We're pleased to announce our latest update of Supreme Ruler Ultimate has gone live to the public! Lots of new features, content, and more!
Version 9.1.249
Multiplayer:
All Annex, Colonize and Liberate actions are now supported in Multiplayer. (Fixed from v.245)
When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights)
Users auto-assigned to savegames based on <playername>
UI and Game function:
Waypoints supported for units and formations, move modifier Hotkey <Shift>, maximum 6 points
Economic downward production output reductions on world over-capacity (the "cap") removed
AI will now consider scrapping unneeded facilities
Game option to use preset conquest intentions in single player (vs. popup)
Button added to liberate non-loyal territory in selected battlezone
Formation move hotkey moved to <F>, now toggles instead of hold to override
Theater Transfer system for pathing implemented (St. Petersburg Issue)
Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245)
When Parent region dies, Colonies will change to democracy
Espionage focus bug fixed and minor fixes to back end code
Espionage stealth balance adjusted
Increased success rate of Espionage order
Caching system fixes, supports fast forward and lobby settings
On nVidia and AMD will attempt to force using GPU instead of integrated graphics
Added a "Use Native (Desktop) Resolution" graphics option
2560x1080 added to resolutions list choices
Right Click Menu - Facilities Option added
Fixed UI appearance era changes at wrong times
Added approval benefits when liberating a region
Added ability to delete savegames
Added maxmisstarg .scenario option to adjust max missile targeting range
Added regioncolkeepmil option - Colonies keep military facilities instead of parents
Fixed reserve units remaining after a transfer-owner scripted event
Adjust World Market/UN Border display on map
Fixed rare issue where some units would wander off the top of the map
Sphere victories will now trigger if player is in the winning sphere
Fixed issue with some regional textures not displaying properly
Map HUD elements will now show for Military containers, not just urban
Improved rounding in some numeric calculations
Existing leaders in CVP file are not replaced in cache creation
Internal engine changes to Line of Sight and related systems
Discord Presence support added back with extra checks for non-discord users
Spurious "Region X Falls" message no longer sent on day 0
Can no longer garrison bridges and non-container upgrades
New games start with garrisons on strongpoints (entrenchments etc)
Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply
Minor adjustments to supply unit resupply response airequest code (air/sea)
Made changes to Minister/AI Garrison code, Garrisons used more frequently now
Garrison max for trench, emplacement, trump wall increased
Fortification nodes will now increase garrison capacity of hex
Fixed last-day units/land gain/loss counting (used by AI etc)
Game Content:
New custom map - Arena 20A (1914 era)
Map fixes (Gibraltar, Turkey, etc.)
All early WWI era techs added as already researched for all later eras, all regions
Equipment file fixes and Out of Production date additions (more default filter of junk units)
Event fixes
Leader updates (welcome Boris Johnson… for now)
Modern map region data (.cvp) values updated
Fixed missing regions in Divided States
Minor clean up in tutorials
Localization additions and fixes, all languages
Modding:
Mapeditor improvements
Scenario creator tool improvements
This update includes some very significant feature changes. Existing savegames will be compatible but will not benefit from some of the new features.
Thank you for all the testers that played the Insider Build and contributed comments, suggestions, and bug reports. And thank you to all our player for your continued support of Supreme Ruler Ultimate!
BattleGoat Studios is proud today to announce Galactic Ruler, a new strategy title from the creators of the Supreme Ruler series. "Since the release of Supreme Ruler 2010 almost fifteen years ago, our team and players have discussed the possibility of applying the game system we created to a space setting", shared Lead Programmer and Co-Founder George Geczy. "Having developed our game engine and gameplay mechanics over all this time, we finally saw a path to making this goal a reality."
Players will now be able to expand their planetary battles into the space around their homeworld, and from their home system they can expand further within a custom-generated galaxy. The possibilities are endless with options for galaxy size, system density and a variety of alien races to play as or against.
Galactic Ruler offers real-time strategy game play at both the planetary level and in space. Lead your faction in diplomacy or conquest across a unique galactic map where any system might hold hostile enemies or resource riches. Harness needed resources and develop advanced technology to rule the galaxy in the latest offering from BattleGoat Studios.
Game Features
Procedurally generated galaxies, systems and planets for a new and unique experience with each new game
Customizable galaxy size and density, supporting games featuring dozens of systems and hundreds of planets that can be explored and exploited
Develop your planets to gain the resources needed to grow your empire
Research improvements to your military, social and economic capabilities
Negotiate treaties and form alliances with alien factions
Trade with other factions to acquire the goods and weapons needed for your empire
Sophisticated Real-Time Strategic and Tactical control of your forces
Engage in large-scale planetary battles and epic space conflicts
Venture from your home planet to forge an empire of colonies all under your direct control
Choose your level of control - Make all decisions or use your AI to assist
Multiplayer support for up to 15 players
Galactic Ruler is a real-time space strategy game for the PC planned for release in the second quarter of 2020 on Steam.
We have released a new update for Supreme Ruler Ultimate and have some exciting announcements for this summer!
We've moved into a new larger studio, we've got some new people on our team, and we're happy to still be providing ongoing support for Supreme Ruler Ultimate and Great War even if much of our resources are focused on our new project.
In particular, the changes in this latest update will be very exciting for our multiplayer fans!
New Update Overview:
Multiplayer A large amount of testing and code work have gone into the multiplayer side of the game.
Improved Multiplayer Stability in lobby and in game
File Transfer of Savegames to clients from host
Lag notification in lobby and in game to identify the "weak links".
Host Migration when the host disconnects so others can play on
UI and game function We continue to play our own game and reevaluate some of the design elements that we see, as well as listening to community feedback on Steam and the BattleGoat Discussion Forums. To that end, there are some changes to the game interface.
Minimap Filters totally redesigned
Chat Popup layout updated to support Multiplayer improvements
Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
Right clicking on land loyal to a dead region shows the flag. Double click to make selected and interact with the dead region.
Game content As always, we have made some small changes in the game content.
Minor fixes and additions to various data files
Leader updates for modern maps (yay elections!)
Road events for 1914 maps (as used already in Brinkmanship)
Modding
We want to help the creators in our community to generate new content for everyone to enjoy
Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
Full Patch Notes:
Version 9.1.138
Multiplayer:
Improved Multiplayer Stability in lobby and in game
File Transfer of Savegames to clients from host
Lag notification in lobby and in game to identify the "weak links".
Host Migration when the host disconnects so others can play on
Host option at lobby level to stop more players from joining (make invisible)
Host option to kick players
Host in MP now uses steam name instead of local name for consistency
UI and game function:
Minimap Filters section totally redesigned
Chat Popup layout updated to support Multiplayer improvements
Diplomacy popup list of units in reserve can now be sorted by location instead of by unit type
Right clicking on land loyal to a dead region shows the flag. Click to make selected and interact with the dead region.
Ability to create a colony from annexed territory if region is eliminated
Liberate will now deploy units from bases
Chat message for elimination lists leader name.
Support for Discord Rich Presence (3rd Party app)
Game Content:
Minor fixes and additions to various data files
Leader updates for modern maps
Road events for 1914 maps (as used already in Brinkmanship)
Previous Islands map renamed as "Arena 6A"
Three new custom scenarios; Arena 4A, Arena 6B and Arena 12A. Also available in multiplayer, these have 4, 6 and 12 regions respectively.
Minor fixes to localization for all languages
Modding:
Totally redesigned Scenario Creator V2. Design new Scenarios new or existing region data, region lists and map files
Fix for the Asset Manager decimal separator issue. (Using commas as decimal separator)
Updated map editor procedural generation now supports assigning regions and placement of simple facility sets and transportation layer
Adjust terrain bleed for backmap cases (map coastline appearance for fictional maps)
We plan to have another update come out this summer! Stay tuned.
We're releasing a new Update to Supreme Ruler Ultimate today - a number of content updates, general improvements, and new Map Editor support for creating custom maps and automatically (procedurally generated) new maps!
Version 9.1.114
Map Editor and Modding Features:
Map Editor Procedural Generation Added
Map Background and Minimap automatically generated for custom maps
Map background (water) colour now defaults to blue not green
New Custom Scenario, "Islands"
Sandbox, Campaign and Scenario changes:
Added new Brazil and Chile leaders
Added rubber plantations to Liberia
'36 techs updated
Map fixes to modern map
Falklands Scenario Fix
Map fixes to 1936 map
Renamed Manufacturing Improvements '16 to Early Manufacturing
Change croatian/austrian battlezone in 1936
Added Uranium deposits to UK (modern day sandboxes)
Added nuclear missile techs to UK (modern day sandboxes)
Addex X group to Bosnia, Croatia, Macedonia, Montenegro, Serbia, Kosovo + Slovenia & removed T group
Map fix for 2020 maps (lone Argentinian air fab)
UI Updates and Changes:
UI fix for quality indicator on missile designs
Added location of units in diplomatic trades, other minor hap changes
Various unit picnum fixes
New Nerei Textures (M110, M270 MLRS, UH-1, UH-60JA, SH-60J)
Added scrap all node facilities in hex, accessible through UI (Hotkey <Ctrl> + <Shift> + <Z>)
Added scrap all transport in hex (Hotkey <Ctrl> + <Shift> + <X>)
Hap fixes (Iconized Supply Header in land department)
Updated GUI level for trump scenarios to use Modern GUI
New Map option, capital stars show relationship values
Game Engine Changes:
Fix rare crash bug where unit paths or targets can be set off-map (-ve y)
Fix formation move over X0 (date line)
MPSAVE / MPAUTOSAVE file names now start with lobby name
Some more adjustments to "Windows Activate" to address some rare alt-tab issues
Merry Christmas, Happy Holidays, and Joyous World Domination!
BattleGoat is pleased to announce another free content/feature/fixes update to Supreme Ruler Ultimate!
Version 9.1.85
2D mesh game option added - switch between old 2D and new 3D unit pictures
Revised visual/sizing of 3D unit pics - custom for leg, upgrades.
Minor UI Fixes/Improvements
Updated Poland Leader (Modern)
Updated Pakistan Leader (Modern)
Added Rio Negro Bridge to modern maps
Added rubber resources/plantations to Thailand, Indonesia, Brazil (São Paulo), Colômbia (Borgata), Guatemala and C’ote D’Ivoire to reflect modern markets and to reduce Malaysian control over rubber
Added Russian towns/villages to Global Crisis and Cold War maps
Added events to change Saudi-Canadian relations in modern maps
Set ISIS at war with Syria & Iraq in world 2020 & 2018
ISIS has been removed from the 2018 sandbox
Mapeditor fixes and minor updates
Fixed Custom Map / Map Editor support for no Backmap image
Support High Definition (HD) Imagery Tiles on/off, change filename prefix
Updates for Building Caches - Cache will build with correct name and add to \Cache dir
Wait dialog shows when building caches
Lobby Scenario Setup option for forcing new cache build
Added 'nocontinents' game setup key - for custom maps
Options now saving : ovhide3dterrain, bcapstarrel, buse2dmesh
BattleGoat Studios Releases Trump's World Update and Map Editor for Supreme Ruler Ultimate
BattleGoat Studios has released a major update to its flagship strategy game title "Supreme Ruler Ultimate", featuring new content, modern world updates, and a set of world-building and editing tools.
The original Trump Rising DLC released in 2016 brought the world a hypothetical future featuring President Donald Trump. Today's Trump's World update adds a new 2018 Sandbox featuring modern day tensions and relationships, plus new opportunities and threats. Commented Lead Programmer George Geczy, "Starting in the modern day, players can take on the provocations of Russia, Iran, North Korea, and much more. They can play as the US to Make America Great Again, or take on the challenge of other countries trying to make their way in a rapidly changing and unstable world."
Existing Sandboxes and Campaigns have been updated with new leaders and relationships resulting from recent elections and geo-political changes. Gameplay has also been updated with a number of new features, AI improvements, and other additions, including regular tweets by President Trump to the rest of the world (some are real, some are not - will you be able to tell which are which?)
The 2020 future scenarios have also been updated to reflect real world changes while presenting hypothetical situations including "Divided States" (a US region that has collapsed along political lines) and "Global Crisis", a world where individual nations become increasingly isolationist and aggressive.
In addition, BattleGoat is pleased to release the Supreme Ruler Map Editor and Content Editor tools, for the first time allowing players to not only modify existing maps and sandboxes, but to create entirely new past, present and future scenarios, and even entirely new worlds.
Availability: The Supreme Ruler Trump's World Update is available immediately as a FREE update to Supreme Ruler Ultimate. The Supreme Ruler Map Editor and Content Editor tools are also available immediately, for free, under the Tools Library on Steam.
Updated August 2nd, 2018
Version 9.1.76 Changelog
New Trump Rising 2018 Sandbox!
Fixes and additions to existing sandboxes and campaigns (1936 & Modern)
Updated leaders for recent changes and elections
Regional data and relationship updates in all maps
Significant AI updates around idle units, artillery units, and more
Naval AI improvements including patrols and idle unit handling
Performance improvements on maps with large numbers of units
Resolved 3-month AI deployment issue
Many UI updates and improvements, including more accurate unit pics, leader pics
Resolved crash if all audio devices disabled
Added active-focus option for windows in background
AI Improvements in facility building, facility repair
Join the BattleGoat Development Team as we live-stream a Supreme Ruler Ultimate multiplayer battle to victory and/or defeat, and answer questions from our community along the way.
Join the livestream chat and ask questions of the developers! There will also be give-aways to be had, with shirts, posters, game keys, possibly even an elusive BattleGoat.
Join us Friday, July 27th, 3PM Eastern (North America) Time, and watch as BattleGoat team members defend the honor of their their ancestral homelands!
We're pleased to announce a new update for both Supreme Ruler Ultimate and Supreme Ruler The Great War ... including Rail Transport, New Content, and additional features!
The addition of Rail Transport provides new strategic options and decisions, simulating the efficient movement of units over longer distances.
Be sure to check out our new "Brinksmanship" Sandbox in Supreme Ruler Great War, the "Battle of Russia" Scenario in Supreme Ruler Update, as well as modern day leader updates, new equipment additions and meshes, user interface improvements, and much more!
Thank you to our community, players and fans for their ongoing support, as we celebrate 10 years since the original release of our groundbreaking title Supreme Ruler 2020.