We Happy Few - Captain Scarlett
Hi everyone,

We’re thrilled to share the first details about We Happy Few‘s post-launch content! These will not be available at launch but we wanted to give you a little taste of what's coming after.

Sandbox Mode

This free update will add an infinite mode, set in a world that you can customize as you wish (larger, smaller, more dangerous, less food, more Wellies, etc). You will be able to customize some of the rules of the game, including choosing to play as a Wellie (Wellie Mode!). This mode will bring back the systemic, sandbox world showcased in the early days of We Happy Few.



Also in the works is the We Happy Few Season Pass! Included in the We Happy Few Deluxe Edition, the Season Pass includes three different stories set in Wellington Wells:

Roger & James in: They Came From Below!

Precocious Roger and Impetuous James set off in search of adventure and love, only to uncover bizarre technology and a terrifying new threat. All is not as it seems. Or is it exactly as it seems?

Lightbearer

Heartthrob, artist, and personal trainwreck, Nick Lightbearer is Wellington Wells’ most celebrated rock star—but what truly makes him tick? Tune in to Uncle Jack’s late show to find out.

We All Fall Down

Much like any well-worn happy mask, all societies develop cracks in their veneer. But that doesn’t mean you should go digging up dirt from the past. Right? *pops a Joy pill* Right!

The Season Pass is currently only available as part of We Happy Few Deluxe Edition, but will be available for purchase separately upon launch.

 

Compulsion Games
We Happy Few - Captain Scarlett
Hey everyone!

PC players may have noted that pre-orders are not currently available across all digital storefronts. To remedy that, we've worked with our partners at Steam and GOG.com to offer the pre-order bonus and discount for the entire weekend following the launch on August 10. The 15% discount and Jolly Brolly weapon will be available from launch until 11:59pm PT/2:59am ET on Sunday, August 12th.

We Happy Few launches August 10th, add the game to your wishlist if you are afraid to miss this window.



Compulsion Games
We Happy Few

In anticipation of its launch next month, Compulsion Games has released a lengthy new trailer for We Happy Few, which provides more details on its newly designed structure.

The video, which is difficult to follow thanks to its kooky narration and choppy editing, introduces the three playable characters who form the backbone of the game’s story. Players will start out as Arthur Hastings, who plans to escape the city of Wellington Wells into the slum-like “Garden district” in search of his missing brother.

Later on, you’ll assume the role of Sally Boyle, an “experimental chemist” who can use her concoctions against the city’s oppressive police force. Last up is Ollie Starkey, a Scottish former soldier reminiscent of Groundskeeper Willie having a particularly bad day. The three characters are clearly built around different play-styles, with Ollie favouring aggression and Sally emphasising stealth, while Arthur sits somewhere in between.

The second half of the video demonstrates the various systems at play, such as weapon-crafting, stealth, character upgrades, and side missions. There’s plentiful footage of the game’s pugilistic melee combat, and a neat clip where the player vomits butterflies.

All-told, the trailer suggests We Happy Few is now far more closely aligned with a game like BioShock than it was during its Early Access period, something which James Davenport discovered earlier this year. Although the striking style and subversive tone suggested a story-driven experience, the game originally played out as a procedural survival sim. In the last year or so, however, the developers have significantly changed the game’s direction, introducing a far stronger narrative thread revolving around the three characters shown off in the trailer.

Either way, there’s certainly plenty to be intrigued about, from how the world-state will change when players ingest “Joy”—the drug used to control the populace through a constant state of euphoria, to the rictus-grin doctors who remind me of Timothy Dalton as the shopkeeper in Hot Fuzz.

We happy Few launches on August 10. The trailer is below. Make sure to pay attention.

We Happy Few - Captain Scarlett
Hi everyone,

We are less than a month away from launching the full game!

We are really excited as this means we can finally start opening up a bit more about the characters, the world and the soundtrack.

Starting with this newly released trailer! Always Be Cheerful: The ABCs of Happiness.

https://www.youtube.com/watch?v=CR50PJUWm_M

Today we also revealed the wonderful actors behind our main characters.

Alex Wyndham is Arthur Hastings.


Charlotte Hope is Sally Boyle.


Allan James Cooke is Ollie Starkey.


Katherine Kingsley is Victoria Byng.


And last but not least, Julian Casey is Jack Worthing.


We are incredibly lucky to have all these amazingly talented actors on board for the wacky journey that is We Happy Few. We cannot wait for you all to discover them!

Thank you all again for being with us from the beginning. It isn't the end yet ;)

Compulsion Games
We Happy Few - contact@rockpapershotgun.com (Alice O'Connor)

Australian censors have lifted an effective ban on We Happy Few, deciding after an appeal that its depiction of a fictional drug does warrant an adults-only ‘R18+’ rating but isn’t so bad that the game should be illegal to sell in the country. Australia’s Classification Board had objected to its drug ‘Joy’, which keeps the dystopian survival game’s city in hallucinatory bliss so residents don’t realise e.g. the ‘sweeties’ they’re eating from a ‘pi ata’ are actually a rat’s guts. But popping Joy can help players at times, letting them pass for ‘normal’, and Australia does not like beneficial gamedrugs. (more…)

We Happy Few

The Australian Classification Board has announced that, following a successful appeal by publisher Gearbox, Compulsion Games' psychedelic dystopian adventure We Happy Few will now receive a R 18+ classification, enabling the game to be sold in the country.

Back in May, We Happy Few was refused a classification in Australia, effectively banning it from sale, after it fell foul of the ratings board's strict policies on drug use in games. The board claimed that its drug-use mechanic, which can make progress easier in some circumstances, "constitutes an incentive or reward for drug-use and therefore, the game exceeds the R 18+ classification that states, 'drug use related to incentives and rewards is not permitted'".

In response, Compulsion Games noted that We Happy Few's "overarching social commentary is no different than Aldous Huxley's Brave New World, or Terry Gilliam's Brazil", highlighting that the game unfolds in a world where use of the drug Joy is mandated by the authorities, and that "the whole point of the game is to reject this programming and fight back".

Read more…

We Happy Few

Australia turned the thumbs-down on We Happy Few in May, citing the game's incentivized drug use—players take a faux-narcotic called "Joy" in order to blend in with society and avoid being murdered—as too far over the line for approval. Last week, however, the Classification Board announced that it would reconsider the ruling, and today it revealed that the appeal has been successful. 

"A three-member panel of the Classification Review Board has unanimously determined that the computer game We Happy Few is classified R18+ (Restricted) with the consumer advice 'Fantasy violence and interactive drug use,'" the Classification Review Board said in its decision.   

"In the Classification Review Board’s opinion We Happy Few warrants an R 18+ classification because the interactive drug use is high in impact. The overall impact of the classifiable elements in the computer game was no greater than high." 

"We are extremely pleased with the decision of the board and excited that our Australian fans and new players will be able to experience We Happy Few without modification," Compulsion said in its own announcement. "We want to thank everybody who got involved in the discussion, contacted the board and sent us countless messages of support. Your involvement made a huge difference." 

The R18+ rating means that adults will be legally allowed to purchase the game without having to horse around with proxy servers, overseas shipping, or whatever other trickery gamers down under are forced to fall back on when confronted with this kind of nonsense. We Happy Few is slated to come out on August 10. 

We Happy Few - Captain Scarlett


Hi all,

After considering our appeal to get We Happy Few reviewed for classification, the Australian Classification Review Board has decided to allow the release of We Happy Few in Australia!

We went to a great deal of effort to get this decision overturned. We Happy Few will be rated R18+ in Australia.

We are extremely pleased with the decision of the board and excited that our Australian fans and new players will be able to experience We Happy Few without modification.

We want to thank everybody who got involved in the discussion, contacted the board and sent us countless messages of support. Your involvement made a huge difference.

Compulsion Games
We Happy Few

We Happy Few was refused classification in Australia last month, meaning it was effectively banned in the country. The game's pill-habit was the source of the trouble: We Happy Few is literally about a society that scarfs truckloads of drugs to maintain happiness (and more importantly, conformity), but Australia's National Classification Code states that games depicting "drug misuse or addiction ... in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults" will be refused classification.   

It might seem a bit silly for a country that does actually have an R18+ classification, although its introduction in 2013 doesn't appear to have had much on-the-ground impact for Aussie gamers. But the Classification Board announced today that it will consider an appeal of the RC next month, and extended an invitation to individuals or organizations to "apply for standing as an interested party."  

"The closing date to lodge your application for standing as an interested party and any submissions is 29 June 2018," the announcement says. "Please note that the Review Board can only consider submissions about We Happy Few itself and not any other matters relating to computer game classification policy or issues generally." 

We Happy Few was refused classification because players are incentivized to take drugs in the game world. "A player who takes Joy can reduce gameplay difficulty, therefore receiving an incentive by progressing through the game quickly. Although there are alternative methods to complete the game, gameplay requires the player to take Joy to progress," the board said in its original ruling

"In the Board’s opinion, the game’s drug-use mechanism of making game progression less difficult, constituted an incentive or reward for drug-use. Therefore, the game exceeded the R18+ classification because of the drug use related to incentives and rewards."   

Hopefully the board will look more deeply into We Happy Few's narrative themes in its re-review, rather than just the basic mechanics of getting high to get by. The Classification Board's re-review is scheduled for July 3. 

Thanks, Kotaku.

We Happy Few - contact@rockpapershotgun.com (Matthew Castle)

Coming soon to YouTube: 'Top 10 Ways To Hurt People With Your Elbow In Yakuza 0'

Has it really been six months? 2018 is passing in a blur of frozen architects, drug-pushing prophets and accordion duets. Hell, six months ago the RPS Video Department was but a glint in Graham s eye. You may also recall a gathering of the most exciting games of 2018, a rundown of the year as it looked back in January. With E3 done there s a clearer picture of what the rest of 2018 looks like. Many games have slipped to February 2019 – the stampeding bandits of Red Dead Redemption 2 have them running for the hills – but we ve rustled up 15 of the remaining games that fellow video person Noa and I are looking forward to.

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