DICETINY: The Lord of the Dice - Fakedice

Hey guys,

I suddenly got this urge to share with you guys what we've been working on over the last few weeks. We're experimenting with a bunch of new stuff which will probably be introduced in our next update, the date for which is yet to be set. It may take awhile until that update but we will use every minute of that time to make the game more exciting and polished and make the wait all worthwhile.


Multiple saves
Let's not worry about losing your save now when you play a new character. (Hm..have I already told you about this?)


Battle Log
Which will help you get a better understanding of what on earth is going on. (Look at the texts on the bottom left corner in the image below.)

Back to one dice
For more interactions, and others.


Relic Hunter
He has awaken, and he's got some treasure chests you can't refuse.


Deck limit now up to 20
More cards mean more strategies and fun.

Give Taunt or Level
When you land on one of your friendly minions, you can give it Taunt or raise its level. Of course nothing comes free. It takes Gold.


Complete renovation of the storyline
We're spicing things up. It will return longer and funnier, and of course with more parodies.


The card ideas, Winners!
I want to first thank all the participants. We had a lot of fun reading your ideas. Congratulations to the winners, and those of you who didn't win, don't be disappointed because there will be next time! Please note that these cards maybe tweaked to a certain extent while it makes a transition into the game.

hellfirebam
Trapmaster 4/4
Up to 3 random empty spaces become spike traps. Death

Kenibatz
Single Strike Soldier 10/10
Remove this minion from the game after one lap.Taunt, Summon

Kenibatz
Sleepy Sentinel 10/10
Once per lap, -2 attack. Taunt, One Lap

Kenibatz
Twisted Faith 3
You and your enemy swap minion ownership for one lap.

Rhodin
Doppleganger 5
When summoned, Doppleganger gains the stats of one minion currently in play. Summon

We also got a few cards we came up on our own. I will reveal them later so stay tuned.

April Fools image that didn't quite make it
I will leave you guys with our April Fools Day image that almost made it but we decided not to post because it wasn't funny enough...
DICETINY: The Lord of the Dice - Mike_People's Community Manager

Hey guys,

I suddenly got this urge to share with you guys what we've been working on over the last few weeks. We're experimenting with a bunch of new stuff which will probably be introduced in our next update, the date for which is yet to be set. It may take awhile until that update but we will use every minute of that time to make the game more exciting and polished and make the wait all worthwhile.


Multiple saves
Let's not worry about losing your save now when you play a new character. (Hm..have I already told you about this?)


Battle Log
Which will help you get a better understanding of what on earth is going on. (Look at the texts on the bottom left corner in the image below.)

Back to one dice
For more interactions, and others.


Relic Hunter
He has awaken, and he's got some treasure chests you can't refuse.


Deck limit now up to 20
More cards mean more strategies and fun.

Give Taunt or Level
When you land on one of your friendly minions, you can give it Taunt or raise its level. Of course nothing comes free. It takes Gold.


Complete renovation of the storyline
We're spicing things up. It will return longer and funnier, and of course with more parodies.


The card ideas, Winners!
I want to first thank all the participants. We had a lot of fun reading your ideas. Congratulations to the winners, and those of you who didn't win, don't be disappointed because there will be next time! Please note that these cards maybe tweaked to a certain extent while it makes a transition into the game.

hellfirebam
Trapmaster 4/4
Up to 3 random empty spaces become spike traps. Death

Kenibatz
Single Strike Soldier 10/10
Remove this minion from the game after one lap.Taunt, Summon

Kenibatz
Sleepy Sentinel 10/10
Once per lap, -2 attack. Taunt, One Lap

Kenibatz
Twisted Faith 3
You and your enemy swap minion ownership for one lap.

Rhodin
Doppleganger 5
When summoned, Doppleganger gains the stats of one minion currently in play. Summon

We also got a few cards we came up on our own. I will reveal them later so stay tuned.

April Fools image that didn't quite make it
I will leave you guys with our April Fools Day image that almost made it but we decided not to post because it wasn't funny enough...
DICETINY: The Lord of the Dice - Mike_People's Community Manager

Hey guys,

Here's this week's update!

The deadline for the "Tell us your card ideas!" event
We're going to have a meeting next Monday to decide what new cards to add so if you haven't told us your awesome card ideas yet go here and leave a comment (or send an email to master@fakedice.com)
before the end of this week! (March 13th PDT)


And now, here are the stuff we are working on right now.

Multiple save system
Now you have have multiple save slots so you don't have to lose your current save to play as a new character. Looks neat?


The new board designs
Here are some of the new board designs we're considering. We're currently trying to figure out what kind of game modes will go well with these designs. ( Giant boss battle, Race, etc)




You can check out more designs in this video in which I talk about the aforementioned stuff.

Improvements based on the user feedback.
  • My Deck: Right click to remove a card from the deck, and left click to add a card to the deck.
  • Campfire -> Card Sellers -> Sellers will not show the cards you already possess.

Updated the guide
I updated the guide so have a look here when you have time. (Added campfire, world map, card equipment etc.) Meanwhile I'm planning to make a beginner's tutorial video (since we don't have a tutorial yet. We're working on it guys!) for those of you having trouble with the game rules.

Lastly, I will leave you guys with a video in which we unboxed HTC Vive VR. Click here to watch.

That's it for today guys. Have a good one!
Mike "The People's Community Manager"
mike.lee@fakedice.com
Facebook
Twitter
Youtube
Twtich
Tumblr
DICETINY: The Lord of the Dice - Fakedice

Hey guys,

Here's this week's update!

The deadline for the "Tell us your card ideas!" event
We're going to have a meeting next Monday to decide what new cards to add so if you haven't told us your awesome card ideas yet go here and leave a comment (or send an email to master@fakedice.com)
before the end of this week! (March 13th PDT)


And now, here are the stuff we are working on right now.

Multiple save system
Now you have have multiple save slots so you don't have to lose your current save to play as a new character. Looks neat?


The new board designs
Here are some of the new board designs we're considering. We're currently trying to figure out what kind of game modes will go well with these designs. ( Giant boss battle, Race, etc)




You can check out more designs in this video in which I talk about the aforementioned stuff.

Improvements based on the user feedback.
  • My Deck: Right click to remove a card from the deck, and left click to add a card to the deck.
  • Campfire -> Card Sellers -> Sellers will not show the cards you already possess.

Updated the guide
I updated the guide so have a look here when you have time. (Added campfire, world map, card equipment etc.) Meanwhile I'm planning to make a beginner's tutorial video (since we don't have a tutorial yet. We're working on it guys!) for those of you having trouble with the game rules.

Lastly, I will leave you guys with a video in which we unboxed HTC Vive VR. Click here to watch.

That's it for today guys. Have a good one!
Mike "The People's Community Manager"
mike.lee@fakedice.com
Facebook
Twitter
Youtube
Twtich
Tumblr
DICETINY: The Lord of the Dice - Mike_People's Community Manager
Hey guys,

Do you have a good card idea? Then you don't want to miss this!

Tell us your card ideas and it can be included in the game!

No pressure. Just let your imagination fly. Should it be funny? technical? Doesn't matter! (But if it's funny, technical, and unique, the better!) Should it be a minion card or a spell card? It can be any type of card! Just one thing. Please follow the following format.

Class / Card Name / Cost / Ability / How is this ability triggered?

Here's an example:
Warrior/ / Taunt Giver / 3AP / Give Taunt to your Hero / When it's summoned.

Here's a tip. Please keep the description as short and clear as possible. (If you can't, that's fine too =) We will pick a winner for each class, and implement it in the game. *Please note that we may edit it to a certain extent to make it more fit for the game.

If your idea gets picked, you will get the following prizes.

- You will receive a Dicetiny Steam key.
- Your Steam ID will be mentioned in the game as the inspiration.

Like this! but this is just an example and it could be on the back of the card.
We haven't decided yet.




Alright guys. It's time for that light bulb moment! Leave your idea below or send it to master@fakedice.com

Good Luck!

Mike "The People's Community Manager"
mike.lee@fakedice.com
Facebook
Twitter
Youtube
Twtich
Tumblr
DICETINY: The Lord of the Dice - Fakedice
Hey guys,

Do you have a good card idea? Then you don't want to miss this!

Tell us your card ideas and it can be included in the game!

No pressure. Just let your imagination fly. Should it be funny? technical? Doesn't matter! (But if it's funny, technical, and unique, the better!) Should it be a minion card or a spell card? It can be any type of card! Just one thing. Please follow the following format.

Class / Card Name / Cost / Ability / How is this ability triggered?

Here's an example:
Warrior/ / Taunt Giver / 3AP / Give Taunt to your Hero / When it's summoned.

Here's a tip. Please keep the description as short and clear as possible. (If you can't, that's fine too =) We will pick a winner for each class, and implement it in the game. *Please note that we may edit it to a certain extent to make it more fit for the game.

If your idea gets picked, you will get the following prizes.

- You will receive a Dicetiny Steam key.
- Your Steam ID will be mentioned in the game as the inspiration.

Like this! but this is just an example and it could be on the back of the card.
We haven't decided yet.




Alright guys. It's time for that light bulb moment! Leave your idea below or send it to master@fakedice.com

Good Luck!

Mike "The People's Community Manager"
mike.lee@fakedice.com
Facebook
Twitter
Youtube
Twtich
Tumblr
DICETINY: The Lord of the Dice - Mike_People's Community Manager
Hey guys,

Hope you guys enjoyed the recent update! =) For us, we had an important meeting this Monday to decide which direction we should be heading from this point on. We sat down to discuss what we should be focusing on to make DICETINY a complete game.


"I say we bomb them all!..."

So the main topic was what are the essential features we should be working on over the next couple of months to make Dicetiny a complete game (sorry for repeating the same thing over lol) , and here are the features we looked into.
  • Content/World Map
  • Gameplay
  • PvP
  • Localization
  • Card History
  • Save System
  • Tutorial
We went over them one by one trying to decide which one is of the highest priority.

Content/World Map (more stages)
Although the game needs more stages, majority of us felt it was more important to make the current stages more fun than just keep adding same type of stages.

Gameplay
We all agreed that the current stages are somewhat dull maybe except Ballwood stage where the object is clear (get Shake Spear to kill the enemy hero.) There's no strategy involved for the other stages where the strategy is just replay it until you get lucky. We need something to spice things up and more strategy.

PvP
Some of us felt that PvP was the one thing that would generate the biggest excitement among fans and maybe essential for the success of the game. (I'm sure many of you guys want this too.) Of course, the risk with PvP is it takes time and money.

Localization
Being a card-focused game with tons of text descriptions, we felt that since the game's all in either English or Korean, we are leaving off people from other countries like Russia/Brazil/France etc. Maybe localizing the game into multiple languages will bring somewhat large number of players ultimately contributing to the game's success? If we do decide to do localization for multiple langues, how are we going to do this? We looked into the case of Plague Inc's case: http://translation.ndemiccreations.com/project/plague-inc-evolved

Card History (battle log)
This is something that many of you brought up. Enemy's actions are too fast to see. The game needs a certain kind of card log. We decided this falls into the Content/World Map category, and should be done for the game to be complete.

Save System
A save system that allows the player to try multiple characters at the same time is also something that we hear often from you guys. We decided this falls into the Content/World Map category, and should be done for the game to be complete.

Tutorial
Some of us felt that considering the nature of the game, tutorial was essential before the game releases fully. We considered adding maybe "3~4 initial stages" whose purpose would be to teach the players. We decided this falls into the Content/World Map category, and should be done for the game to be complete.


"That's a very good point. But you still haven't answered my question why you're using a blue pen"

So in the end, majority of us agreed that it is Gameplay/Variance that we should be focusing on while we also agreed at the same time that we must have Card History/Save System/Tutorial for the game to be complete, and they should be implemented before anything. What do you think guys? What do you think we should be focusing on? Do you have any good idea to improve the gameplay and overall experience? Leave your comment below and let us know!

I will leave you guys with a suggestion from one of our staff just to give you an example.
In order to improve the gameplay we need to...
- Give more variety to the win condition. (Collect/Hunt to win!, Race to the starting space to win!, 1v1, Beat the boss!, etc)
- Give more variety to the board. (A board with just fixed space, A board with random spaces)
- Have more minion ability (Ex.minions that deal damage first etc.)
- Tutorial, Indicate mission objective in the world map, battle log, etc...

That's it for today guys. See you guys next time!
Mike "The People's Community Manager"
Facebook
Twitter
Youtube
Twtich
DICETINY: The Lord of the Dice - Fakedice
Hey guys,

Hope you guys enjoyed the recent update! =) For us, we had an important meeting this Monday to decide which direction we should be heading from this point on. We sat down to discuss what we should be focusing on to make DICETINY a complete game.


"I say we bomb them all!..."

So the main topic was what are the essential features we should be working on over the next couple of months to make Dicetiny a complete game (sorry for repeating the same thing over lol) , and here are the features we looked into.
  • Content/World Map
  • Gameplay
  • PvP
  • Localization
  • Card History
  • Save System
  • Tutorial
We went over them one by one trying to decide which one is of the highest priority.

Content/World Map (more stages)
Although the game needs more stages, majority of us felt it was more important to make the current stages more fun than just keep adding same type of stages.

Gameplay
We all agreed that the current stages are somewhat dull maybe except Ballwood stage where the object is clear (get Shake Spear to kill the enemy hero.) There's no strategy involved for the other stages where the strategy is just replay it until you get lucky. We need something to spice things up and more strategy.

PvP
Some of us felt that PvP was the one thing that would generate the biggest excitement among fans and maybe essential for the success of the game. (I'm sure many of you guys want this too.) Of course, the risk with PvP is it takes time and money.

Localization
Being a card-focused game with tons of text descriptions, we felt that since the game's all in either English or Korean, we are leaving off people from other countries like Russia/Brazil/France etc. Maybe localizing the game into multiple languages will bring somewhat large number of players ultimately contributing to the game's success? If we do decide to do localization for multiple langues, how are we going to do this? We looked into the case of Plague Inc's case: http://translation.ndemiccreations.com/project/plague-inc-evolved

Card History (battle log)
This is something that many of you brought up. Enemy's actions are too fast to see. The game needs a certain kind of card log. We decided this falls into the Content/World Map category, and should be done for the game to be complete.

Save System
A save system that allows the player to try multiple characters at the same time is also something that we hear often from you guys. We decided this falls into the Content/World Map category, and should be done for the game to be complete.

Tutorial
Some of us felt that considering the nature of the game, tutorial was essential before the game releases fully. We considered adding maybe "3~4 initial stages" whose purpose would be to teach the players. We decided this falls into the Content/World Map category, and should be done for the game to be complete.


"That's a very good point. But you still haven't answered my question why you're using a blue pen"

So in the end, majority of us agreed that it is Gameplay/Variance that we should be focusing on while we also agreed at the same time that we must have Card History/Save System/Tutorial for the game to be complete, and they should be implemented before anything. What do you think guys? What do you think we should be focusing on? Do you have any good idea to improve the gameplay and overall experience? Leave your comment below and let us know!

I will leave you guys with a suggestion from one of our staff just to give you an example.
In order to improve the gameplay we need to...
- Give more variety to the win condition. (Collect/Hunt to win!, Race to the starting space to win!, 1v1, Beat the boss!, etc)
- Give more variety to the board. (A board with just fixed space, A board with random spaces)
- Have more minion ability (Ex.minions that deal damage first etc.)
- Tutorial, Indicate mission objective in the world map, battle log, etc...

That's it for today guys. See you guys next time!
Mike "The People's Community Manager"
Facebook
Twitter
Youtube
Twtich
DICETINY: The Lord of the Dice - Mike_People's Community Manager


Hi guys,

The wait is finally over. Here's the patch note for today's update. Enjoy, and let us know what you think of the update! (Please note that if you haven't participated in the recent beta test, your previous progression will be lost. Sorry about the inconvenience guys.)


The price will change from 75% off to 60% off
As we announced when we launched the game on Early Access, we are increasing the price as more content is being added. (It will take a few days until this price change goes effective after this upcoming update because it takes a few days to get Valve's confirmation after we change the price.)

New features
- World Map
- Campfire
- Relics
- Reward System
*Click here to read the update preview num.1 for more details. http://steamcommunity.com/games/318090/announcements/detail/970893244358416242

New enemy characters
- Zeki Ernest, Britney Showy, Leif Showy, Helmeted Horror, and T-alek added.
*Click here to read the update preview num.2 for more details. http://steamcommunity.com/games/318090/announcements/detail/970893970519671818

Randomized event space.
- Now the position of each event space on the four corners of the board (Starting Space, The Shop, Temple of Bless) is randomized at the start of a game.

Card Storage System added
- "Drag and drop card" in the card storage to save it for later use. Watch this video from 03:15 to see how this works. https://www.youtube.com/watch?v=pqgrSaJB5sA

Board Conditions added
- Board conditions are rules you and your enemy must follow.
- They are not stage-specific and randomly assigned to a stage each time you play.
- There are six conditions as below.
  • The Wrath of God: A lightening strikes on 1~3 random spaces in the beginning of every turn.
  • Sticky: All heroes move one space less after rolling the dice.
  • Greasy: All heroes move one space further after rolling the dice.
  • Become a Rich: Both heroes start the game with 500 gold.
  • Recycled Card: Every time a card is used, it returns to its deck.
  • Thick Fog: You can't use spell cards on spaces with fog. The fog moves randomly every round.

Minion Bribery System
Both enemy and neutral minions can be bribed.
You can now check the bribery probability rate by hovering on a minion (enemy/neutral)

Others
- Improved the HUD.
- Added new cards.
- Improved special effects
- Each Hero's skills adjusted
- Each Hero has a different One Lap Bonus
- Fixed bugs
- Improved English translation. (want to give a shoutout to Matt from Minnesota who kindly helped us with the English translation. Thank you Matt!)

The road to find the greatest Steam banner of all time.
The Winner! Thank you everyone who participated in the poll. Don't forget to click it when you see this. =)


Fakedice
DICETINY: The Lord of the Dice - Fakedice


Hi guys,

The wait is finally over. Here's the patch note for today's update. Enjoy, and let us know what you think of the update! (Please note that if you haven't participated in the recent beta test, your previous progression will be lost. Sorry about the inconvenience guys.)


The price will change from 75% off to 60% off
As we announced when we launched the game on Early Access, we are increasing the price as more content is being added. (It will take a few days until this price change goes effective after this upcoming update because it takes a few days to get Valve's confirmation after we change the price.)

New features
- World Map
- Campfire
- Relics
- Reward System
*Click here to read the update preview num.1 for more details. http://steamcommunity.com/games/318090/announcements/detail/970893244358416242

New enemy characters
- Zeki Ernest, Britney Showy, Leif Showy, Helmeted Horror, and T-alek added.
*Click here to read the update preview num.2 for more details. http://steamcommunity.com/games/318090/announcements/detail/970893970519671818

Randomized event space.
- Now the position of each event space on the four corners of the board (Starting Space, The Shop, Temple of Bless) is randomized at the start of a game.

Card Storage System added
- "Drag and drop card" in the card storage to save it for later use. Watch this video from 03:15 to see how this works. https://www.youtube.com/watch?v=pqgrSaJB5sA

Board Conditions added
- Board conditions are rules you and your enemy must follow.
- They are not stage-specific and randomly assigned to a stage each time you play.
- There are six conditions as below.
  • The Wrath of God: A lightening strikes on 1~3 random spaces in the beginning of every turn.
  • Sticky: All heroes move one space less after rolling the dice.
  • Greasy: All heroes move one space further after rolling the dice.
  • Become a Rich: Both heroes start the game with 500 gold.
  • Recycled Card: Every time a card is used, it returns to its deck.
  • Thick Fog: You can't use spell cards on spaces with fog. The fog moves randomly every round.

Minion Bribery System
Both enemy and neutral minions can be bribed.
You can now check the bribery probability rate by hovering on a minion (enemy/neutral)

Others
- Improved the HUD.
- Added new cards.
- Improved special effects
- Each Hero's skills adjusted
- Each Hero has a different One Lap Bonus
- Fixed bugs
- Improved English translation. (want to give a shoutout to Matt from Minnesota who kindly helped us with the English translation. Thank you Matt!)

The road to find the greatest Steam banner of all time.
The Winner! Thank you everyone who participated in the poll. Don't forget to click it when you see this. =)


Fakedice
...