Dig or Die - Gaddy Games
Another minor update. I usually wait to get more content before releasing them, but this crash issue is really urgent and I hope this update fixes it! If you had some crashes before, please tell me if it's better or no.

I also fixed some multiplayer bugs, and did some balancing : your trips into the volcano should be a little easier now (but health potions in quantity are still in order!)

And don't forget, if you wish to follow the beta versions I upload almost everyday, follow this forum post: http://steamcommunity.com/app/315460/discussions/0/2592234299545724164/ and/or activate the Beta branch


v0.32 (Build 589)

General
- Fix the crashes - at least I hope so!
- Add a mouse-over box to show the full text (host name, game name, params)
- Add /ban and /help commands

Bug Fix
- Fix Storm Gun that was firing the storm on other players' mouse position (finally !)
- Prevent getting regularly 5 damages in multiplayer when digging fast, and in the Strange Rock.

Balance
- Burning does a total of 15 damage instead of 50, but fire projectiles set fire at each hit. Fire ants/bats do 15 damage instead of 20/30, cooldown at 1/0.7s
- Balance : shield has 1/2 of full HP, instead of 30 HP
- Higher tier monsters die faster when missing air (and lower tier monsters a little slower). Boss stay immune.
- Higher tier monsters drop Radioactive Blood (level 1) a little more often.
- HP Regen Potion require 10 Radioactive Blood instead of 15, and 4 blue flower instead of 3
Dig or Die - Gaddy Games
Another minor update. I usually wait to get more content before releasing them, but this crash issue is really urgent and I hope this update fixes it! If you had some crashes before, please tell me if it's better or no.

I also fixed some multiplayer bugs, and did some balancing : your trips into the volcano should be a little easier now (but health potions in quantity are still in order!)

And don't forget, if you wish to follow the beta versions I upload almost everyday, follow this forum post: http://steamcommunity.com/app/315460/discussions/0/2592234299545724164/ and/or activate the Beta branch


v0.32 (Build 589)

General
- Fix the crashes - at least I hope so!
- Add a mouse-over box to show the full text (host name, game name, params)
- Add /ban and /help commands

Bug Fix
- Fix Storm Gun that was firing the storm on other players' mouse position (finally !)
- Prevent getting regularly 5 damages in multiplayer when digging fast, and in the Strange Rock.

Balance
- Burning does a total of 15 damage instead of 50, but fire projectiles set fire at each hit. Fire ants/bats do 15 damage instead of 20/30, cooldown at 1/0.7s
- Balance : shield has 1/2 of full HP, instead of 30 HP
- Higher tier monsters die faster when missing air (and lower tier monsters a little slower). Boss stay immune.
- Higher tier monsters drop Radioactive Blood (level 1) a little more often.
- HP Regen Potion require 10 Radioactive Blood instead of 15, and 4 blue flower instead of 3
Dig or Die - Gaddy Games
I just released the v0.31 to fix several bugs that might have affected you after the v0.3 release. The biggest one made a huge drop in framerate: it's now fixed (and it should even be a little better than before now). I also fixed the walls that were sometimes destroyed when you removed a turret just below. Sorry for the issues!

I also created a branch "debug", with the last version but with additionnal debug info inside. If you happen to experience some regular crashes, please contact me (best on the forum), and if you can play with on this branch it will help me a lot to investigate the issue.

🢂🢂🢂 If you have crashes, or bad framerate, or just whish to help me solve this major issue (priority #1 now), please check this thread: http://steamcommunity.com/app/315460/discussions/0/2592234299557496149/

v0.31 post on the forum : http://steamcommunity.com/app/315460/discussions/0/2592234299545724164/

Here is the change log:

v0.31 (Build 581)

General
- Optimize graphic performances

Bug Fix
- Fix very bad framerate for some players since v0.3
- Fix a bug that was destroying walls above a turret you miniaturized (when they are in front of a background and a backwall)
- Custom params command: you can now set an empty string (useful to remove a password, check the wiki: )
- Fix out-of-screen player names shaking when player is jumping

Balance
- Remove the Bloody Flesh in the Heavy Turrets recipe
- Fix very bad framerate (for some players)

Minor
- Chat lines now behind the inventory panel
- Add German localization
Dig or Die - Gaddy Games
I just released the v0.31 to fix several bugs that might have affected you after the v0.3 release. The biggest one made a huge drop in framerate: it's now fixed (and it should even be a little better than before now). I also fixed the walls that were sometimes destroyed when you removed a turret just below. Sorry for the issues!

I also created a branch "debug", with the last version but with additionnal debug info inside. If you happen to experience some regular crashes, please contact me (best on the forum), and if you can play with on this branch it will help me a lot to investigate the issue.

🢂🢂🢂 If you have crashes, or bad framerate, or just whish to help me solve this major issue (priority #1 now), please check this thread: http://steamcommunity.com/app/315460/discussions/0/2592234299557496149/

v0.31 post on the forum : http://steamcommunity.com/app/315460/discussions/0/2592234299545724164/

Here is the change log:

v0.31 (Build 581)

General
- Optimize graphic performances

Bug Fix
- Fix very bad framerate for some players since v0.3
- Fix a bug that was destroying walls above a turret you miniaturized (when they are in front of a background and a backwall)
- Custom params command: you can now set an empty string (useful to remove a password, check the wiki: )
- Fix out-of-screen player names shaking when player is jumping

Balance
- Remove the Bloody Flesh in the Heavy Turrets recipe
- Fix very bad framerate (for some players)

Minor
- Chat lines now behind the inventory panel
- Add German localization
Dig or Die - Gaddy Games
Multiplayer coop, interface upgrade, custom params, and a lot of improvements!
Here is the updated trailer: https://www.youtube.com/watch?v=aPPgOYDBrnI

You can now play the game in coop, with your friends (max 4 players). Just create a new multiplayer game and ask you steam friends to join it! The player who creates the game will be the host (better if he has a good computer and connection), he will be able to save and load. In multiplayer player respawn, so as bosses after H24, so you can all progress through the game until being able to escape from the planet!



About saved games, old ones are not compatible with v0.3. But you can continue playing them by activating the "v0.25" steam branch (in the steam properties of the game).

This update took a very long time, it was quite a challenge for me, so I really thank you all for your patience!

As planned, the price is now set to $10.
It will be increased to $12 for the final major update (v1.0), and there won't be any major sale nor bundle before at least one year after the release


Here is the change log :

v0.3 Change Log (Build 563)

GENERAL
- Multiplayer: play the campaign in coop with your friends.
- Player character customisation
- Add a Parameters system to customize the games (rain quantity, weight of block, monsters damages, monsters drop chance, volcano eruption params, etc.). They can be modified in config files or in-game with commands. More details here: https://digordie.gamepedia.com/Custom_Params
- Steam Cloud for saved games. Moved saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (activate the "v0.25" steam branch to continue playing them).
- After completing the game, you can now start new game with all Ultimate (= over-cheated!) items. Add a some new Ultimate items: ultimate miniaturizor, ultimate wall and ultimate armor
- Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed
- 3 new night musics
- Some multiplayer additions: players can throw items out of their inventory (drag & drop), players and bosses respawn (can be activated in solo with custom params), player penarly for death (low hp + drop minerals), command to kick players.
- Add MK5 recipes to craft all rare minerals from basalt and catalyst plants

BALANCE
- +2 blocks to use, miniaturize and pick distances
- Give flashlight at start in peaceful and easy difficulties
- Explosive fireflies don't explode if they are shot (but they are faster and make more damage)
- Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm
- Rocket launcher : no more damage to the ground
- Monsters have more change of spawning in front of the player, when moving (easier to hunt, harder to escape)

GRAPHICS
- full UI graphic makeover
- 2 new artworks (home screen backgrounds)
- Improved texts visibility

BUG FIX
- Fix electricy bugs: signal powered items caused some bug in some electricity network configuration
- Fix spike turret (target ground monsters much better)
- Repaired blocks stop burning after being repaired
- Fix Load/Save and Help panel titles
- Fix some bug in minimap player coordinates

MINOR
- Update French, English, Russian, Polish, Dutch localization
- Lots of typo fixes
- Game still visible if out of focus (if you have clicked on a 2nd screen)
- And a great lot of various bug fixes and improvements I forgot to add here...
Dig or Die - Gaddy Games
Multiplayer coop, interface upgrade, custom params, and a lot of improvements!
Here is the updated trailer: https://www.youtube.com/watch?v=aPPgOYDBrnI

You can now play the game in coop, with your friends (max 4 players). Just create a new multiplayer game and ask you steam friends to join it! The player who creates the game will be the host (better if he has a good computer and connection), he will be able to save and load. In multiplayer player respawn, so as bosses after H24, so you can all progress through the game until being able to escape from the planet!



About saved games, old ones are not compatible with v0.3. But you can continue playing them by activating the "v0.25" steam branch (in the steam properties of the game).

This update took a very long time, it was quite a challenge for me, so I really thank you all for your patience!

As planned, the price is now set to $10.
It will be increased to $12 for the final major update (v1.0), and there won't be any major sale nor bundle before at least one year after the release


Here is the change log :

v0.3 Change Log (Build 563)

GENERAL
- Multiplayer: play the campaign in coop with your friends.
- Player character customisation
- Add a Parameters system to customize the games (rain quantity, weight of block, monsters damages, monsters drop chance, volcano eruption params, etc.). They can be modified in config files or in-game with commands. More details here: https://digordie.gamepedia.com/Custom_Params
- Steam Cloud for saved games. Moved saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (activate the "v0.25" steam branch to continue playing them).
- After completing the game, you can now start new game with all Ultimate (= over-cheated!) items. Add a some new Ultimate items: ultimate miniaturizor, ultimate wall and ultimate armor
- Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed
- 3 new night musics
- Some multiplayer additions: players can throw items out of their inventory (drag & drop), players and bosses respawn (can be activated in solo with custom params), player penarly for death (low hp + drop minerals), command to kick players.
- Add MK5 recipes to craft all rare minerals from basalt and catalyst plants

BALANCE
- +2 blocks to use, miniaturize and pick distances
- Give flashlight at start in peaceful and easy difficulties
- Explosive fireflies don't explode if they are shot (but they are faster and make more damage)
- Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm
- Rocket launcher : no more damage to the ground
- Monsters have more change of spawning in front of the player, when moving (easier to hunt, harder to escape)

GRAPHICS
- full UI graphic makeover
- 2 new artworks (home screen backgrounds)
- Improved texts visibility

BUG FIX
- Fix electricy bugs: signal powered items caused some bug in some electricity network configuration
- Fix spike turret (target ground monsters much better)
- Repaired blocks stop burning after being repaired
- Fix Load/Save and Help panel titles
- Fix some bug in minimap player coordinates

MINOR
- Update French, English, Russian, Polish, Dutch localization
- Lots of typo fixes
- Game still visible if out of focus (if you have clicked on a 2nd screen)
- And a great lot of various bug fixes and improvements I forgot to add here...
Apr 11, 2017
Dig or Die - Gaddy Games
This should be the last announcement about the v0.3 before its official release (and its price increase). It's almost finished but I'll wait for (end of) May as I move back to France next week so I won't be able to work for a time.

Here is some of the v0.3 changes since the last announcement:
- Lots and lots (and lots) of bug fixes
- Penalty for death (low hp and drops, depending of the difficulty level)
- New Kick and params modifiers commands (so you can change params during a game, like rain quanitity, or even difficulty level).
- A lot of new custom params (to modify the weight of blocks, monsters drop chance, eruption params, day/night duration). Check the Wiki for more info: https://digordie.gamepedia.com/Custom_Params
- New MK5 recipes to craft most minerals (and dirt) from basalt + some plants catalysts
- Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm.
- New cheated items: ultimate miniaturizor, ultimate wall and ultimate armor. Enjoy!
- Improved ingame texts visibility

Here is an example of a farm with the old lighting system, and the new one: much easier to manage (check this post to know more about this problematic ) !





I also created a mailing-list, don't hesitate to register to get news of the major updates (and on day, my future game !), no spam, I promise: http://eepurl.com/cIQ6lr


Finally, two videos of the game: a speed run (17min to kill the Mad Crab in normal difficulty): https://www.twitch.tv/videos/133691595
And if you happen to speak french, a very nice let's play: https://www.youtube.com/playlist?list=PLjPOihUuuxuD2qNZOwrrxUVnnPRtd8SN_
It's the first multiplayer let's play I see, so don't hesitate to suggest the game to your favorite youtubers! :-)
Apr 11, 2017
Dig or Die - Gaddy Games
This should be the last announcement about the v0.3 before its official release (and its price increase). It's almost finished but I'll wait for (end of) May as I move back to France next week so I won't be able to work for a time.

Here is some of the v0.3 changes since the last announcement:
- Lots and lots (and lots) of bug fixes
- Penalty for death (low hp and drops, depending of the difficulty level)
- New Kick and params modifiers commands (so you can change params during a game, like rain quanitity, or even difficulty level).
- A lot of new custom params (to modify the weight of blocks, monsters drop chance, eruption params, day/night duration). Check the Wiki for more info: https://digordie.gamepedia.com/Custom_Params
- New MK5 recipes to craft most minerals (and dirt) from basalt + some plants catalysts
- Sun lamp light much stronger: only one needed every 7 blocks (instead of 3 before) to run an underground farm.
- New cheated items: ultimate miniaturizor, ultimate wall and ultimate armor. Enjoy!
- Improved ingame texts visibility

Here is an example of a farm with the old lighting system, and the new one: much easier to manage (check this post to know more about this problematic ) !





I also created a mailing-list, don't hesitate to register to get news of the major updates (and on day, my future game !), no spam, I promise: http://eepurl.com/cIQ6lr


Finally, two videos of the game: a speed run (17min to kill the Mad Crab in normal difficulty): https://www.twitch.tv/videos/133691595
And if you happen to speak french, a very nice let's play: https://www.youtube.com/playlist?list=PLjPOihUuuxuD2qNZOwrrxUVnnPRtd8SN_
It's the first multiplayer let's play I see, so don't hesitate to suggest the game to your favorite youtubers! :-)
Dig or Die - Gaddy Games
I've just pushed the v0.3 into the beta branch. It's not complete: there are still bugs and a lot of things to optmize. But the v0.3 main content is finished. I'll now continue the minor improvements (help texts, balance, etc.), improve the netcode and fix the bugs, until it's good enough to be released.

As I did for the previous major updates, when the v0.3 will be released the game price will be increased to $10. For the v0.4 (to become final v1.0 after bugs fix), the price will be increased to $12.

Sorry again for being so late with this update, this multiplayer development is more complicated than I had anticipated... But I hope that this beta shows you that it is still progressing and that I'll definitely finish it.

To play this version, go to the "beta" tab of the steam properties of the game, and activate the "beta" branch (no password). The game should update to the beta version. The saved game are not compatible, but you can revert to the previous "default" branch anytime to continue playing with your v0.24 saved games.

The multiplayer is for coop play, and is mostly designed to be played with friends. But don't hesitate to check the game steam chat to see if there are other people who wish to play. Be careful of the ping, high ping will make a very bad game experience for sure.

To discuss about this beta, please use this post :
http://steamcommunity.com/app/315460/discussions/0/135510194249055194/

Here is the current change log of this v0.3:

v0.3 Change Log (BETA branch, Build 489)
GENERAL
- Multiplayer: play the campaign in coop with your friends.
- Player customisation in multiplayer
- Add a Parameters system to customize the games (rain quantity, ore quantity, monsters damages, etc.)
- Move saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (use the steam v0.25 branch to play them)
- Steam Cloud for saved games
- Players can throw items out of their inventory (drag & drop)
- Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed
- 3 new night musics
BALANCE
- +1 to use, miniaturize and pick distances
- Give flashlight at start in peaceful and easy difficulties
GRAPHICS
- UI graphic makeover
BUG FIX
- Fix electricy bugs: signal powered items caused some bug in some electricity network configuration
- Fix spike turret (target ground monsters much better)
- Fix some bug in minimap player coordinates
- Fix Load/Save and Help panel titles
- Repaired blocks stop burning after being repaired
MINOR
- Update Polish localization
Dig or Die - Gaddy Games
I've just pushed the v0.3 into the beta branch. It's not complete: there are still bugs and a lot of things to optmize. But the v0.3 main content is finished. I'll now continue the minor improvements (help texts, balance, etc.), improve the netcode and fix the bugs, until it's good enough to be released.

As I did for the previous major updates, when the v0.3 will be released the game price will be increased to $10. For the v0.4 (to become final v1.0 after bugs fix), the price will be increased to $12.

Sorry again for being so late with this update, this multiplayer development is more complicated than I had anticipated... But I hope that this beta shows you that it is still progressing and that I'll definitely finish it.

To play this version, go to the "beta" tab of the steam properties of the game, and activate the "beta" branch (no password). The game should update to the beta version. The saved game are not compatible, but you can revert to the previous "default" branch anytime to continue playing with your v0.24 saved games.

The multiplayer is for coop play, and is mostly designed to be played with friends. But don't hesitate to check the game steam chat to see if there are other people who wish to play. Be careful of the ping, high ping will make a very bad game experience for sure.

To discuss about this beta, please use this post :
http://steamcommunity.com/app/315460/discussions/0/135510194249055194/

Here is the current change log of this v0.3:

v0.3 Change Log (BETA branch, Build 489)
GENERAL
- Multiplayer: play the campaign in coop with your friends.
- Player customisation in multiplayer
- Add a Parameters system to customize the games (rain quantity, ore quantity, monsters damages, etc.)
- Move saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (use the steam v0.25 branch to play them)
- Steam Cloud for saved games
- Players can throw items out of their inventory (drag & drop)
- Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed
- 3 new night musics
BALANCE
- +1 to use, miniaturize and pick distances
- Give flashlight at start in peaceful and easy difficulties
GRAPHICS
- UI graphic makeover
BUG FIX
- Fix electricy bugs: signal powered items caused some bug in some electricity network configuration
- Fix spike turret (target ground monsters much better)
- Fix some bug in minimap player coordinates
- Fix Load/Save and Help panel titles
- Repaired blocks stop burning after being repaired
MINOR
- Update Polish localization
...