of other small tweaks and changes with this update, see below for a complete list of all the balance adjustments, gameplay improvements, bugfixes and more...



VERSION 1.18.1
  • First quick pass of adding TDM support to the new Volcano map
  • Fixed servers encountering slowdown whenever a Ceratosaurus roared
  • Fixed spawn system not correctly checking for enemies when rating spawn points.
  • Spawn system now prioritizes placing you closer to teammates.

  • Ceratosaurus and Carnotaurus now correcly replicate their attack animation direction.
  • Reduced netted time for Carno and Cerato

  • While its roar is active, Ceratosaurus can use its primary attack when sprinting.
  • Increased walking speed for Ceratosaurus
  • Increased Cerato roar duration from 15 to 20 secs
  • Increased strong point armour bonus from 30% to 40%
  • Fixed a hole in Cerato's armour on its chest, added armour to lower arms
  • Increased tail whip skill move damage bonus to 30%
  • Adjusted tail whip skill move timing window
  • Increased air turn speed for Ceratosaurus
  • Made tail whip attack hits more reliable
  • Fixed stamina leeching and whip cracks working on already dead enemies
  • Moved Ceratosaurus head cam to first cosmetic slot
  • Added new Ceratosaurus Snap Taunt as a rare drop
  • Added names to the new Cerato challenges

  • Reduced max range of stungun from 1800 to 1500
  • Increased hit detection radius of Pyro's flamethrower
  • Flamethrower flames now largely ignore armour strong points, dealing almost full damage.
  • Updated pathfinder flare limit code so that no more than 3 flares can be placed too close together

  • Non-tyrant dinosaurs can now free downed teammates from nets with two bites / slashes.
  • Cryolophosaurus can spit acid on nets to quickly dissolve them, freeing teammates faster.
  • Added new Net Rescue assist points bonus for freeing teammates
  • Trappers now receive 100 netted bonus points if another player kills a dino they netted.

  • If a dinosaur has been damaged in the last last 3 seconds, they cannot heal at a corpse.
  • If a Tyrant has been damaged in the last 5 seconds, they cannot heal at a corpse.

  • Fixed a bug where players were stuck unable to spawn / change class if selected class was full.
  • Fixed scoreboard locking up controls upon closing if a cursor appeared

  • Possible fix for Soft Side achievement tracking
  • Fixed incorrect requirements for Combo! achievement
  • Updated the Leech Master achievement to be more difficult- now requires draining a human's stamina pool completely

  • Updated the Spinosaurus secondary attack animation
  • Disabled blood decals appearing (in large numbers!) when ragdolls get stuck in geometry
  • Started overhauling character ragdoll physics

  • Various optimizations both game-side and server-side

VERSION 1.18.2
An additional hotfix has been released to address a handful of recent issues...
  • Removed a problematic spawnpoint on Volcano
  • Added extra safety checks to spawn system
  • Fixed spawn system not correctly weighting spawns that were unsupported by current class
  • Ragdolls now retain character momentum velocity after death
Happy Hunting!
-The Primal Carnage Team
Sep 11, 2020
Primal Carnage: Extinction - dinosauriac
Burning with fury, a new threat has been unleashed...

https://www.youtube.com/watch?v=Q9DLc9xDCFo

NEW BRUISER CLASS:
Ceratosaurus

For years Carnotaurus has endured the loneliness of being the only class without a friend. Until today.
Enter the Ceratosaurus, a big, bulky brawler that's always spoiling for a fight...

Featuring heavy armour on its head and shoulders, Ceratosaurus takes reduced damage from any attacks aimed at its front. To effectively fight this beast, you need to approach things from a different angle.



Ceratosaurus may not be as fast as its lighter cousin, but makes up for it in sheer brawn.

Thick muscular arms slash out alongside its lethal jaws in a one-two punch of a primary attack. When in close quarters, it can use a devastating Tail Whip that deals severe damage and hurls enemies aside.

And if it feels a little tired after all that action? Roaring engages Cerato's rage mode, allowing it to steal stamina from enemies by biting them. This filthy leech can easily gain its energy back with a well-timed bellow and bite, allowing it to stay mobile despite its rather stout legs.

After several months of development, working hand-in-hand with modellers, texture artists and testers from the Primal Carnage community, we hope you are as thrilled as we are with this newest addition to the game!




NEW ACHIEVEMENTS

This update also brings in a selection of new achievements to unlock. It's been a while since we added some of these, so we thought, what better time than with the addition of our new pal?



Hmm, there's a certain theme here..

In addition to these 6 achievements, there are also a handful of others to work towards while completing your weekly challenges (several of which miiiight just be Cerato-related now). We'll be adding more of both cheevos and challenges in future updates.


NEW MAP : Volcano

From the inventive mind of ArchShiranui comes another hot new community-created level...



Volcano is a rocky, inhospitable lava field replete with deadly magma flows, dark forbodeing caves, and even hazardous steam vents!

In celebration of PC-Volcano being added, we now have a new map stamp available for purchase in-store. Support the creator and receive a special Nightfall Pteranodon skin as a reward for your generosity!



We are launching Volcano as a Freeroam-only map, but intend to add support for other modes such as Team Deathmatch in future updates. For now simply relax and bask in the warm glow of a 1000 degree volcanic eruption..



NEW MUTATIONS & GIFT

Today's store update contains an avalanche of Ceratosaurus content, but does bring with it a handful of new Mutations, with some brilliant new takes on Pteranodon and a simply stupendous Suchus mutation for Tyrannosaurus...



The third and final gift of the Meltdown Event is also now available, with the Summer Twilight Gift added to the in-game store. A sample of the sizzling skins waiting inside can be seen below...


With the launch of Meltdown Part 3 we will be rotating in a selection of new reward items for gift givers (this will occur every major update for the foreseeable future).

To see what you'll receive for opening a gift and get a closer look at all of the new items added in Meltdown Part 3, (including several free drops) simply visit the special event Trello board here.


VERSION 1.18 FULL CHANGELOG
  • Added NEW Ceratosaurus class!
  • Added NEW Volcano map!

  • Added support for StrongPoints (armor) on characters
  • Added armor to Ceratosaurus head and neck - 30% incoming damage reduction

  • Increased health restored from dinosaur bite kills from 10% to 25%
  • Increased raptor frenzy duration and reduced its stamina drain speed
  • Fixed attack cooldowns for Pteranodon not working
  • Reduced Ceratosaurus bite attack damage to 47
  • Increased flamethrower instant hit damage from 2.92 to 2.98

  • Increased crouch turning speed for Bruisers
  • Fixed bruisers being able to crouch while in sprint
  • Bruisers can no longer sprint while stunned
  • Tyrants & Bruisers can no longer bite while stunned

  • Reduced stungun ammo from 17 to 12
  • Reduced stunned time for Tyrants from 5 to 3.5 seconds
  • Reduced stunned time for Carno from 5 to 2.5 seconds

  • Increase netgun spread width
  • Reduced netgun reserve ammo from 5 to 3
  • Increased netgun reload time from 3 secs to 3.75 secs
  • Fixed reload cheat time of netgun being overly short

  • Dinosaurs that are not intended to be able to sprint while netted now stop sprinting if they become netted during sprint.

    Known Issues:
  • The achievements "Combo!" and "Get on Their Soft Side" may not track correctly.
  • Tail whip animations are not replicated exactly to other players
  • Carno stats assert dominance on the class selection screen when first hovering over Cerato

SUMMER'S END

The Summer of Carnage multi-month event draws to a close with Meltdown Part 3 as its grand finale.



All event items added in Meltdown Parts 1 & 2 are still available until the end of the event, alongside the brand new items from Part 3. The free item codes obtained through the Summer Scavenger Hunt are also still active until Meltdown concludes at the end of September.

We hope you've enjoyed this epic three act extravaganza!

If you want to know what's coming next to Primal Carnage Extinction,
check out the official Discord here!


Until next time...

Primal Carnage: Extinction - dinosauriac
A new patch for Primal Carnage: Extinction has just been released!
This patch includes numerous minor bug fixes and several small but meaningful gameplay improvements.

The Meltdown Event is still ongoing, with more sizzling hot content on the way later this summer. We're still hard at work on a certain new Bruiser class coming soon, but until then check out the latest changes and tweaks made hand in hand with our community testers....

Patch Notes:
  • Dinosaurs can now continuously attack by holding down primary fire
  • Humans are now highlighted to teammates when grabbed by Pteranodon
  • Trapper knife's damage bonus now also applies to Stunned enemies
  • Hatchets that get stuck in surfaces (not players) can now be retrieved

  • Explosives now correctly deal 50% damage to their owners
  • Fixed cases where explosives could do double damage to enemies
  • Updated bouncing logic and lifetime management of rockets
  • Reduced spread of grenade launcher rocket when not crouched
  • Reduced rocket launcher grenade arming time from 1.1 to 0.8 secs
  • Reduced rocket max time before exploding from 4 secs to 3 secs
  • Fixed rockets exploding when hitting teammates

  • Increased sensitivty of sniper scope from 0.15 to 0.25
  • Fixed molotov bottle vanishing when thrown
  • Added new in-air particle effect for molotovs
  • Reworked acid pool damage falloff to work better
  • Increased interval between acid pool damage ticks from 0.8 to 0.85 secs

  • Your killer's current rank and Evolution level are now shown on the death screen
  • Added unique nameplate background to the death screen for Evolved players
  • Added the player's Evolution level to the main menu's name card

  • Fixed an issue that could cause Sprays to be set incorrectly for the current class
  • Fixed the Pyro not having the option to select None in the Spray loadout
  • Fixed incorrect progress tracking on Cryo acid kills challenge
  • Default items should now be usable when not connected to the economy
  • Various fixes to skins, taunts and mutation models
  • Switched to a new more reliable release build process

We hope you enjoy these adjustments and look forward to hearing your feedback!
Remember you can always catch up with us on the official discord channel, we don't bite (usually!).

See you soon...

Jul 31, 2020
Primal Carnage: Extinction - dinosauriac
A new update is now available for Primal Carnage: Extinction!

Meltdown Part 2 is the second phase of our epic summer of carnage, a special multi-month event.
Things are really starting to heat up now!

Check out the highlights of today's major update (and a tease of what's next) below...

https://www.youtube.com/watch?v=velvya10kdY

A NEW THREAT

The eagle-eyed among you may have already seen a hint at what's coming later this summer.
Yes, it's true. Carnotaurus is getting a friend.



It's been quite a road to get here, but we're excited to officially announce that a second Bruiser class is in development for Primal Carnage Extinction!

Something always felt wrong to us with Carnotaurus being all by its lonesome, and those greedy Tyrants hogging the spotlight with not two but three(!) subclasses... Well, it's time to put things right.

Created in collaboration with artists in the community, Ceratosaurus is a heavy-hitting brute that we can't wait to share more about! This thrilling new addition to the dinosaur team will be coming your way soon, so keep an eye out for more info in the coming weeks...

PUSH IT TO THE LIMIT



For a long time there have been issues relating to class limits in Primal Carnage: Extinction, let's face it - they just never worked 100%, mysteriously failing to kick in on the second round of a match, or just straight up ignoring certain values. Unfortunately, we simply never had the time or manpower to address these issues in the past.

However- the community is ever-resourceful.

Many thanks to the efforts of PCE server hoster Rothir, a dedicated player who spent weeks sifting through server code to find the root of the problems here. Due to their efforts and the recent hiring of a second programmer, we were able to undertake a complete rewrite of the class limit system. It is now more robust and much less prone to error. We're confident that the issues it was afflicted with previously are now a thing of the past.

We hope this comes as a welcome relief to server operators, and must again thank our community for their dedication and hard work in keeping PCE alive and kicking!


A note on Proportional Class Limits:

These can and should be used in conjunction with hard limits for each class. The equation for this gets into the decimal points usually depending on what you set. A couple of quick examples:

Proportional Limit = 0.1 (needs 10 players in the server before a second class of this type can spawn)
Proportional Limit - 0.05 (needs 20 players in the server before a second class of this type can spawn)

THE GIFT OF GIVING

We heard you, generosity is overrated. You should of course get something in return for giving others a gift, selflessness is so last century. Messaged received!

This update introduces new Gift Giver Rewards for players magnanimous enough to open gift boxes in-game. Upon doing so, the person that opened the gift will receive a guaranteed item. These items use a new system that enables them to rotate on a regular basis, similar to how the store rotates assets in and out. Each gift has its own reward item that will swap out every week or two for a new one.

A new Summer Sunset Gift has been added to the store alongside the Summer Meltdown and classic Summer 2016 gifts, you can find info about the items included in each here.


SIZZLING NEW SKINS

Today's update brings a selection of new default items unlocked by the intrepid codebreakers who took part in the Summer Scavenger Hunt! Every class in the game now has at least one free starter mutation.



Of course there's also a new in-game store rotation today as well, including NINE hot new mutations,
FIVE new dinosaur taunts, and a bumper beachwear pack for humans!




In addition to this, all of the content from Meltdown Part 1 is still available, and will remain purchasable until the end of the event when the leaves start to fall this autumn.

The same goes for free item codes unlocked through the scavenger hunt. You can find them here.
Simply use the Redeem Key option on the in-game store to claim your copy of each.


HEATING UP GAMEPLAY

There are some significant changes to gameplay with this update, aimed at improving player control.
For starters, we have implemented aiming for dinosaur swipe attacks across the board.



Whether you're playing a Tyrant or a Carno, you can now aim the direction of your secondary attack by looking. Turn the camera in the direction you want the attack to go and it will follow.

This allows for a greater level of precision when using swipe attacks and we hope it helps some of you complete a couple of the trickier challenges out there.



Carnotaurus now has a reworked secondary attack that it can use on the move. This is a throwback to a design tried out early in Extinction's life cycle, and better fits its role as the fast Bruiser. It no longer locks you in place and the attack has controllable direction, as mentioned above.

On the human side, we have addressed various exploits that could lead to teamkilling and reduced the chances of being able to suicide via explosives. Critical hits (headshots) now do 30% bonus damage, rewarding skilled aim. Damage falloff distances and other aspects for various weapons have been adjusted as well with feedback from our Open Testing players, you can read the details in the full changelog below.


UPDATE 1.17 CHANGELOG

Complete change notes for Primal Carnage: Extinction version 1.17:
  • Rewritten class limit system, should no longer have issues on second round.

  • Rex and Spino can now aim their swipe attacks by looking left or right
  • Added momentum to humans hit by Tyrannosaurus tail swipe attack
  • Added new two-handed slash attack for Spinosaurus, both hands do damage now in one sweep.

  • Carno now has a mobile secondary attack, direct your lunges left or right based on the camera.
  • Reduced damage of Carno secondary attack from 90 to 75
  • Increased time while falling before sprinting is cancelled as Carno
  • Reduced base corpse healing speed slightly, so that it is less likely to outpace fire damage.
  • Increased corpse use range for Tyrants

  • Increased distance that Tyrant footstep camera shake is felt
  • Removed fullscreen flash from stungun screen fx
  • Updated look of dilo spit screen fx, is now much more opaque.

  • Increased base headshot damage bonus from 20% to 30%
  • Sniper rifle headshots now do double damage
  • Reduced sniper rifle zoom level from 3x to 2x
  • Increased max effective range of sniper rifle
  • Reduced accuracy when hip firing with sniper rifle

  • Added ricochet behaviour to assault rifle grenade launcher
  • Assault rifle grenades willnow bounce if you fire too close to yourself.
  • Fixed arming time for AR grenade, will not explode for 1.1 seconds after firing.

  • Increased damage and radius of thrown grenades
  • Explosives now deal quarter damage to their owner
  • Timed frag grenades now do significantly more damage than impact grenades
  • Explosive Grenegg is now based on the impact grenade
  • Fixed missing class select info text for the Explosive Grenegg

  • Removed crit multiplier on AR grenade and hatchets
  • Fixed certain cases where friendly fire was possible after death

  • Reduced fire rate for default shotgun
  • Reduced effective damage distance of default shotgun
  • Spaz12 shotgun reload timing is now closer to default shotgun

  • Added new Stegosaurus corpse variant
  • Added Stego corpse to a handful of maps
  • Static lighting improvements to Borealis, ForestChasm, Snowbound, Docks
  • Collision fixes on Snowbound and Borealis

  • Possible fix for flare sounds stuttering / repeating

  • Changed stungun crosshair
  • Expanded hint text for a few challenges, added class names to all challenges
  • Added gift item contents to their inventory descriptions
  • Fixed awkward controller navigation on loadout screen
  • Consistency pass on human and dino loadout screens
  • Added soft gradient behind item icon text

  • Added new default mutation unlocks from Summer Scavenger Hunt
  • Additional model fixes and cosmetic updates
  • Disabled certain console commands used for exploiting
  • Various unrealscript optimizations

    Known Issues:

  • Setting a spray in the Scientist loadout will override sprays equipped on other classes
  • Velocity applied to swipe victims is sometimes inconsistent
  • Body textures on alpha spiked carno skins may appear blurry

JUST WARMING UP



Our third and final conflagration of carnage is planned for next month, with Meltdown Part 3 arriving in August. We're hoping a certain Ceratosaurus will be joining us, and that you will too. See you then!



Jul 3, 2020
Primal Carnage: Extinction - dinosauriac
A new patch is available for Primal Carnage: Extinction, addressing a few issues that were identified after the Meltdown update recently went live. We also have some news about future changes to the human characters.

Version 1.16.1 Change Notes


  • Fixed dino health restoration from bite kills not working correctly at times
  • Fixed several challenges not tracking properly
  • Updated hint text for challenges and evolutions
  • Fixed some missing text characters from end game screen
  • Health bar is now a brighter, more consistent red colour
  • Fixed missing descriptions / names in a few areas
  • Added PhantomCave map image to Host Game
  • Adjusted attachment offsets for a couple of mutations
  • Fixed certain gift items not dropping
  • Various skin fixes

Version 1.16.2 Change Notes

  • Added new default mutation: Serratus Rex (spiked "alpha" rex model)
  • The majority of Spiked Rex skins are now compatible with mutations
  • Fixed projection and spawning issues with Cryo acid pools
  • Fixed texture opacity masking on a couple of skins
  • Physics optimizations to some cosmetic items
  • Disabled some client-side error logging that may have been causing slowdowns
  • Fixed an incorrect scavenger hunt skin reward
  • Challenge tracking fix for headshots
  • Challenge tracking fix for grenade launcher
  • Challenge tracking fix for Carno charges
  • Challenge tracking fix for tranquilizer kills
  • Fixed a bug with challenges being replaced
  • Preparations for unified challenge reset time (upcoming)

Human Character PSA

We're happy to say we've brought an old friend back to work on updating the human animation system.

Maccollo was one of the main animators on the original Primal Carnage game. He's an extremely talented artist and we're glad to say he is going to be replacing the existing human animation rig completely, with customized movesets for every character.

click for high fps...


This process will take a fair bit of time, so it will likely be a couple of months before these changes are in your hands. We wanted to share this exciting news early, and give a heads up to any community creators who might be working on human taunts or custom human meshes for the current skeleton.

We will be endeavoring to port much of the user-created content for humans to the new rig ourselves, but may need the help of the original creators in this regard. If you are working on new human content, it might be worth holding off engaging in more ambitious efforts such as making full character models for now (hats, backpacks etc. are fine though, being separate objects).

Future Changes to Challenges

We're putting things in place to allow to improvements to challenge synchronization with the economy server and make them more consistent. These are still in testing, so we hope you understand and be patient with these changes, as we believe they will be for the better.

Currently in development:
  • A consistent Challenge and Drop reset time for all players. Previously this used to be relative to when you first logged in. The new system will reset challenges and drop limits at the same time each week.
  • The ability for us to enable/disable/replace Challenges "on the fly". As you may have experienced with the recent update, sometimes challenges can be broken. We're investigating how to fix and replace challenges remotely.
  • Methods for us to adjust Challenge targets without needing to patch, if a challenge is seen as "too easy" or "too hard" for its given tier.
  • The ability for us to issue the same Challenges to all players during a reset cycle. While we're not sure how this one will go, it could be interesting to have 1 or more challenges to be the same for all players- so you can work together to complete common goals.
  • Continued improvements to Challenge rewards, with different item drops (or multiple items!) being rewarded for completing challenge tiers.

As we roll these changes out, it may result in some shorter "challenge weeks" - i.e. you may not have the full 7 days that you normally would to complete challenges. We hope you agree that the overall improvements and new bonuses coming in the near future for challenge completion will make it worthwhile. The first major change will be the synchronization of everyone's challenge reset timer early next week. We will announce on the official discord when this change is live for everybody.

Meltdown Part 2



The Meltdown Event is underway and we're hard at work on the second part of this sizzling summer shindig. Keep an eye out towards the end of July for more news on what's coming in Part 2!

And if you haven't already, you might want to check out the Summer Scavenger Hunt going on right now on Discord, for the chance to unlock special time-limited item codes!

The first few codes have only just been revealed, with many more left to uncover! Keep track of how the community is progressing by checking the Special Event Trello board.


Jun 26, 2020
Primal Carnage: Extinction - dinosauriac
Welcome to MELTDOWN.



From a second scavenger hunt, to new mutations, new maps, a challenges overhaul (and even MORE)... this is one meaty event. So meaty in fact, that we are splitting it in two - MELTDOWN is a summer-long extravaganza! There's that much meat.

You can forget Jurassic June, this thing's too big to be contained to one month! Meltdown: Part One launches today with the start of the Summer Scavenger Hunt and a major game update.

Meltdown: Part Two will come hurtling in like a meateor hopefully by the end of July.
It's gonna be a wild ride!


Today's Update
MELTDOWN PART ONE



NEW MAP:
Phantom Cave

This is the first new Get to the Chopper level added to the game since release (we're so sorry, GTTC fans).



Developed in close collaboration with talented community member L. Merah, we're excited to finally add another Steam Workshop level to Primal Carnage: Extinction's official roster.
(And hope there will be many more to come!)

This little adventure has the human team battle through a hostile lava cavern to reach their rescue point. Phantom Cave features death pits aplenty, inventive lighting that gives dinosaurs lots of places to hide, and a twisty-turny layout that keeps you on your toes.

(note: if you have subscribed to the Steam Workshop version of Phantom Cave,
you will need to unsubscribe in order to play the official version)


So what are you waiting for?
Run! GO!


A NEW CHALLENGE

Extinction's weekly challenges have featured the same set of rather difficult tasks for quite a while now. There's certainly people who can put days upon days into games, but we understand that not everyone has that kind of time.

So today, we're introducing tiered challenges.



These provide players with different options they can try tackling. Bronze challenges are less stressful and can usually be completed within an hour or two. Silver challenges will take you a little while longer to complete. At the top end of the scale are Gold challenges, for those players who want a real test of skill and have a lot of time on their hands.

Each challenge tier offers different levels of EXP upon completion.
  • Bronze challenges currently award 1000 EXP
  • Silver challenges currently award 2500 EXP
  • Gold challenges currently award 5000 EXP
  • Complete all three challenges to receive item rewards!

We've added 25 new challenges with this update and hope people like the new tiered system!
Several existing challenges have also been rebalanced as part of this to make them less punishing.
We'll be listening to feedback and hope to add more rewards for challenge completions in future.

On that note, it's been a long time since we've brought new cheevos in, so we currently have a couple cooking in the oven for Meltdown Part 2 that will tie into the newly updated challenge system.

Elsewhere, loot drop tables have been adjusted to remove the oldest human and dino items.
These ancient relics are now only available through crafting, and new free drops have replaced them.


EVOLUTIONS

Have you been stuck at rank 50 for years? Has that cruel EXP bar mocked you with the promise of a new rank that never comes? Well, rejoice! Progression has been extended to include new Evolutions!



When you hit rank 50, you now have the option to start anew at rank 0 by Evolving, simply click the gold Evolve button when it appears under your name on the main menu.

Doing this resets your EXP to zero and in the process you are rewarded with two rare items, one of them for humans and one for dinosaurs. And don't worry, we'll be adding extra UI support for Evolutions, so you can let everyone know just how much of a badass you are.


SUMMER SCAVENGER HUNT

It's back!

Work with your fellow human or dinosaur to discover the secrets of the Summer Scavenger Hunt! Decipher all of the clues to unlock special limited time event items!
You can keep track of the deciphered codes and see all the items added in the Meltdown Update by checking Trello...



So where do we start?

Join the Primal Codebreakers on discord here

Around the game you will find hidden messages and images to decode, these fragments reveal a variety of mysterious rewards and surprises if you figure out the meaning behind the madness.

Some clue fragments will only be "activated" after the scavenger hunt has reached a certain point.
So be sure to keep in the loop.



What's the mission?

The Summer Scavenger Hunt has three stages of difficulty to progress through, starting with piecing together a series of code fragments from the crazed words of a lost survivor. Those fragments, in groups of three, will grant you special event items when entered on the in-game store. Once the Meltdown is over, they will no longer be available.

The second stage of the Summer Scavenger Hunt requires a higher tier of cryptography, and is activated once all of the codes for stage one have been discovered. Be on the lookout for various pictographs around the levels that will set you on the path towards a maze of intense code-breaking. Solving these will reward you with clues for Stage 3.

The final stage of the Summer Scavenger Hunt will require intense collaboration, and if its secrets are discovered will unlock new default items for everyone when Meltdown Phase 2 hits next month. Good luck, everyone!



FULL CHANGELOG
  • Added new Phantom Cave GTTC map
  • Added scavenger hunt secrets

  • All challenges are now rated as bronze, silver, gold with different EXP awards
  • Re-balanced certain existing challenges
  • Added 20+ new challenges

  • Dinosaurs now regain 10% of their health back from bite kills (does not include Tyrants)
  • Fixed some projectiles not implementing IgnoreHumans and IgnoreDinos correctly
  • Fixed the Pyro being able to kill himself with his own flamethrower
  • Fixed being unable to spawn in Hunt mode

  • Fixed 4th Anniversary Gift not working
  • Fixed a couple of default skins that still didn't support mutations
  • Fixed a few skins that had incorrect textures or attachments

  • Updated store layout, added support for previewing more cosmetics (hats) in the store
  • Started work to improve readability of menus and HUD
  • Scoreboard update: can now see what class everyone is playing regardless of team
  • Health, roar and stamina bars now go from saturated to desaturated as they drain


CONTINUED IN PART TWO



We've only given you a tiny peek at what's coming in Meltdown: Part Two so far. There's new legendary sprays and mysterious rewards to be unlocked via the scavenger hunt, but we've much bigger surprises yet to be revealed.

Join us in July, won't you?

https://discord.com/invite/0kvF1k7b7OhIh2OO


Bring your friends!
Get 60% off the Extinction 4-pack during the Steam Summer Sale!

https://store.steampowered.com/app/321360/Primal_Carnage_Extinction/






Primal Carnage: Extinction - dinosauriac
We've got some fun new stuff in-store for everyone's favourite mercenaries this week, but first, a look at what's in today's patch...


PATCH 1.15.2

This patch brings additional compatibility for dinosaur mutations, allowing Novaraptor model mutations to work with classic feathered raptor skins, and fixing some skins that should have supported mutations but didn't previously. We'll be continuing to extend mutation support in future, and plan to convert the Spiked Tyrannosaurus model into a default mutation option soon.





There are also a couple of other minor fixes, and stability improvements both under the hood and with our economy server architecture. We're continuing to add extra checks and optimizations to improve overall connectivity. This patch also lays the groundwork for some of the new features coming in the Meltdown update later this month.


HUMAN APPRECIATION WEEK WHAT?

We're adding a bunch of new community-created human items to both the in-game store and free drop / crafting pool. After 2000+ days of dinosaurs hogging the spotlight, it's time for the mercenaries to shine!





There's several new outfits and addons for the human team, ranging from a swanky new backpack everyone gets for free (and its slightly less worse for wear companion), to a wonderfully ironic firefighter outfit for everyone's favourite Pyromaniac, and even a couple of brand new human taunts.

That said, don't panic if you're looking for where the Mutations have gone.
You can still find them under the Bundles tab in the Extinction Store.


EXTINCTION SDK UPDATE




We are releasing a content update for the Primal Carnage: Extinction development tools today. This brings the latest material shaders and maps to the public dev kit, so creators can test what their sprays look like and see how cool new environments such as the Borealis facility were constructed!

We have a dev wiki that goes into details about how to use the editing tools. The SDK can be found in the Software tab of your Steam library (~9GBdownload , unpacks to ~18GB on your hard drive).

If you haven't gotten involved in making your own content for PCE and are interested in where to start, check out these links...

https://www.youtube.com/watch?v=sglmPfaoYvk
https://www.youtube.com/watch?v=EsHuinv8knw
https://steamcommunity.com/sharedfiles/filedetails/?id=645449098
https://steamcommunity.com/sharedfiles/filedetails/?id=788783707
https://www.youtube.com/watch?v=RMDvE8dKaBM


We are currently putting together a community mapping contest that will have some seriously sweet prizes, which we hope to share more details on soon. So now's a great time to start learning the tools!


PSA: STEAM FAMILY SHARE

For a long time, users have been able to evade server bans by using Steam Family Sharing. We've had an increase to the number of regular players over the last few months, and a lot of new server owners. We want to do all we can to support our community server operators, and have therefore taken the difficult decision to disable Steam Family Share when the Meltdown update releases later this month.

We realize that not everyone who uses Family Sharing is doing so to break the rules, but for security's sake and to improve things for the community as a whole, this is a step we feel compelled to take.

After more than 5 years, playing via Steam Family Share will no longer be supported by the end of June.


IS IT GETTING HOT IN HERE?

The Meltdown Event for PCE will be arriving soon! We're really looking forward to running our second community scavenger hunt and launching a seriously meaty update. It's so meaty in fact that it's going to be split in two, as a summer-long extravaganza! (That's a lot of meat).



We're happy to say that we're adding the first new Get to the Chopper level ever (please forgive us, GTTC players), and there are some bugfixes planned for GTTC in general as well.

Along with a second wave of dinosaur mutations, you can look forward to a completely overhauled challenge system in Meltdown Part 1! This introduces rank evolutions (reset your level and receive rewards!), and new tiered challenge levels.




Meltdown Part 2 arrives later in July and introduces new cosmetic types, including legendary sprays. The system for stat track items is also being completely rewritten, with support for more items and better functionality in general.

And depending on how far along the community gets with the summer scavenger hunt, there may well be some extra special surprises unlocked for everyone when Phase 2 arrives!


PATCH NOTES v1.15.2

Changes included with today's patch for Primal Carnage: Extinction:

-Challenge verification improvements
-Fixed localized pricing in store appearing as a "discount"

-Added new human outfits and weapon skins

-Fixed a rendering issue with decloaked Hunt raptors
-Classic feathered raptors now support model mutations
-Fixed certain default rex skins not supporting mutations
-Fixed double barrel skins half-working in third person
-Fixed some cosmetic offsets on Royal Dilo

-Numerous other minor fixes and tweaks to various skins



...