We Happy Few [official site] is much less of a downer following a major update. The game, which is a fusion of crafting, survival and first-person narrative action adventure, was released into Early Access in July and my first experiences with it were disheartening. A short introduction has you control lead character Arthur Hastings at work, redacting history, and then escaping into the underground when the true nature of his colleagues and environment is revealed. He sees the truth when he stops taking his Joy, which is a more potent form of Huxley’s Soma, and swiftly ends up in the blitzed rubble at his home village’s outskirts with all the other downers.
On its initial release, I found the game as drab as Hasting’s surroundings.
The dystopian don't-rock-the-boat simulator We Happy Few debuted on Steam Early Access over the summer, but the absence of a proper story and NPC behavior left the experience well short of its ambitions. The big Clockwork Update released today doesn't address all of those issues, but it does take a big step in the right direction by adding a new shelter for Arthur, the lead character, and a new "Conversation Mode" that ensures quests won't be broken because of bad NPC (or player) behavior.
Prior to the update, it was easy to knock a quest off the rails by killing, or just walking away from, the NPC you were talking to, or by getting jumped mid-conversation by someone else. Now, engaging in conversation will isolate you and your chat buddy from the rest of the world while you're talking. "This means we can place better animation with the VO, and quest givers can’t be interrupted by other NPCs, or you, or them," developer Compulsion Games wrote in the patch notes. "The game won’t lose the plot as much any more, and it’ll be slightly better [and] more cinematic."
Existing encounters have also been overhauled. "Previously, each level designer on the team had their own method of scripting things. But because all of this was different, if something broke, we couldn't repair it globally," the team explained in the update video. "This update introduces a new quest state system that allows us to streamline everything." That means fewer bugs, and also a faster and more robust save system, although there are apparently still a few oddities left to encounter, such as the inability to save in areas like the Mystery House.
The update also makes a number of visual improvements to the world of Wellington Wells, improves idle NPC behavior, adds some new animations, and fixes various bugs. As updates go, it's a big one, but there is one downside: Existing saved games will not be compatible once it's installed. Such is the way with pre-release games.