Half-Life - Alice O'Connor

The Half-Life remake mod Black Mesa really is coming, and now a leaked video confirmed as real has surfaced with a peek at its jazzed-up 'On a Rail' chapter. You know, that frightful section with the tedious trains then glorious rocket launch.

The footage leaked to ValveTime is a rough cut of a planned gameplay video the Black Mesa team put together, Black Mesa team member 'Raminator' has responded, which somehow got into the wild early.

"The build featured in the video is between four and five weeks old," he explained. "You won't be seeing very many changes between what's in the video and what's in the final product."

As for the iron sights aiming seen on the revolver, a feature not in the original Half-Life, that's only available for the .357 and crossbow, boosting accuracy a little but lowering firing speed. After fans grumbled about seeing this in the leaked video, an option's been added to disable it.

Raminator says that following the leak, the team is going to be "moving some things forward" when it comes to showing us more of the long, long, long-in-development mod.

Some frankly unwatchable footage of an early version of the 'Surface Tension' chapter has also been leaked, though darned if I can see anything in it.

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client

Team Fortress 2
  • Added new items:
    • The Red-Tape Recorder
    • The Huo Long Heatmaker
    • The Flying Guillotine
    • The Neon Annihilator
    • The Triad Trinket
    • The Champ Stamp
    • The Marxman
    • The Human Cannonball
  • Added new promo items
  • Fixed sappers attaching incorrectly to teleporters that are still building
  • Improved reliability for finding a coach
  • Fixed Engineer training shotgun and pistol images being swapped
  • Fixed GetPlayerItems web APIs not respecting inventory privacy settings
  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed dedicated servers not being able to set sv_region

Team Fortress 2
  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed Unicode characters getting stripped from player names
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters

Team Fortress 2
  • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
  • Fixed not being able to equip all-class items properly
  • Fixed the DX8 water effect
  • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
  • Fixed the Strange Sandman not accepting the Posthumous Kills strange part
Day of Defeat: Source - Valve
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash on exit (after connecting to a server using sv_pure)
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM, CS:S)
  • Fixed a problem that allowed spoofed IP addresses to make connections to the game server

Team Fortress 2
  • Teddy Roosebelt can now get assists in Pyrovision
  • Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
  • Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
  • Fixed decapitations creating head gibs in Low Violence and Pyrovision
  • Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
  • Fixed tracers being fired for other weapons (SMGs) while in focus
  • Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
  • Added team color to rainbow-showered players in Pyrovision
  • Updated localization files

Counter-Strike: Source
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds
  • Updated the HTML renderer for displaying server MOTD
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2
  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader's Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added 'flying' sound to blast jumps
    • The Concheror
      • Changed rage building source from "damage done and damage received" to only "damage done"
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet's blue team skin not showing
    • Fixed Unarmed Combat's taunt not working
    • Unarmed Combat's color now matches the team using it
    • Fixed the Apparition's Aspect showing a burning texture in DX8
Day of Defeat: Source - Valve
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Updated with shared engine changes.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fatal engine errors are now written to the server log file
  • Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
    • Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle

Team Fortress 2
  • Added The Sneaky Spats of Sneaking
  • Added new promotional items
  • Added koth_badlands to eligible quickplay maps
  • Added changelevel_next server command which changes to the next map in the map cycle
  • Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
  • Fixed The Manmelter using the wrong muzzle flash effect
  • Fixed The Frying Pan not being positioned correctly for some classes
...