Trainz: A New Era - shadowarrior
The Mac version for T:ANE is now available as a beta release.

If you already own T:ANE and have a Mac which meets our system requirements, you can use this password to enable the Beta Access for the game.

To access the beta build, right click on Trainz: A New Era on your Steam Library listing, click Properties, click on the tab Betas, enter the code: n3vmacbetaqa and click Check Code.

If you enter the code correctly, you should be able to see macqa as a dropdown menu option on the same Betas tab. Select 'macqa - Mac Steam Build' from the drop down list and close the properties window.

You should be able to install the Beta build for Mac (77576) now.

Please use the Discussions section to report any critical bugs you encounter.

Regards
Trainz: A New Era - shadowarrior
The Mac version for T:ANE is now available as a beta release.

If you already own T:ANE and have a Mac which meets our system requirements, you can use this password to enable the Beta Access for the game.

To access the beta build, right click on Trainz: A New Era on your Steam Library listing, click Properties, click on the tab Betas, enter the code: n3vmacbetaqa and click Check Code.

If you enter the code correctly, you should be able to see macqa as a dropdown menu option on the same Betas tab. Select 'macqa - Mac Steam Build' from the drop down list and close the properties window.

You should be able to install the Beta build for Mac (77576) now.

Please use the Discussions section to report any critical bugs you encounter.

Regards
May 29, 2015
Trainz: A New Era - thilliam
We are pleased to announce an update to improve frame rate performance on a wide range of hardware

  • Added a mechanism tying speedtree density to tree detail settings for the Hinton route
  • Adjusted the settings sliders to make performance settings more intuitive.
  • Made scenery culling more aggressive at responding to settings changes and camera movements.
  • Fixed an issue where the "x" (cancel) button in the in-game settings did not work as expected.
  • Fixed an issue where some detail settings could become saved into a session, overriding the user's desired settings.
  • Minor performance improvements included for the in-game profiler
    Moving around the baseboard in roaming view no longer results in a visual stutter of the compass.
  • Improved some cases which could lead to long "not responding" delays while installing content.
  • Improved the robustness of database writes against unexpected failures, and improved logging of write failures.
  • Enabled language selection for the Simulator Central/Kickstarter release.
  • Added some minor performance improvement for routes with excessive numbers of objects in the scene.
  • Improved the render synchronisation between smoke/exhaust pfx and train motion.
  • "Remove Column" and "Insert Column" are now localized in CM.
  • Fixed a potential crash when opening the launcher window from in-game.
  • Fixed some problems with the in-game "purchase route" and "purchase session" buttons.
  • Launcher now occasionally reminds people that there is an uninstalled update.
  • Fixed an issue where automatic delete/rename retry would never fail out regardless of the number of failed attempts.
  • PCs which swap between an integrated Intel GPU and a discreet graphics card now offer less confusing options in the display selection menu.
  • Improve the handling of alt-tab and print-screen in DirectX.
  • Fix a case where a missing thumbnail graphic could cause the framerate to drop substantially.
  • Fixed an issue where a spurious dependency was reported when attempting to start a multiplayer session.
  • Fixed the minimum allowed window size to take into account the window frame size.
  • Fixed a case where resizing the window rapidly could result in an incorrectly scaled render output.
  • New EN/PL localised manual added (where appropriate.)
  • Splines (v2.9+) now respond to the scenery detail slider.
  • Assorted minor optimisations.
  • Fixed an issue where the "starting trainz" status text could be clipped incorrectly.
May 29, 2015
Trainz: A New Era - thilliam
We are pleased to announce an update to improve frame rate performance on a wide range of hardware

  • Added a mechanism tying speedtree density to tree detail settings for the Hinton route
  • Adjusted the settings sliders to make performance settings more intuitive.
  • Made scenery culling more aggressive at responding to settings changes and camera movements.
  • Fixed an issue where the "x" (cancel) button in the in-game settings did not work as expected.
  • Fixed an issue where some detail settings could become saved into a session, overriding the user's desired settings.
  • Minor performance improvements included for the in-game profiler
    Moving around the baseboard in roaming view no longer results in a visual stutter of the compass.
  • Improved some cases which could lead to long "not responding" delays while installing content.
  • Improved the robustness of database writes against unexpected failures, and improved logging of write failures.
  • Enabled language selection for the Simulator Central/Kickstarter release.
  • Added some minor performance improvement for routes with excessive numbers of objects in the scene.
  • Improved the render synchronisation between smoke/exhaust pfx and train motion.
  • "Remove Column" and "Insert Column" are now localized in CM.
  • Fixed a potential crash when opening the launcher window from in-game.
  • Fixed some problems with the in-game "purchase route" and "purchase session" buttons.
  • Launcher now occasionally reminds people that there is an uninstalled update.
  • Fixed an issue where automatic delete/rename retry would never fail out regardless of the number of failed attempts.
  • PCs which swap between an integrated Intel GPU and a discreet graphics card now offer less confusing options in the display selection menu.
  • Improve the handling of alt-tab and print-screen in DirectX.
  • Fix a case where a missing thumbnail graphic could cause the framerate to drop substantially.
  • Fixed an issue where a spurious dependency was reported when attempting to start a multiplayer session.
  • Fixed the minimum allowed window size to take into account the window frame size.
  • Fixed a case where resizing the window rapidly could result in an incorrectly scaled render output.
  • New EN/PL localised manual added (where appropriate.)
  • Splines (v2.9+) now respond to the scenery detail slider.
  • Assorted minor optimisations.
  • Fixed an issue where the "starting trainz" status text could be clipped incorrectly.
Trainz: A New Era - thilliam
We've got the first TANE hotfix ready and if you're keen to take a look at it before everyone else, here is you opportunity - just follow the steps below:

Steps to particpiate in the beta test for Hotfix 1:

1. Browse your game library
2. Right-click on Trainz A New Era
3. Choose Properties > Betas
4. Type in: n3vpassmacqainternal then Check Code
(ok - it's not really Mac, nor internal, so don't ask...)
5. When the "Access code correct" message appears - Select macqa from the dropdown list for your beta access.
6.Close the Properties window.
6. It should automatically start downloading the patch if you have the game installed, if not it will download a fresh build. The patch is 2.3GB.
7. Start the game once installed.

Here is the change list for this update - we are interested in hearing your feedback.

Hotfix 1 - Change List

  • Added a mechanism tying speedtree density to tree detail settings for the Hinton route
  • Adjusted the settings sliders to make performance settings more intuitive.
  • Made scenery culling more aggressive at responding to settings changes and camera movements.
  • Fixed an issue where the "x" (cancel) button in the in-game settings did not work as expected.
  • Fixed an issue where some detail settings could become saved into a session, overriding the user's desired settings.
  • Minor performance improvements included for the in-game profiler
  • Moving around the baseboard in roaming view no longer results in a visual stutter of the compass.
  • Improved some cases which could lead to long "not responding" delays while installing content.
  • Improved the robustness of database writes against unexpected failures, and improved logging of write failures.
  • Added some minor performance improvement for routes with excessive numbers of objects in the scene.
  • Improved the render synchronisation between smoke/exhaust pfx and train motion.
  • Fixed a potential crash when opening the launcher window from in-game.
  • Fixed an issue where automatic delete/rename retry would never fail out regardless of the number of failed attempts.
  • PCs which swap between an integrated Intel GPU and a discreet graphics card now offer less confusing options in the display selection menu.
  • Improve the handling of alt-tab and print-screen in DirectX.
  • Fix a case where a missing thumbnail graphic could cause the framerate to drop substantially.
  • Fixed an issue where a spurious dependency was reported when attempting to start a multiplayer session.
  • Fixed the minimum allowed window size to take into account the window frame size.
  • Fixed a case where resizing the window rapidly could result in an incorrectly scaled render output.
  • New EN/PL localised manual added (where appropriate.)
  • Splines (v2.9+) now respond to the scenery detail slider.
  • Assorted minor optimisations.
  • Fixed an issue where the "starting trainz" status text could be clipped incorrectly.
  • Removed links to non-steam store from Settings

Trainz: A New Era - thilliam
We've got the first TANE hotfix ready and if you're keen to take a look at it before everyone else, here is you opportunity - just follow the steps below:

Steps to particpiate in the beta test for Hotfix 1:

1. Browse your game library
2. Right-click on Trainz A New Era
3. Choose Properties > Betas
4. Type in: n3vpassmacqainternal then Check Code
(ok - it's not really Mac, nor internal, so don't ask...)
5. When the "Access code correct" message appears - Select macqa from the dropdown list for your beta access.
6.Close the Properties window.
6. It should automatically start downloading the patch if you have the game installed, if not it will download a fresh build. The patch is 2.3GB.
7. Start the game once installed.

Here is the change list for this update - we are interested in hearing your feedback.

Hotfix 1 - Change List

  • Added a mechanism tying speedtree density to tree detail settings for the Hinton route
  • Adjusted the settings sliders to make performance settings more intuitive.
  • Made scenery culling more aggressive at responding to settings changes and camera movements.
  • Fixed an issue where the "x" (cancel) button in the in-game settings did not work as expected.
  • Fixed an issue where some detail settings could become saved into a session, overriding the user's desired settings.
  • Minor performance improvements included for the in-game profiler
  • Moving around the baseboard in roaming view no longer results in a visual stutter of the compass.
  • Improved some cases which could lead to long "not responding" delays while installing content.
  • Improved the robustness of database writes against unexpected failures, and improved logging of write failures.
  • Added some minor performance improvement for routes with excessive numbers of objects in the scene.
  • Improved the render synchronisation between smoke/exhaust pfx and train motion.
  • Fixed a potential crash when opening the launcher window from in-game.
  • Fixed an issue where automatic delete/rename retry would never fail out regardless of the number of failed attempts.
  • PCs which swap between an integrated Intel GPU and a discreet graphics card now offer less confusing options in the display selection menu.
  • Improve the handling of alt-tab and print-screen in DirectX.
  • Fix a case where a missing thumbnail graphic could cause the framerate to drop substantially.
  • Fixed an issue where a spurious dependency was reported when attempting to start a multiplayer session.
  • Fixed the minimum allowed window size to take into account the window frame size.
  • Fixed a case where resizing the window rapidly could result in an incorrectly scaled render output.
  • New EN/PL localised manual added (where appropriate.)
  • Splines (v2.9+) now respond to the scenery detail slider.
  • Assorted minor optimisations.
  • Fixed an issue where the "starting trainz" status text could be clipped incorrectly.
  • Removed links to non-steam store from Settings

Trainz: A New Era - thilliam
The team have been working hard on some of the issues raised in these forums. We have made improvements in a variety of areas with the end result being some significant performance improvements on most hardware configurations.

We are busy testing the build to ensure we haven't introduced any additional problems and will announce the update release date as soon as we can.

We know that our fans are passionate people and we hope that as we continue to provide updates and improvements to T:ANE over time that we can make our community bigger and stronger than ever.

Update May 29: We've had a couple of problems preparing the Steam update. Rather than release it late on a Friday, we will be releasing this update on Monday - sorry for the delay guys.

Trainz: A New Era - thilliam
The team have been working hard on some of the issues raised in these forums. We have made improvements in a variety of areas with the end result being some significant performance improvements on most hardware configurations.

We are busy testing the build to ensure we haven't introduced any additional problems and will announce the update release date as soon as we can.

We know that our fans are passionate people and we hope that as we continue to provide updates and improvements to T:ANE over time that we can make our community bigger and stronger than ever.

Update May 29: We've had a couple of problems preparing the Steam update. Rather than release it late on a Friday, we will be releasing this update on Monday - sorry for the delay guys.

Trainz: A New Era - thilliam
Thanks you to all our loyal fans who have been involved since the first Alpha build of T:ANE a year ago back in May 2014. We've come a long way since then and since the early beta in December that caused some interesting feedback.

Today we have reached the "release day" milestone which simply means that we are now happy to call the product "ready for release". Sure there are still things that need to be done, but rest assured we will be working on those and getting more updates out to you as soon as we can.

Tomorrow we'll post more details on the update listing everything that we have been working on since the last update, but meanwhile you can view this list of changeson our new FAQ support site.
Trainz: A New Era - thilliam
Thanks you to all our loyal fans who have been involved since the first Alpha build of T:ANE a year ago back in May 2014. We've come a long way since then and since the early beta in December that caused some interesting feedback.

Today we have reached the "release day" milestone which simply means that we are now happy to call the product "ready for release". Sure there are still things that need to be done, but rest assured we will be working on those and getting more updates out to you as soon as we can.

Tomorrow we'll post more details on the update listing everything that we have been working on since the last update, but meanwhile you can view this list of changeson our new FAQ support site.
...