Note: Apparently, there is some confusion on how the updating works.
Steam AUTOMATICALLY updates your Eastern Front mod as soon as we push a new update. You don't need to do ANYTHING.
Ingame the game will still show "2.4.0.2" as your version, which is because it is a custom text and does not update manually. The update still applies.
The newest build number is "ID 2125558 " after hotfix: 2128326. If you think your game did not update properly you can check your game version by right click on "Company of Heroes: Eastern Front", select "Properties" and then click "local files". At the bottom there is the number of the newest Patch number. If the game updated corretly it will show "ID 2128326".
Updated Sep 18th
Bugfixes:
* fixed fatal AI crash on some maps * fixed Artillery Spotter not camouflaging in cover * fixed Artillery Spotter not getting the sight range/weapon range bonus as intended, fixed range bonus to 50m like intended (from 70m) * removed sniper antispam from Spotter (resulted in spotters getting instakilled by bikes/Schwimmwagens) * fixed messy aura graphics on Guards * Fixed missing T17 50cal top gunner upgrade * fixed wrong ability CP costs for RHS Breakthrough (now correctly Cage Armour 2cp - Breakthrough Artillery 2cp - KV 1 3cp) * fixed Command Squad to upgrade 1x DP28 (instead of 2x) Hotfix 2: Sep 18th: * fixed requirements on KV 1 call in and Breakthrough arty * fixed reinforcement on Artillery Spotter * fixed missing rifles on Airborne soldiers * fixed some other minor bugs on PE * fixed Schwimmwagen mine detection * fixed axis 88mm squad size on recrewing (now 3 guys man it and it's possible to reinforce the 4th man) * fixed Armourtype on Elefant (now has much better armour, aka almost indestructable)
General Changes:
* snipers can move in cover while being camouflaged now * snipers with active camouflage will move cloaked in cover at normal speed * further tweaks to Flamethrower performance * Added missing Steam Workshop button to main menu. Now you can download maps from the workshop from within EF. Its also possible to upload to the workshop EF specific maps which make use of EF assets, and you can download them from here to and play them (probably a good idea to put in the description of the map that it will only with when playing EF) * Added missing map refresh button to game setup menu * Added missing workshop map icon to map selection dropdown * Added missing ping status on the game setup menu * AI will no longer throw smoke grenades as it uses them in a messy way. We're working on AI improvements to make AI use them more smartly.
Soviets:
* moved Command Squad to HQ * lowered Ingenery hitpoints to 40 (from 45) * lowered Artillery Spotter pop cost to 2 (from 4), increased health to 55 (from 45) * increased Spotter capping rate to 1.75 (from 1.25) * lowered Conscript capping speed to 1.00 (from 1.25) * lowered Conscript health to 40 (from 45) * increased reinforcement time rate for conscripts by 25% * Conscript reinforcement cost now 19 (from 18) * slightly lowered damage output and accuracy from Strafiniki Commissar PPD34 on medium range * increased Sturmovie Ingenery Health to 60 (from 55) * reverted SU 85/100 range to 45m (from 47.5) * slightly lowered long range penetration on SU 100 against Tiger I and II * increased reload time for SU 100 to 7.5-8.5s (from 7-8s) * increased SU 100 damage to 150 (from 137.5) * set SU 100 and SU 85 accuracy to 0.8 long range (had different values) * increased SU 100 gun upgrade cost to 80f (from 60f) * set Guards armourtype to tp_infantry_sergeant (from tp_infantry_riflemen_elite) * Guards apply a "zeal-like" aura to nearby units. When squads nearby of Guards loose members, they will receive combat bonuses. (note. This already applied before, but the aura was buggy and didn't give the bonus always. Should work as intended now): Less than 5 members: + 5 health and health regen Less than 3 members: -5% rec. damage Less than 2 members: additional weapon accuracy + 5% and less rec. supression * Increased KV 2 cp cost to 6 (total: 9cp) - lowered hitpoints to 1064 (from 1364 - 3 schreck hits less) - lowered weapon scatter and accuracy over all ranges significantly - increased weapon damage to 200 (from 150) - increased weapon reload to 13-14s (from 12s) * Bt-7with 76mm howitzer: - now deals 15% deflection damage to tanks - lowered accuracy and damage against tanks - lowered accuracy and scatter against soft targets to match StuH
Ostheer:
* tweaked LeFH scatter (should hit more accurate now) * applied some tweaks to StuG III armourtype against some weapons * applied increased healing range to healing paradrop (10m -> 18m)
USA:
* Allied Crew repairs now heal 10 hp/sec over 30s instead of 15hp/sec over 20s
Note: Apparently, there is some confusion on how the updating works.
Steam AUTOMATICALLY updates your Eastern Front mod as soon as we push a new update. You don't need to do ANYTHING.
Ingame the game will still show "2.4.0.2" as your version, which is because it is a custom text and does not update manually. The update still applies.
The newest build number is "ID 2125558 " after hotfix: 2128326. If you think your game did not update properly you can check your game version by right click on "Company of Heroes: Eastern Front", select "Properties" and then click "local files". At the bottom there is the number of the newest Patch number. If the game updated corretly it will show "ID 2128326".
Updated Sep 18th
Bugfixes:
* fixed fatal AI crash on some maps * fixed Artillery Spotter not camouflaging in cover * fixed Artillery Spotter not getting the sight range/weapon range bonus as intended, fixed range bonus to 50m like intended (from 70m) * removed sniper antispam from Spotter (resulted in spotters getting instakilled by bikes/Schwimmwagens) * fixed messy aura graphics on Guards * Fixed missing T17 50cal top gunner upgrade * fixed wrong ability CP costs for RHS Breakthrough (now correctly Cage Armour 2cp - Breakthrough Artillery 2cp - KV 1 3cp) * fixed Command Squad to upgrade 1x DP28 (instead of 2x) Hotfix 2: Sep 18th: * fixed requirements on KV 1 call in and Breakthrough arty * fixed reinforcement on Artillery Spotter * fixed missing rifles on Airborne soldiers * fixed some other minor bugs on PE * fixed Schwimmwagen mine detection * fixed axis 88mm squad size on recrewing (now 3 guys man it and it's possible to reinforce the 4th man) * fixed Armourtype on Elefant (now has much better armour, aka almost indestructable)
General Changes:
* snipers can move in cover while being camouflaged now * snipers with active camouflage will move cloaked in cover at normal speed * further tweaks to Flamethrower performance * Added missing Steam Workshop button to main menu. Now you can download maps from the workshop from within EF. Its also possible to upload to the workshop EF specific maps which make use of EF assets, and you can download them from here to and play them (probably a good idea to put in the description of the map that it will only with when playing EF) * Added missing map refresh button to game setup menu * Added missing workshop map icon to map selection dropdown * Added missing ping status on the game setup menu * AI will no longer throw smoke grenades as it uses them in a messy way. We're working on AI improvements to make AI use them more smartly.
Soviets:
* moved Command Squad to HQ * lowered Ingenery hitpoints to 40 (from 45) * lowered Artillery Spotter pop cost to 2 (from 4), increased health to 55 (from 45) * increased Spotter capping rate to 1.75 (from 1.25) * lowered Conscript capping speed to 1.00 (from 1.25) * lowered Conscript health to 40 (from 45) * increased reinforcement time rate for conscripts by 25% * Conscript reinforcement cost now 19 (from 18) * slightly lowered damage output and accuracy from Strafiniki Commissar PPD34 on medium range * increased Sturmovie Ingenery Health to 60 (from 55) * reverted SU 85/100 range to 45m (from 47.5) * slightly lowered long range penetration on SU 100 against Tiger I and II * increased reload time for SU 100 to 7.5-8.5s (from 7-8s) * increased SU 100 damage to 150 (from 137.5) * set SU 100 and SU 85 accuracy to 0.8 long range (had different values) * increased SU 100 gun upgrade cost to 80f (from 60f) * set Guards armourtype to tp_infantry_sergeant (from tp_infantry_riflemen_elite) * Guards apply a "zeal-like" aura to nearby units. When squads nearby of Guards loose members, they will receive combat bonuses. (note. This already applied before, but the aura was buggy and didn't give the bonus always. Should work as intended now): Less than 5 members: + 5 health and health regen Less than 3 members: -5% rec. damage Less than 2 members: additional weapon accuracy + 5% and less rec. supression * Increased KV 2 cp cost to 6 (total: 9cp) - lowered hitpoints to 1064 (from 1364 - 3 schreck hits less) - lowered weapon scatter and accuracy over all ranges significantly - increased weapon damage to 200 (from 150) - increased weapon reload to 13-14s (from 12s) * Bt-7with 76mm howitzer: - now deals 15% deflection damage to tanks - lowered accuracy and damage against tanks - lowered accuracy and scatter against soft targets to match StuH
Ostheer:
* tweaked LeFH scatter (should hit more accurate now) * applied some tweaks to StuG III armourtype against some weapons * applied increased healing range to healing paradrop (10m -> 18m)
USA:
* Allied Crew repairs now heal 10 hp/sec over 30s instead of 15hp/sec over 20s
Note: The changes are cumulative, most of them already were ingame before, I just wanted to collect them in a single changelog to improve the overview over the current set of differences to vCoh.
Bugfixes
* fixed KV 1 hull mg dealing damage to Ostheer tanks (target_tables were missing for some reason for Panzer III and some other tanks on that weapon) * fixed missing target tables on KV 2 and Elefant * Fixed a bug Quad now does penetration vs airplanes (vs P47 thunderbolt penetration from 0 to 0.1x and Henschel) * 57mm atg damage vs jeep increased from 0.5x to 1x * Fixed a bug with HQ entities increasing accuracy increment, these entities are now neutral * Fixed a bug with halftrack not being able to use 50 cal while upgrading Quad (increased slots from 1 to 2) * Snipers no longer automatically target light vehicles * Fixed bug with satchel charge: can now throw everywhere * M10 misfire bug fixed * Puma friendly fire fixed * Mortars no longer deal double suppression to friendly units at AoE short * Fixed a bug with Wehr Halftrack not applying veterancy on certain hardpoints * Fixed an issue with Croc having an extra 30s buildtime (to 0s) * Fixed a mini bug with the Croc's max range * Repair pioneer are now targetable again (bug in steam version) * Fixed an issue with Medics sometimes not spawning (when multiple bunkers were upgraded) * Fixed several minor bugs with off map mortar barrage
General changes: * Snipers now have negative zeal (radius 20, received accuracy 1.5x) * Snipers camouflage reveal radius from 1 to 3; Stormtroopers: 4 * Snipers aim time from 0.3-0.5 to 0.3s * Snipers general accuracy to 0.9/0.7, increases with veterancy 2 and 3 * Snipers can only camouflage in cover without veterancy * Snipers can move in cover camouflaged. Having at least vet 1 (or vet 2 for Wehrmacht sniper) allows to move at normal speed in cover * Sniper cost to 280mp * M1 garands (rifle and ranger), M1 carbines, Kar98k's (volk and storm) type weapons accuracy vs sniper from 0.75x to 0.85x; * increased moving acc for M3 Grease gun, Pioneer Mp40 and Sturmpio Mp41 to 40% from 30%, applied burst modifier to weapons (more reliable on the charge) * Flamethrowers act more reliably now: their overall damage is lower, but the damage is applied 2 times per second instead of only once * Minesweepers now cost 25 munitions down from 35 (removed) * Paks, Nebels and ATG's now get a 1.25x speed bonus on negative cover (from 1x for atg's and 1.75x for nebel) * Grenades can now harm their shooters (friendly fire) * Grenades minimum throwing range removed * Medics search radius increased from 150 to 175 * Repair ability received damage lowered from 3x to 2.25x; Wire Scuttling total received dps from 6x to 2.25x
Soviets:
* increased SU 85/SU 100 weapon range to 47.5m from 45m * increased SU 76 penetration by 10% on long range, increased accuracy from 0.6 to 0.9, increased overall range to 60 (from 55) * Street Combat requires 2 cp now (3 total) from 2 cp total * KV 2 call in cp cost decreased to 5 cp (from 6) * lowered Artillery Spotter cost to 170mp (from 210), lowered training time to 25s (from 35s)
Ostheer:
* Priority Defense now adds 0.1 health regeneration (66% of axis medikit) to infantry, supression resistance of 50% and max health + 25% to units in the affected sector * Counter Assault increases weapon damage by 50% now instead of increasing burst duration by 30% * removed Grenade from Fusiliers, added upgrade for Granatbüchse39 upgrade option * tweaked Halftrack MG151, overall more reliable damage on close and medium range
Panzer Elite * Increased Ketten HP by 20 (145 -> 165) * Ketten captures at 2.00 now (from 1.00) * Flak 88 crew consists of 4 men now
US:
Doctrinal * Bombing Run bomb damage spreads out on a larger area now (9m->12m) * 5 inch rockets damage vs Stug and Marder III from 1x to 2x * 5 inch rockets angle scatter from 5 to 3 * Airborne ATG reinforce cost from 85 to 45 * Airborne Soldiers use a special M1 Carbine now, deals 10 damage with 0.4/0.6/0.8 accuracy (the default Carbine deals 7 damage with 0.3/0.55/0.75 accuracy) * Recoilles rifles damage vs STUG skirts from 0.8775 to 0.75 * Fire up exhaustion now lasts 7s from 10 * Rangers veterancy requirements to 8/16/32 from 12/24/44 * Rangers now have Ranger M1 Garand Rifle, instead of standard M1 Garand Rifle * Rangers no longer start with bazookas. Added upgade for 2 bazookas (40 ammo) or Thompson SMG (3 weapons for 60 ammo). * Bazooka medium range accuracy from 0.6x to 0.75x, better penetration * Off map combat group: 30 cal and Mortar removed in group 2 and added in group 4 (small chance), Halftrack Quad added in group 2 and 3 * Pershing HVAP upgrade no longer gives AoE penalties * Pershing upkeep cost reduced from 27.648 to 21.6 * Raid capture rate from 1 to 1.5, Capture distance from 5 to 10
Tier0 * Demo Charge research time from 60s to 45s * American Observation post build time set from 50s to 30s * Rax, WSC, MG nest and starting resources -5 fuel * FHQ now act as an 'or' requirement to build Supply yard
Tier1 * Jeep 30 cal accuracy from 0.25/0.4/0.55 to 0.3/0.45/0.6 * Jeep 30 cal accuracy increment from 0.975x to 1.02x * Jeep 30 cal priority vs Snipers increased to 100 * Jeep 30 cal max reload from 6s to 6.5s * M1 Carbine accuracy long range from 0.25x to 0.35x (Rifles leader, weaponcrews and Airborne)
Tier2 * Mortar and HMG squad reinforce cost from 0.5x to 0.3x, reinforce time 0.75x * Hmg cost to 180mp (from 240mp) * Mortar cost to 250mp (from 280mp) * Mortar squad veterancy requirements from 8/16/32 to 8/14/26 * Mortar damage vs airborne armor from 1x to 2x, accuracy vs airborne to 1x (from 0.75x) * Mortar damage vs garrisoned units from 0.75x to 1x * Mortar free fire (not barrage) cooldown reduced from 8-6s to 4-3s * Springfield sniper rifle reload increased to 6 from 3 * American Sniper upkeep cost from 9.6 to 12
Tier3 * M8 37mm damage vs Marder III (Geschutzwagen) from 2x to 1.5x * M8 damage vs Flak88 from 0.5x to 1x * M8 37mm damage vs Puma from 1x to 1.2x * M8 37mm accuracy long range from 0.75x to 0.85x * T17 37mm gun is now similar to the Greyhounds * T17 can now upgrade 50 cal * T17 HP increased from 265 to 360 * T17 vet 3: accuracy bonus from 1.15x to 1.3x, Vet 1 and vet 2 bonuses switched, Vet 1 now also offers 1.25x max speed bonus * M3 Halftrack fuel cost dropped from 25 to 20 * Quad suppression increased from 0.002/0.003/0.004 to 0.003/0.005/0.007 * Quad damage increased from 5 to 7 * Quad reload from 12-10 to 9-8 * Quad cooldown from 4-2 to 3.2-2.8 * Quad burst duration from 3.5-2.5 to 3-2 * Quad penetration vs halftrack from 0.2x to 0.1x * Quad penetration vs Puma from 0.02x to 0.04x * 57mm atg build time from 67s to 50s * 57mm atg tracking speed from 18 to 25 * 57mm atg vet 1: bonus 0.9x received accuracy; vet 2: bonus 0.9x received damage * AP shells duration from 10s to 11s * AP shell extra modifier: accuracy 1.1x
Tier4 * M2HB 50 cal upgrade cost reduced from 75 to 50 munitions * Sherman 76mm reload reduced from 7s to 6s * Sherman Smoke research cost lower from 150mp25fuel to 75mp25fuel * Sherman Smoke use munitions cost lowered from 50 to 10, recharge time doubled * Sherman Smoke now applies to the Croc Sherman aswell * Sherman Crocodile ready aim time lowered from 1.5 to 0.1s * M4 Croc veterancy requirements increased from 8/16/32 to 12/24/36 * Sherman crab mine flail and bulldozer cost reduced from 75muni to 50muni, 30s to 20s * Sherman crab mine flail and bulldozer activate speed modifier from 0.5x to 0.6x * Hellcat and M10 health increased from 400 to 450 * Hellcat vision range reduced from 46m to 35m * Hellcat and M10 76mm's accuracy vs Stug => 1x (from 0.85) * Hellcat penetration increased to 0.92/0.96/1 * Hellcat damage from 112.5 to 90 * Hellcat deflection damage from 0.2x to 0.25x * Hellcat camouflage tweaked to get easier revealed
Supply Yard: * Level 2 upgrade research duration from 90s to 60s, lowered fuel cost to 100 (from 140)
WM:
Doctrinal * FtFl Received Damage modifier increased from 0.7x to 0.75x * FtFl Cooldown increased to 45s (from 30s) * Fortify the perimeter extra bunker health from 300 to 200 * Flak 88 accuracy vs ATG reduced from 1x to 0.75x * Flak 88 accuracy vs Greyhound to 0.9x from 0.73x * Flak 88 damage vs halfrack from 1.5x to 1.35x * Flak 88 damage vs buildings reduced from 1x to 0.6x * Flak 88 health increased from 325 to 375 * Flak 88 crew consists of 4 men now * 280mm Rocket Barrage cost reduced from 200 to 180 munitions * 280mm Rocket barrage AoE medium distance from 3 to 3.5 * Stuh 105mm gun damage vs buildings from 1.5x to 1.25x, vs checkpoint from 2x to 1.25x * Stuh 105mm reload from 8-7s to 8-8s * Stuh 105mm AoE short from 1.5 to 1.25, AoE medium damage from 0.7 to 0.5 * Stuh 105mm projectile: speed from 20 to 30 * Blitzkrieg munitions cost from 125 to 100 * Firestorm DoT frequency from 1 to 0.5 * King Tiger tracking speed increased from 15 to 18 * Inspired Assault now properly applies to MG and mortar teams * Inspired Assault Received Accuracy penalty lowered from 1.5x to 1.25x * V1 accuracy vs garrison cover increased from 0.1x to 0.25x * V1 damage vs Flak 88 from 0.25x to 1x
Tier0
* Pioneer antispam removed * Wehr Observation post build time set from 30s to 20s * Repair pioneer now costs upkeep (same as medic) * Repair bunkers hard capped at 5 (same as medic bunker) * Moved Officer/Luftwaffe Officer to HQ * Officer barrage ability range increased to 50 from 45, cost 125mu from 150mu, requirement lowered from Phase 4 to phase 3 * Luger has old crit values back * Officer build time from 25s to 20s
Tier1 * Wehrmacht quarters cost from 220 to 200 * Volks reinforce cost from 22 to 28mp * Volks leader health increased to 65HP from 60HP * MG42 squad cost from 250 to 260mp * MG42 hp per man from 55 to 60 * MG42 reinforce cost to 26mp (modifier set from 0.5x to 0.3x), Reinforce time 0.75x * MP40 accuracy to 0.1/0.25/0.75 (from 0.1/0.45/0.75). Volks are defensive units, not assault infantry * Schwimmwagen build time from 40s to 36s * Motorcycle MG42 vs damage and accuracy vs heavy cover from 0.4x to 0.5x, accuracy vs light cover from 0.4x to 0.5x * Motorcycle MG42 priority vs Snipers increased to 100 * Motorcycle MG42 accuracy increment from 0.975 to 1.02 * Wehr Sniper sight range nerfed to 35 (from 40: standard to all units)
Tier2 * Grenadier grenade AoE medium from 1.5 to 1.75, accuracy medium from 1x to 1.15x * Panzerfaust damage vs Sherman, M10, Greyhound, Pershing from 1.25x to 1.4x * Pak damage increased from 115 to 125 * Pak damage from cloak shot from 1.25x to 1.15x * Pak accuracy from cloak shot from 1.5x to 1.75x * Pak damage vs halftrack lowered from 1.5x to 1.35x * Pak accuracy vs Greyhound and Halftrack armor from 1x to 1.1x * Pak accuracy vs M10 from 0.93x to 1x * Pak build time from 43 to 30s * Wehr Mortar team HP per man increased from 55 to 60 * Wehr Mortar team reinforce cost modifier from 0.5x to 0.3x, reinforce time 0.75x * Mortar pack up time (Teardown) reduced from 2.8 to 2.3s * Mortar set up time reduced from 2.4 to 2s * Mortar damage vs Heroic armor from 0.7x to 1.0x * Mortar damage vs Garrisoned units from 0.75x to 1x * Mortar max damage from 36 to 40 * Mortars free fire (not barrage) cooldown reduced from 8-6s to 4-3s
Tier3 * LMG 42 accuracy long range from 0.13x to 0.15x * LMG 42 upgrade munitions cost from 75 to 60 * Flammenwerfer stats shuffled around for slightly more reliability. * Puma 50mm (upgun) accuracy on the move from 0.5x to 0.75x * Puma 50mm accuracy long from 0.75x to 0.8x * 50mm puma damage (from 1x) vs Halftrack, Sherman, Pershing and Jeep 1.3x; vs Greyhound and M10 1.25x * Puma 20mm reworked: burst effects removed, but more reliable * Stug and Stuh population cap from 4 to 6 * Stug and Stuh health increased from 400 to 450 * Geschutzwagen 75mm damage vs M3 halftrack and Jeep from 0.75x to 1x * Geschutzwagen deflection damage from 0.35 to 0.5 * Geschutzwagen medium range from 25 to 30 * Gwagen population cost from 8 to 5
Tier4 * Panzer Command build time from 165s to 150s, fuel from 50 to 45 * Stuka AoE accuracy increased to 0.75x at long (0.6x) and mid ranges (0.7x) * Stuka Damage vs infantry from 0.25x to 0.3x, Penetration vs infantry increased from 1x to 1.1x * MP44 accuracy at medium range from 0.3x to 0.35x * KCH capping rate from 1 to 1.25 * KCH no longer require vet 1 for panzerfaust * KCH now have standard stiel grenade instead of assault nades * KCH (killed) experience points granted lowered from 4 to 3 * All US machine gun type weapons again have 0.85x accuracy vs Heroic armor * Panzer IV and Ostwind acceleration from 1.2 to 1.5 * Panzer IV 75mm damage increased from 87.5 to 100 * Panzer IV 75mm damage vs jeep from 1x to 1.5x * Ostwind 37mm accuracy buffed at long range from 0.35x to 0.6x * Ostwind 37mm is now more reliable vs heavy cover types * Ostwind cost from 410/40 to 380/40 * Ostwind health increased from 400 to 450 * Ostwind tracking 135 from 150, cooldowns 0.6s from 0.5s, projectile death timer 2s * Panther cost to 640mp/140f (from 110f, original price from pre-OF) * Panther 75mm damage from 137.5 to 150
Note: The changes are cumulative, most of them already were ingame before, I just wanted to collect them in a single changelog to improve the overview over the current set of differences to vCoh.
Bugfixes
* fixed KV 1 hull mg dealing damage to Ostheer tanks (target_tables were missing for some reason for Panzer III and some other tanks on that weapon) * fixed missing target tables on KV 2 and Elefant * Fixed a bug Quad now does penetration vs airplanes (vs P47 thunderbolt penetration from 0 to 0.1x and Henschel) * 57mm atg damage vs jeep increased from 0.5x to 1x * Fixed a bug with HQ entities increasing accuracy increment, these entities are now neutral * Fixed a bug with halftrack not being able to use 50 cal while upgrading Quad (increased slots from 1 to 2) * Snipers no longer automatically target light vehicles * Fixed bug with satchel charge: can now throw everywhere * M10 misfire bug fixed * Puma friendly fire fixed * Mortars no longer deal double suppression to friendly units at AoE short * Fixed a bug with Wehr Halftrack not applying veterancy on certain hardpoints * Fixed an issue with Croc having an extra 30s buildtime (to 0s) * Fixed a mini bug with the Croc's max range * Repair pioneer are now targetable again (bug in steam version) * Fixed an issue with Medics sometimes not spawning (when multiple bunkers were upgraded) * Fixed several minor bugs with off map mortar barrage
General changes: * Snipers now have negative zeal (radius 20, received accuracy 1.5x) * Snipers camouflage reveal radius from 1 to 3; Stormtroopers: 4 * Snipers aim time from 0.3-0.5 to 0.3s * Snipers general accuracy to 0.9/0.7, increases with veterancy 2 and 3 * Snipers can only camouflage in cover without veterancy * Snipers can move in cover camouflaged. Having at least vet 1 (or vet 2 for Wehrmacht sniper) allows to move at normal speed in cover * Sniper cost to 280mp * M1 garands (rifle and ranger), M1 carbines, Kar98k's (volk and storm) type weapons accuracy vs sniper from 0.75x to 0.85x; * increased moving acc for M3 Grease gun, Pioneer Mp40 and Sturmpio Mp41 to 40% from 30%, applied burst modifier to weapons (more reliable on the charge) * Flamethrowers act more reliably now: their overall damage is lower, but the damage is applied 2 times per second instead of only once * Minesweepers now cost 25 munitions down from 35 (removed) * Paks, Nebels and ATG's now get a 1.25x speed bonus on negative cover (from 1x for atg's and 1.75x for nebel) * Grenades can now harm their shooters (friendly fire) * Grenades minimum throwing range removed * Medics search radius increased from 150 to 175 * Repair ability received damage lowered from 3x to 2.25x; Wire Scuttling total received dps from 6x to 2.25x
Soviets:
* increased SU 85/SU 100 weapon range to 47.5m from 45m * increased SU 76 penetration by 10% on long range, increased accuracy from 0.6 to 0.9, increased overall range to 60 (from 55) * Street Combat requires 2 cp now (3 total) from 2 cp total * KV 2 call in cp cost decreased to 5 cp (from 6) * lowered Artillery Spotter cost to 170mp (from 210), lowered training time to 25s (from 35s)
Ostheer:
* Priority Defense now adds 0.1 health regeneration (66% of axis medikit) to infantry, supression resistance of 50% and max health + 25% to units in the affected sector * Counter Assault increases weapon damage by 50% now instead of increasing burst duration by 30% * removed Grenade from Fusiliers, added upgrade for Granatbüchse39 upgrade option * tweaked Halftrack MG151, overall more reliable damage on close and medium range
Panzer Elite * Increased Ketten HP by 20 (145 -> 165) * Ketten captures at 2.00 now (from 1.00) * Flak 88 crew consists of 4 men now
US:
Doctrinal * Bombing Run bomb damage spreads out on a larger area now (9m->12m) * 5 inch rockets damage vs Stug and Marder III from 1x to 2x * 5 inch rockets angle scatter from 5 to 3 * Airborne ATG reinforce cost from 85 to 45 * Airborne Soldiers use a special M1 Carbine now, deals 10 damage with 0.4/0.6/0.8 accuracy (the default Carbine deals 7 damage with 0.3/0.55/0.75 accuracy) * Recoilles rifles damage vs STUG skirts from 0.8775 to 0.75 * Fire up exhaustion now lasts 7s from 10 * Rangers veterancy requirements to 8/16/32 from 12/24/44 * Rangers now have Ranger M1 Garand Rifle, instead of standard M1 Garand Rifle * Rangers no longer start with bazookas. Added upgade for 2 bazookas (40 ammo) or Thompson SMG (3 weapons for 60 ammo). * Bazooka medium range accuracy from 0.6x to 0.75x, better penetration * Off map combat group: 30 cal and Mortar removed in group 2 and added in group 4 (small chance), Halftrack Quad added in group 2 and 3 * Pershing HVAP upgrade no longer gives AoE penalties * Pershing upkeep cost reduced from 27.648 to 21.6 * Raid capture rate from 1 to 1.5, Capture distance from 5 to 10
Tier0 * Demo Charge research time from 60s to 45s * American Observation post build time set from 50s to 30s * Rax, WSC, MG nest and starting resources -5 fuel * FHQ now act as an 'or' requirement to build Supply yard
Tier1 * Jeep 30 cal accuracy from 0.25/0.4/0.55 to 0.3/0.45/0.6 * Jeep 30 cal accuracy increment from 0.975x to 1.02x * Jeep 30 cal priority vs Snipers increased to 100 * Jeep 30 cal max reload from 6s to 6.5s * M1 Carbine accuracy long range from 0.25x to 0.35x (Rifles leader, weaponcrews and Airborne)
Tier2 * Mortar and HMG squad reinforce cost from 0.5x to 0.3x, reinforce time 0.75x * Hmg cost to 180mp (from 240mp) * Mortar cost to 250mp (from 280mp) * Mortar squad veterancy requirements from 8/16/32 to 8/14/26 * Mortar damage vs airborne armor from 1x to 2x, accuracy vs airborne to 1x (from 0.75x) * Mortar damage vs garrisoned units from 0.75x to 1x * Mortar free fire (not barrage) cooldown reduced from 8-6s to 4-3s * Springfield sniper rifle reload increased to 6 from 3 * American Sniper upkeep cost from 9.6 to 12
Tier3 * M8 37mm damage vs Marder III (Geschutzwagen) from 2x to 1.5x * M8 damage vs Flak88 from 0.5x to 1x * M8 37mm damage vs Puma from 1x to 1.2x * M8 37mm accuracy long range from 0.75x to 0.85x * T17 37mm gun is now similar to the Greyhounds * T17 can now upgrade 50 cal * T17 HP increased from 265 to 360 * T17 vet 3: accuracy bonus from 1.15x to 1.3x, Vet 1 and vet 2 bonuses switched, Vet 1 now also offers 1.25x max speed bonus * M3 Halftrack fuel cost dropped from 25 to 20 * Quad suppression increased from 0.002/0.003/0.004 to 0.003/0.005/0.007 * Quad damage increased from 5 to 7 * Quad reload from 12-10 to 9-8 * Quad cooldown from 4-2 to 3.2-2.8 * Quad burst duration from 3.5-2.5 to 3-2 * Quad penetration vs halftrack from 0.2x to 0.1x * Quad penetration vs Puma from 0.02x to 0.04x * 57mm atg build time from 67s to 50s * 57mm atg tracking speed from 18 to 25 * 57mm atg vet 1: bonus 0.9x received accuracy; vet 2: bonus 0.9x received damage * AP shells duration from 10s to 11s * AP shell extra modifier: accuracy 1.1x
Tier4 * M2HB 50 cal upgrade cost reduced from 75 to 50 munitions * Sherman 76mm reload reduced from 7s to 6s * Sherman Smoke research cost lower from 150mp25fuel to 75mp25fuel * Sherman Smoke use munitions cost lowered from 50 to 10, recharge time doubled * Sherman Smoke now applies to the Croc Sherman aswell * Sherman Crocodile ready aim time lowered from 1.5 to 0.1s * M4 Croc veterancy requirements increased from 8/16/32 to 12/24/36 * Sherman crab mine flail and bulldozer cost reduced from 75muni to 50muni, 30s to 20s * Sherman crab mine flail and bulldozer activate speed modifier from 0.5x to 0.6x * Hellcat and M10 health increased from 400 to 450 * Hellcat vision range reduced from 46m to 35m * Hellcat and M10 76mm's accuracy vs Stug => 1x (from 0.85) * Hellcat penetration increased to 0.92/0.96/1 * Hellcat damage from 112.5 to 90 * Hellcat deflection damage from 0.2x to 0.25x * Hellcat camouflage tweaked to get easier revealed
Supply Yard: * Level 2 upgrade research duration from 90s to 60s, lowered fuel cost to 100 (from 140)
WM:
Doctrinal * FtFl Received Damage modifier increased from 0.7x to 0.75x * FtFl Cooldown increased to 45s (from 30s) * Fortify the perimeter extra bunker health from 300 to 200 * Flak 88 accuracy vs ATG reduced from 1x to 0.75x * Flak 88 accuracy vs Greyhound to 0.9x from 0.73x * Flak 88 damage vs halfrack from 1.5x to 1.35x * Flak 88 damage vs buildings reduced from 1x to 0.6x * Flak 88 health increased from 325 to 375 * Flak 88 crew consists of 4 men now * 280mm Rocket Barrage cost reduced from 200 to 180 munitions * 280mm Rocket barrage AoE medium distance from 3 to 3.5 * Stuh 105mm gun damage vs buildings from 1.5x to 1.25x, vs checkpoint from 2x to 1.25x * Stuh 105mm reload from 8-7s to 8-8s * Stuh 105mm AoE short from 1.5 to 1.25, AoE medium damage from 0.7 to 0.5 * Stuh 105mm projectile: speed from 20 to 30 * Blitzkrieg munitions cost from 125 to 100 * Firestorm DoT frequency from 1 to 0.5 * King Tiger tracking speed increased from 15 to 18 * Inspired Assault now properly applies to MG and mortar teams * Inspired Assault Received Accuracy penalty lowered from 1.5x to 1.25x * V1 accuracy vs garrison cover increased from 0.1x to 0.25x * V1 damage vs Flak 88 from 0.25x to 1x
Tier0
* Pioneer antispam removed * Wehr Observation post build time set from 30s to 20s * Repair pioneer now costs upkeep (same as medic) * Repair bunkers hard capped at 5 (same as medic bunker) * Moved Officer/Luftwaffe Officer to HQ * Officer barrage ability range increased to 50 from 45, cost 125mu from 150mu, requirement lowered from Phase 4 to phase 3 * Luger has old crit values back * Officer build time from 25s to 20s
Tier1 * Wehrmacht quarters cost from 220 to 200 * Volks reinforce cost from 22 to 28mp * Volks leader health increased to 65HP from 60HP * MG42 squad cost from 250 to 260mp * MG42 hp per man from 55 to 60 * MG42 reinforce cost to 26mp (modifier set from 0.5x to 0.3x), Reinforce time 0.75x * MP40 accuracy to 0.1/0.25/0.75 (from 0.1/0.45/0.75). Volks are defensive units, not assault infantry * Schwimmwagen build time from 40s to 36s * Motorcycle MG42 vs damage and accuracy vs heavy cover from 0.4x to 0.5x, accuracy vs light cover from 0.4x to 0.5x * Motorcycle MG42 priority vs Snipers increased to 100 * Motorcycle MG42 accuracy increment from 0.975 to 1.02 * Wehr Sniper sight range nerfed to 35 (from 40: standard to all units)
Tier2 * Grenadier grenade AoE medium from 1.5 to 1.75, accuracy medium from 1x to 1.15x * Panzerfaust damage vs Sherman, M10, Greyhound, Pershing from 1.25x to 1.4x * Pak damage increased from 115 to 125 * Pak damage from cloak shot from 1.25x to 1.15x * Pak accuracy from cloak shot from 1.5x to 1.75x * Pak damage vs halftrack lowered from 1.5x to 1.35x * Pak accuracy vs Greyhound and Halftrack armor from 1x to 1.1x * Pak accuracy vs M10 from 0.93x to 1x * Pak build time from 43 to 30s * Wehr Mortar team HP per man increased from 55 to 60 * Wehr Mortar team reinforce cost modifier from 0.5x to 0.3x, reinforce time 0.75x * Mortar pack up time (Teardown) reduced from 2.8 to 2.3s * Mortar set up time reduced from 2.4 to 2s * Mortar damage vs Heroic armor from 0.7x to 1.0x * Mortar damage vs Garrisoned units from 0.75x to 1x * Mortar max damage from 36 to 40 * Mortars free fire (not barrage) cooldown reduced from 8-6s to 4-3s
Tier3 * LMG 42 accuracy long range from 0.13x to 0.15x * LMG 42 upgrade munitions cost from 75 to 60 * Flammenwerfer stats shuffled around for slightly more reliability. * Puma 50mm (upgun) accuracy on the move from 0.5x to 0.75x * Puma 50mm accuracy long from 0.75x to 0.8x * 50mm puma damage (from 1x) vs Halftrack, Sherman, Pershing and Jeep 1.3x; vs Greyhound and M10 1.25x * Puma 20mm reworked: burst effects removed, but more reliable * Stug and Stuh population cap from 4 to 6 * Stug and Stuh health increased from 400 to 450 * Geschutzwagen 75mm damage vs M3 halftrack and Jeep from 0.75x to 1x * Geschutzwagen deflection damage from 0.35 to 0.5 * Geschutzwagen medium range from 25 to 30 * Gwagen population cost from 8 to 5
Tier4 * Panzer Command build time from 165s to 150s, fuel from 50 to 45 * Stuka AoE accuracy increased to 0.75x at long (0.6x) and mid ranges (0.7x) * Stuka Damage vs infantry from 0.25x to 0.3x, Penetration vs infantry increased from 1x to 1.1x * MP44 accuracy at medium range from 0.3x to 0.35x * KCH capping rate from 1 to 1.25 * KCH no longer require vet 1 for panzerfaust * KCH now have standard stiel grenade instead of assault nades * KCH (killed) experience points granted lowered from 4 to 3 * All US machine gun type weapons again have 0.85x accuracy vs Heroic armor * Panzer IV and Ostwind acceleration from 1.2 to 1.5 * Panzer IV 75mm damage increased from 87.5 to 100 * Panzer IV 75mm damage vs jeep from 1x to 1.5x * Ostwind 37mm accuracy buffed at long range from 0.35x to 0.6x * Ostwind 37mm is now more reliable vs heavy cover types * Ostwind cost from 410/40 to 380/40 * Ostwind health increased from 400 to 450 * Ostwind tracking 135 from 150, cooldowns 0.6s from 0.5s, projectile death timer 2s * Panther cost to 640mp/140f (from 110f, original price from pre-OF) * Panther 75mm damage from 137.5 to 150
* removed unnecessary target tables * fixed bug with the Kesselschlacht that caused a crash (hopefully)
Ostheer:
* modified teching: - Ostheer can start with t1 and t2 now, changed building costs accordingly - cost for first modernization to 50 fuel (From 40) - cost for second modernization to 60 fuel (from 80) - cost for third modernization to 80 fuel (from 90) * Flakdrilling upgrade now available from the start, but lowered overall efficiency slightly * lowered Kübelwagen buildspeed to 30s (from 35s) * increased Panzerwerfer performance - slightly more range, better damage, cost reduced to 400 (from 600) * Kampfkommandant can call in Air strikes from double range now * Kampfkommandant can upgrade to a MG34 now (requires modernization II) * removed Grenade from Fusiliers, added upgrade for Granatbüchse39 * increased Ostheer Tiger accuracy against infantry slightly
Panzer Elite:
* lowered Field improvisation upgrade cost to 120mp/25f (from 160mp/35f), now also applies 15% less received damage modifier to all halftracks (harder for stickies to destroy them). Will also modify the critical tables to make them less vulnerable to engine damage from stickies at high health * increased Pgren health to 60 (from 55), increased Kar98 damage to 13 (from 12) * tweaked Schwimmwagen - should take less damage from rear shots now * lowered Ketten mp cost to 120 (from 135), tweaked rear damage taken, repairs much faster by default now * increased weapon turn speed for Scout cars by 15%
Wehrmacht:
* new weapon for Tiger Ace instead of vcoh Tiger gun (more accuracy and range)
Soviets:
* increased ISU 152 health to 1064 * increased KV 1 health (from 700 to 864), but requires 7 cp now * increased KV 2 health to 1364 (from 964) * increased Guard reinforcement cost * lowered Breakthrough tankovy cost to 200mp/40f (from 400mp/80f) * Danko can upgrade to a DP 28 machine gun (requires Tank Hall) * Strelky Squad leader uses an SVT 40 rifle now instead of another Mosin Nagant
USA:
* lowered MG weapon team cost to 180mp * lowered Mortar team cost to 250mp * tweaked Sherman Croc howitzer
* removed unnecessary target tables * fixed bug with the Kesselschlacht that caused a crash (hopefully)
Ostheer:
* modified teching: - Ostheer can start with t1 and t2 now, changed building costs accordingly - cost for first modernization to 50 fuel (From 40) - cost for second modernization to 60 fuel (from 80) - cost for third modernization to 80 fuel (from 90) * Flakdrilling upgrade now available from the start, but lowered overall efficiency slightly * lowered Kübelwagen buildspeed to 30s (from 35s) * increased Panzerwerfer performance - slightly more range, better damage, cost reduced to 400 (from 600) * Kampfkommandant can call in Air strikes from double range now * Kampfkommandant can upgrade to a MG34 now (requires modernization II) * removed Grenade from Fusiliers, added upgrade for Granatbüchse39 * increased Ostheer Tiger accuracy against infantry slightly
Panzer Elite:
* lowered Field improvisation upgrade cost to 120mp/25f (from 160mp/35f), now also applies 15% less received damage modifier to all halftracks (harder for stickies to destroy them). Will also modify the critical tables to make them less vulnerable to engine damage from stickies at high health * increased Pgren health to 60 (from 55), increased Kar98 damage to 13 (from 12) * tweaked Schwimmwagen - should take less damage from rear shots now * lowered Ketten mp cost to 120 (from 135), tweaked rear damage taken, repairs much faster by default now * increased weapon turn speed for Scout cars by 15%
Wehrmacht:
* new weapon for Tiger Ace instead of vcoh Tiger gun (more accuracy and range)
Soviets:
* increased ISU 152 health to 1064 * increased KV 1 health (from 700 to 864), but requires 7 cp now * increased KV 2 health to 1364 (from 964) * increased Guard reinforcement cost * lowered Breakthrough tankovy cost to 200mp/40f (from 400mp/80f) * Danko can upgrade to a DP 28 machine gun (requires Tank Hall) * Strelky Squad leader uses an SVT 40 rifle now instead of another Mosin Nagant
USA:
* lowered MG weapon team cost to 180mp * lowered Mortar team cost to 250mp * tweaked Sherman Croc howitzer
* Updated French locale. * Updateed Russian locale. * Updated Traditional Chinese locale. * Minor updates in English and Spanish locale. * Fixed AI observer team charging enemy base * Fixed wrong name and group for PE starting flak 38. * Fixed missing reference wreck from Stalingrad map. * Tweaked recrew files of Soviets and Ostheer for Flakvierling. * Fixed AT HT missing ability when resurrected. * Fixed Luftwaffe HQ bug that prevented it to be rigged them with demo charges. * Fixed Infantrie Gruppen Post bug that prevented it to be rigged them with demo charges. * Fjxed markers references for the Panzer Kampf Kommand. * Fixed bug that made Mortar Halftrack immortal.
Ostheer:
* slightly increased Panzer III penetration and AoE damage against infantry * lowered LeFH cost to 400mp/70f (from 450mp/70f) * increased Brandenburger damage to 15 (from 12) * increased Kampfkommandant squad health by 20 * lowered Infantry modernization to 100mp/35f (from 180mp/40f) * Pak 97/38 - increased damage per shot to 140 (from 105), tweaked penetration to be better on close range - fixed inaccurate shooting on long range
Luchs: - increased hitpoints to 360 from 320 - increased cost to 340mp - increased penetration against Bt7 significantly - increased top speed by 20%
Panzer III: - increased cost to 360mp/55f (from 340mp/50f) - increasead health to 480 from 450
Soviets:
* increased T60 burst duration to 2-2.5s (from 1.5-2s) * lowered Outpost health to 400 (from 500) *lowered PTRD/PTRS penetration modifiers massively against heavy tank rear armour (~70% less), lowered general penetration against light/medium tanks slightly * increased PTRD/PTRS deflection damage modifier to 0.35 (from 0.25) *tweaked Strafniki: - increased strafniki cost to 50 ammo - lowered SVT damage to 10 (from 12), lowered accuracy on the move to 50% (from 75%), applied 1.25/1/0.65 l/m/s cooldown modifiers *tweaked Bt7: - tweaked speed - increased cost to 35f (from 30f) - uses correct armourtype now (bt7 armour), now takes more damage from KwK 30 and Flak weapons - lowered 45mm penetration against heavy tanks significantly (more than 50% less) - 76mm upgrade was changed: - requires Weapon Reserves now - lowered damage against structures by 25% - damage against infantry to 70 (from 87.5) - lowered shell speed (easier to dodge now) - lowered moving accuracy to 35% (from 75%), lowered accuracy t0 0.6/0.8/1 from 0.6/0.9/1
Company of Heroes: Eastern Front - [AE-Dev]Darc Reaver
AUGUST 22th - [AE-DEV]DARC REAVER
General:
* Updated French locale. * Updateed Russian locale. * Updated Traditional Chinese locale. * Minor updates in English and Spanish locale. * Fixed AI observer team charging enemy base * Fixed wrong name and group for PE starting flak 38. * Fixed missing reference wreck from Stalingrad map. * Tweaked recrew files of Soviets and Ostheer for Flakvierling. * Fixed AT HT missing ability when resurrected. * Fixed Luftwaffe HQ bug that prevented it to be rigged them with demo charges. * Fixed Infantrie Gruppen Post bug that prevented it to be rigged them with demo charges. * Fjxed markers references for the Panzer Kampf Kommand. * Fixed bug that made Mortar Halftrack immortal.
Ostheer:
* slightly increased Panzer III penetration and AoE damage against infantry * lowered LeFH cost to 400mp/70f (from 450mp/70f) * increased Brandenburger damage to 15 (from 12) * increased Kampfkommandant squad health by 20 * lowered Infantry modernization to 100mp/35f (from 180mp/40f) * Pak 97/38 - increased damage per shot to 140 (from 105), tweaked penetration to be better on close range - fixed inaccurate shooting on long range
Luchs: - increased hitpoints to 360 from 320 - increased cost to 340mp - increased penetration against Bt7 significantly - increased top speed by 20%
Panzer III: - increased cost to 360mp/55f (from 340mp/50f) - increasead health to 480 from 450
Soviets:
* increased T60 burst duration to 2-2.5s (from 1.5-2s) * lowered Outpost health to 400 (from 500) *lowered PTRD/PTRS penetration modifiers massively against heavy tank rear armour (~70% less), lowered general penetration against light/medium tanks slightly * increased PTRD/PTRS deflection damage modifier to 0.35 (from 0.25) *tweaked Strafniki: - increased strafniki cost to 50 ammo - lowered SVT damage to 10 (from 12), lowered accuracy on the move to 50% (from 75%), applied 1.25/1/0.65 l/m/s cooldown modifiers *tweaked Bt7: - tweaked speed - increased cost to 35f (from 30f) - uses correct armourtype now (bt7 armour), now takes more damage from KwK 30 and Flak weapons - lowered 45mm penetration against heavy tanks significantly (more than 50% less) - 76mm upgrade was changed: - requires Weapon Reserves now - lowered damage against structures by 25% - damage against infantry to 70 (from 87.5) - lowered shell speed (easier to dodge now) - lowered moving accuracy to 35% (from 75%), lowered accuracy t0 0.6/0.8/1 from 0.6/0.9/1
Company of Heroes: Eastern Front - [AE-Dev]Blackbishop
///////////////////////////////// HOTFIX - 2.4.0.3 (29/06/2017) ///////////////////////////////// * Removed capture sector ability for Beutepanzers T34/76 and T34/85. * Fixed wrong node name reference for the Beutepanzer Sherman. * Fixed pink icon for Panzerfusilier upgrade in the Elite tree. * Enabled the disable_while_active flag for USA Infantry barrage ability. * Updated French, Traditional Chinese and Russian locales. (14/07/2017) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Soviets
* Fixed Partisan missing phosphorus grenades for Urban Street Fighting. * Rearranged upgrades from armoury. * Tweaked projectile position of the SU-76 barrage ability. * Changed a bit the extra text from the Mustering Tent infantry units. * Rearranged positions for Strelky and Observer Team. * ZiS-2 on the AT Nest should no longer escape from it (lol). * Optimized ZiS-44 lockdown ability (the lockdown part). * Fixed missing requirements for Strelky DP-28. * Removed infiltration feature from Sturmovies.
Ostheer
* Landsers can now get the MG26(t) instead of the MG34 and can only get one. * Landsers MG upgrade weapon has slightly nerfed accuracy, suppression and damage. * Landsers MKB42(H) has slightly better performance. * Fixed values for MKB42(H) vs SU76 armour. * Skirmish Commander support ability had some tweaks: - lowered the Zeal bonus to the weapon reload (0.85 to 0.9 - i.e. from 15% to 10%) - lowered healing bonus to 0.033 in friendly sectors (from 0.044) * Fixed LODs for Pak 97/38 wheels in low settings. * Updated LODs for Ostheer Tier buildings. * Fixed LODs for Panzernest in low settings. * Panzerwerfer squad no longer captures sector without the right ability. * Luchs squad no longer captures sector without the right ability. * Faustpatrone projectile should come now from the tip of the tube instead of above the head of the soldier. * Sturmpioneers upgraded with minesweepers should be able now to fire the Faustpatrone. * Updated description of the Pakwagen call-in ability. * Updated name of the Pakwagen vehicle itself.
USA
* M3 Halftrack upgrade should work like intended.
Panzer Elite
* Updated description for the PE Schwimmwagen. * Hummel call-in now has the proper description.
General
* Updated some descriptions for the locales. * Removed like ~200MB of unneeded files.
Company of Heroes: Eastern Front - [AE-Dev]Blackbishop
///////////////////////////////// HOTFIX - 2.4.0.3 (29/06/2017) ///////////////////////////////// * Removed capture sector ability for Beutepanzers T34/76 and T34/85. * Fixed wrong node name reference for the Beutepanzer Sherman. * Fixed pink icon for Panzerfusilier upgrade in the Elite tree. * Enabled the disable_while_active flag for USA Infantry barrage ability. * Updated French, Traditional Chinese and Russian locales. (14/07/2017) ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Soviets
* Fixed Partisan missing phosphorus grenades for Urban Street Fighting. * Rearranged upgrades from armoury. * Tweaked projectile position of the SU-76 barrage ability. * Changed a bit the extra text from the Mustering Tent infantry units. * Rearranged positions for Strelky and Observer Team. * ZiS-2 on the AT Nest should no longer escape from it (lol). * Optimized ZiS-44 lockdown ability (the lockdown part). * Fixed missing requirements for Strelky DP-28. * Removed infiltration feature from Sturmovies.
Ostheer
* Landsers can now get the MG26(t) instead of the MG34 and can only get one. * Landsers MG upgrade weapon has slightly nerfed accuracy, suppression and damage. * Landsers MKB42(H) has slightly better performance. * Fixed values for MKB42(H) vs SU76 armour. * Skirmish Commander support ability had some tweaks: - lowered the Zeal bonus to the weapon reload (0.85 to 0.9 - i.e. from 15% to 10%) - lowered healing bonus to 0.033 in friendly sectors (from 0.044) * Fixed LODs for Pak 97/38 wheels in low settings. * Updated LODs for Ostheer Tier buildings. * Fixed LODs for Panzernest in low settings. * Panzerwerfer squad no longer captures sector without the right ability. * Luchs squad no longer captures sector without the right ability. * Faustpatrone projectile should come now from the tip of the tube instead of above the head of the soldier. * Sturmpioneers upgraded with minesweepers should be able now to fire the Faustpatrone. * Updated description of the Pakwagen call-in ability. * Updated name of the Pakwagen vehicle itself.
USA
* M3 Halftrack upgrade should work like intended.
Panzer Elite
* Updated description for the PE Schwimmwagen. * Hummel call-in now has the proper description.
General
* Updated some descriptions for the locales. * Removed like ~200MB of unneeded files.