Get ready for some Ice Cream Headaches in the second adventure pack for Guild of Dungeoneering, coming to PC & Mac on October 27th and a little later on mobile.
Ice Cream Headaches
“It's a heatwave! This is awful, I'm sitting here in a puddle of my own sweat. At least I hope it's sweat.
There’s more than a hint of morgue in the air, some older townsfolk are keeling over from exhaustion and dehydration, Fire Demons are running rampant in the outer villages.
Worst of all, I can’t even get my favourite ice cream. It’s so unfair. Why does everything bad happen to me?”
It’s time to send some chumps out to do your dirty work, namely fetch some ice cream. Things get a bit complicated when it turns out the Ice Cream Monks are under siege from Brainiacs intent on destroying all the ice cream. I guess we could team up with them… but maybe there’s a way to turn this situation to the Guild’s advantage?
More quests, monsters and bosses!
Explore the snowy mountains, visit the ice cream monks, battle new monsters like the Slushie Elemental and the Pygmy Mammoth!
Ice Cream Monks: Scooper Trooper and Grand Taster
Slushie Elemental & Commendable Snowman
Pygmy Mammoth & Mountain Walrus
Ice Cream Headaches will add a whole new region with 21 new quests and 30 new monsters and bosses to battle.
Find new Dungeoneers for the guild!
Recruit three new classes of dungeoneer with the Yodeller, the Ice Cream Monk, and the Snowitch.
Ice Cream Monk and Snowitch
Loads of new loot!
24 new pieces of equippable loot to be found throughout Guild of Dungeoneering makes for huge replayability. Expand the full game with these new items.
Just a few of the new items!
More Bardic tunes
It’s the bard that everyone loves to hate! And he’s back with some more tunes to accompany your successes… and your failures.
Favour: a new way to play
Ice Cream Headaches brings an important new mechanic into play called Favour.
Any time you draw a room or corridor tile it may have a Rune of Fate inscribed on it. Place this in the dungeon and defeat a monster there to gain Favour with the Fates.
Favour can be spent any time during the dungeon run on powerful card-manipulation effects. You could draw extra cards in battle or even remove one of your weaker cards from your deck for the rest of the quest.
This adds a whole new strategic element to dungeon creation as you match up Runes with where you want your dungeoneer to go. And once you build up some Favour there are more strategic decisions to be made about how and when to best spend it!
Where will the new quests fit into the existing game map?
The new region will appear very close to the start of the game: right after you beat your 2nd boss in the grasslands you'll get a new mission and story leading to the new zone. If you started a brand new game you'd get there in under half an hour. If you load up a savegame that's anywhere after that point, it will trigger it as soon as you open the map.
Difficulty-wise it's tuned to be playable at this early stage of the game, it's a kind of bridge between grasslands difficulty and jungle. If you have a savegame where you've beaten everything and unlocked all the guild upgrades you CAN take that and play the new quests but they will be far too easy. I'd suggest starting a new game instead.
The point of the adventure pack is to expand on the existing game & add replayability - not take the campaign further. That's why we added the quest content at this point (and why pirates cove added it to the jungle). In future we'll think about doing content that takes you further beyond the current endgame.
As with pirates cove all the loot unlocks are spread in all the guild upgrades, so you'll be finding them throughout the entire GoD campaign. And with Ice Cream Headaches we have the new Favour mechanic which changes up dungeon runs significantly, and again affects every dungeon in the game not just the ones in the new region.
Get ready for some Ice Cream Headaches in the second adventure pack for Guild of Dungeoneering, coming to PC & Mac on October 27th and a little later on mobile.
Ice Cream Headaches
“It's a heatwave! This is awful, I'm sitting here in a puddle of my own sweat. At least I hope it's sweat.
There’s more than a hint of morgue in the air, some older townsfolk are keeling over from exhaustion and dehydration, Fire Demons are running rampant in the outer villages.
Worst of all, I can’t even get my favourite ice cream. It’s so unfair. Why does everything bad happen to me?”
It’s time to send some chumps out to do your dirty work, namely fetch some ice cream. Things get a bit complicated when it turns out the Ice Cream Monks are under siege from Brainiacs intent on destroying all the ice cream. I guess we could team up with them… but maybe there’s a way to turn this situation to the Guild’s advantage?
More quests, monsters and bosses!
Explore the snowy mountains, visit the ice cream monks, battle new monsters like the Slushie Elemental and the Pygmy Mammoth!
Ice Cream Monks: Scooper Trooper and Grand Taster
Slushie Elemental & Commendable Snowman
Pygmy Mammoth & Mountain Walrus
Ice Cream Headaches will add a whole new region with 21 new quests and 30 new monsters and bosses to battle.
Find new Dungeoneers for the guild!
Recruit three new classes of dungeoneer with the Yodeller, the Ice Cream Monk, and the Snowitch.
Ice Cream Monk and Snowitch
Loads of new loot!
24 new pieces of equippable loot to be found throughout Guild of Dungeoneering makes for huge replayability. Expand the full game with these new items.
Just a few of the new items!
More Bardic tunes
It’s the bard that everyone loves to hate! And he’s back with some more tunes to accompany your successes… and your failures.
Favour: a new way to play
Ice Cream Headaches brings an important new mechanic into play called Favour.
Any time you draw a room or corridor tile it may have a Rune of Fate inscribed on it. Place this in the dungeon and defeat a monster there to gain Favour with the Fates.
Favour can be spent any time during the dungeon run on powerful card-manipulation effects. You could draw extra cards in battle or even remove one of your weaker cards from your deck for the rest of the quest.
This adds a whole new strategic element to dungeon creation as you match up Runes with where you want your dungeoneer to go. And once you build up some Favour there are more strategic decisions to be made about how and when to best spend it!
Where will the new quests fit into the existing game map?
The new region will appear very close to the start of the game: right after you beat your 2nd boss in the grasslands you'll get a new mission and story leading to the new zone. If you started a brand new game you'd get there in under half an hour. If you load up a savegame that's anywhere after that point, it will trigger it as soon as you open the map.
Difficulty-wise it's tuned to be playable at this early stage of the game, it's a kind of bridge between grasslands difficulty and jungle. If you have a savegame where you've beaten everything and unlocked all the guild upgrades you CAN take that and play the new quests but they will be far too easy. I'd suggest starting a new game instead.
The point of the adventure pack is to expand on the existing game & add replayability - not take the campaign further. That's why we added the quest content at this point (and why pirates cove added it to the jungle). In future we'll think about doing content that takes you further beyond the current endgame.
As with pirates cove all the loot unlocks are spread in all the guild upgrades, so you'll be finding them throughout the entire GoD campaign. And with Ice Cream Headaches we have the new Favour mechanic which changes up dungeon runs significantly, and again affects every dungeon in the game not just the ones in the new region.
The mobile edition is priced at $3.99 (or equivalent), which I'm sure you'll agree makes it a very attractive proposition even if you already own it on Steam!
Not only that but we've decided on mobile there will be no IAPs for expansions. Instead we're just going to update the base game as we release them, and bump up the overall price for future buyers. So get in now and you'll essentially get the expansions free on mobile.
Mobile edition is the base game only right now, and we'll be adding Pirate's Cove to it in a while.
Now that mobile is out we can focus on desktop again, hooray! We are going to go back into finishing up Trophy Trial mode AND we have started designing a new expansion of the same size as Pirate's Cove. :D
The mobile edition is priced at $3.99 (or equivalent), which I'm sure you'll agree makes it a very attractive proposition even if you already own it on Steam!
Not only that but we've decided on mobile there will be no IAPs for expansions. Instead we're just going to update the base game as we release them, and bump up the overall price for future buyers. So get in now and you'll essentially get the expansions free on mobile.
Mobile edition is the base game only right now, and we'll be adding Pirate's Cove to it in a while.
Now that mobile is out we can focus on desktop again, hooray! We are going to go back into finishing up Trophy Trial mode AND we have started designing a new expansion of the same size as Pirate's Cove. :D
Guild of Dungeoneering Ultimate Edition - Gambrinous
Thank you for your overwhelming enthusiasm to my last announcement asking for testers! We now have over 350 people signed up for the closed beta of our upcoming mobile edition of Guild of Dungeoneering.
I have started inviting people from the list to our closed beta for iOS and Android. To start with it's just a few people but we'll keep adding more each time we update the apps.
Guild of Dungeoneering Ultimate Edition - Gambrinous
Thank you for your overwhelming enthusiasm to my last announcement asking for testers! We now have over 350 people signed up for the closed beta of our upcoming mobile edition of Guild of Dungeoneering.
I have started inviting people from the list to our closed beta for iOS and Android. To start with it's just a few people but we'll keep adding more each time we update the apps.