Stranded Deep - Samson | Beam Team Games PR


Hi everyone,

A new experimental build 0.43.00 is up!

This update features new Traps, including a new Fish Trap and Bird Snare!

The Fish Trap is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.
The Bird Snare allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.
There’s also a new Ocean Current feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

That’s it for this update.
Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Player camera not initializing position immediately when created.

CHANGES
- Added Hunting crafting menu category.
- Changed Solar Still to require Palm Fronds.

NEW FEATURES

- Added new Fish Trap!

- Added new Bird Snare!

- Added new Water Still!

- Added Ocean Current!
Stranded Deep - Samson | Beam Team Games PR
Hi everyone,

A new experimental build 0.42.04 is up!

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Audio SFX cutting out or playing intermittently.
- Fixed Crab ambient audio persisting when killed.
- Fixed Farming Plots not reloading crop name.
- Fixed missing Diarrhoea sounds.
- Fixed Footsteps playing when sailing.
- Fixed Rafts being pushed or launched by player.
- Fixed Construction Wedge pieces not allowing proper placement.
- Fixed Gyrocopter flying at wrong angles.
- Fixed Buoyant objects not getting cleaned up properly.

DEV NOTES
- Changed Player audio to use new Audio system.
- Changed Player footsteps audio to use new Audio system.
- Changed Player status effects to use new Audio system.
- Changed Player speech to use new Audio system.
- Changed Boss audio to use new Audio system.
- Changed Audio system to cull single FX out of range of listener.
- Changed Audio system to pause/resume persistent FX based on range to listener.
Stranded Deep - Samson | Beam Team Games PR
Hi everyone,

A new experimental build 0.42.04 is up!

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Audio SFX cutting out or playing intermittently.
- Fixed Crab ambient audio persisting when killed.
- Fixed Farming Plots not reloading crop name.
- Fixed missing Diarrhoea sounds.
- Fixed Footsteps playing when sailing.
- Fixed Rafts being pushed or launched by player.
- Fixed Construction Wedge pieces not allowing proper placement.
- Fixed Gyrocopter flying at wrong angles.
- Fixed Buoyant objects not getting cleaned up properly.

DEV NOTES
- Changed Player audio to use new Audio system.
- Changed Player footsteps audio to use new Audio system.
- Changed Player status effects to use new Audio system.
- Changed Player speech to use new Audio system.
- Changed Boss audio to use new Audio system.
- Changed Audio system to cull single FX out of range of listener.
- Changed Audio system to pause/resume persistent FX based on range to listener.
Stranded Deep - Samson | Beam Team Games PR
Hi everyone,

A new experimental build 0.42.03 is up!

The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Changed Stick Farming Plot water servings from 5 to 4.
- Changed Plank Farming Plot water servings from 5 to 8.
- Changed Corrugated Farming Plot water servings from 5 to 8.
- Changed Farming Plot water to deplete 1 serving every 12 hours.
- Changed Farming Plot water to not deplete if raining instead of adding water servings.
- Changed Farming Plot to start with 1 water serving instead of being full.

BUG FIXES
- Fixed unassigned Audio clips for Hammer stopping using functionality when used.
- Fixed Audio FX delays with various tools.
- Fixed excessive trailing numbers displaying in Inventory for item health/durability.
- Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
- Fixed pressing Esc not quitting Fire Lighter sequence.
- Fixed pressing Esc not quitting Mission menu.
- Fixed Mission starting audio repeating over and over.
- Fixed Farming Plots not removing water when sleeping.
- Fixed Farming Plots not loading incomplete part of interval.
- Fixed Solar Still not adding water when sleeping.
- Fixed Paddle Clip getting saved and reloading as a separate object on islands.
- Fixed Fuel Can not saving correct fuel amount.
- Fixed Fuel in Gyrocopter not saving correctly.
- Fixed Fuel in Boat motor not saving correctly.
- Fixed Steps not placing on Foundations and Floors.

NEW FEATURES

Added new Sea Snake!
Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

Added new Sound Effects
Added new Coconut hit and break sound effects.
Added new Sail and Sailing sound effects.
Added new Eating sound effect.
Added new Drinking sound effect.
Added new Drinking Medical sound effect.
Added new Shark movement sound effect.
Added new dirt Footstep sound effects.
Added new Seagull flock audio.

DEV NOTES

- Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.
Stranded Deep - Samson | Beam Team Games PR
Hi everyone,

A new experimental build 0.42.03 is up!

The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Changed Stick Farming Plot water servings from 5 to 4.
- Changed Plank Farming Plot water servings from 5 to 8.
- Changed Corrugated Farming Plot water servings from 5 to 8.
- Changed Farming Plot water to deplete 1 serving every 12 hours.
- Changed Farming Plot water to not deplete if raining instead of adding water servings.
- Changed Farming Plot to start with 1 water serving instead of being full.

BUG FIXES
- Fixed unassigned Audio clips for Hammer stopping using functionality when used.
- Fixed Audio FX delays with various tools.
- Fixed excessive trailing numbers displaying in Inventory for item health/durability.
- Fixed visual bugs when Charging weapons in various scenarios, half-charged, post-charged, etc.
- Fixed pressing Esc not quitting Fire Lighter sequence.
- Fixed pressing Esc not quitting Mission menu.
- Fixed Mission starting audio repeating over and over.
- Fixed Farming Plots not removing water when sleeping.
- Fixed Farming Plots not loading incomplete part of interval.
- Fixed Solar Still not adding water when sleeping.
- Fixed Paddle Clip getting saved and reloading as a separate object on islands.
- Fixed Fuel Can not saving correct fuel amount.
- Fixed Fuel in Gyrocopter not saving correctly.
- Fixed Fuel in Boat motor not saving correctly.
- Fixed Steps not placing on Foundations and Floors.

NEW FEATURES

Added new Sea Snake!
Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested.

Added new Sound Effects
Added new Coconut hit and break sound effects.
Added new Sail and Sailing sound effects.
Added new Eating sound effect.
Added new Drinking sound effect.
Added new Drinking Medical sound effect.
Added new Shark movement sound effect.
Added new dirt Footstep sound effects.
Added new Seagull flock audio.

DEV NOTES

- Rewrote Audio FX system for an easier workflow and to be more efficient.
A refactored soundtrack and new environment zone audio system still to come.
Mar 16, 2018
Stranded Deep - Samson | Beam Team Games PR
Hey everyone,

A new hotfix for experimental version 0.42 (0.42.01) is live with a small fix.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.

DEV NOTES
- Fixed Smoker logging an unnecessary error for empty smokable positions.
Mar 16, 2018
Stranded Deep - Samson | Beam Team Games PR
Hey everyone,

A new hotfix for experimental version 0.42 (0.42.01) is live with a small fix.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed bug on loading where Sharks listening to game time events were called before being initialized, causing random errors.

DEV NOTES
- Fixed Smoker logging an unnecessary error for empty smokable positions.
Stranded Deep - Samson | Beam Team Games PR


Hey everyone,

A new experimental build 0.42.00 has been released!

The new 0.42.00 update adds new Fish Flocks, Fuel Still, Fueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
- Fixed bug where Fish environment bounds weight was overriding avoidance.
- Fixed Player not moving with Raft when climbing ledge.
- Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
- Fixed Boat Motor only applying rudder deflection when key pressed.
- Fixed Smoker hit box for interacting.
- Fixed Sharks attacking rafts too frequently.
- Fixed Sharks respawning every time an island was revisited.
- Fixed Raft decal spelling mistake.
- Fixed some Map Editor objects missing meshes and materials.

CHANGES
- Removed Gyrocopter pieces from Mission rewards.
- Changed Gyrocopter to be craftable like Boat Motor.
- Changed Oxygen and Drowning system.
- Added Gyrocopter pieces to Loot generation.
- Added new Drowning player effect.
- Added auto-centering for Boat Motor.
- Added dynamic Footstep audio for different surfaces.
- Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
- Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
- Improved Fish avoidance AI.
- Updated Boat Motor model.

NEW FEATURES

- Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

- Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

- Added Fish Flocks!

- Added Vehicle Engine loot item.
- Added Vehicle Electrical Part loot item.
- Added Vehicle Filter Part loot item.
- Added Vehicle Fuel Part loot item.
- Added Clay Brick Door building item.
- Added Clay Brick Steps building item.

- Added new high quality Sound Effects!
- Added new Axe sound effects.
- Added new Knife sound effects.
- Added new Stone Tool sound effects.
- Added new Hammer sound effects.
- Added Footstep sound effects.
- Added Jump sound effects.
- Added Land sound effects.
- Added Climb Ledge sound effects.
- Added Climb Ladder sound effects.
- Added Climb Tree sound effects.
- Added Swim Underwater sound effects.
- Added Boar Movement sounds.
- Added Boar Death sounds.
- Added Boar Damage sounds.
- Added Snake Attack sounds
- Added Snake Warning Hiss sounds.
- Added Crab Movement sounds.
- Added Crab Attack sounds.
- Added Shark Movement sounds.
- Added Shark Attack sounds.
- Added Squid Movement sounds.
- Added Squid Attack sounds.
- Added Eel Movement sounds.
- Added Eel Attack sounds.
- Added Smoker Attach meat sounds.
- Added Campfire Ignite sound.
- Added Campfire Extinguish sound.
- Added Campfire Refuel sounds.
- Added Solar Still Refill sounds.
- Added Palm Tree Harvest sounds.
- Added Ficus Tree Harvest sounds.
- Added Pine Tree Harvest sounds.
- Added Yucca Harvest sounds.
- Added Driftwood harvest sounds.
- Added Boat Motor sounds.
- Added Ambient Raft sound.
Stranded Deep - Samson | Beam Team Games PR


Hey everyone,

A new experimental build 0.42.00 has been released!

The new 0.42.00 update adds new Fish Flocks, Fuel Still, Fueling System and new high-quality Sound Effects!

The new Fuel Still uses Potatoes to distil a crude ethanol fuel which can be used to power Vehicles. If you use combustion propulsion for your Rafts or Gyro you will probably want to start growing Potato crops ready to be distilled to ensure you have enough fuel for travelling. This functionality goes hand-in-hand with the re-introduction of the new Fueling System. Like the good old days of Stranded Deep you will need to find and use Jerry cans to carry fuel and refill vehicles again.

This build also features new Fish Flocks!. The new flocks are part of our on-going work on the new fish system. The new flocks of small detail fish that can be found around shore-lines and reefs which help to add more life to the underwater environment in SD.

Thanks to Paul and Felix, our friends at Only Sound, we are completely overhauling the sound effects in Stranded Deep. See below for a complete list of implemented audio effects and be sure to let us know what you think. Please note that some sounds are missing and some are WIP.
There’s been some adjustments to the Gyrocopter as we begin finalizing our end-game plans. The Gyrocopter has been removed from the Story crafting tab and added as a craftable object in the renamed ‘Vehicles’ crafting category. You can obtain Gyrocopter parts from loot containers or mission rewards.

We’ve made some changes to the Oxygen and Drowning system. Now once a player is starved of oxygen the screen will fade black until death. The system no longer harshly relies on the player’s health.

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed bug in Fish AI that was severely reducing effectiveness of avoidance in tight spaces.
- Fixed bug where Fish environment bounds weight was overriding avoidance.
- Fixed Player not moving with Raft when climbing ledge.
- Fixed a bug where Boat Motor audio would continue if stopping immediately after starting.
- Fixed Boat Motor only applying rudder deflection when key pressed.
- Fixed Smoker hit box for interacting.
- Fixed Sharks attacking rafts too frequently.
- Fixed Sharks respawning every time an island was revisited.
- Fixed Raft decal spelling mistake.
- Fixed some Map Editor objects missing meshes and materials.

CHANGES
- Removed Gyrocopter pieces from Mission rewards.
- Changed Gyrocopter to be craftable like Boat Motor.
- Changed Oxygen and Drowning system.
- Added Gyrocopter pieces to Loot generation.
- Added new Drowning player effect.
- Added auto-centering for Boat Motor.
- Added dynamic Footstep audio for different surfaces.
- Added Map Editor objects for Medical Items, Farming Hoe, Fishing Rod, Bobber, and Vehicle Parts.
- Added position and rotation smoothing to Fish movement to remove jitter when avoiding obstacles.
- Improved Fish avoidance AI.
- Updated Boat Motor model.

NEW FEATURES

- Added new Fuel Still constructable item!
Create ethanol fuel for Vehicles.

- Added new Fuelling System!
All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.

- Added Fish Flocks!

- Added Vehicle Engine loot item.
- Added Vehicle Electrical Part loot item.
- Added Vehicle Filter Part loot item.
- Added Vehicle Fuel Part loot item.
- Added Clay Brick Door building item.
- Added Clay Brick Steps building item.

- Added new high quality Sound Effects!
- Added new Axe sound effects.
- Added new Knife sound effects.
- Added new Stone Tool sound effects.
- Added new Hammer sound effects.
- Added Footstep sound effects.
- Added Jump sound effects.
- Added Land sound effects.
- Added Climb Ledge sound effects.
- Added Climb Ladder sound effects.
- Added Climb Tree sound effects.
- Added Swim Underwater sound effects.
- Added Boar Movement sounds.
- Added Boar Death sounds.
- Added Boar Damage sounds.
- Added Snake Attack sounds
- Added Snake Warning Hiss sounds.
- Added Crab Movement sounds.
- Added Crab Attack sounds.
- Added Shark Movement sounds.
- Added Shark Attack sounds.
- Added Squid Movement sounds.
- Added Squid Attack sounds.
- Added Eel Movement sounds.
- Added Eel Attack sounds.
- Added Smoker Attach meat sounds.
- Added Campfire Ignite sound.
- Added Campfire Extinguish sound.
- Added Campfire Refuel sounds.
- Added Solar Still Refill sounds.
- Added Palm Tree Harvest sounds.
- Added Ficus Tree Harvest sounds.
- Added Pine Tree Harvest sounds.
- Added Yucca Harvest sounds.
- Added Driftwood harvest sounds.
- Added Boat Motor sounds.
- Added Ambient Raft sound.
Stranded Deep - Samson | Beam Team Games PR
Hi everyone,

A new hotfix for version 0.41 (0.41.02) is live with some small fixes.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Coconuts disappearing when consumed.
- Fixed bug with raft when travelling between islands using a Sail.
- Fixed missing Storage UI audio.
...