We noticed that some of you are really, really good at SpeedRunners. We also noticed you like making videos and trailers. Here's an example of one made by a player that goes by Roguelike:
We noticed that some of you are really, really good at SpeedRunners. We also noticed you like making videos and trailers. Here's an example of one made by a player that goes by Roguelike:
Thank you all so much for your support over the last 24 hours. The pixel-art update was a resounding success, and the vast majority of players have been leaving lovely messages of support. We didn’t expect you all to love it so much — sometimes change can be off-putting, but the positive response was just so overwhelming. There have been only a few constructive pieces of criticism.
Unfortunately, it turns out that we… may have made a whoopsie.
As you know yesterday we announced the biggest SpeedRunners update ever, replacing the visuals with a more pixel-art look. This was based on extensive research that we performed in conjunction with the University of Oxford, and we couldn’t wait for our players to try it out and smother us with praise.
Unfortunately, it would appear that we were duped. It has now come to our attention that Oxford, Maryland doesn’t actually have a university. We’re not even sure if the head researcher we worked with, Dr. Massif Wang, is actually a real doctor. Or exists.
As a result, we stayed up into the early hours of the morning conducting new research to determine just how off the mark the original analysis had been. It turns out that the previous research was, well, all a bunch of taters.
For example, remember that Player Enjoyment graph? Turns out the axes were slightly off.
Even the free-to-play research was bogus. Turns out free-to-play games actually suck! Who knew. Good thing we didn’t go ahead with today’s update, and allow you to pay 99c to buy the Golden Hook whenever you needed it. Silver lining and all that.
What makes it so upsetting is that we know you all love the new style so much, yet this new research indicates that maybe you love us a bit too much, and are being blinded by your love for tinyBuild and SpeedRunners.
As a result, it is with deep regret that we will be reverting the visual style back to its original non-pixelated look later today. We hope you can forgive us on this, the first day of the month of April. Now let’s pretend that this never happened and move on with our lives.
Thank you all so much for your support over the last 24 hours. The pixel-art update was a resounding success, and the vast majority of players have been leaving lovely messages of support. We didn’t expect you all to love it so much — sometimes change can be off-putting, but the positive response was just so overwhelming. There have been only a few constructive pieces of criticism.
Unfortunately, it turns out that we… may have made a whoopsie.
As you know yesterday we announced the biggest SpeedRunners update ever, replacing the visuals with a more pixel-art look. This was based on extensive research that we performed in conjunction with the University of Oxford, and we couldn’t wait for our players to try it out and smother us with praise.
Unfortunately, it would appear that we were duped. It has now come to our attention that Oxford, Maryland doesn’t actually have a university. We’re not even sure if the head researcher we worked with, Dr. Massif Wang, is actually a real doctor. Or exists.
As a result, we stayed up into the early hours of the morning conducting new research to determine just how off the mark the original analysis had been. It turns out that the previous research was, well, all a bunch of taters.
For example, remember that Player Enjoyment graph? Turns out the axes were slightly off.
Even the free-to-play research was bogus. Turns out free-to-play games actually suck! Who knew. Good thing we didn’t go ahead with today’s update, and allow you to pay 99c to buy the Golden Hook whenever you needed it. Silver lining and all that.
What makes it so upsetting is that we know you all love the new style so much, yet this new research indicates that maybe you love us a bit too much, and are being blinded by your love for tinyBuild and SpeedRunners.
As a result, it is with deep regret that we will be reverting the visual style back to its original non-pixelated look later today. We hope you can forgive us on this, the first day of the month of April. Now let’s pretend that this never happened and move on with our lives.
After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.
More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.
Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.
With this in mind, we have been painstakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.
Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.
Gert-Jan Stolk, SpeedRunners designer extraordinaire and the main driving force behind this move, explains, “SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.”
We cannot wait to see your positive reactions to our new direction for SpeedRunners, and tinyBuild as a whole.
We’ve also determined, again thanks to research from the University of Oxford**, that all players prefer free-to-play games over paid games, so we’re currently in the process of injecting as many in-app purchases into our games as possible. You can expect to see those popping up (literally!) very soon.
==================================
New music by TeknoAXE
Important - we are aware of that on some newer machines retro text rendering is causing issues and are working on fixing this
After months of research and numerous heated debates amongst the SpeedRunners team, the biggest update in the game’s history goes live today, altering the visual design to give the experience a more pixel-art feel.
More and more indie titles these days are going down the pixel-art route. It’s widely believed that this is down to the reduced costs of producing pixel-art — but new research discovered by tinyBuild suggests that the average consumer is more likely to purchase a game if it is presented in this style.
Working with experts at the University of Oxford*, tinyBuild has determined that pixel-art games sell roughly 15 times better than other art styles. New ground-breaking statistics show that the perceived size of the pixels in a game directly correlates with the amount of enjoyment a player receives.
With this in mind, we have been painstakingly working day and night to provide the players, and our fans, with the visual style they never realized they wanted. SpeedRunners has been completely revamped to satisfy the pixel-art movement, and the pixel-art update is now live for all players.
Note that there is no way to revert back to the original art style — we’ve thrown all that gloss and finish into a bin marked “stupid” and it’s never coming back. We’re now in the process of pixelating all of our other games too, and any third-party partners who resist will be immediately dropped.
Gert-Jan Stolk, SpeedRunners designer extraordinaire and the main driving force behind this move, explains, “SpeedRunners was getting too mainstream. Now it feels like an actual indie game I could sit down and play at Starbucks.”
We cannot wait to see your positive reactions to our new direction for SpeedRunners, and tinyBuild as a whole.
We’ve also determined, again thanks to research from the University of Oxford**, that all players prefer free-to-play games over paid games, so we’re currently in the process of injecting as many in-app purchases into our games as possible. You can expect to see those popping up (literally!) very soon.
==================================
New music by TeknoAXE
Important - we are aware of that on some newer machines retro text rendering is causing issues and are working on fixing this
U O N K P Y M V Q H P T E D B S H L W H S Z M R Y E C E I Z M L Y G B V T S R I Q W N O H P Z M B T I E N E I A R H J O Y F D Y R X C H B W X K E B M H Q X X C L C H Y X O N O E B B H G R H A K I A Y K G V X V T A T H E G Z S M R A S Q H K G K P A F P S R P X A I C B X M J N B S F S G D J K C U L Q W M D G D T W A H U W R T R Z Z V V Q Z S G K C L O A K E R V W C C Y A N M F P A P Q R R K F D B F D K O F C A N F R R E Q H T L E O D M A M R T Z X Q P L G I V Z H K Z C E O C R I W G H J M N W S X S T T T H G M A U N V O O Q R Q C O O T S B N N G U O K T F S A T Q M U D B G T F J P A J I R E B X L U L E L E W J E N G A M C T B F R T K M R J P J K H P K L C S L S M W Y G N N W C L K J T A T E R S I F K T I W E L J A X D W A P O T F U J E P U Y X B D F O S L I S V C N C K K F C A H K T S X J S U S K E U T L Q J W T R M I W K I D F V N T J J H O P O H S B O D R E Q L F I P Q S G T J S T U W I Z H S O R V M L T N I A U M S B K U Q W Y J P A L Y T G P T T Z Y X J N X J M I L O P O H Q V C I D I T E L Z O P I D I H M L B C R R O D T S D A F S C W A O E D M M D B M V W J A K I G G E R R H L C U O H I P H L M U R C N A T M L F P Z U N V O Z Q E X B M F Y B O H Z L Q K W I R R J H U H P S A Z Y E A L N Y D E S F J J B X L W X V W I E L Q B F I U L G E L U R F M X D Q T W M C R Z V I X O S W D O G M Y E X J L B D Z L A F D O T B X E H Z H I N R Z L I P V H R X P Y U O R V D Y L P J M B I M A L P X M S K Y A Z V C V B N R X S T V G Q I D W L C H C N U L D O E X J R R N J E A D X A D B N D
U O N K P Y M V Q H P T E D B S H L W H S Z M R Y E C E I Z M L Y G B V T S R I Q W N O H P Z M B T I E N E I A R H J O Y F D Y R X C H B W X K E B M H Q X X C L C H Y X O N O E B B H G R H A K I A Y K G V X V T A T H E G Z S M R A S Q H K G K P A F P S R P X A I C B X M J N B S F S G D J K C U L Q W M D G D T W A H U W R T R Z Z V V Q Z S G K C L O A K E R V W C C Y A N M F P A P Q R R K F D B F D K O F C A N F R R E Q H T L E O D M A M R T Z X Q P L G I V Z H K Z C E O C R I W G H J M N W S X S T T T H G M A U N V O O Q R Q C O O T S B N N G U O K T F S A T Q M U D B G T F J P A J I R E B X L U L E L E W J E N G A M C T B F R T K M R J P J K H P K L C S L S M W Y G N N W C L K J T A T E R S I F K T I W E L J A X D W A P O T F U J E P U Y X B D F O S L I S V C N C K K F C A H K T S X J S U S K E U T L Q J W T R M I W K I D F V N T J J H O P O H S B O D R E Q L F I P Q S G T J S T U W I Z H S O R V M L T N I A U M S B K U Q W Y J P A L Y T G P T T Z Y X J N X J M I L O P O H Q V C I D I T E L Z O P I D I H M L B C R R O D T S D A F S C W A O E D M M D B M V W J A K I G G E R R H L C U O H I P H L M U R C N A T M L F P Z U N V O Z Q E X B M F Y B O H Z L Q K W I R R J H U H P S A Z Y E A L N Y D E S F J J B X L W X V W I E L Q B F I U L G E L U R F M X D Q T W M C R Z V I X O S W D O G M Y E X J L B D Z L A F D O T B X E H Z H I N R Z L I P V H R X P Y U O R V D Y L P J M B I M A L P X M S K Y A Z V C V B N R X S T V G Q I D W L C H C N U L D O E X J R R N J E A D X A D B N D
Last few weeks have been interesting. After launching a full-scale assault on PAX East with THREE 4-player SpeedRunners stations and dozens of tournaments, Luke & Yulia from tinyBuild's side went back to Texas for South By South West.
SpeedRunners was being showcased there and nominated for Gamer's Voice Award - an award voted by the attendees of the conference. Needless to say, SpeedRunners had an enormous crowd. And we won! Our first award! YOU GUYS! WE WON AN AWARD!
Last few weeks have been interesting. After launching a full-scale assault on PAX East with THREE 4-player SpeedRunners stations and dozens of tournaments, Luke & Yulia from tinyBuild's side went back to Texas for South By South West.
SpeedRunners was being showcased there and nominated for Gamer's Voice Award - an award voted by the attendees of the conference. Needless to say, SpeedRunners had an enormous crowd. And we won! Our first award! YOU GUYS! WE WON AN AWARD!