We’re super excited to release a split-screen cooperative game mode for Stranded Deep. In the last decade or so, games featuring split-screen coop have been slowly dying out giving way to online coop. While both are great, While testing, we found SD was a great fit for couch coop. A lot of fun, natural gameplay evolved.
There is one thing to note about system specs: memory and processor requirements are increased due to two players being able to visit seperate areas at once. We don’t have official specs yet, but keep this in mind if you’re on the lower end of the specs.
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed possibility of new Billboards not finding parent (smudges). - Fixed no shadow on Banana Plant LOD2. - Fixed blue Ocean at night. - Fixed Paddle low render distances. - Fixed Sail causing extreme lag when interacting with.
CHANGES
- Changed main menu logo to proper image. - Changed Life Raft Container to start with a bandage instead of duct tape. - Changed Shark Music to begin playing once a player is attacked.
NEW FEATURES
- Added new Player Ragdoll for when players are knocked out or die. Co-operative players can revive their partner by using a bandage on them before they bleed out. Player ragdolls behave the same as animal ragdolls and can be dragged. - Added new Raft Passenger Seat. - Added new loading ticker animation.
A new hotfix for stable (0.48.01) and experimental (0.49.01) is now live with some fixes.
If you’re experiencing input errors in the latest builds please try resetting your input settings to default. We’ve added in a utility to reset your input settings to default for saves pre-0.48 so if you start the game->change your input back to your preferences and save your game you should be good to go from then on.
There’s also a very important bug fix that fixes a scenario where save files or map files could be corrupted when saving.
Stay Alive! :: Beam Team –
0.48.00-0.48.01 STABLE CHANGE LOG
CHANGES
- Added utility to reset Input settings if save file is pre-0.48. - Reduced Mouse Smoothness range. - Removed ‘Very Near’ Draw Distance option. - Changed Launcher to default to DirectX 11.
BUG FIXES
- Fixed UI Slider labels not updating correctly. - Fixed Loading screen transparent background on first start. - Fixed Raft Anchor not deploying in deep ocean. - Fixed difficult Selection when trying to select a single item in a large group. - Fixed important bug where file contents could be corrupted when Saving.
This build features a new Billboarding System. The new system has more of a fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new system is also necessary for future gameplay features we’re developing.
There’s also a new Third Person view mode. This is pretty experimental at the moment and work is ongoing.
Have fun :)
Stay Alive! :: Beam Team –
CHANGES
- Changed Projectile Accuracy. Spears and Arrows now follow a more accurate trajectory. - Updated Soundtrack audio files with master higher quality versions. - Improved Ocean visuals.
BUG FIXES
- Fixed Billboards bouncing between loading and unloading in some cases. - Fixed Crouching Animations whilst moving.
NEW FEATURES
- New Third Person mode. Change Camera mode through the in game general settings tab by adjusting the “Camera View Mode” setting. Please keep in mind that some third person animations and functionality are experimental and a work in progress.
- New Billboard System The new billboard system has a more fixed performance cost and should be more performant in general. It should help alleviate lag when rotating the camera quickly or when the world contains very dense user maps. The new billboard system was also necessary for future gameplay features we’re developing.
The new 0.48.00 update transitions our latest work on the experimental branch to the stable branch. Our recent efforts have been focused on polishing and bug fixes. Have fun :)
Stay Alive! :: Beam Team –
BUG FIXES
- Improved Loading times significantly for macOS and Linux systems. - Fixed loading screen not waiting for Intro assets to load before fading in. - Fixed Key Bindings not saving and loading properly for different input categories. - Fixed main menu Audio Settings not loading properly. - Fixed Items highlighting/selecting while held. - Fixed Hud UI not hiding previous selected object details when moving over to an unselectable object. - Fixed Lantern not lighting constructions. - Fixed Sharks soundtrack continuously playing. - Fixed Sharks disappearing from custom islands. - Fixed Camera Rotation during player death sequence. - Fixed Spears not collecting attached fish when highlighted. - Fixed various Crafting items colliding with Player stopping placement. - Fixed Pipi Plant LOD culling distance. - Fixed Bush object in map editor. - Fixed Sharks Jumping out of the water repeatedly when unable to grab player. - Fixed Ambient Soundtracks playing repeatedly. - Fixed Seagulls soaring when taking off. - Fixed Fish blocking interaction when held. - Fixed Map Editor Objects missing textures and meshes.
CHANGES
- Changed vertical Mouse Sensitivity to 0.75% of horizontal sensitivity.
NEW CONTENT
- Added new Nighttime Soundtrack. - Added new Daytime Soundtrack. - Added new Main Menu Soundtrack. - Added new Pause Menu Soundtrack. - Added new Eel Boss Soundtrack. - Added new Shark Boss Soundtrack. - Added new Squid Boss Soundtrack.
DEV NOTES
- Upgraded Unity version to 2017.4.7f1. - Replaced ancient DirectX 9.0 support with OpenGL.
A new experimental build 0.47.02 is now live with some tweaks and fixes. Have fun :)
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed loading screen not waiting for Intro assets to load before fading in. - Fixed Key Bindings not saving and loading properly for different input categories. - Fixed main menu Audio Settings not loading properly. - Fixed Items highlighting/selecting while held. - Fixed Hud UI not hiding previous selected object details when moving over to an unselectable object. - Fixed Lantern not lighting constructions. - Fixed Sharks soundtrack continuously playing. - Fixed Sharks disappearing from custom islands. - Fixed Camera Rotation during player death sequence. - Fixed Spears not collecting attached fish when highlighted. - Fixed various Crafting items colliding with Player stopping placement.
CHANGES
- Changed vertical Mouse Sensitivity to 0.75% of horizontal sensitivity.
We’re happy to finally release a Linux version of Stranded Deep!
Starting from 0.47.00 we’ll be releasing a 64-bit Linux build along with the normal Windows and macOS builds. Support for Linux builds will be limited due to the nature of Linux and the many distros. However, the Linux community is generally a good, helpful and supportive group. The new Linux build has been tested working on Ubuntu 18.04 with NVIDIA 390 drivers.
Have fun :)
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed Pipi Plant LOD culling distance. - Fixed Bush object in map editor. - Fixed Sharks Jumping out of the water repeatedly when unable to grab player. - Fixed Ambient Soundtracks playing repeatedly. - Fixed Seagulls soaring when taking off. - Fixed Fish blocking interaction when held. - Fixed Map Editor Objects missing textures and meshes.
NEW CONTENT
- Added new Nighttime Soundtrack. - Added new Daytime Soundtrack. - Added new Main Menu Soundtrack. - Added new Pause Menu Soundtrack. - Added new Eel Boss Soundtrack. - Added new Shark Boss Soundtrack. - Added new Squid Boss Soundtrack.
DEV NOTES
- Upgraded Unity version to 2017.4.7f1. - Replaced ancient DirectX 9.0 support with OpenGL.
The new 0.46.00 update transitions our latest work on the experimental branch to the stable branch. We've recently added a new Splint, new Underwater Details new Tiger Shark, new Audio SFX and more!
Have fun :)
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed missing Fire Lighting sounds. - Fixed paused audio sources Audio causing clipping. - Fixed Highlighting effect not being affected by AA. - Fixed Aloe Salve not removing sunstroke status effect. - Fixed Farming Plot interaction displaying “Hold to Plant” when occupied. - Fixed Shipping Containers not spawning. - Fixed Audio settings not using correct logarithmic values. - Fixed Sharks and Bosses flying off when hit with projectiles. - Fixed Refined Hammer missing building audio sounds. - Fixed Fishing Rod breaking interaction when crafted and auto-stored in backpack. - Fixed large CPU performance overhead caused by Fish AI visibility check. - Fixed other objects not obscuring Highlighting outline. - Fixed Water Still consuming Fibrous when collector is full. - Fixed Paddle audio sounds playing incorrectly. - Fixed Billboards staying brightly lit after lightning. - Fixed Rain inside structures. - Fixed Rain underwater. - Fixed Ficus Trees not blocking sun UV rays. - Fixed Player ‘falling’ on small bumps. - Fixed Player climbing ledge unintentionally. - Fixed Jumping being disabled when near rafts, ladders and ledges. - Fixed Fibrous Leaves flying off when harvested from yuccas. - Fixed Dust Particle specks on intro scene. - Fixed Projectile Trails getting wrong positions. - Fixed Rafts disabling dragging occasionally.
CHANGES
- Added New Mining Clay/Rock sfx. - Added New Spear sfx. - Added New Air-tank use sfx. - Added deploy Life Raft Sea Anchor sfx. - Added retrieve Life Raft Sea Anchor sfx. - Added deploy Sea Anchor sfx. - Added retrieve Sea Anchor sfx. - Added Rudder operate sfx. - Added new Cliff material textures. - Added new Forest terrain texture. - Added Color Profile graphics setting. - Added Seagull ‘soaring’ behaviour. - Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit. - Improved Selecting accuracy for controllers. - Improved Underwater visuals. - Improved Highlighting effect performance. - Improved Loading error handling. - Improved Island Generation loading times. - Changed Island Generation. Newly generated Island are much larger with more realistic terrain. - Changed Farming Plot to add 1 water per hour when raining. - Changed Young Palms to respawn after 48 hours. - Changed Building to allow placement near cliffs and rocks. - Changed Clay Water Bottle name to ‘Water Bottle’. - Changed Food Rations name to ‘Rations’. - Changed Fibrous Leaves to add 1 hour of fuel to campfire. - Changed Palm Frond to add 2 hours of fuel instead of 4. - Changed Snakes to spawn only in shallow waters. - Changed Lion-fish to spawn only in shallow waters. - Changed Water Still to be drinkable on-site. - Changed Water Still to add 1 water per hour when raining. - Reduced Storm audio volume. - Reduced Gyrocopter audio volume. - Reduced Farming Plot water usage by half. - Restored Marlin animal. - Restored Whale animal. - Removed starting Missions from Sea Forts. You can now find missions out in the open. - Disabled Fire Lighting if campfire fuel empty.
NEW CONTENT
- Added new Tube Corals. - Added new Table Corals. - Added new Fan Corals. - Added new Brain Coral. - Added new Staghorn Coral. - Added new Sea Clam. - Added new Sea Cucumber. - Added new Starfish. - Added new Poisonous Starfish. - Added new Underwater Coral. - Added new Shoreline Seaweed. - Added new Island Bush. - Added new Island Tree Foliage.
- Added new Tiger Shark model and animations.
- Added new Splint craftable item! Can be used to heal Broken Bones.
- Added new Player Limp animation for broken bones.
- Added new Shark Encounter soundtrack.
- Added new Audio FX! Added new Hammer Building audio. Added new Water Footstep audio. Added Farming Plant audio. Added Farming Water plant audio. Added Skin Leather audio. Added Skin Crab audio. Added Skin Meat audio. Added Life Raft ambient audio. Added new Speargun sfx. Added new Bow sfx. Added new Metal Door opening and closing sfx. Added new Fire Lighting sfx.
DEV NOTES
- Added checks to prevent physics causing Drowning on load on slower systems. - Changed Stingrays and Reef Sharks to use variation of new Fish System. - Reduced CPU overhead for Physics objects that run in fixed time step.
A new experimental build 0.45.04 is now live with some tweaks and fixes. We’ve also added some dev console commands to help debug the white ‘fog’ issue some players are experiencing. Thanks for reporting your results.
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed missing Fire Lighting sounds.
CHANGES
- Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.
NEW CONTENT
- Added new Shark Encounter soundtrack. - Added new Tube Corals. - Added new Table Corals. - Added new Fan Corals. - Added new Brain Coral. - Added new Staghorn Coral. - Added new Sea Clam. - Added new Sea Cucumber. - Added new Starfish. - Added new Poisonous Starfish.
DEV NOTES
- Optimized AI state machines with slower time steps. - Added dev console commands to debug ‘fog’ issue in recent build. devtools.components.camera.reflections false devtools.components.camera.colorgrading false
A new experimental build 0.45.03 is now live with some tweaks and fixes! Have fun :)
Stay Alive! :: Beam Team –
BUG FIXES
- Fixed paused audio sources Audio causing clipping. - Fixed Highlighting effect not being affected by AA. - Fixed Aloe Salve not removing sunstroke status effect. - Fixed Farming Plot interaction displaying “Hold to Plant” when occupied. - Fixed Shipping Containers not spawning.
CHANGES
- Added new Cliff material textures. - Added new Forest terrain texture. - Added Color Profile graphics setting. - Added Seagull ‘soaring’ behaviour. - Improved Selecting accuracy for controllers. - Improved Underwater visuals. - Improved Highlighting effect performance. - Improved Loading error handling. - Improved Island Generation loading times. - Changed Island Generation. Newly generated Island are much larger with more realistic terrain. - Disabled Fire Lighting if campfire fuel empty.
NEW CONTENT
- Added new Underwater Coral. - Added new Shoreline Seaweed. - Added new Island Bush. - Added new Island Tree Foliage. - Added new Fire Lighting sounds. - Added new Speargun sfx. - Added new Bow sfx. - Added new Metal Door opening and closing sfx.
DEV NOTES
- Reduced CPU overhead for Physics objects that run in fixed time step.