Palontras, the soft and fluffy doctor from the island of Ithersta has made his way to Makeship! Ready to give you a lot of snuggles.
How it works: - Makeship launches the campaign on their site. - During a limited time, the fans can go and support the campaign. - If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back.
You can also watch the news video on Youtube: News Video
Hello sweeties!
Everyday we get the question: Fran Bow on consoles, when?
And we wanted to let you know that: While we have been working on it on and off, for a long time. We have recently dedicated ourselves to making sure it finally gets completed!
And as for the answer to “when?”, let me tell you a story.
We all know Covid changed everything and we at Killmonday weren’t the exception.
When Covid hit, we got into a long period of adjustment and just that made it impossible for us to keep the deadlines we had promised. We got to learn new ways of communicating and laying out the projects. And during this adjustment a lot got lost in translation.
And with the challenges of the pandemic, the stress got the worst of us. We didn’t manage to communicate properly, we started to go different directions, not prioritizing the things that we had already begun.
We have been working on too many projects at the same time and communication wasn’t really working between managers.
That had the whole company going forward producing a lot for the “Benjamin game” but not finishing what we had started, which was the Fran Bow port to consoles and the extra chapter of Fran Bow.
Now things are different, and we are more connected than ever before! We have gathered all forces to finalize the Fran Bow port to consoles and the game is finally getting into Quality Assurance times!
Fran Bow is expected to be released on Xbox, PlayStation, and Nintendo Switch.
The release date for the port/extra chapter is still TBD. Instead of promising a release date and failing to meet it, we want to take our time and ship the game when it is ready."
We still need to fix bugs, polish, balance out sound design and overall UI inputs as we are adding control/gamepad support, a slightly new UI design.
For the Fran Bow port on consoles, we want to keep it as close to the original as possible and wow! That has been quite the journey!
Many have asked us; but what is so hard about porting the game?
We were faced with the challenge of learning a new coding language to make the port. To translate the game from GameMaker language to Unity 3D language (C#) was a long journey.
And then, we needed to re-do every single piece of code and arrange the game’s art, animation and sound design.
Then, there were rumors about a “DLC” or a “new chapter” or “Fran Bow 2” about Fran Bow.
Let me tell you another story…
As we developed the extra chapter, we have decided to do a standalone game instead. It will be a short game, but nonetheless filled with Fran Bow wackiness and the amazing universe. We will get to know more about the Ultrareality, and we will explore deeper into Fran’s role as a keeper of the key.
Jica walking to the convenience store. And Valokas being confused.
It’s going to be an emotional journey and we can’t wait to show you! More news about the new game will appear for sure next year. As for now, we want to concentrate 100% on finishing up the console version of Fran Bow.
The Benjamin game took a lot of time and effort from us and we learned a lot. We were able to create beautiful levels, art, and narrative, but we gotta put that game on ice until we can release the Fran Bow port to consoles and the new Fran Bow game. The Keeper of the Key. We are very excited to jump into the Benjamin game again though, as it has been a very passionate project for us to create.
Work Name: The “Benjamin Game” WIP.
But as you see, we added too much to our plan between 2020 and 2022, and at the end, we have nothing to share with you. Lesson learnt! From now on, we will only have 1 project going at a time. We realize we can maximize our strength that way.
It’s easier now to see; we wonder sometimes, how could we be so blinded?
But that’s how it works sometimes. You are going forward and never stop, until you realize you were walking on the wrong side of the road.
Now Killmonday is in a better position, we know each other a bit better. We know our strengths and our weaknesses and that makes it possible, to be able to drag us out of the dark, into the light again.
We are excited to announce another plushie campaign together with Makeship. Now a Fran Bow plushie with a little Mr.Midnight for you to snuggle with.
Fran and the cat, Mr. Midnight are best friends! Together they have gone through incredible adventures, visiting places no one could ever imagine. When Fran is tormented, Mr. Midnight would come near her and give the best of hugs.
How it works: - Makeship launches the campaign on their site. - During a limited time, the fans can go and support the campaign. - If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back.
Support the campaign in the hopes of getting your own Fran Bow. 👉 https://www.makeship.com/products/fran-plush-1 👈 After the campaign ends, the Fran plushie will not be available for purchase.
And by dance, we really mean fighting your way through a hostile world on a mecha-dragon!
Danger Forever is 3D Shoot'Em Up with RPG elements. A lone human rides her mecha-dragon through a hostile world of mechanoids and techno-demons.
► Explore over 100 procedurally generated levels in 6 distinct regions ► Utilize an elaborate scoring system to earn azure energy and materials needed for upgrades ► Unlock new difficulty modes ► Upgrade and customize your dragon ► Challenge yourself on specially designed infinite 'survival' levels
“I'm happy to finally get my mecha-dragon shoot-em'up into the hands of action/shooter fans,” said Alex, creator of Danger Forever.
Put your detective hat on and solve the untimely murder of a famous video game designer.
A fabulously wealthy game designer is found dead outside his castle in rural Vermont, and soon evidence shows that this was not merely a freak accident attributed to local superstition. Now it's up to you to investigate the murder and apprehend the guilty. Play as unlikely partners -- ace sleuth Detective Guy and Cleo, the clue-sniffing dog to explore the castle grounds, search for clues, and question suspects. Can you solve the case?
Murder mystery whodunit
Play as a detective and dog crime-solving team
Explore the area and look for clues
Interview suspects and make deductions
Solve the case and apprehend the guilty
“I’m excited to share “Murder Is Game Over” with gamers and mystery fans everywhere. I hope players enjoy the exploration mechanics, spooky atmosphere, and classically-inspired whodunit story,” said Matthew of HitherYon Games.
Remor, the prince of darkness, feeds from fears and insecurities. A sinister and manipulative being from another reality. 💀
Together with Makeship we have launched another plushie campaign! This time with a fluffy Remor plushie. 🎉
How it works: - Makeship launches the campaign on their site. - During a limited time, the fans can go and support the campaign. - If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back.
Support the campaign in the hopes of getting your own Prince of Darkness. 👑 But be wary, so he doesn't trap you in his cage. ⛓️