Apr 3, 2017
Catacomb Kids - FourbitFriday
Have an update!

I've temporarily removed the Wayward kids from normal level generation since they were causing a lot of crashing issues. I'm gonna put some more work into them and hopefully they'll be back next update ready to rock 'n roll!

In the meantime, I'll be doing my usual dev-stream later today over at twitch.tv/fourbitfriday so feel free to come say what's up and talk about kids in 'combs and ask me why this game is taking so long to finish like I do every night as I fall asleep choking back tears.

MAC USERS: Please let me know if this update fixes the gamepad issues! If it does then I'll know what the problem was. If it doesn't then I'll rule out a possibility and know what the problem isn't.

Fixes Pose doesn't change when climbing up onto ledges Fixed a bug with giant arrow damage calculation Arrows catch fire if stuck in someone who runs past a campfire Player 2 Overheal UI is jank Casting Raise Dead with overcharges costs no overcharge and ignores blocked energy Negative status effects on allies may spread to you via Reciprocity The number displayed for current energy when paused is incorrect when mp is blocked Flames from Fire and Ice can also burn allies Reaper room often reconstructs incorrectly after the battle Goo meal can overheal for greater than ones INT Teamed-up Wayward kids spawn as though fleeing when traveling to the next floor Fire and Ice gave only Hot charges when picked up with Innate Power Dark Arts gave the incorrect charge types Eeol Labeled Eel in kixll list Melting/dangerous slimeballs are not labeled as such Crash when boiling an orb of leveling in a bottle of water Can get pushed into walls by boulders and barrels Cannot teleport out of a wall after surviving a teleport into one Making soup from a frozen corpse makes potato and [thing] soup Some kids don't drown Melting and dangerous slimes are not properly labeled as such Air Dash can be buggy at times "Down" on keyboard still rolls/bashes even when roll/bash is bound to a different key Extra Tough doesn't affect Bear Traps Fixed some typos Dark Phase has no spell description Shops in the Anticropolis have no doors New New Anticropolis Transition Stages! Amulets! Added a few more Encyclopedia entries! Changes Increased arrow damage Increased arrow accuracy Reduced chance of enemies dodging arrows Halved the rate at which bows degrade from use Taunt now affects crabs and turrets Increased frequency/severity of unstable undo's side-effect Barrels are empty more frequently of Health now heals to a minimum of 3hp, regardless of hp max Spellbooks restore more charges and charge types when picked up with Innate Power Added Teleport Overload Added additional contextual button prompts (Sorry, no way to disable them yet! But there will be!) Temporarily removed Wayward Kids in order to address an abundance of crashes Changed Frolix AI Helms and Coifs now reduce stomp damage by 1 Non-"Hard Helms" and Coifs take a ton of durability damage when stomped Removed STR requirement for pilfering enemies' weapons Reduced frequency of barrel assassins Improved warhammers' stats Added "Farsight" to Wanderer's Instinct class ability Spellbooks can be Tomed by using class ability while holding a book Transition stages don't count against meal effect floor count Added button prompts for actions Encyclopedia entry requirements can be met over multiple runs Animated title drop Fat humanoids landing don't knock other fat humanoids into the air Made fat grumbuls much less common Added sound effects to crabs and eels Added sound effects to laser traps Skeletal mages now spawn in the Anticropolis Made standing torches rarer in the Anticroplis Near Future TO-DO New Class! Flesh out Encyclopedia
Apr 3, 2017
Catacomb Kids - FourbitFriday
Have an update!

I've temporarily removed the Wayward kids from normal level generation since they were causing a lot of crashing issues. I'm gonna put some more work into them and hopefully they'll be back next update ready to rock 'n roll!

In the meantime, I'll be doing my usual dev-stream later today over at twitch.tv/fourbitfriday so feel free to come say what's up and talk about kids in 'combs and ask me why this game is taking so long to finish like I do every night as I fall asleep choking back tears.

MAC USERS: Please let me know if this update fixes the gamepad issues! If it does then I'll know what the problem was. If it doesn't then I'll rule out a possibility and know what the problem isn't.

Fixes Pose doesn't change when climbing up onto ledges Fixed a bug with giant arrow damage calculation Arrows catch fire if stuck in someone who runs past a campfire Player 2 Overheal UI is jank Casting Raise Dead with overcharges costs no overcharge and ignores blocked energy Negative status effects on allies may spread to you via Reciprocity The number displayed for current energy when paused is incorrect when mp is blocked Flames from Fire and Ice can also burn allies Reaper room often reconstructs incorrectly after the battle Goo meal can overheal for greater than ones INT Teamed-up Wayward kids spawn as though fleeing when traveling to the next floor Fire and Ice gave only Hot charges when picked up with Innate Power Dark Arts gave the incorrect charge types Eeol Labeled Eel in kixll list Melting/dangerous slimeballs are not labeled as such Crash when boiling an orb of leveling in a bottle of water Can get pushed into walls by boulders and barrels Cannot teleport out of a wall after surviving a teleport into one Making soup from a frozen corpse makes potato and [thing] soup Some kids don't drown Melting and dangerous slimes are not properly labeled as such Air Dash can be buggy at times "Down" on keyboard still rolls/bashes even when roll/bash is bound to a different key Extra Tough doesn't affect Bear Traps Fixed some typos Dark Phase has no spell description Shops in the Anticropolis have no doors New New Anticropolis Transition Stages! Amulets! Added a few more Encyclopedia entries! Changes Increased arrow damage Increased arrow accuracy Reduced chance of enemies dodging arrows Halved the rate at which bows degrade from use Taunt now affects crabs and turrets Increased frequency/severity of unstable undo's side-effect Barrels are empty more frequently of Health now heals to a minimum of 3hp, regardless of hp max Spellbooks restore more charges and charge types when picked up with Innate Power Added Teleport Overload Added additional contextual button prompts (Sorry, no way to disable them yet! But there will be!) Temporarily removed Wayward Kids in order to address an abundance of crashes Changed Frolix AI Helms and Coifs now reduce stomp damage by 1 Non-"Hard Helms" and Coifs take a ton of durability damage when stomped Removed STR requirement for pilfering enemies' weapons Reduced frequency of barrel assassins Improved warhammers' stats Added "Farsight" to Wanderer's Instinct class ability Spellbooks can be Tomed by using class ability while holding a book Transition stages don't count against meal effect floor count Added button prompts for actions Encyclopedia entry requirements can be met over multiple runs Animated title drop Fat humanoids landing don't knock other fat humanoids into the air Made fat grumbuls much less common Added sound effects to crabs and eels Added sound effects to laser traps Skeletal mages now spawn in the Anticropolis Made standing torches rarer in the Anticroplis Near Future TO-DO New Class! Flesh out Encyclopedia
Mar 5, 2017
Catacomb Kids - FourbitFriday
HEY!

Just wanted to give y'all a heads up that I'll be showing Catacomb Kids at PAX East in Boston later this week as a part of the INDIE MINIBOOTH! It'll be my first time showing the game officially at any sort of convention or expo type thing, so if you're in the area come say what's up and maybe gimme a high five or something!

Unfortunately this does mean that the next build won't be coming until after I get back from Boston. I was hoping to have it out in February but obviously that didn't happen -- With GDC going on and PAX stuff to prepare for, I was mostly bogged down in the whole "email and business and taxes" side of game dev that nobody likes to admit actually takes time. That side sucks, yo.

Anyway, wish me luck!
Mar 5, 2017
Catacomb Kids - FourbitFriday
HEY!

Just wanted to give y'all a heads up that I'll be showing Catacomb Kids at PAX East in Boston later this week as a part of the INDIE MINIBOOTH! It'll be my first time showing the game officially at any sort of convention or expo type thing, so if you're in the area come say what's up and maybe gimme a high five or something!

Unfortunately this does mean that the next build won't be coming until after I get back from Boston. I was hoping to have it out in February but obviously that didn't happen -- With GDC going on and PAX stuff to prepare for, I was mostly bogged down in the whole "email and business and taxes" side of game dev that nobody likes to admit actually takes time. That side sucks, yo.

Anyway, wish me luck!
Dec 31, 2016
Catacomb Kids - FourbitFriday
Fixed the Crab Crash:

Fixes
  • obj_en_crab crash

Good job me.
Dec 31, 2016
Catacomb Kids - FourbitFriday
Fixed the Crab Crash:

Fixes
  • obj_en_crab crash

Good job me.
Dec 30, 2016
Catacomb Kids - FourbitFriday
Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.

(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though πŸ’™)

Fixes
  • Can't make bottles of slime, et al
  • Number of current spell charges changes upon resurrection in multiplayer
  • Arrows don't spawn in barrels
  • Potions of health identify upon drinking them when overhealed
  • Fog of war is not cleared away while in Flame Form
  • anim_slash3 crash
  • Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above
  • Transition stage music doesn't change upon continuing to the next floor (fixed?)
  • Reaper becomes invisible during its super strike
  • Several other things become invisible after being off-screen
  • Visual glitch with carrying learnable spells
  • Slimes still have the wrong spiced effects from 0.0.16
  • obj_item_claim_point crash
  • Player 2 can't move in co-op when using a gamepad while player 1 is looting
  • hud_draw_pause_traits crash
  • Touching horizontal moving blocks in the AC can be buggy
  • Using tome while holding an item doesn't play the proper tome attack animation
  • Grumbul assassins frequently get stuck in walls when jumping out of barrels
  • Sitting humanoids count as crouching and so arrows tend to miss them
  • Kids with "Archer" trait can have their bow overriden by the "Likes" trait
  • Maybe fixed the potion identification spam for real this time, possibly
  • Can't select a single-player character on keyboard if gamepad is enabled and detected
  • Device spawns too frequently, and multiple times
  • Standing near lava doesn't keep one warm
  • Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected
  • Dpad input sometimes doesn't work properly in menus
  • Crash when attacking if LUC is greater than 14
  • Bone arrows ignite
  • Control reset uses the wrong defaults
  • Pressing 'esc' while control redefine is waiting for input leaves the control blank
  • Slimeballs crushed beneath crush-traps don't always leave slime behind
Changes
  • Arrows burn for longer before being destroyed
  • Increased arrow capacity from 5 to 8
  • Added ui for arrows
  • Arrow type no longer changes automatically until all of the current arrow type is used up
  • Increased durability damage to armor of reflection when hit by projectiles
  • Improved the new grumbul variant and made them more visually distinct
  • New visuals for horizontal moving platforms in the Anticropolis
  • Moving platforms stop briefly when they hit each other
  • Further changes Flame Wave trance (Flame Form)
  • Reaper fight now freezes lava into a solid version
  • Removed knockback effect upon reaper's death
  • Reaper room barriers are slower to come in and slower to kill
  • Summoning the reaper now also destroys mushrooms within the room
  • Leaving the reaper room mid-fight now angers the reaper
  • Added money indicator to co-op UI
  • In co-op, each player recieves a small portion of the gold that the other player collects
  • Reduced β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ hp
  • Refined β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ animation
  • Can now use β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ 's β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ to β–ˆβ–ˆβ–ˆ
  • Can now use claw arms to grapple when pouncing even with a weapon equipped
  • Hated weapons now go much further when thrown
  • Thrown spears fly straight
  • Added identifiable traits to Potions of Acid
  • Temperature guage position slightly improved, shifts to fit wanderer's tracking
  • Fishanha finally actually consume corpses over time
  • Fishanha target humanoid corpses regardless of whether they're bloody or not
  • Falling icicles break items like crush traps
  • Added unique portrait art to all arm types
  • Added death message to popcorn
  • Limited arrows' vertical velocity when firing bows in low corridors
  • Dagger haters can pocket daggers
  • Can once again rebind class ability on keyboard
  • Crushed slimes now always leave their slime effect
Dec 30, 2016
Catacomb Kids - FourbitFriday
Buncha bug fixes (AND SOME NEW STUFF) Windows only for now, Linux + Mac coming in the next couple days.

(Super sorry Linux folk for the delay in gettin’ this update to y’all! It's coming soon though πŸ’™)

Fixes
  • Can't make bottles of slime, et al
  • Number of current spell charges changes upon resurrection in multiplayer
  • Arrows don't spawn in barrels
  • Potions of health identify upon drinking them when overhealed
  • Fog of war is not cleared away while in Flame Form
  • anim_slash3 crash
  • Shooting downward with a bow spawns the arrows in the wrong place, causing them to hit tiles above
  • Transition stage music doesn't change upon continuing to the next floor (fixed?)
  • Reaper becomes invisible during its super strike
  • Several other things become invisible after being off-screen
  • Visual glitch with carrying learnable spells
  • Slimes still have the wrong spiced effects from 0.0.16
  • obj_item_claim_point crash
  • Player 2 can't move in co-op when using a gamepad while player 1 is looting
  • hud_draw_pause_traits crash
  • Touching horizontal moving blocks in the AC can be buggy
  • Using tome while holding an item doesn't play the proper tome attack animation
  • Grumbul assassins frequently get stuck in walls when jumping out of barrels
  • Sitting humanoids count as crouching and so arrows tend to miss them
  • Kids with "Archer" trait can have their bow overriden by the "Likes" trait
  • Maybe fixed the potion identification spam for real this time, possibly
  • Can't select a single-player character on keyboard if gamepad is enabled and detected
  • Device spawns too frequently, and multiple times
  • Standing near lava doesn't keep one warm
  • Level-up cancel screen doesn't accept keyboard input if gamepad is enabled and detected
  • Dpad input sometimes doesn't work properly in menus
  • Crash when attacking if LUC is greater than 14
  • Bone arrows ignite
  • Control reset uses the wrong defaults
  • Pressing 'esc' while control redefine is waiting for input leaves the control blank
  • Slimeballs crushed beneath crush-traps don't always leave slime behind
Changes
  • Arrows burn for longer before being destroyed
  • Increased arrow capacity from 5 to 8
  • Added ui for arrows
  • Arrow type no longer changes automatically until all of the current arrow type is used up
  • Increased durability damage to armor of reflection when hit by projectiles
  • Improved the new grumbul variant and made them more visually distinct
  • New visuals for horizontal moving platforms in the Anticropolis
  • Moving platforms stop briefly when they hit each other
  • Further changes Flame Wave trance (Flame Form)
  • Reaper fight now freezes lava into a solid version
  • Removed knockback effect upon reaper's death
  • Reaper room barriers are slower to come in and slower to kill
  • Summoning the reaper now also destroys mushrooms within the room
  • Leaving the reaper room mid-fight now angers the reaper
  • Added money indicator to co-op UI
  • In co-op, each player recieves a small portion of the gold that the other player collects
  • Reduced β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ hp
  • Refined β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ animation
  • Can now use β–ˆβ–ˆβ–ˆ-β–ˆβ–ˆβ–ˆ 's β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ to β–ˆβ–ˆβ–ˆ
  • Can now use claw arms to grapple when pouncing even with a weapon equipped
  • Hated weapons now go much further when thrown
  • Thrown spears fly straight
  • Added identifiable traits to Potions of Acid
  • Temperature guage position slightly improved, shifts to fit wanderer's tracking
  • Fishanha finally actually consume corpses over time
  • Fishanha target humanoid corpses regardless of whether they're bloody or not
  • Falling icicles break items like crush traps
  • Added unique portrait art to all arm types
  • Added death message to popcorn
  • Limited arrows' vertical velocity when firing bows in low corridors
  • Dagger haters can pocket daggers
  • Can once again rebind class ability on keyboard
  • Crushed slimes now always leave their slime effect
Dec 25, 2016
Catacomb Kids - FourbitFriday
Fixes
  • Balls of Goo, Slime, and Mucus become charred instead of properly melting away or exploding
  • Undead Followers don't work properly in co-op when the screen splits
  • Spell loss/gain upon being resurrected in co-op
  • Daily Run menu marked as "Daily Failed" after backing out of the character select menu
  • Rare crash if the player dies with a whirlwind still active
  • Passageways on floors display the wrong graphic
  • Boiling pools of water never cool
  • Humanoid enemies with legs missing get stuck in a weird hovering state
  • Crash upon entering a level with previously escaped grumbuls
  • Escaped enemies in shops appear behind the locked door
  • Turrets immune to Glacial Grinder overload
  • Humanoid enemies freeze and spam "!" when attacking beneath them
  • Roll sound effect is spammed when pressing down+sideways while using a lantern
  • Potion identification is spammed in co-op if both players have the same potion
  • Regenerate (Trance Cure) uses two charges
  • Extra Regenerate (From Potions of Extra Regeneration or Trance Cure) doesn't actually restore hp
  • Certain overloads/trances caused spell charges to become negative ("X")
  • Ogo's weapons don't spin when they attack any more
  • Severed heads are not destroyed when intersecting with physics objects, causing lag
  • Overload Cold burst doesn't reduce "energized" charges
  • Environmental slime emits light
  • Sometimes 'Hates Weapon' is all jacked up (fixed?)
  • Messages sometimes overlap one another when they are more than a single line
  • Giant arrows and swinging blades can sever both of the player's arms
  • Shields differ in different instances of the same Daily Run
  • Peppered non-humanoid corpses behave as though they are both savory and peppered: savory does nothing to them
  • Entering the tutorial from the "Extras" menu messes up the music
  • Reflected dragon's breath is visually buggy
New Stuff
  • Bows and arrows!
  • Wayward wids!
  • The Anticropolis! (And all that it entails)
  • New Upper Dungeon trap!
  • Another, different new weapon!
  • The beginnings of an encyclopedia! (Extremely early version)
Changes
  • Changed the behaviour of barrels to make them less annoying/reduce instances of surprise damage
  • Humanoids can no longer stomp when tumbled or frozen
  • Chain Lightning no longer travels through every single tile of water
  • Boiling pools of water have their heat distributed through them
    Larger pools will cool more quickly, and smaller ones will stay boiling for much longer
    The position of the heatsource within the pool also matters
  • Homing bolts no longer target invisible creatures
  • Escaped enemies heal over time until you leave the level
  • Improved spellwright's spell aiming capabilities
  • Added minor squash/stretch upon hitting enemies
  • Can Pounce with weapons now
  • Arrows stick in non-humanoid enemies
  • Trance Cure grants a longer-lasting immunity
  • Overload Cure heals for more and grants overheal
  • Added unstable Undo effect
  • Overloads/Trances no longer require 2 charges to use
  • Changed color of overheal to match INT and added indication for maximum overheal
  • Flame Form lasts for longer, and becomes inactive when motionless
  • Messages in the alerts area are now outlined
  • Acid deals damage to all equipment, rather than just armor
  • Creatures slain by acid leave no corpses behind
  • New barrel sfx
  • New sfx for arrows hitting walls and creatures
  • Class select menu now remembers your previously-chosen class
  • Once more removed conflicting starting traits
  • Performing a basic 3-attack combo while unarmed will alternate attacking arms
  • Holding a severed limb while regenerating attaches the limb without ending regeneration
  • Unstable Caster made rarer for poets
  • Added a new limb that grumbuls sometimes spawn with
  • Added a new grumbul modifier
  • Limited shields' block strength
  • Spears and large weapons no longer considered 'heavy' for the purposes of carrying them with hate
  • Swinging blades now interact with physics objects
  • Reduced the effect of MAG on casting speed without Incantation
  • Increased durability of Soul- weapons
  • Can now focus strike flourish
  • Moved tutorial text to the top of the screen
  • Tutorial grumbul no longer runs away
  • Reduced distance between floors for item-drop pipes
  • Reduced the number of grumbuls spawned during the tank fight
  • Can now directly attack the Grumbul Tank's legs
Near Future TO-DO
  • Leaderboards (for serious this time)
  • Anticropolis Transition Stages
  • Flesh out Encyclopedia
Dec 25, 2016
Catacomb Kids - FourbitFriday
Fixes
  • Balls of Goo, Slime, and Mucus become charred instead of properly melting away or exploding
  • Undead Followers don't work properly in co-op when the screen splits
  • Spell loss/gain upon being resurrected in co-op
  • Daily Run menu marked as "Daily Failed" after backing out of the character select menu
  • Rare crash if the player dies with a whirlwind still active
  • Passageways on floors display the wrong graphic
  • Boiling pools of water never cool
  • Humanoid enemies with legs missing get stuck in a weird hovering state
  • Crash upon entering a level with previously escaped grumbuls
  • Escaped enemies in shops appear behind the locked door
  • Turrets immune to Glacial Grinder overload
  • Humanoid enemies freeze and spam "!" when attacking beneath them
  • Roll sound effect is spammed when pressing down+sideways while using a lantern
  • Potion identification is spammed in co-op if both players have the same potion
  • Regenerate (Trance Cure) uses two charges
  • Extra Regenerate (From Potions of Extra Regeneration or Trance Cure) doesn't actually restore hp
  • Certain overloads/trances caused spell charges to become negative ("X")
  • Ogo's weapons don't spin when they attack any more
  • Severed heads are not destroyed when intersecting with physics objects, causing lag
  • Overload Cold burst doesn't reduce "energized" charges
  • Environmental slime emits light
  • Sometimes 'Hates Weapon' is all jacked up (fixed?)
  • Messages sometimes overlap one another when they are more than a single line
  • Giant arrows and swinging blades can sever both of the player's arms
  • Shields differ in different instances of the same Daily Run
  • Peppered non-humanoid corpses behave as though they are both savory and peppered: savory does nothing to them
  • Entering the tutorial from the "Extras" menu messes up the music
  • Reflected dragon's breath is visually buggy
New Stuff
  • Bows and arrows!
  • Wayward wids!
  • The Anticropolis! (And all that it entails)
  • New Upper Dungeon trap!
  • Another, different new weapon!
  • The beginnings of an encyclopedia! (Extremely early version)
Changes
  • Changed the behaviour of barrels to make them less annoying/reduce instances of surprise damage
  • Humanoids can no longer stomp when tumbled or frozen
  • Chain Lightning no longer travels through every single tile of water
  • Boiling pools of water have their heat distributed through them
    Larger pools will cool more quickly, and smaller ones will stay boiling for much longer
    The position of the heatsource within the pool also matters
  • Homing bolts no longer target invisible creatures
  • Escaped enemies heal over time until you leave the level
  • Improved spellwright's spell aiming capabilities
  • Added minor squash/stretch upon hitting enemies
  • Can Pounce with weapons now
  • Arrows stick in non-humanoid enemies
  • Trance Cure grants a longer-lasting immunity
  • Overload Cure heals for more and grants overheal
  • Added unstable Undo effect
  • Overloads/Trances no longer require 2 charges to use
  • Changed color of overheal to match INT and added indication for maximum overheal
  • Flame Form lasts for longer, and becomes inactive when motionless
  • Messages in the alerts area are now outlined
  • Acid deals damage to all equipment, rather than just armor
  • Creatures slain by acid leave no corpses behind
  • New barrel sfx
  • New sfx for arrows hitting walls and creatures
  • Class select menu now remembers your previously-chosen class
  • Once more removed conflicting starting traits
  • Performing a basic 3-attack combo while unarmed will alternate attacking arms
  • Holding a severed limb while regenerating attaches the limb without ending regeneration
  • Unstable Caster made rarer for poets
  • Added a new limb that grumbuls sometimes spawn with
  • Added a new grumbul modifier
  • Limited shields' block strength
  • Spears and large weapons no longer considered 'heavy' for the purposes of carrying them with hate
  • Swinging blades now interact with physics objects
  • Reduced the effect of MAG on casting speed without Incantation
  • Increased durability of Soul- weapons
  • Can now focus strike flourish
  • Moved tutorial text to the top of the screen
  • Tutorial grumbul no longer runs away
  • Reduced distance between floors for item-drop pipes
  • Reduced the number of grumbuls spawned during the tank fight
  • Can now directly attack the Grumbul Tank's legs
Near Future TO-DO
  • Leaderboards (for serious this time)
  • Anticropolis Transition Stages
  • Flesh out Encyclopedia
...